The MK1-Kunai is MK1 variant of the Kunai and is the standard issue throwing knives for all Tenno recruit, suited for new players who desire a silent and stealthy sidearm.
This weapon can be sold for 2,500.
Characteristics[]
- This weapon deals primarily Puncture damage.
- Innate two polarities.
Advantages over other Secondary weapons (excluding modular weapons):
- Silent.
- Normal Attack (wiki attack index 1)
- Very high reload speed (0.75 s)
- Above average ammo max (210)
- Very high disposition (●●●●● (1.51x))
- Incarnon Form (wiki attack index 2)
- Above average average number of crits per shot (0.28)
- Very high reload speed (0.75 s)
- Above average ammo max (210)
- Very high disposition (●●●●● (1.51x))
Disadvantages over other Secondary weapons (excluding modular weapons): .
- Projectiles have travel time with arcing.
- Normal Attack (wiki attack index 1)
- Very low crit chance (5.00%)
- Below average magazine (10)
- Below average total damage (40)
- Low fire rate (3.330 attacks/sec)
- Very low status chance (2.50%)
- Incarnon Form (wiki attack index 2)
- Very low average number of procs per shot (0.1)
- Below average magazine (10)
- Low total damage (48)
- Below average crit chance (14.00%)
- Very low status chance (5.00%)
Comparisons:
- MK1-Kunai (Normal Attack), compared to Kunai (Normal Attack):
- Lower base damage per projectile (40.00 vs. 46.00)
- Lower total damage (40 vs. 46)
- Lower base critical chance (5.00% vs. 8.00%)
- Higher base critical multiplier (2.00x vs. 1.60x)
- Lower base status chance (2.50% vs. 8.00%)
- Lower average damage per tap (42 vs. 48.20)
- Lower burst DPS (139.86 vs. 160.53)
- Lower sustained DPS (111.91 vs. 128.45)
Acquisition[]
MK1-Kunai can be purchased from the Market for 15,000.
Notes[]
- The MK1-Kunai does not have the pinning properties of other projectile weapons, such as the Boltor or Paris, but will simply throw targets backwards upon death.
Incarnon Genesis[]
- Upon completion of The Duviri Paradox and Angels of the Zariman, and unlocking The Steel Path, players can earn Kunai Incarnon Genesis from The Circuit's Steel Path to place on their Kunai with the help of Cavalero in the Chrysalith. This Incarnon Genesis form grants it evolutions to a transformation and newfound strength.
Evolution[]
- Installing the Kunai Incarnon Genesis requires 20 Pathos Clamps, 70 Yao Shrubs, and 80 Eevani.
- When installed, the first Evolution tier is unlocked. The following Evolution tiers, their requirements for unlocking them, and their related perks, are shown below;
- Each challenge additionally grants 5,000 affinity to the weapon, affected by Affinity Boosters.
Evolution I[]
- Headshots charge Incarnon Transmutation; Alt Fire transmutes. Switching back will expend any remaining charge.
- Projectiles seek Headshots and have increased Multishot.
- Incarnon Form grants its projectiles head-homing properties, with increased base damage weighted towards Slash, Critical Chance, and Critical Multiplier, and 2 base Multishot.
- Punch Through is ignored in Incarnon Form and will not cause projectiles to home in on additional targets.
- Concealed Explosives is disabled in Incarnon Form.
- Incarnon Form grants its projectiles head-homing properties, with increased base damage weighted towards Slash, Critical Chance, and Critical Multiplier, and 2 base Multishot.
- Mode switching is not instantaneous and has an animation equal to the weapon's reload speed.
- Incarnon Form is activated by filling the Incarnon Transmutation gauge that appears under the reticule by achieving headshots and then pressing the Alternate Fire button. 4 headshots will completely fill the gauge. A full gauge is not required to activate Incarnon Form.
- Charges generate only on headshots, and not other weakspots, such as the backpacks of most MOA variants. Similarly, shooting weakspots generated by either Sonar or Detect Vulnerability in places other than heads will have no effect either.
- Headshots on corpses do not build charges.
- Individual Multishot bullets can build charges.
- Instead of drawing ammunition from its reserves, the Kunai's Incarnon Form uses a separate "magazine" with each charge producing 5 rounds to a maximum of 20. Once all ammunition is expended, the Kunai reverts to its normal form.
- Incarnon Form's magazine is not affected by mods.
- Incarnon Form is not affected by Ammo Efficiency (such as Energized Munitions).
- Charges and Incarnon Form persists through all activities, such as holstering, bleedout, or being disarmed. However, charges and Incarnon Form are removed upon death.
Evolution II[]
- Unlock Challenge: Complete a solo mission with this weapon equipped.
- Perk 1: Swift Conclusion:
- Increase Damage by +70 (Kunai) / +80 (MK1).
- Increase Damage by +200% if enemy has less than half health.
- Bonus is additive with Hornet Strike in basic Kunai form, and multiplicative in Incarnon form. It is also additive with Galvanized Shot in both forms.
- Perk 2: Sage's Resolve:
- Increase Damage by +80 (Kunai) / +70 (MK1).
- With Channeled Ability active: +100% Multishot.
- Multishot bonus stacks additively with multishot mods such as Barrel Diffusion.
Evolution III[]
- Unlock Challenge: Kill 100 enemies with this weapon's Incarnon Form.
- Perk 1: Swift Deliverance:
- +50% Projectile Speed.
- Perk 2: Extended Volley:
- Increase Magazine Capacity by +10.
- No effect on Incarnon mode.
- Increase Magazine Capacity by +10.
- Perk 3: Rapid Reinforcement:
- +50% Reload Speed.
- The bonus stacks additively with reload speed mods such as Quickdraw.
- +50% Reload Speed.
Evolution IV[]
- Unlock Challenge: Kill 60 enemies within 10m.
- Perk 1: Deathtrap Trigger
- On equip from Primary:
- Increase Critical Chance by +40% (Kunai) / +42% (MK1) for 4s.
- Increase Critical Damage Multiplier by +1.4x (Kunai) / +1x (MK1) for 4s.
- Bug: These are displayed as permanent bonuses in the Arsenal but only actually apply while the 4 second Deathtrap Trigger buff is active.
- On equip from Primary:
- Perk 2: Accelerating Volley
- On Fire: +20% Fire Rate for 0.5s. Stacks up to 5x.
- The bonus stacks additively with fire rate mods such as Gunslinger.
- On Fire: +20% Fire Rate for 0.5s. Stacks up to 5x.
- Perk 3: Survivor's Edge
- Increase Critical Chance by +12%.
- Increase Status Chance by +12%.
- Status Chance increase is divided among the 2 projectiles in Incarnon mode, resulting in +6% Status Chance per projectile.
Tips[]
- Make sure to adjust your aim for moving targets.
- When using at a distance, aim above the enemy to adjust for the arc of the blades.
- Using the Pistol Ammo Mutation mod can help regain lost ammo when needed.
- Alternatively, bring along Squad Ammo Restores.
Trivia[]
- The Kunai (苦無) was traditionally a multipurpose tool, similar in design to a crowbar. It could be used for gardening, masonry, and other things.
- In popular culture, the word "Kunai" is often associated with ninjas and is depicted as a throwing knife.
- The MK1-Kunai was introduced as a new starting weapon option in Update 14.0 (2014-07-18), alongside the Lato and the MK1-Furis.
- The MK1-Kunai is the only weapon obtainable in Vor's Prize yet to receive a prime upgrade.
- The Spira Prime was originally meant to be the Prime upgrade to the Kunai, but it was mistranslated to Spira, DE changed its stats and made it the Prime to the normal Spira .
Bugs[]
- Despite being acquirable from the Vor's Prize tutorial, the MK1-Kunai currently requires Mastery Rank 2 to purchase.
Media[]
MK1-Kunai Skins
Patch History[]
Update 34.0 (2023-10-18)
MK1 Weapons
Along the lines of Flawed Mods, the less powerful MK1 variants of the Braton, Paris, Kunai, and Bo have been removed from the Vor’s Prize Quest. Now, new players will be presented with the normal variants of these weapons.
Rest assured that all MK1 weapons still remain available for purchase with Credits in the Market!
Update 21.6 (2017-08-29)
- Picking up disarmed thrown Secondary weapons (Kunai, etc.) will now display the context action “Pick Up *Thrown Weapon” instead of “Pick up Auto Pistol”.
Hotfix 19.11.5 (2017-02-28)
- Fixed the MK-1 Kunai not being purchasable in the Market when completing Vor's Prize.
Update 19.10 (2017-02-09)
- Kunai model reworked.
- Kintsugi and Nocturne skins added.
Hotfix 18.6.2 (2016-03-22)
- MK 1 Kunai damage has been increased in Conclave.
Hotfix 18.4.7 (2016-02-04)
- Fixed the MK1-Kunai alerting enemies instead of being Silent.
Update 17.9 (2015-10-28)
- Day of the Dead skin added.
Hotfix 17.8.1 (2015-10-22)
- Fixed the Mk-1 Kunai showing a Platinum cost in the Market.
Update 17.5 (2015-10-01)
- Fixed the bloom FX on Kunai weapons making it too difficult to aim through the glare.
Update 16.4 (2015-04-23)
- Slightly improved hit effects to Kunai impact visual.
Hotfix 15.7.2 (2014-12-19)
- Adjustments made to Kunai holster to remove redundant visual attachments.
Hotfix 14.2.4 (2014-08-23)
- Reduced conclave ratings for MK-1 weapons.
- Fixed cases where MK-1 weapons that had been acquired during the Tutorial would never gain XP.
Hotfix 14.2.3 (2014-08-21)
- MK-1 weapons have been added to the Market.
- MK-1 weapons can now be seen in the Codex.
Update 14.0 (2014-07-18)
- Introduced.
Last updated: Hotfix 23.7.1 (2018-09-06)
See also[]
- Kunai, the standard version of this weapon.
- Despair, another thrown secondary, used by the Stalker.
- Hikou, another thrown secondary.
- Kunai Incarnon Genesis, the Incarnon power-up for the Kunai series.