The Lenz is a Corpus bow with several unique mechanics. It has a built-in ammo mutator to compensate for its rather small ammo pool, and it fires special bolts that inflict weak Cold procs within a six-meter radius before exploding and dealing a large amount of Blast damage within the same radius.
|Time: 24 hrs|
|Market Price: 235||Blueprints Price:50,000|
|Energy Lab Research 4,000|
|Time: 72 hrs|
|x1 x3 x10 x30 x100|
This weapon deals primarily Blast damage.
- Highest base damage of all bows.
- Tied with Dread for highest critical chance of all weapons and all bows.
- Arrow impacts explode in a 6 meter area of effect.
- High chance for Impact procs to occur on direct arrow impacts, staggering enemies.
- Initial explosion has a 100% chance to proc 6 seconds of Cold in a 6 meter area of effect when impacting enemies or surfaces, regardless of mods.
- Shortly after the Cold effect, another explosion occurs in the same 6 meter area of effect zone, dealing very high Blast damage.
- On kill, bodies will follow the arrow that killed them, damaging anyone in their path and pinning the corpse to walls.
- Innate Arrow Mutation effect.
- Has two polarities.
- Innate Blast damage – less effective against Ferrite Armor.
- Inflicts self damage if the arrow is fired too close to the user: the Cold proc on the arrow's impact, and the Blast damage from the resulting explosion. This renders the Lenz less suited for close-quarters combat.
- Blast explosion does not occur if the arrow hits allies.
- Cannot deal Slash and Puncture damage; does not benefit from mods that increase these damage types.
- Arrows have travel time with slight arcing.
- Low status chance.
- Slowest charge speed of all bows.
- Cannot be fired at partial charge.
- If the bow is charged but not fired for more than a few seconds, the charge will be lost.
- Low ammo pool.
- Built-in Arrow Mutation effect only restores one unit of ammunition per ammo pickup, regardless of type.
- Only bow with an Alarming Noise Level, making it ill-suited for stealth gameplay.
- Having an innate arrow ammo mutation effect, the Arrow Mutation mod is not required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
- The weapon is currently able to equip both arrow mutation and Sniper Ammo Mutation mods, with stacking effectiveness. The conversion is still limited by the maximum ammo of the weapon however.
- There are actually three sources of damage with the weapon. The arrow itself will deal Impact, then a large Cold proc will occur when the arrow hits an enemy or surface, before exploding with Blast damage. This is why if the user adds a single elemental like Electricity, the weapon will show both Magnetic and Electricity at the same time.
- Enemies killed with the initial arrow's Impact damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the arrow will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
- This function has an additional effect when using any mod that grants Multishot: should multiple arrows strike the same target simultaneously, a second detonation field will be created at the point where the enemy was originally struck.
- Shadow Stalker is immune to the Freeze debuff from the Cold proc, meaning he will be more than fast enough to escape the bubble before the Blast goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.
- Shooting a Sensor Bar would not activate the explosion.
- Lenz will still have Cold proc effect even if its Cold damage is changed into a secondary elemental damage like Viral.
- Additional projectiles caused by Multishot or Mirage's Hall of Mirrors do not inflict self-damage.
- Players that tend to have trouble with other explosive weapons such as Angstrum, Zarr, or similar may find using the Lenz to be far easier. With practice, it is possible to use maneuvers like rolls to evade the primary Blast, even after being inflicted with the weapon's Cold proc.
- While the Lenz has innate ammo mutation, its small ammo pool and low ammo conversion rating means players have to make their shots count.
- Volt's Electric Shield can be used to guard against self-damage.
- Shooting Nova's Antimatter Drop or a companion's Shelter with the Lenz results in its projectiles instantly skipping to the explosion phase (self-damage still applies).
- It can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed Cold proc upon the arrow's impact will minimize enemies' chance of escape, allowing the bulk of the Blast damage to reach them most of the time.
- The Lenz is the first bow that is not silent, and also the first bow that cannot equip Thunderbolt.
- The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism. He is most commonly known for Lenz's Law.
- The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.
- The Corpus text on the bow translates to "AUOKZ", its meaning unknown.