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Lanka

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Lanka
Lanka2
Statistics
Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Charge
Utility
Projectile Speed 200.0
Noise Level Silent
Firing Rate 0.6(6) rounds/sec
Accuracy 100.0
Magazine Size 10 rounds/mag
Max Ammo 72 rounds
Reload Time 2.0s
Normal Attacks
Elemental Type Electricity b Electricity
Elemental Dmg 100.0
Crit Damage 200.0%
Charge Attacks
Elemental Type Electricity b Electricity
Elemental Dmg 300
Charge Time 1.5 sec/charge
Crit Damage 200.0%
Miscellaneous
Polarities None
Introduced Update 8.0
The Lanka fires a high velocity projectile through magnetic induction.

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While almost identical in appearance to the 'retired' Snipetron, the Lanka functions very differently.

This weapon can be sold for Credits64 ‍7,500.

Manufacturing Requirements
Credits64
30,000
Fieldron64
5
Gallium64
20
AlloyPlate64
600
Forma64
1
Time: 24 hr
Rush: Platinum64 35
Market Price: N/A Blueprint Price: Credits64 15,000
Energy Lab Research Requirements
Credits64
10,000
FieldronSample64
10
Plastids64
250
Ferrite64
500
PolymerBundle64
500
Time: 72 hr
Prereq: Dera
Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100

Characteristics

Advantages:

  • Extremely high full charge damage (300), scales well with elemental mods.
  • Specializes in Electricity b Electricity damage, making it effective against Robotic and Machinery-enemies. Electricity is a versatile damage type, combining for Magnetic b Magnetic , Corrosive b Corrosive and Radiation b Radiation .
  • Innate 5m Punch Through distance. 
  • Pinpoint accuracy.
  • Good critical chance.
  • Can be fired prematurely, which allows more flexibility in combat; albeit with less damage. 
  • Good status chance.
  • Quick reload.
  • Decent magazine size.
  • Silent weapon.

Disadvantages:

  • Damage cannot be increased with Slash b Slash , Impact b Impact or Puncture b Puncture mods.
  • Difficult to hit erratically moving targets at long or even medium range due to projectile travel time. This doesn't apply to targets which move in line, which are easy to hit with some practice.
  • Draws from the sniper ammo pool, which is among the rarest of all ammo drops.
  • Low damage when fired prematurely.

Weapon Loadouts

Main article: Category:Lanka Build

See the user build section for builds using this weapon.

Notes

  • To have a "pure" element different from Electricity b Electricity , you will have to add Stormbringer as a placeholder.
  • Projectile shoots off in a random direction when the barrel is "in" a nearby enemy due to the length of the weapon's barrel.
  • Uses the same model as the Snipetron.
  • The charge can be released when charged 33% to release a lower damage, but quicker shot, sacrificing damage for speed.
  • As of Update 11.7, the Lanka charge color is using energy color, before the update it was default blue.

Tips

  • Speed Trigger reduces charge time.
  • Shooting through Volt's Electric Shield will turn bullets into hitscan.
  • Adding a rank 2 Wildfire will give you two extra bullets, a rank 4 Magazine Warp will give you three. Combine both for a total of 15 bullets in the magazine.
  • It works well with a Loki or Nova on the edge of an open air map.
  • All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
    • Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • Wall running will not cancel the charge, edge grabbing will. 
    • Using a skill will cancel the charge.
  • The low total ammo and ammo drop chance for sniper rifles can be alleviated in a few ways:
    • Using the Sniper Ammo Mutation mod will make all ammo pickups give between 5 and 10 sniper rounds at max rank, depending on pickup type.
    • Using the Sniper Scavenger aura will make sniper ammo pickups give 25 rounds at max rank, instead of the usual 10 rounds.
    • Alternatively, Team Ammo Restores can be used as needed.
  • Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
  • As of Update 11.3.0, Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.

Trivia

  • The Lanka uses the Snipetron model and skin. 
  • Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
  • The Lanka closely resembles a Railgun, by its charge mechanic and high damage, and is similar to a Railgun Moa's weapon, where it too must charge before firing. However, from the description it would seem to function more like a Coilgun.
  • The Lanka is used by Sgt. Nef Anyo - the boss found on Mars.

Media

  • The Lanka's Corpus-style sniping reticule.
  • Lanka in the hands of Sgt. Nef Anyo
  • Lanka really needs a re-skin.
  • New Lanka reload animation (Click to watch GIF image)
  • Lanka with the Shock Camo Skin.

 

See also

WeaponsWeapon TypesDamageCompare AllCosmetics

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