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LandslideModx256 Landslide130xWhite
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EnergyOrb25
Landslide

Bash enemies with an exploding sliding punch, and repeat for a devastating combo. Petrified enemies take extra damage, and drop Rubble when destroyed. Rubble can heal Atlas and bolster his armor.


Introduced in Update 17.5 (2015-10-01)

AbilityStrengthBuff Strength:[1 hit] 100 / 200 / 300 / 350
[2 hits] 200 / 400 / 600 / 700
[3+ hits] 400 / 800 / 1200 / 1,400
AbilityDurationBuff Duration:1 s (combo window)
AbilityRangeBuff Range:8 / 10 / 12 / 15 m (dash range)
[1 hit] 1.5 m (impact radius)
[2 hits] 3.0 m (impact radius)
[3+ hits] 4.5 m (impact radius)

Info

  • Atlas charges forward to punch a target enemy up to 8 / 10 / 12 / 15 meters away. The target and enemies within 1.5 meters are dealt 100 / 200 / 300 / 350 Script error: The function "Proc" does not exist. damage as a melee strike with a 200% critical damage multiplier, a 5% critical chance, and a ? status chance.
    • Base damage is affected by Power Strength and the Melee Combo Counter.
    • Each enemy struck adds to the Melee Combo Counter.
    • Landslide is affected by certain melee mods including base damage (e.g. Steel Charge), Script error: The function "Proc" does not exist. damage, elemental damage, critical damage, critical chance, and status chance mods.
    • AoE damage bypasses obstacles in the environment and does not diminish with distance.
    • Impact radius is affected by Power Range, while the dash range is not.
    • Atlas' health is immune to damage while dashing.
  • Landslide can be recast within a 1 second window to perform a repeating combo chain. Each successive hit in the chain deals increasing damage with a larger impact radius and reduced energy cost up to a cap:
    • 200% damage, 200% impact radius, and 50% cost reduction for the second hit
    • 400% damage, 300% impact radius, and 75% cost reduction for the third and all subsequent hits in the chain
    • Atlas ragdolls enemies with an uppercut on every third successive strike in the chain. All other strikes stagger enemies.
    • Combo window is affected by Power Duration and cannot fall below 0.5 seconds under any circumstances.
    • The duration of the combo window and the respective damage multiplier for the next cast are displayed underneath the HUD's targeting reticle.
    • If no casts are performed within the combo window, the damage and energy cost will reset.
    • If the target dies before Atlas lands his punch, energy used for Landslide will be refunded.
  • Casting Landslide requires an unobstructed enemy target.
  • Landslide is capable of locking onto and attacking invisible enemies (e.g. Stalker).
  • Can be cast while in the air.
  • A Critical Hit with this ability is able to trigger the Naramon Shadow Step passive.
  • Killing an enemy with this ability is not counted as a Melee Kill. Therefore the Swordsman Challenge is not affected by the successive use of the ability.
  • Shattering Impact does not work on this ability even though it deals impact damage.

Augment

PathofStatuesMod
Main article: Path of Statues

Path of Statues is a Warframe Augment Mod for AtlasIcon272 Atlas, that makes Landslide130xWhite Landslide leave a petrifying path for a short period.

Path of Statues

Tips & Tricks

  • Landslide excels at rampaging between spread out clusters of enemies.
  • Take advantage of the dash's health invulnerability to charge through devastating attacks
  • Landslide's combo multiplier is separate from the Melee Combo Counter, and both work together to massively increase Landslide's damage.
  • Try these tips to make the most of the combo multipler's short reset window:
    • Use Duration increasing mods to lengthen the window.
    • Perform a Bullet Jump maneuver between casts to extend Atlas' reach.
      • Note that Landslide can be cast while in midair, but Atlas' knockdown immunity will not apply while he is not grounded.
  • Landslide's base damage uses the following expression when accounting for Power Strength: Modified Base Damage = Base Damage × (1 + Base Damage Bonus) × (1 + Power Strength). As an example, with a maxed Steel Charge, Pressure Point, and Intensify, a rank-3 Landslide will have 350 × 2.8 × 1.3 = 1274 base damage.
  • Energy cost reduction is applied to Landslide's modified activation cost. As an example, with a maxed Streamline the next successful cast will consume 25 × 0.7 × 0.5 = 8.75 energy, and any successful cast thereafter will consume 25 × 0.7 × 0.25 = 4.375 energy.
  • Landslide benefits from elemental damage granted by certain augmented abilities of other Warframes, including:
Expand/Collapse


See also

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