The Lanka fires a high velocity projectile through magnetic induction.
The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While identical in appearance to the 'retired' Snipetron, the Lanka functions very differently, using a charged-shot mechanic that deals increased damage by holding down the weapon attack button for 1.5 seconds.
As with other weapons that deal Elemental Damage instead of physical damage, the Lanka's innate Electricity damage is added last in regards to elemental combinations. In order to create elemental combinations that require Electricity damage, you will have to add Stormbringer or High Voltage.
Charged shots can be fired at 33% charge, sacrificing damage in exchange for fire rate.
Adding a rank 2 Wildfire will give you two extra bullets, a rank 4 Magazine Warp will give you three. Combine both for a total of 15 bullets in the magazine.
It performs optimally at the edge of an open air map.
All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
As of Update 11.3.0, the Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
Terminal Velocity can be used to increase shot flight speed. At max rank, it will increase the Lanka's fully-charged shot velocity to 320m/s.
Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
The Lanka is either a railgun or a coilgun. Two different real life weapon types that work by 'firing' projectiles using magnetism.
In real life, projectiles fired by either gun would be accelerated to incredibly high speeds, so the slow projectile speed of the Lanka's shots may be to balance out the Lanka's high damage and accuracy.
The Lanka's projectile will shoot off in a random direction when the barrel is "in" a nearby enemy, due to the length of the weapon's barrel.
While its noise level is marked as 'Alarming' in the UI, the Lanka is a silent weapon.
The option to select a skin under "Appearance" is not visible if the Shock Camo Lanka skin is not currently owned.
Currently the Lanka and other energy-based weapons such as the Dera cannot increase the damage of Antimatter Drop.
The Lanka will have 30 rounds of Max Ammo instead of 72 when the Castanas or the Angstrum are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.