Magnum Force is a mod that increases damage of secondary weapons at the cost of increased spread (reducing accuracy) by +15% and +0.5 per rank, at a maximum of +165% and +5.5 at rank 10, respectively. Some weapons will have additional spread added, in addition to the base amount.
Stats[]
Rank | Damage | Spread | Cost |
---|---|---|---|
0 | +15% | +0.5 | 4 |
1 | +30% | +1.0 | 5 |
2 | +45% | +1.5 | 6 |
3 | +60% | +2.0 | 7 |
4 | +75% | +2.5 | 8 |
5 | +90% | +3.0 | 9 |
6 | +105% | +3.5 | 10 |
7 | +120% | +4.0 | 11 |
8 | +135% | +4.5 | 12 |
9 | +150% | +5.0 | 13 |
10 | +165% | +5.5 | 14 |
Weapon | Rank 0 Spread | Rank 10 Spread |
---|---|---|
Acrid | +5.15 | +56.65 |
Hikou | +0.58 | +6.38 |
Kunai | +0.59 | +6.49 |
Despair | +0.58 | +6.38 |
MK1-Kunai | +0.58 | +6.38 |
Spectra ( Vandal) | +0.4 | +4.4 |
Cycron ( Tenet) | +0.55 | +6.05 |
Ocucor | +1.5 | +16.5 |
Staticor | +0.15 | +1.65 |
Nukor | +0.5 | +5.5 |
Embolist | +0.5 | +5.5 |
Stug | +0.5 | +5.5 |
Pox | +0.5 | +5.5 |
Castanas | +0.5 | +5.5 |
Gammacor | +0.15 | +1.65 |
Synoid Gammacor | +0.15 | +1.65 |
Sancti Castanas | +0.5 | +5.5 |
Spira | +0.5 | +5.5 |
Spira Prime | +0.5 | +5.5 |
Hikou Prime | +0.5 | +5.5 |
Talons | +0.5 | +5.5 |
Atomos | +0.2 | +2.2 |
Drop Locations[]
Mission Drop Tables
Mission Type | Source | Rotations or Drop Table |
Chance[1] | Quantity[2] | Avg. per roll[3] | Star Chart Nodes |
---|---|---|---|---|---|---|
Orokin Vault | Orokin Derelict Vault | A | 4.17% | 1 | 0.0417 |
Any mission node on Deimos except Cambion Drift, Magnacidium, Exequias, and Hyf |
Enemy Drop Tables
Enemy | Drop Table Chance[4] | Item Chance[5] | Chance[6] | Expected Kills[7] | Quantity[8] | Avg. per roll attempt[9] |
---|
Sourced from official drop table repository.
Notes[]
- Instead of reducing the accuracy by 5% per rank, each rank increases spread by a specific value per rank depending on the weapon. This effectively reduces accuracy but may reduce it by greater than 5% per rank (according to the Arsenal UI).
- This will increase the spread of pistol shotguns.
- Damage increase value of this mod stacks additively with that of Hornet Strike and Augur Pact to a total of +475% base damage.
- Accuracy reduction varies by weapon, even for those with 100 accuracy. For example, Acrid (which has 100 accuracy, decreased to 1.6 at max rank) needles fly very far outside of the reticle, while Akstiletto (which has 23.5 accuracy, decreased to 10.3 at max rank) spreads bullets considerably but do not stray too far from the reticle.
- The final accuracy after installing Magnum Force can be found by the following formula:
- The following weapons below are unaffected or barely affected by the accuracy penalty:
- Akarius
- Atomos
- Balefire Charger
- Cyanex
- Cycron ( Tenet)
- Embolist
- Gammacor ( Synoid)
- Secondary-type Gaze (Primary)
- Nukor ( Kuva)
- Ocucor
- Regulators
- Spectra ( Vandal)
- Secondary-type Sporelacer (Primary) (helps somewhat due to a wider attack radius)
- While the center beam of all continuous weapons will noticeably wobble, they will stay within the reticle, making them more accurate than most other weapons.
Tips[]
- Targeting Subsystem can help negate the accuracy penalty from this mod once its effects activate when combined with a fully-ranked Magnum Force. Keep in mind however that the accuracy bonus from Targeting Subsystem will only take effect once you hit an enemy and will only apply when you are aiming.
- If a pistol already has a max rank Hornet Strike, adding a max rank Magnum Force represents only a ~54.6392% increase in damage per shot, compared to a 90% increase for a max rank uncommon elemental mod such as Heated Charge.
- However, the Angstrum can benefit from this, as it allows its charged shots to cover a larger area at the cost of limiting long-range capabilities. Alongside it are other secondaries such as Zakti, Talons, Castanas, Staticor, Stug, Sonicor, Pox, and Kulstar when equipped with Multishot mods.
- This mod also fixes the inaccuracy bug that occurs when using multishot on the Castanas and Sancti Castanas at low level, but it's still advised to max the mod anyway for extra damage and higher spread on the Castanas, leading to more crowd control.
- This should only be used on weapons that already have Hornet Strike installed, as the bonuses gained from this mod are greater than Magnum Force and comes with no accuracy penalty. Also take Augur Pact into consideration as it costs less mod capacity without the accuracy penalty.
Trivia[]
- When it was first released, Magnum Force increased recoil as well as damage. However the recoil penalty did not affect recoil-less weapons ( Acrid, and Embolist, among others). This was confirmed to be unintentional in Warframe Prime Time - Episode 2 (9:40). The mod's effects were changed in Update 10.4 (2013-10-16) to give weapons an accuracy penalty instead of a recoil penalty.
- "Magnum Force" is the name of the second movie in the "Dirty Harry" series of films starring Clint Eastwood.
- Prior to Hotfix 24.2.10 (2019-01-23), Magnum Force provided +66% damage and -33% accuracy at max rank.
Gallery[]
See Also[]
- Heavy Caliber, the rifle equivalent.
- Vicious Spread, the shotgun equivalent.
Patch History[]
Hotfix 24.2.10 (2019-01-23)
- Increased Damage from +66% to +165% (at max rank).
- Increased Accuracy reduction from -33% to -55% (at max rank).
Update 10.5 (2013-10-23)
- Corrupted “Magnum Force” mod now works with Acrid.
- Corrupted Mod “Magnum Force” changed from Damage/Recoil to Damage/Accuracy trade-off.
Update 10.3 (2013-10-09)
- Introduced along with Orokin Vaults.
Base Damage Mods | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|
|
Corrupted Mods | |
---|---|
Warframe | Blind Rage • Catalyzing Shields • Fleeting Expertise • Narrow Minded • Overextended • Transient Fortitude |
Rifle | Critical Delay • Depleted Reload • Heavy Caliber • Tainted Mag • Vile Acceleration • Vile Precision |
Shotgun | Burdened Magazine • Critical Deceleration • Frail Momentum • Tainted Shell • Vicious Spread |
Pistol | Anemic Agility • Creeping Bullseye • Hollow Point • Magnum Force • Tainted Clip |
Melee | Corrupt Charge • Spoiled Strike |
- ↑ Chance to roll item within drop table
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance)
- ↑ Chance to roll drop table
- ↑ Chance to roll item within drop table
- ↑ (Drop Table Chance × Item Chance)
- ↑ (1 / Chance), see WARFRAME Wiki:Expected & Nearly Guaranteed Numbers for more details
- ↑ Amount rewarded on successful roll
- ↑ (Quantity × Chance), average item quantity on a roll attempt (successful or not)