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Lantern LanternIcon
ENERGY
75
KEY
3
Lantern
Create a swarm of razorflies that transform an enemy into an irresistible floating beacon, attracting witless comrades and finally exploding.
Strength:200 / 250 / 300 / 350 (damage/sec)
1,000 / 1,500 / 2,000 / 2,500 (explosion damage)
Duration:10 / 15 / 20 / 25 s
Range:15 / 20 / 25 / 25 m (cast range)
8 / 12 / 15 / 20 m (attract radius)
5 / 6 / 7 / 8 m (explosion radius)
2.5 m (damage radius)

  • Titania sends an enemy, up to 15 / 20 / 25 / 25 meters away, hurtling into the air using her razorflies, making it invulnerable and rendering it unable to move or attack for 10 / 15 / 20 / 25 seconds. Enemies that come within 8 / 12 / 15 / 20 meters from the suspended target will be pacified and will blindly follow the target, as long as they remain within range. Enemies within 2.5 meters of the suspended target will be dealt 200 / 250 / 300 / 350 damage every second.
  • Upon deactivation by pressing the ability key again (default 3 ), expiration or being dispelled, the suspended target will explode, dealing 1,000 / 1,500 / 2,000 / 2,500 damage to itself and all enemies within 5 / 6 / 7 / 8 meters.
  • The suspended target will slowly move in the direction from which attacks push it, starting from when the ability is cast. The suspended target's trajectory will be affected by any contact with terrain, weapon attack or offensive ability.
  • If the target dies before Titania finishes her casting animation, energy used for Lantern will be refunded.

BeguilingLanternMod
Main article: Beguiling Lantern

Lantern is a Warframe Augment Mod for Titania that grants 100% bonus damage for all squadmates' melee attack against attracted enemies.

Rank Bonus Melee Damage Cost
0 +25% 6
1 +50% 7
2 +75% 8
3 +100% 9

  • While crowd control aspect is somewhat tricky, Lantern can be used as quite effective offensive ability by double tapping.
  • Certain enemies, most notably Regulators and Sensor Regulators, will not be suspended, and will instantly skip to the explosion.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 76.5 seconds.
    • Reduces cast range to 8.5 meters, attraction radius to 6.8 meters, explosion radius to 2.72 meters, and damage radius to 0.85 meters.
  • Maximized Ability Efficiency reduces cost to 18.75 energy.
    • Reduces duration to 10 seconds.
  • Maximized Ability Range increases cast range to 70 meters, attraction radius to 56 meters, explosion radius to 22.4 meters, and damage radius to 7 meters.
    • Reduces damage per second to 140 and the explosion damage to 1000.
  • Maximized Ability Strength increases damage per second to 1305.5 and the explosion damage to 9325.
    • Without Energy Conversion, increases damage per second to 1130.5 and the explosion damage to 8075.
    • Increases cost to 116.25 energy.
    • Reduces duration to 18.13 seconds.

See AlsoEdit

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