Bolts from this Corpus bow deliver a one-two punch of an icy pulse, followed by a conventional explosion. Excess ammo picked up for other weapons will be converted into charges for the Lenz.
Warning, safety-protocols do not exist on this prototype.
The Lenz is a Corpus bow with several unique mechanics. It has a built-in ammo mutator to compensate for its rather small ammo pool, and it fires special bolts that inflict weak Cold procs within an eight-meter radius before exploding and dealing a large amount of Blast damage within a six-meter radius.
The blueprint is available through Energy Lab Research in the Dojo.
Arrow does not detonate if it hits allies, reducing chance to self-kill.
Blast radius is well-indicated, reducing chance to self-kill.
The bulk of the damage is delayed, reducing chance to self-kill.
Inflicts self damage if the arrow is fired too close to the user: the Cold proc on the arrow's impact, and the Blast damage from the resulting explosion. This renders the Lenz less suited for close-quarters combat.
Slow fire rate, and inability to be fired at partial charge.
Arrows will disarm upon hitting a Tenno, a friendly pet, or a dead enemy, dealing no damage or explosion.
However, a hostile Cold proc in a 8m AoE will occur if a Tenno or friendly pet is hit by an arrow, slowing the user and all friendly units around the impact site.
Low status chance.
Lowest ammo pool of all weapons.
Built-in Arrow Mutation effect only restores one unit of ammunition per ammo pickup, regardless of type.
Cannot deal Slash and Puncture damage ; does not benefit from mods that increase these damage types.
Initial bolt deals minimal damage compared to other bows.
Unlike most bows, the Lenz is not silent, making it ill-suited for stealth gameplay.
Having an innate arrow ammo mutation effect, the Arrow Mutation mod is not necessarily required with this weapon despite its tiny ammo reserve. However, as the innate mutation effect only restores one unit of ammunition per ammo pickup, the use of this mod is left to the user's discretion.
There are actually three sources of damage with the weapon. The arrow itself will deal Impact, then a large Cold proc will occur when the arrow hits an enemy or surface, before exploding with Blast damage. This is why if the user adds a single elemental like Electricity, the weapon will show both Magnetic and Electricity at the same time.
As an extension to the above, it can be helpful to aim at a nearby surface within the enemy's vicinity and use the Lenz as a timed mine layer. The innate guaranteed Cold proc upon the arrow's impact will minimize enemies' chance of escape, allowing the bulk of the Blast damage to reach them most of the time.
Enemies killed with the initial arrow's Impact damage are ragdolled and launched forward, dealing the same damage to other enemies in their path. In such cases, the arrow will not arm until the slain enemy's corpse strikes a wall, the floor, or any other piece of level geometry. The arrow will then create its detonation field at the point where the corpse 'lands'.
The Cold procs in a radius of 8 meters, but Blast damage instance has a radius of 6 meters.
Shadow Stalker is immune to the Freeze debuff from the Cold proc, meaning he will be more than fast enough to escape the bubble before the Blast goes off. If you cannot score direct hits, it may be advisable to switch to a different weapon.
The Lenz is the first bow that is not silent, and also the first bow that cannot equip Thunderbolt.
The Lenz's name may be a nod to Emil Lenz, a Russian physicist who studied electromagnetism.
The pitch of the humming sound played when charging a shot changes with altered fire rates. A higher fire rate results in a more high pitched sound, while a slower fire rate produces a lower pitched sound.