Objects that attract weapon-fire, like Mag’s Magnetize ability, now do so in a more logical way (visual change)
Fixes Natural Talent causing a delay after the Mag Crush animation ends where you couldn't cast other Abilities.
Increased base energy pool (125 for Mag, 175 for Mag Prime).
Shards created by Polarize now scale based on power strength, as well as the percentage of damage done to that specific enemy.
Augment for Polarize reworked - now reads: "Weapons hit by Polarize are jammed for 4 seconds. Robotic enemies hit by Polarize are disabled for 4 seconds."
Each stage of crush emits a shield heal from Mag. Restores shields to nearby allies per damage instance, based on the number of enemies affected.
Crush animations slightly sped up.
Fixed a script error when casting Mag’s Polarize.
Fixed an effects-leak that could occur if Mag was killed at the right moment while casting Polarize.
Fixed offset issues with Syandanas on Mag.
Fixed the Zakti projectiles not hitting enemies in Mag’s Magnetize field.
Fixed Napalm Bombard fire projectiles not being affected by Mag's Magnetize (projectile attractors).
Augment: Mag's disarm will now also have a chance to Disarm when the bubble explodes naturally.
Augment: Magnetize - : Manually detonate Magnetize by recasting on the target. Enemies hit have a 50% chance to become disarmed.
Pull, Magnetize, and Polarize can now be cast while in motion - their animations now only take place on the upper body.
Removed the .75 second delay at the end of Mag’s Crush cast.
Added a Range indicator effect on Mag’s Crush.
Fixed Mag’s Magnetize visuals appearing larger than the actual attractor radius when applied to certain enemies (e.g. Bombards).
Magnetize used by enemy NPC Mag’s will now have a 1 second delay before the actual ability is deployed to prevent players from instantly 1-shotting themselves when facing these enemies.
Fixed Euphona Prime Alt fire not reacting to Mag's Magnetize.
Fixed an issue with enemy Magnetize not functioning against Clients.
Fixed a script error when casting Mag’s Magnetize.
Energy will now be refunded when the target dies between Magnetize's cast and effect.
Fixed Mag’s Noble and Agile animation stance breaking when equipping dual pistols.
Fixed Mag's Polarize shrapnel limit not being applied correctly (would sometimes give you one less than the intended limit).
Fixed pick-ups sometimes falling through the ground after being moved by or Mag’s passive or Vacuum ability.
Hotfix: The Index Preview 4
Fixed friendly Mag Specter in The Index from damaging ally players with her Polarize ability.
Hotfix: Specters of the Rail 10
Updated metal and diffuse maps on Mag Alta helm & body.
Update: Specters of the Rail
Fixed unneeded resources floating where they touched Mag when she bullet jumps in the Simulacrum.
Fixed insta-killing enemies with Mag’s Magnetize + Crush due to enemies not being able to get up.
Improved the FX of Mag’s Polarize.
Fixed Mag’s Crush FX not playing properly for Clients.
Fixed Mag’s Magnetize bubble being invisible when inside it.
Fixed Mag dealing self-damage with Magnetize.
Lanka projectiles will now only increase the combo counter once per enemy hit when shot into Mag’s Magnetize. This also fixes firing the Lanka in Mag’s Magnetize bubble resulting in a massive unintended Sniper combo increase.
Fixed multiple Bastille’s appearing when casted by Vauban in Mag’s Polarize.
Fixed Mag’s Magnetize bubble lingering permanently when Vauban’s Vortex/Bastille is thrown inside it. This also fixes intensified FX in this situation that caused performance issues.
Fixed overlapping text of Mags abilities in the Tutorial UI.
Temporarily removed Mag's Vacuum Passive sound until we can refine.
Passive: Vacuum effect on every Bullet Jump.
Pull: Pull remains mostly the same as before. If an enemy is magnetized, bonus damage is dealt. Kills have a bonus chance of dropping energy, while causing enemies to experience almost physics-defying deaths.
Magnetize: Magnetize (previously Bullet Attractor) will root the target in place. Damage over time is dealt to all enemies within a set radius, with the amount of damage based on how far from the center of the Magnetized they are. A percentage of the damage of absorbed bullets/projectiles/shrapnel will be used to increase the DOT. Up to 4 targets can be Magnetized at this time.
Polarize: Polarize now spreads like Nova’s Molecular Prime that expands out over time. Targets with shields will take a fixed shield damage (no longer a %), while targets with armour take health damage and a permanent armour debuff. Targets will emit a piece or two of shrapnel which can be used to create synergies with Mag's other abilities.
Crush: Will now deal bonus damage to magnetized enemies.
Fixed Mag’s Bullet Attractor targeting Corrupted Vor’s head making it difficult to defeat him due to his stomach weak spot.
Augment: Mag’s will no longer stop boss-type enemies.
Fracturing Crush Prime: Fixed the left Edo and Left Prisma Edo Shoulder Plate clipping through Mag Prime’s shoulder.
Mag’s Pull will no longer move boss-type enemies.
Mag’s Crush will no longer lift or ragdoll boss-type enemies.
Fixed the Atomos causing Mag’s Bullet Attractor bubble to turn black when hit.
Fixed Mag's Bullet Attractor not properly drawing projectiles to hit its target.
Fixed an error causing Grineer Ramparts to ignore projectile attracting abilities such as Mag's Bullet Attractor and Zephyr's Turbulence.
Fixed a bug preventing Mag's Bullet Attractor Ability from pulling in projectiles.
Prime: Mag Prime has been given a fresh PBR upgrade!
Fixed Mag’s Bullet Attractor becoming visually frozen.
Mag's Pull now requires an open path to affect targets -- resources and enemies can no longer be pulled through walls or closed doors, but enemies can still be pulled out of cover and behind obstacles.
Fixed an improper visual effect on Mag’s Shield Polarize.
Augment: Mag’s Mod will no longer pull Syndicate Medallions.
Prime: Base hp increased from 75 to 100.
Augment: Mag’s will now only draw in items for Mag.
Fixed Mag’s Shield Polarize not properly reflecting her custom energy color when used on enemies.
Fixed Mag’s Shield Polarize wiping any overshields you had regardless of having Mag’s Augment Mod or not.
Prime: Fixed emblems not sitting properly on Mag Prime.
Fixed projectiles affected by Mag’s Bullet Attractor not doing any damage.
Augment: Fixed Mag’s not applying the players energy color to the ability.
Shield Transference Effects on Mag’s Bullet Attractor now match her energy color.
Fixed Trinity’s Well of Life and other powers for clients targeting invulnerable enemies after Mag’s Bullet Attractor had expired.
Augment: Crush - : Survivors have their armor decreased by 50% and become unable to move for 7 seconds.
Fracturing Crush Mag`s Crush now ticks three times during its casting animation. New enemies that enter within the range will be caught within Crush during each tick.
Enemies that survive Mag`s Crush will be ragdolled at the end of the animation.
Prime: Mag Prime’s Crush now has a bit of Prime flair to its visual effect.
Fixed Mag’s not properly using its full range for other clients when relocating items.
Greedy Pull Fixed Mag’s moving weapons disarmed by the Drahk Master, making the weapon unrecoverable.
Augment: Fixed Mag’s not picking up items within range on client, due to host registering items as being further away.
Greedy Pull Slightly lowered the speed in which Mag’s Pull Ability will drag enemies and items towards you.
Augment: Fixed Mag’s picking up items at only half the range it should be.
Augment: Shield Polarize - : Creates a small shield dome around Mag that protects for 15% / 25% / 35% / 50% of depleted enemy shields.
Mag’s Shield Polarize will now check for line of sight when targeting enemies.
Fixed Mag's Bullet Attractor killing player sentinels.
Augment: Pull - : Pulls pickups towards Mag.
Excalibur, Mag, and Volt now make up the starter Warframe options.
Tweaked the Bow Idle animations on Mag.
Improved the visuals on Mag's Pull ability.
Mag’s Shield Polarize now indicates enemy shields explode.
Prime: Fixed an issue with Mag Prime's shoulder not using the correct texture.
Tweaked a number of armor offsets on Mag.
Added a Codex entry for Mag Prime.
Fixed a number of projectile types ignoring Mag's Bullet Attractor power.
Visual FX tweaks to Mag’s Pull.
Mag has received a buff to her Armor stat: Buffed to 65 (from 50).
Fixed Grineer Rollers becoming invincible when affected by Mag's Pull ablility.
Prime: Improved Mag Prime materials to better allow tinting.
Fixed Mag’s Shield Polarize ability FX on enemies to use correct color.
Prime: Fixed misaligned emblems for Mag Prime.
Prime: Mag Prime released as the first Female Prime Frame.
Added idle FX to Mag.
Pull: Change damage type to use ragdolls for the pulling instead of sliding. Increased amount of damage dealt. Should be more in-line with other Warframe powers now.
Shield Polarize: Radial damage that is dealt when shields are removed is now scaled based on fusion level.
Bullet Attractor: Added damage multiplier on the targeted enemy, making ability much more deadly.
Crush: Damage timing changes.
New death animation for Mag’s Crush ability.
Updated sounds for Mag’s abilities.
Fixed AI affected by Mag’s Bullet Attractor ability from shooting once then stopping for several seconds.
Mag's Shield Polarize is now percentage-based instead of flat power (10/15/25/50)%.
Various tweaks to Mag’s Pull.
Fix for size inconstancy in Mag’s Bullet Attractor.
Fix for Mag’s Pull not working as intended when client.
Pull - Changed to pull all targets in front of the player.
Shield Polarize - Now radial instead of single target. Radial damage around enemy targets that suffer shield drain.
Bullet Attractor - Bullet attractors now become volatile when target dies before attractor is finished, these cause radial damage around the dead target.(needs more visual polish).
Fixed enemies springing to their feet immediately after surviving Mag's Crush ability.
Fixed multiple issues with Mag Bullet Attractor ability (FX on host/client, unintended projectile weapon behaviour, Glaive was not working with this ability).
Fixed issue where using Mags Crush on Moas would cause them to “die” twice.
Players using Hacking terminals will not be affected by Mag's Pull power.
Fixed Mag's Bullet Attractor hanging when cast on certain enemies.
Fixed Mag's Bullet Attractor ability having limited use against Fusion MOAs, power effect now more in-line with other enemies.
Fixed Mag's Crush power being locked "in use" after using destructive power on explosive nervos.
Mag's helmet effect now works with "energy" palette color changes.
Fixed Mag's Shield Polarize power playing sound twice.
Vanilla Introduced with game release.