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“Market forces dictate that you need to evolve or die.”
Latron Prime is Vaulted.
The Void Relics for this item have been removed from the drop tables and do not drop during missions at this time. Check the current Prime Resurgence rotation to see if Varzia offers relics for this item. Vaulted Void Relics already contained in player inventories are not affected and can still be either opened or traded between players.

The ornamental Latron Prime exploits ancient Orokin technology to get a slight damage increase over the standard Latron.

The Latron Prime is the Prime version of the Latron Latron, featuring higher damage, critical chance, critical multiplier, and status chance. It was released alongside Frost PrimeIcon272 Frost Prime and ReaperPrime Reaper Prime.

Characteristics[]

  • This weapon deals primarily DmgPunctureSmall64 Puncture damage.
  • Can use the Latron-exclusive Mod TT 20px Double Tap mod.
  • Innate Madurai Pol and Naramon Pol polarities.

Advantages over other Primary weapons (excluding modular weapons):

  • Very ammo efficient.
  • High accuracy.
    • Pinpoint accuracy while aiming.
  • Has higher than average zoom, increasing its effectiveness at longer ranges.
  • Normal Attack (wiki attack index 1)
    • Above average ammo max (540)
    • Above average status chance (26.00%)
    • Above average disposition (●●●●○ (1.30x))
    • High crit multiplier (2.80x)
  • Incarnon Form (wiki attack index 2)
    • Very high crit chance (44.00%)
    • Above average ammo max (540)
    • Above average fire rate (3.330 attacks/sec)
    • Above average status chance (30.00%)
    • Above average disposition (●●●●○ (1.30x))
    • Very high crit multiplier (3.40x)
  • Incarnon From AoE (wiki attack index 3)
    • High crit chance (44.00%)
    • High ammo max (540)
    • Very high crit multiplier (3.40x)

Disadvantages over other Primary weapons (excluding modular weapons):

  • Moderate recoil.
  • Higher than average zoom impairs close quarters firing.
  • Normal Attack (wiki attack index 1)
    • Low reload speed (2.40 s)
    • Below average magazine (15)
  • Incarnon Form (wiki attack index 2)
    • Below average reload speed (2.40 s)
    • Below average magazine (15)
    • Low total damage (50)
  • Incarnon From AoE (wiki attack index 3)
    • Very low maximum falloff distance (4.0 m)
    • Low reload speed (2.40 s)
    • Below average magazine (15)
    • Below average total damage (140)

Comparisons:

Acquisition[]

Lith, Meso, Neo, and Axi refer to Void Relics  |  (V) Denotes Vaulted Void Relics  |  (B) Denotes Baro Ki'Teer Exclusive Void Relic
Latron Prime's Relic Drops
Receiver Barrel Stock LatronPrime Blueprint
AxiRelicIntact Axi S2 Common (V)
NeoRelicIntact Neo B8 Uncommon (V)
NeoRelicIntact Neo S5 Common (V)
AxiRelicIntact Axi D4 Common (V)
AxiRelicIntact Axi E1 Common (V)
MesoRelicIntact Meso E1 Common (V)
LithRelicIntact Lith G2 Common (V)
MesoRelicIntact Meso F2 Common (V)
MesoRelicIntact Meso F4 Common (V)
AxiRelicIntact Axi L1 Common (V)
LithRelicIntact Lith G1 Common (V)
LithRelicIntact Lith L4 Rare (V)


Manufacturing Requirements
📝 Edit blueprint requirements
Credits
15,000
GenericGunPrimeBarrel
1
GenericGunPrimeReceiver
1
GenericGunPrimeStock
1
OrokinCell
10
Time: 12 Hour(s)
Rush: PlatinumLarge 50
MarketIcon Market Price: PlatinumLarge N/A Blueprint2 Blueprints Price:N/A

This weapon can be sold for Credits64 7,500.

Vaultings[]

Notes[]

Incarnon Genesis[]

Evolution[]

  • Installing the Latron Incarnon Genesis requires 20 PathosClamp Pathos Clamps, 60 RuneMarrow Rune Marrow, and 20 MawFang Maw Fangs.
  • When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;

Evolution I[]

  • Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
  • Fire DmgFireSmall64 Heat Damage energy waves that bounce off enemies and terrain.
    • Incarnon Form changes the weapon's fire mode from hitscan to a traveling projectile that can ricochet off enemies and terrain, exploding up to 6 times with a 4 meter radius, dealing damage once for any collision on enemies, and again for the explosion.
      • Collision deals DmgImpactSmall64 Impact damage and have a guaranteed DmgImpactSmall64 Impact proc.
      • Explosion deals DmgPunctureSmall64 Puncture and DmgFireSmall64 Heat damage.
      • Each ricochet will cause the projectile to slow down.
      • Bullet attraction bubbles such as Magnetize130xWhite Magnetize or DmgVoidSmall64 Void status will cause the projectile to orbit within until exploding at the end of its life, and seem to require multiple enemies to ricochet repeatedly.
      • Explosion can benefit from Mod TT 20px Firestorm (Mod TT 20px Primed).
    • Incarnon Form has no Recoil, higher total damage, Critical Chance, Critical Multiplier, and Status Chance. However its DmgSlashSmall64 Slash damage is removed, the Fire Rate is reduced, and the explosion possesses Damage Falloff from 100% to 80% from central impact.
    • Mod TT 20px Double Tap affects Incarnon Form.
  • Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
  • Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticle by achieving headshots and then pressing the Alternate Fire button. 8 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
    • Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar130xWhite Sonar or Mod TT 20px Detect Vulnerability in places other than heads will have no effect either.
    • Headshots on corpses do not build charges.
    • Individual Multishot bullets can build charges.
  • Instead of drawing ammunition from its reserves, the Latron's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 40. Once all ammunition is expended, the Latron reverts to its normal form.
    • Incarnon Form's magazine is not affected by mods.
    • Incarnon Form is not affected by Ammo Efficiency (such as EnergizedMunitions130xWhite Energized Munitions).
    • Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
  • Swapping to and from Incarnon Form will fully reload the normal form's magazine.

Evolution II[]

  • Unlock Challenge: Complete a solo mission with this weapon equipped.
  • Perk 1: Riddled Target:
    • Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
    • On DmgPunctureSmall64 Puncture Status Effect: +25% Multishot for 8s. Stacks up to 4x.
      • The bonus stacks additively with multishot mods such as Mod TT 20px Split Chamber.
  • Perk 2: Swift Punishment:
    • Increase Damage by +48 (Latron) / +12 (Wraith) / +6 (Prime).
    • With Sprint Speed 1.2 or Higher: +30% Direct Damage per Status Type affecting the target.

Evolution III[]

  • Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
  • Perk 1: Marksman's Hand:
    • -60% Weapon Recoil.
  • Perk 2: Extended Volley:
    • Increase Magazine Capacity by +15.
      • Does not affect the Incarnon form.
  • Perk 3: Marksman's Focus:
    • -30% Zoom.

Evolution IV[]

  • Unlock Challenge: Kill 30 enemies that are least 40m away.
  • Perk 1: Flensing Spikes: Remove 20% of enemy Armor per DmgPunctureSmall64 Puncture Status.
    • Has no effect on enemies immune to armor removal, such as Exploiter Orb or Archons.
    • Can fully strip acolytes' armor although they cannot have more than four Puncture status stacks.
  • Perk 2: Deadhead:
    • +100% to Headshot Multiplier.
    • The bonus stacks additively with other headshot multiplier bonuses such as the passive from PrimaryDeadhead Primary Deadhead.
  • Perk 3: Critical Parallel:
    • Increase Critical Chance by +30% (Latron) / +24% (Wraith) / +24% (Prime).
    • Increase Critical Damage Multiplier by +0.6x (Latron) / +0.2x (Wraith) / +0.2x (Prime).

Trivia[]

  • The Latron Prime was added into the game in Update 8.0 (2013-05-23), becoming one of the first prime weapons to be available to non-founders.
  • The Latron Prime and ReaperPrime Reaper Prime were available after Update 8, although DE had previously mentioned not releasing the weapons. This may be because of the many times U8 had been delayed.[1]
  • Latron Prime is the first primary weapon to be a Prime.
  • As of Update 8.3 (2013-07-04), the Latron Prime's body and energy color can be colored.
  • The Latron Prime has a distinctive firing sound that might suggest it uses energy or electronics in firing.
  • The Latron rifles could be classified as battle rifles.
  • As of Update 14.5 (2014-08-28) the Latron Prime has been given a new reload animation.
    • The animation shows the Warframe pulling a lever (golden bar forward of the trigger) to open the chamber of the rifle before it is closed again as the weapon is reloaded.
  • The Latron Prime's gold parts can be recolored as of Update 15.13 (2015-02-05).

Media[]

Latron Prime Skins

Edit

Patch History[]

Update 25.8 (2019-10-01)

October 2019 Riven Disposition Change
  • Latron: 1.25->1.3

Update 22.12 (2018-02-09)

  • Mastery Rank increased from 0 to 10.
  • Damage increased from 85 to 90.
  • Status chance increased from 25% to 26%.
  • Critical chance increased from 15% to 22%.
  • Critical damage increased from 2.5x to 2.8x.

Hotfix 18.4.10 (2016-02-11)

  • Reduced the damage of the Latron series in Conclave.

Update 18.2 (2016-01-05)

  • Latron Prime have returned to Prime Vault.

Hotfix 18.0.4 (2015-12-08)

  • Latron Prime Unvaulted.

Update 17.8 (2015-10-21)

  • Conclave Mod: Mod TT 20px Double Tap - On hit, +30% damage for 0.5 seconds.

Update 7.x Weapon Balance (2013-03-22)

  • Increased Crit Chance from 5% to 10%.

References[]

See Also[]

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