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Rift WalkEdit

Main article: Rift Plane

Limbo has access to the Rift plane, an alternate dimension to the normal environment, or material plane. By performing a Roll (default Shift ), a Sidespring (A  or D  + Shift ), or a Backspring (RMB  + S  + Shift ), Limbo slides into and out of the Rift plane at will. Several of Limbo's abilities impose the Rift upon the world around him, affecting himself, the environment, enemies, and even allies.

  • Limbo can remain indefinitely in either dimension, until he performs the triggering maneuvers again or travels freely between both planes via Cataclysm.
    • Rift Walk also affects Limbo's Companion which will walk the same dimensional plane as its owner, unless it crosses planes via Cataclysm.
    • Beware that coming into contact with a Nullifier bubble will forcefully bring Limbo back to the material plane.
  • When sliding into the Rift plane, Limbo leaves a portal in his wake that lasts 5 seconds affected by power duration. Ally players can touch the portal to enter the Rift for 15 seconds which is also affected by power duration, after which they will return to the material plane.
    • Allies can perform the trigger maneuvers to return to the material plane.
    • Limbo himself can use the portal to enter the Rift with no time limit.
  • Additionally, while Limbo and enemies are inside the Rift, each Rift-bound enemy killed grants him 10 energy.
  • If Limbo is in the Rift plane, he can still damage enemies outside of it if they are ragdolled.
    • Damaging enemies in the Rift plane while being in the material plane is also possible as long as the enemies are ragdolled.

Abilities Edit

Banish LimboBanish
ENERGY
25
KEY
1
Banish
Casts a wave of Rift energy that damages hostiles while pushing enemies and allies out of Limbo’s current plane of existence.
Strength:150 / 200 / 225 / 250 (damage)
Duration:10 / 15 / 20 / 25 s
Range:20 / 25 / 30 / 35 m (wave distance)
Misc:5 m (cone initial radius)
? ° (spread angle)
2 (Rift energy regen per second)
300 (Rift transitional damage)

Info
  • Limbo unleashes a wave of Rift energy toward the aiming reticle. Banish's wave envelops a 20 / 25 / 30 / 35 meters long area within a truncated cone, which begins with a base of 5 meter radius and a ?° spread angle. All enemies and allies caught in the wave's extent are banished out of Limbo's current plane of existence. If Limbo is in the material plane, only material-bound targets will be banished into the Rift plane for 10 / 15 / 20 / 25 seconds; if Limbo is in the Rift, then only Rift-bound targets will return to the material plane.
    • Duration is affected by Ability Duration.
    • Wave distance is affected by Ability Range.
    • Cone initial radius and spread angle are not affected by mods.
    • Wave bypasses obstacles in the environment and does not require line of sight with targets.
    • Cast animation of 0.7 seconds is not affected by Natural Talent or Speed Drift.
  • Banish exhibits various effects when applied to ally or enemy targets:

  • Targets banished into the Rift can be banished out of it by any Limbo.
  • Targets in different dimensional planes can still physically collide with each other.
  • Weapon attacks are only effective when the combatants are all present in the same dimensional plane. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties; hit-scan and projectiles will phase through entities on different planes.
  • Warframe abilities can penetrate through the Rift to affect targets on different dimensional planes.
  • The following effects cannot affect targets on different planes: Infested Ancient and Eximus aura effects, most environmental and Infested Hive hazards, Grineer Arc Traps and Sensor Bar force fields, Corpus Laser Barriers, Orokin Death Orbs, and Spy 2.0 laser sensors do not trip the data vault alarm.
  • For more information on Rift-related attributes, see the Rift Plane article.

  • Players affected by Banish can leave the Rift plane by performing a roll (default Shift ) or a backspring (default RMB  + S  + Shift ).
  • Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
  • Banished players can still succumb to most bosses' special abilities, as well as ability nullifying effects from Nullifier Crewman, Comba, Scrambus, Datalyst, Isolator Bursa, Disruptor Drone and the Stalker.
  • Banished players cannot prompt the interact function (default X ) on most interactive objects in the environment.
    • Banished players can still revive and be revived by other players outside the Rift.
    • Portable items (datamasses, power cores and void keys) cannot be picked up, but will be carried through the Rift.
  • Banished players cannot collect pickups on the ground unless the items are located within Cataclysm. However, a Sentinel's Vacuum precept can gather pickups in midair until the player exits the Rift plane.
  • Players are visually coated in a layer of white energy while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane article.

  • Enemies affected by Banish are knocked down and dealt 150 / 200 / 225 / 250 Impact b Impact damage. Additionally, they take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane.
    • Ability damage is affected by Ability Strength.
    • Rift transitional damage is not affected by mods.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage banished enemies. Allies can elect to enter the Rift via the portal created by Limbo's stride to damage banished enemies.
  • Cataclysm causes Limbo and his allies to enter the Rift plane while inside its influence, allowing them to damage banished enemies outside the Cataclysm.
  • Oxium Ospreys and Volatile Runners will charge and detonate regardless of whether they are in the same plane as their intended targets. However, the explosion will only deal damage to enemies on the same plane.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane article.

Augment
Haven2
Main article: Haven

Haven is a Warframe Augment Mod for Limbo that makes Banish restore a portion of an injured ally's health.

Rank Health Restored Cost
0 10% 6
1 15% 7
2 20% 8
3 25% 9

Tips & Tricks
  • Before casting Banish, remind yourself which dimension you are currently in, either the material plane or the Rift plane. Banish only works on eligible targets that exist in the same dimension as you, and pushes them into the opposite dimension.
  • Enemies will be damaged and knocked down by Banish, allowing you and teammates to dispatch them with melee ground finisher attacks.
  • Ally Warframes will be pushed alongside nearby enemies into the opposite dimension if caught in Banish's area of effect. This enables ally players to immediately use weapon attacks on banished enemies that need to first recover from knockdown.
    • Rift-bound Warframes will regenerate energy per second and become immune to incoming enemy attacks from the material plane. However, their weapon attacks cannot affect material-bound enemies, they cannot collect Pickups unless inside a Cataclysm, and cannot interact with most objects.
    • To avoid confusion, give a friendly reminder to fellow players that they can perform a dodge (default Shift ) to end their Banish buff and exit the Rift.
  • Use Rift Walk (default Shift ) after casting Banish to enter the opposite dimension, allowing you to attack banished enemies with your weapons.
  • Toggle on Stasis before casting Banish. Enemies banished into the Rift plane while Stasis is active will immediately freeze in suspended animation, as they are receiving Banish's knockdown effect which will resume animation once Stasis ends.
    • Use this method to add a delayed crowd control effect to Rift-bound enemies, buying you time to recast Stasis or kill them before they fully recover from the knockdown.
  • Cast Rift Surge on rift-bound enemies, then push them with Banish's wave while you are in the Rift plane. Surged enemies will discharge their Rift energy to radially banish themselves and nearby material-bound enemies into the Rift. Repeat this ability combo to continuously draw enemies into the Rift while you stay safe inside its protection.
  • While you are in the Rift plane, cast Banish on enemies inside a Cataclysm to damage and knockdown your targets for additional crowd control. Those enemies will remain Rift-bound due to Cataclysm, allowing you to immediately strike them down with your weapons.
  • Banish a Rescue target to protect him/her from harm while you head toward extraction.
  • Can be used on Loki's Decoy, Saryn's Molt or Chroma's Effigy to make them immune to damage from enemies that are not in the Rift plane.
    • Can also be cast on Shield Osprey specters, which is very useful considering that Shield Ospreys often will simply wander into groups of enemies and die rather quickly, and because the shield link works through the Rift plane.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Stasis LimboRiftWalk
ENERGY
50
KEY
2
Stasis
Freezes Rift-bound enemies. While active, enemy projectiles are arrested in mid-air, resuming its trajectory when stasis ends.
Strength:N/A
Duration:8 / 10 / 12 / 15 s
Range:N/A
Misc:300 (limit)

Info
  • Limbo halts all enemies in the Rift, freezing them in suspended animation for 8 / 10 / 12 / 15 seconds. Additionally, enemy weapon hit-scan gunfire, projectiles, and beams in flight within the Rift cease to move for the duration. While active, the Rift is able to contain 300 enemy weapon fire objects before it becomes unstable; exceeding this limit will end the ability prematurely to resume all Rift-bound enemy activity.
    • Duration is affected by Ability Duration.
    • Weapon fire object limit is not affected by mods.
    • While active, Stasis affects all enemies that enter the Rift at any time, regardless of distance from Limbo.
    • Cast and deactivation animations of 1 second, are affected by Natural Talent and Speed Drift.
  • Upon deactivation by pressing the ability key again (default 2 ), expiration, being dispelled, or reaching the limit, all Rift-bound enemies will resume their actions prior to Stasis, while all suspended objects will resume movement depending on priority:
    • All hit-scan bullets are released simultaneously.
    • Projectiles fly towards their set trajectory one by one, rather than simultaneously, by order of creation.
    • Beams appear to stretch into rectangular shapes if created during Stasis, and shrink toward the center once Stasis is deactivated while doing no damage (requires further testing)
    • Manual deactivation can be performed during other actions, such as reloading, shooting, casting abilities, sliding, while knocked-down or even during bleedout.
  • Stasis can be activated and deactivated, regardless of whether Limbo is in the Rift or not.
  • If there are multiple Limbo players on a squad, Stasis will not deactivate until either the weapon fire object limit is reached or the latest Stasis instance ends.
  • As the number of suspended objects approaches the limit, the Rift will visually distort and ripple with increasing intensity before Stasis ends prematurely.
  • For more information on Rift-related attributes, see the Rift Plane article.

Tips & Tricks
  • Status Effects inflicted upon enemies are indefinitely frozen while under Stasis.
    • Slash b Slash, Toxin b Toxin and Gas b Gas damage procs still ticks even when under Stasis. This allows status DoTs to infinitely ticks until the enemy dies/the ability ends.
  • Activating Stasis before banishing enemies is an effective way of protecting yourself whilst in the Rift.
  • Having Stasis active while your Cataclysm is active, will prevent you from taking any damage from new enemies that enter your Cataclysm's radius.
  • Synthesis targets and Feral Kavats can be put in Stasis, making it a lot easier to scan them.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Bugs

The effects of Stasis held by one Limbo cannot be deactivated by a different Limbo. If two different Limbos activate their Stasis, deactivating the one cast second will not resume action of suspended targets.

Aside the few weapons that have a reduced projectile limit, the Sonicor cycles between 12 and 13 energy blasts fired before ending Stasis. 4 shots of the Zarr's alternate fire will end Stasis if Split Chamber is equipped and 8 shots without added multishot mods.


RiftSurge LimboVolatile
ENERGY
50
KEY
3
Rift Surge
Surges nearby Rift-bound enemies with Rift energy. When killed the Rift Surge is transferred to a nearby enemy outside the rift. Surged enemies that leave the Rift perform a radial Banish.
Strength:N/A
Duration:10 / 15 / 20 / 25 s (surge duration)
6 / 10 / 14 / 18 s (banish duration)
Range:10 / 15 / 20 / 25 m (surge & transfer range)
? / 4 / 4 / 5 m (banish radius)
Misc:300 (Rift transitional damage)

Info
  • Limbo produces a surge of Rift energy in a 10 / 15 / 20 / 25 meters radius around him, charging all Rift-bound enemies in range for 10 / 15 / 20 / 25 seconds. Surged enemies that leave the Rift plane will discharge their Rift energy, ending their surge and resulting in a radial banishment; the enemy whose surge is discharged from and any material-bound enemies within ? / 4 / 4 / 5 meters are forced into the Rift plane for 6 / 10 / 14 / 18 seconds.
  • Killing a surged enemy will transfer its charge to a nearby enemy within 10 / 15 / 20 / 25 meters in the material plane. Enemies banished by the effect of Rift Surge will be knocked-down and take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane.
    • Surge transfer range is affected by Ability Range.
    • Rift transitional damage is not affected by mods.
  • Limbo does not need to be in any particular plane to activate Rift Surge, but at least one enemy must be in the Rift and within range to cast it.
  • Cannot be recast unless an unaffected enemy enters the Rift and comes within cast range.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

Augment
Rift Torrent 3
Main article: Rift Torrent

Rift Torrent is a Warframe Augment Mod for Limbo's Rift Surge that increases Limbo's damage while in the Rift Plane for each enemy affected by Rift Surge.


Rank Damage Bonus Cost
0 15% 6
1 20% 7
2 25% 8
3 30% 9

Tips & Tricks
  • Rift Surge is designed to keep enemies sealed inside the Rift by extending their Banish duration, as well as provide a way for Limbo to bring new enemies into the Rift without endangering himself by returning to the material plane.
  • The following techniques and occurrences can trigger Rift Surge's banish effect on charged enemies:
    • Recast Banish on banished enemies, causing them to momentarily leave the Rift plane.
    • Banish's debuff duration ends on affected enemies.
    • Rift Surge's banish debuff duration ends.
    • Detonating Cataclysm to expose enemies inside it to the material plane.
    • Enemies exiting Cataclysm by moving through its boundaries.
  • Casting Banish on a surged enemy in the Rift will allow you to take nearby enemies into the Rift as well, instead of having to exit the Rift or cast Cataclysm.
    • It's usually beneficial to have Stasis active before new enemies come in, so that you don't take unnecessary damage from the newly banished enemies.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases surge duration to 76.5 seconds and banish duration to 55.08 seconds.
    • Reduces surge range to 8.5 meters and banish radius to 1.7 meters.
  • Maximized Ability Efficiency reduces cost to 12.5 energy.
    • Reduces surge duration to 10 seconds and banish duration to 7.2 seconds.
  • Maximized Ability Range increases surge range to 70 meters and banish radius to 14 meters.
    • Has no negative effects on this ability.
  • Maximized Ability Strength has no positive effects on this ability.
    • Increases cost to 77.5 energy.
    • Reduces surge duration to 18.13 seconds and banish duration to 13.05 seconds.


Cataclysm LimboTearInSpace
ENERGY
100
KEY
4
Cataclysm
A violent blast of void energy tears open a pocket of rift plane which can sustain itself for a short period before collapsing in another lethal blast.
Strength:200 / 300 / 400 / 500 (damage)
Duration:15 / 20 / 25 / 30 s
Range:10 / 12 / 14 / 16 m (initial radius)
2 / 3 / 4 / 5 m (final radius)
Misc:∞ (cast range)
2 (Rift energy regen per second)
300 (Rift transitional damage)

Info
  • Limbo brings a dimensional nexus into existence that bridges the Material and Rift planes, forming a sphere of swirling void energy with an initial radius of 10 / 12 / 14 / 16 meters centered around the location on the aiming reticle over unrestricted range. The sphere continuously shrinks over a duration of 15 / 20 / 25 / 30 seconds to a final radius of 2 / 3 / 4 / 5 meters before collapsing on itself.
    • Duration is affected by Ability Duration.
    • Initial and final radii are affected by Ability Range.
    • Cast animation of 2 seconds is affected by Natural Talent and Speed Drift.
    • The sphere will be created wherever the reticle is aiming when the casting animation finishes, allowing time before then to fine-tune the sphere's placement.
  • Cataclysm will collapse when deactivated manually by pressing the ability key again (default 4 ), its duration expires, it is dispelled, or by coming in contact with a nullifying field (Nullifier Crewman, Isolator Bursa).
  • Cataclysm exhibits various effects on allies, enemies, and objects within its influence.

  • Allies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Warframes regenerate 2 energy per second. This energy recharge is constant and cannot be interrupted, except by some abilities or by exiting the Rift.
  • Weapon attacks only apply when allies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Players can still revive teammates, but cannot interact with consoles or activate Life Support capsules.
  • Players are visually coated in a layer of white energy while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Enemies can freely move between the material and Rift planes by entering and exiting the sphere.
  • Cataclysm's formation and collapse each deal 200 / 300 / 400 / 500 Blast b Blast damage and staggers all enemies caught within the area of effect; enemies caught in either explosion or crossing the sphere's borders will also take 300 Impact b Impact transitional damage upon entering or leaving the Rift plane. Additionally, collapsing deals bonus damage based on the average health and shields of enemies caught in the explosion:
    • Bonus Damage = 0.05 × ((Sum of Enemies' Current Health + Sum of Enemies' Current Shields) ÷ Number of Enemies) when an un-modded Cataclysm expires after its full duration. [citation needed]
      • Bonus damage further scales with Cataclysm's current range/duration, dealing 25% of its total when at its maximum and ranking up to 100% when at its minimum.
    • Base damage from either explosion is affected by Ability Strength.
      • Damage does not diminish with distance and bypasses obstacles in the environment.
    • Collapse bonus and Rift transitional damage are not affected by mods.
  • Weapon attacks only apply when enemies and their targets are both present in the Rift. Otherwise, weapon damage, critical hits, and status effects have no effect on both parties.
  • Warframe abilities can affect targets across the different dimensional planes.
  • Rift Walking causes Limbo to enter the Rift plane, allowing him to damage enemies within Cataclysm.
  • Cataclysm affects most bosses and objectives that are otherwise not affected by Banish, causing them to enter the Rift plane while within its influence.
  • Enemies are visually coated in rippling energy and monochrome flames while in the Rift plane.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Cataclysm will pull Cryopods and Excavators into the Rift plane. These objects will remain in the Rift as long as the bottom center part of their in-game model is within the Cataclysm sphere.
  • Cataclysm's forming explosion can break Reinforced Glass, while the collapsing explosion can break the former as well as Storage Containers.
  • Portable items like datamasses, power cores and void keys within the Cataclysm can be picked up and carried, and will not be dropped by transitioning between planes.
  • Pickups within Cataclysm can be collected by players.
  • For more information on Rift-related attributes, see the Rift Plane mechanic.

  • Cataclysm's sphere void energy is affected by Limbo's chosen energy color.

Augment
CataclysmicContinuum
Main article: Cataclysmic Continuum

Cataclysmic Continuum is a Warframe Augment Mod for Limbo that extends Cataclysm's duration for every enemy killed inside it.

Rank Duration Bonus Cost
0 0.3s 6
1 0.5s 7
2 0.7s 8
3 1s 9

Tips & Tricks
  • Because Cataclysm prevents enemy fire outside the sphere from damaging objects inside it, this ability can be used as an alternative to Snow Globe in protecting Defense, Mobile Defense and Excavation objectives.
    • Power Cores can be picked up and delivered to Excavators safely, all within the Cataclysm.
  • Kuva Guardians will remain in the material plane, even inside a Cataclysm, while retaining their Keshegs.
    • This can help in Kuva Siphon missions to ignore them completely, or disarm them through the Rift since Operator powers work across planes.
  • While Cataclysm can be used to protect an objective or team members from harm directly, it is also possible to manage ranged threats by surrounding them with the skill instead of the players, then eliminating them individually as they are revealed by the shrinking sphere.
    • Generally, this is disadvantageous when facing high concentrations of melee enemies, as it effectively provides them cover from the team until outside the sphere.
      • Allies can be Banished so they can attack enemies within Cataclysm without them needing to go inside it.
    • Using Cataclysm in this way is most effective when enemies are in open spaces or stationary. In particular, Corpus MOAs and the heavy units from several factions exhibit the tendency to stand in the open and fire while relatively stationary, leaving them vulnerable to this technique.
      • Stasis can also be activated to keep enemies inside the Cataclysm.
    • This method offers an alternative means of managing scattered groups of enemies without denying the use of datamasses in Mobile Defense, since players in the Rift cannot interact with consoles, even if they are carrying a datamass.
  • When debating whether to emphasize Duration or Range mods in a Cataclysm-oriented build, consider that the Range will often dictate the "effective duration" of the ability, since it can often become smaller than is useful in the latter stages of its duration.
    • Narrow Minded is a mod to consider carefully before equipping at high level, since it will not only decrease the maximum size of the sphere, but also the minimum size. This is especially important since Narrow Minded will also serve to prolong the skill's later stages in which it has shrunken considerably and may be less useful.
      • This mod can also be highly advantageous when size is of less importance than duration, such as screening Defense, Mobile Defense, or Excavation missions objectives from harm.
    • Since Range mods improve both the initial AND final range of the skill, it is possible to create a Cataclysm which never becomes too small to fight inside before it ends naturally, never requiring an early recast.
  • The darkest black energy color from the Smoke color palette can greatly increase visibility within the sphere.
  • Cataclysm can break loot containers over a large area, and building for range and efficiency is very effective for activities such as farming resources in the Plains of Eidolon.

Maximization

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

LimboBanish LimboBanish LimboBanish
LimboRiftWalk
LimboVolatile LimboVolatile
LimboTearInSpace LimboTearInSpace LimboTearInSpace

Start a Discussion Discussions about Limbo/Abilities

  • Limbo inquiry

    8 messages
    • Thank you guys very much for explaining Limbo. He is still a bit abra cadabra for as far as I'm concerend. But you guys gave me a g...
    • Nighttide77 wrote:Grunni wrote:Edit: Nighttide77's comment about being able to Banish the Capture mission targets is no longer true as o...