The Lanka fires a high velocity projectile through magnetic induction.
The Lanka is a Corpus sniper rifle unlockable through Energy Lab Research in the Dojo. While identical in appearance to the 'retired' Snipetron, the Lanka functions very differently, using a charged-shot mechanic that deals increased damage by holding down the weapon attack button for 1.5 seconds.
As with other weapons that deal Elemental Damage instead of physical damage, the Lanka's innate Electricity damage is added last in regards to elemental combinations. In order to create elemental combinations that require Electricity damage, you will have to position elemental mods as if there were an Electricity damage mod to the right of the bottom right mod slot.
Charged shots can be fired at 33% charge, sacrificing damage in exchange for fire rate.
The Lanka has the longest shot combo reset time of all sniper rifles at 10 seconds, allowing it to maintain its shot combos longer.
Adding a rank 2 Wildfire gives two extra rounds per magazine, a rank 4 Magazine Warp gives three. Combine both for a total of 15 rounds in the magazine.
It performs optimally at the edge of an open air map.
All 'charge weapons' (guns) are now capable of holding their charge during a sprint, and as long as the user starts the charge, they are able to finish charging while they are still sprinting. This is a useful trait for the mobility of the user.
Using elevators and opening coop doors also does not cancel the charge, however hacking consoles and opening lockers will.
Sliding when you are about to hit the ground (from any height) is very useful for keeping your charge instead of losing it by rolling.
Heavy Caliber can be used on the Lanka with little noticeable effect on its long-range accuracy, as its slow rate of fire ensures that its shots will always land on its crosshair. Heavy Caliber will affect the spread of additional bullets created by Split Chamber however.
It should be noted that the additional bullet may reset the Combo Counter even if the initial one hit.
As of Update 11.3, the Lanka possess a very high innate punch-through, making Metal Auger unnecessary while Shred becomes less effective.
Because of this, any Magnetized enemy will be hit multiple times by a single projectile. This can be very useful against bosses or heavy units like Bombards or Heavy Gunners.
Terminal Velocity can be used to increase shot flight speed. At max rank, it will increase the Lanka's fully-charged shot velocity to 320 m/s.
Lanka is the name of an island fortress in Hindu mythology. This fortress is said to surpass even modern-day structures.
The Lanka is either a railgun or a coilgun. Two different real life weapon types that work by 'firing' projectiles using magnetism.
In real life, projectiles fired by either gun would be accelerated to incredibly high speeds, so the slow projectile speed of the Lanka's shots may be to balance out the Lanka's high damage and accuracy.
Given that the Lanka does not deal any kind of physical damage, it is likely shooting super-heated plasma projectiles accelerated using magnetic technology. This would also explain why the projectile's slow speed, as dense plasma does not follow the same ballistic principles as solid projectiles.
The text near the bottom of the barrel translates directly to "Luksor Forge", implying a possible creator to the Lanka's production.
When aiming, a number of Corpus "words" can be seen in the reticle:
The Corpus text near the bottom of the scope overlay spells out 'MARS', which might allude to which planet this weapon was manufactured on (which is supported by The Sergeant, who was the boss of Mars and is armed with a Lanka).
The text immediately below the 'Distance to Target' indicator spells out 'DUD'.
The text below the Zoom Level indicator reads "ROYOT KON RO".
The text appearing and disappearing above the reticle, as well as that along the far righthand side of the scope spells out gibberish as "DFKJDHFKDSJ FJDKFHDS", and "DKFH KDYF ALKDSNFDK".