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Lanka

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Lanka
Lanka2
Statistics
Weapon Slot Primary
Weapon Type Sniper Rifle
Trigger Type Charge
Utility
Flight Speed 200.0
Noise Level Silent
Fire Rate 1.00 rounds/sec
Accuracy 100.0
Magazine Size 10 rounds/mag
Max Ammo 72 rounds
Normal Attacks
Elemental Type Electricity b Electricity
Crit Chance 25.0%
Charge Attacks
Elemental Type Electricity b Electricity
Charge Time 1.5 sec/charge
Crit Chance 25.0%
Miscellaneous
Polarities None
Introduced Update 8.0
The Lanka fires a high velocity projectile through magnetic induction.

The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While identical in appearance to the 'retired' Snipetron, the Lanka functions very differently, using a charged-shot mechanic that deals increased damage by holding down the weapon attack button for 1.5 seconds.

This weapon can be sold for Credits64‍ 7,500.

Manufacturing Requirements
Credits64
30,000
Fieldron64
5
Gallium64
20
AlloyPlate64
600
Forma64
1
Time: 24 hr
Rush: Platinum64 35 
Market Price: N/A Blueprint Price: Credits64 15,000
Energy Lab Research Requirements
Credits64
10,000
FieldronSample64
10
Plastids64
250
Ferrite64
500
PolymerBundle64
500
Time: 72 hr
Prereq: Dera 
Ghost x1   Shadow x3   Storm x10   Mountain x35   Moon x100

CharacteristicsEdit

This weapon deals primarily Electricity b Electricity damage.

Advantages:

Disadvantages:

  • Impossible to create a pure elemental build consisting of other elements due to its innate Electricity b Electricity damage, which makes this weapon less flexible in damage choice.
  • Damage cannot be increased with Slash b Slash, Impact b Impact or Puncture b Puncture mods.
  • Projectile travel time can make hitting targets at range challenging, especially those capable of sudden erratic movements (such as various types of Infested, or small targets like Ospreys)
  • Draws from the sniper ammo pool, which is among the rarest of all ammo drops.
  • Deals one third of full/charged damage when fired prematurely.

Weapon LoadoutsEdit

NotesEdit

  • As with other weapons that deal Elemental Damage in lieu of physical damage, the Lanka's innate Electricity b Electricity damage is added last in regards to elemental combinations. In order to create elemental combinations that require Electricity b Electricity damage, you will have to add Stormbringer or High Voltage.
  • Charged shots can be fired at 33% charge, sacrificing damage in exchange for fire rate.

TipsEdit

  • Increasing the fire rate will reduce charge time. A combination of Speed Trigger, Shred, and Vile Acceleration can reduce it down to 0.53 seconds. Vile Acceleration gives the greatest decrease per mod capacity.
  • Adding a rank 2 Wildfire will give you two extra bullets, a rank 4 Magazine Warp will give you three. Combine both for a total of 15 bullets in the magazine.
  • It performs optimally at the edge of an open air map.
  • All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
    • Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will. 
    • Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling
    • Wall running will not cancel the charge, edge grabbing will. 
    • Using a skill will cancel the charge.
  • The low total ammo and ammo drop chance for sniper rifles can be alleviated in a few ways:
    • Using a fully-ranked Sniper Ammo Mutation will make all ammo pickups give between 1 to 15 sniper rounds, depending on pickup type.
    • Using the Sniper Scavenger aura will make sniper ammo pickups give 25 rounds at max rank, instead of the usual 10 rounds.
    • Alternatively, Team Ammo Restores can be used as needed.
  • Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
  • As of Update 11.3.0, the Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
  • Terminal Velocity can be used to increase shot flight speed. At max rank, it will increase the Lanka's fully-charged shot velocity to 320m/s.

TriviaEdit

  • Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
  • The Lanka is either a railgun or a coilgun. Two different real life weapon types that work by 'firing' projectiles using magnetism.
    • In real life, projectiles fired by either gun would be accelerated to incredibly high speeds, so the slow projectile speed of the Lanka's shots may be to balance out the Lanka's high damage and accuracy.
  • The Lanka is used by Sniper Crewmen, The Sergeant, Nullifier Crewmen (as well as their corrupted counterparts), and Perrin Sequence operatives.

BugsEdit

  • The Lanka's projectile will shoot off in a random direction when the barrel is "in" a nearby enemy, due to the length of the weapon's barrel.
  • While its noise level is marked as 'Alarming' in the UI, the Lanka is a silent weapon.
  • The option to select a skin under "Appearance" is not visible if the Shock Camo Lanka skin is not currently owned.
  • Currently the Lanka and other energy-based weapons such as the Dera cannot increase the damage of Antimatter Drop.

MediaEdit

  • Lanka in the hands of The Sergeant.
  • Lanka really needs a re-skin.
  • New Lanka reload animation (Click to watch GIF image)
  • Lanka with the Shock Camo Skin.
  • Lanka Colour Customization
  • A Lanka with Color Customization options shown. -TheStag

 

SkinsEdit


See alsoEdit

WeaponsDamageCompare AllCosmetics

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