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Mastery Ranking is a method of tracking a player's relative progress of how much of the game's total content they have experienced, with points earned by ranking up Warframes, Weapons, Companions or Archwings to Rank 30 through Affinity and also successfully completing Junctions and nodes on the Sol system.

Higher Mastery Ranks unlock a number of benefits:

  • Gradual increase of amount of unlockable weapons, Warframes and mods (especially Syndicate and Riven Mods)
  • Increases the starting base mod capacity of unranked Warframes, companions, Archwings and weapons.
  • Increases the daily trading limit by 1 per rank.
  • Increases Extractor deployment limit at rank 0, 5 & 10.
  • Raises maximum Void Trace capacity earned through fissures by 50 per rank.
  • Raises the daily maximumg of Focus points earned through Focus Lenses by 5,000 per rank.
  • Raises the cap on maximum daily Syndicate standing (includes Conclave) gains with an equipped Sigil by ReputationBlackx641,000 per rank. Other means of standing gained like syndicate mission completion or medallion turn-in is not limited by the cap.

Players can view their own Mastery Progress and Rank by hovering the cursor over their Avatar on the top left corner of the UI. The profiles and Mastery progress of the player and other squad members can also be viewed by clicking "Profile" under their equipment tab. These details of other players in chat or in communications can be viewed by selecting their name and clicking "Profile."

Gaining Mastery Rank through Mastery Points

Below are the ways a player can gain Mastery Points:

  • Bringing up the ranks of Weapons, Sentinel weapons, and Archwing weapons will earn 100 mastery points for each rank gained up to Rank 30 for a total of 3,000.
  • Bringing up the ranks of Warframes, Companions and Archwings earn 200 mastery points for each rank gained up to Rank 30 for a total of 6,000.
  • Clearing the main objective of any Mission node for the first time and extracting will grant a predetermined number of mastery points (Map progress can be viewed in the general stats in the profile menu).
  • Victory against the opponent frame in a Junction grants 1,000 mastery points.

Take note that each individual equipment will only grant its mastery points once per rank per variant — Polarization, selling a Rank 30 equipment and then purchasing & reusing it will NOT grant mastery points again, including in the event that a copy of an already max-ranked equipment is obtained and used. If an equipment below max rank is sold, then purchased and reused, only the ranks previously not gained will grant mastery points.

Variants of original weapons count as a different equipment for mastery ranking; Prime, Syndicates, Vandal, Wraith, Prisma and the Mara Detron. The same goes for different breeds of same-species Companion such as Chesa Kubrow, Raksa Kubrow, and Helminth Charger.

Excess mastery points are not lost if a player reaches the amount required to advance a rank — these will automatically fill the next mastery bar, displayed only once the player has succeeded on the rank-up test.

Mastery Rank Tests

In order to be promoted to the next Mastery Rank, a player must pass a different, usually harder, test for each progressive rank they are trying to achieve. Mastery tests can only be accessed in solo play, and require the player to bring a full arsenal regardless of any in-test weapon restrictions.

There is a 24-hour lapse in between consecutive attempts, whether having failed and to retake the current test or having succeeded previously and to qualify for the next rank. It is recommended players go along the right aisle of the Cephalon Simaris room in most relays to practice for the current test beforehand. Outside of practice mode, inability to complete a test due to lag or disconnection will consume the allowed attempt for the current day.

Players are also able to redo previous tests along the Cephalon's aisle. Players will be able to access all the tests previously passed, as well as the one for the next level. (So if you are MR 15, you can practice all tests from MR 1-16.)

Tests for Rank 1-10

Warframe - Mastery Rank 1 Test

Warframe - Mastery Rank 1 Test

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 3, 5 and 8 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Warframe - Mastery Rank 2 Test

Warframe - Mastery Rank 2 Test

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by eight pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 3 Test

Warframe - Mastery Rank 3 Test

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by four pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 4 Test

Warframe - Mastery Rank 4 Test

Survival Test
This test requires players to endure an unlimited onslaught of Infested for a given period of time.

The player starts in the center of a room surrounded by several walls and platforms. From here they must survive for 1:30.

Tips
  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Warframe - Mastery Rank 5 Test

Warframe - Mastery Rank 5 Test

Terminal Hacking Test
This test requires players to hack six terminals within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three Grineer terminals and three Corpus terminals to pass the test.

Tips
  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Warframe - Mastery Rank 6 Test

Warframe - Mastery Rank 6 Test

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips
  • Upon missing the white sphere, the original red sphere will be voided, reverting into a normal sphere. A new red sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Warframe - Mastery Rank 7 Test

Warframe - Mastery Rank 7 Test

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

Warframe - Mastery Rank 8 Test

Warframe - Mastery Rank 8 Test

Movement Test
This test requires players to jump across several platforms, with a varying distance between each one. Shooting the red orbs that appear spawns the next platform. Players have three tries to complete the test; any fall from the platforms counts as a try.
Tips
  • This test is not timed, so give yourself some time to gauge each distance before you jump.
  • Using advanced movement maneuvers (Bullet Jump, Double Jump, Wall Dash and Aim Glide) is necessary. If you have no experience with them, expect to have to try the test in practice mode (at Larunda Relay, Mercury, with Cephalon Simaris) several times. Note: bullet-jumping from a crouch rather than a slide makes this trial MUCH easier.
  1. First red orb: Bullet-jump to the platform. Remember to look up, not at the platform, while doing so, to jump higher.
  2. Second red orb: Double-jump to the first platform, then bullet-jump to the second.
  3. Third red orb: Bullet-jump to the platform.
  4. Fourth red orb: Bullet-jump towards the wall, then wall-jump up it to land on the platform at its top. Jump to the next platform.
  5. Fifth red orb: Bullet-jump towards the nearest, lower platform, again looking up. Then at the apex of your jump, aim-glide towards the platform in order to be able to reach it. Once landed, bullet-jump up to the final platform marked with a bright arrow.

Warframe - Mastery Rank 9 Test

Warframe - Mastery Rank 9 Test

Stealth Test

This test requires players to make use of cover and track enemy movements in order to assassinate targets without detection using melee weapons only.

Players start in a room equipped with only their melee weapon. They make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next.

Players are allowed three tries. Alerting an enemy counts as a try and will reset the stage. Falling off a platform does not count as a try. Also, there is no time limit.

Tips
  • Primary and secondary weapons as well as abilities are disabled. However, abilities may be unlocked after killing yourself with a glaive and reviving.
  • Ranged melee weapons like the Glaive or the Redeemer are ideal for taking out enemies from a safe distance.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
  • Enemies can see far ahead of them in a cone-shape that expands with more distance. The sounds of running, jumping, swinging your weapon and falling does not alert them.
  • Enemies are also very weak; one melee hit kills them.
  • Increasing field of view in the options helps in glancing around corners.
Walkthrough
  • First stage: Three enemies. Kill the immobile enemy whose back is turned. Wait until one of the other two is hidden behind the pillars and the other has his back turned; run up to and kill that one. Then jump to the top of a pillar; the enemy can't see you there and you can jump down and kill him from behind at your leisure.
  • Second stage: Four enemies, two at ground level and two on an elevated walkway. Run towards one of the pillars closest to you and jump up it; the lower two can't see you and you can jump down to kill them whenever it's convenient. Then move below the walkway, keeping the other two in view; they can't see you standing below them, so you can jump up behind them and kill them whenever they are far away from each other.
  • Third stage: Six enemies, three in the courtyard enclosed by pillars nearer to you, and three towards the back. First, kill the nearer three: As soon as they appear, run towards the closest pillar on either side and jump atop it. You're safe there; jump down to kill the three enemies one at a time whenever convenient. Then, kill the two in the far corners: Move towards them, hiding behind pillars, and kill them when their back is turned. Finally, watch the last one on his small platform: when his back is turned, jump carefully up behind him and kill him.

Warframe - Mastery Rank 10 Test

Warframe - Mastery Rank 10 Test

Disappearing Platform Test
This test requires players to eliminate targets at range, while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a normal platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips
  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using Titania's Razorwing form can make this test trivial.
  • Using a Continuous Hit-Scan weapon, such as the Quanta can make hitting targets easier.
  • Using a flamethrower such as the Ignis Wraith can make the test trivial; as without having to aim precisely, you are free to focus on ensuring you have a safe platform to stand on. Sinister Reach is suggested for this approach, but not required.
  • Ivara's Dashwire arrows from Quiver can be used to connect ziplines to platforms, making the test trivial if placed right.

Tests for Rank 11-20

Warframe - Mastery Rank 11 Test

Warframe - Mastery Rank 11 Test

Time Trial Test
This test requires players to make their way through an obstacle course while shooting red orbs to increase the amount of time they have to finish the course. Each orb adds 3.5 seconds of time.
Tips
  • Fast moving frames such as Volt or Loki are very handy for this test as speed can significantly ease completion.
  • Using Zephyr's Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the Ignis with Firestorm is an easy way to hit all the orbs without much focus.
    • Using the Phage without focusing the beam-lasers is an other easy way to hit the orbs.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
  • Using Titania's Razorwing allows the player to fly through the test.

Warframe - Mastery Rank 12 Test

Warframe - Mastery Rank 12 Test

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate 16 enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips
  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
    • Rhino's Iron Skin can prevent this instant kill.
    • Ivara's Prowl with Infiltrate augment can be used to easily pass this test, as players will be able to walk through lasers unharmed and will still be able to kill enemies on outer ring.
    • Limbo's Rift Walk can be used to pass through the lasers unharmed.
    • Using Titania's Razorwing allows the player to fly above most of the lasers and towards the enemies, killing them easily.
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with Deth Machine Rifle or Stinger can help with eliminating targets.
  • Ballistica, its burst fire producing a hit-scan "fan" when mobile, makes this test trivial.

Warframe - Mastery Rank 13 Test

Warframe - Mastery Rank 13 Test

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.


Tips
  • The number of targets is always 16, or, approximately, 2.3 per platform.
  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Sentinels can be of great help in this test, with proper Sentinel and Weapon choice.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • Mesa can use her Peacemaker ability to take this test.
  • Titania can use her Razorwing ability to hover above the platforms, and ignore the mechanic. Since you only start with 50 energy in the test, a Medium Team Energy Restore is suggested.

Warframe - Mastery Rank 14 Test

Warframe - Mastery Rank 14 Test

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips
  • Be careful of the gaps in the level.
  • Companions are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 15 Corpus.

Warframe - Mastery Rank 15 Test

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. Punch Through will be of some use mitigating this issue.

Warframe - Mastery Rank 16 Test

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves.
Tips
  • Taking Frost and using Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 17 Test

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 30 Infested targets within a time limit.
Tips
  • There will be a sphere that upon destruction will grant the player +7 seconds. It can only be harmed with melee.
    • Thrown melee weapons like Glaive, Kestrel and Halikar don't deal any damage to the spheres when thrown.
    • Spin attack of Telos Boltace can destroy the spheres. As the spheres have object-based health, line of sight is not required to damage them.
    • The charge attacks from Redeemer and Sarpa cannot harm the spheres.
    • Ember's World On Fire can help kill infested while allowing the player to focus on getting from one orb to the other.

Warframe - Mastery Rank 18 Test

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves.
Tips
  • Taking Frost and using Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 19 Test

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Abilities are disabled.
  • Ranged melee weapons like the Glaive or the Redeemer are ideal for taking out enemies from a safe distance.
    • Note that the Redeemer is not silent and cannot be silenced with any mods, although Banshee's Passive Ability can counter this.
    • Bug: After falling off the map the Redeemer sometimes becomes unusable, the regular melee attack nor the special (ranged) attack work. This also disables air glide. The only complete solution is to retake the trial since even failing the attempt in progress doesn't fix the issue. Workaround: assuming one managed to kill all the enemies beforehand, or at least the majority, it is possible to destroy an orb using "flying kick". One has to take a good running start, aim at the orb, run, bullet jump and press and hold crouch (CTRL ) while in the air until the orb is hit. This may not destroy it at first so it might take a few attempts. Moreover, the orb sometimes explodes spontaneously soon after hitting it.
  • Ivara's passive as well as mods such as Enemy Radar and Enemy Sense will allow you to see enemies on the minimap, making locating and avoiding them easier. Using Rush, Armored Agility, and Speed Drift will allow you to sneak up on enemies quicker, and Coaction Drift will increase the Enemy Radar further.
  • Rakta Dark Dagger will help you sneak up on the enemies, as this weapon reduces enemy visibility. You will need to ensure that it can damage the enemies quick enough or you will be detected.

Warframe - Mastery Rank 20 Test

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge with its speed. Note however, that using Blink will NOT take you through the rings, and thus will NOT add additional time.
    • If you are not very well oriented with the maximum velocity of the archwing, consider taking slower archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.
  • Your warframe's Sprint Boost aura mod and a max or nearly max Hyperion Thrusters will make quick work of this mission. You should also sprint (with toggle on) and immediately go for afterburners.

Tests for Rank 21-25

Warframe - Mastery Rank 21 Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the Glaive, the Redeemer, as well as Excalibur's Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.
  • Utilizing a Warframe with AoE abilities, Ash and Ember, will allow the player to eliminate enemies with minimal effort.

Warframe - Mastery Rank 22 Test

Warframe - Mastery Rank 22 Test

Arena
This test consists of three rounds requiring the player to kill 12 / 18 / 24 Executioners (level 40). The player is given 3 respawns before the mission will fail. Executioners will spawn in pairs, a maximum of 6 simultaneously. The first round has a speed boost modifier, the second round has a health drain modifier (drains 100 health periodically until you have 3 health, killing enemies restores all health) and the third round has a scaling enemies modifier. Falling out of the map uses one respawn.
Tips
  • As gear use is not allowed, it is advisable to equip Energy Siphon, Streamline, Fleeting Expertise, or Zenurik's Energizing Dash.
  • Ash's Blade Storm can make quick work of the Executioners.
  • Using Naramon's Mind Spike on Executioners will cause them to attack and eventually kill one another.
  • Rapid Resilience is recommended to help counter enemy Cold procs.
  • Ammo is not replenished between rounds; bring ammo efficient weapons.
  • There are ammo, health and energy spawns scattered around the map; energy is marked on the map with a blue circle, ammo and health have no markers.
  • Loki trivialises this test. Put on Vitality to minimise accidental death in the second round due to health drain.

Warframe - Mastery Rank 23 Test

Warframe - Mastery Rank 23 Test

Mobile Point Capture Test
This test requires the player to capture 6 mobile control points before the timer runs out by standing within a radius as they move along set paths. Various types of Grineer enemies will spawn throughout the map, attacking the player as they capture the points. Capture progress will quickly decay while the player is outside of the white radius. The point will gradually turn green and then stop moving upon reaching 100%.
Tips
  • The player has 5 minutes to capture all 6 control points, with no way to increase the remaining time.
  • The points can move very fast along certain paths, making it particularly difficult to aim at the surrounding enemies. Therefore, area-of-effect weapons and abilities are highly recommended.
  • Area-of-effect crowd control abilities can trivialize the test if modded for sufficient range and duration.
  • There are no sources of energy outside of enemy drops, so Energy Siphon and high Ability Efficiency are recommended.
  • High duration Limbo or Loki is ideal as it will allow players to ignore incoming damage by utilizing Rift Walk or Invisibility, respectively.

Warframe - Mastery Rank 24 Test-0

Warframe - Mastery Rank 24 Test-0

Operator Test
This test requires the player to use their Operator to destroy an orb in the center of a small arena, while being attacked by Infested Brood Mothers. The player is given 3 respawns before the mission will fail.
Tips
  • The player has 3 minutes to destroy the orb, with no way to increase the remaining time.
  • The Operator is stripped of their Amp, and thus must carefully choose between using energy for Void Dash, Mode, Blast, or Beam.
  • Despite how short the obstacles on the arena appear, they cannot be stood on, even using Void Dash.
  • The orb's size and hitbox shrinks as it takes more damage. It will regenerate over time if it stops taking damage.
  • There are two respawning energy orbs on opposite sides of the arena. Use these to your advantage.
  • Falling off the platform will not kill the Operator, but it is still recommended to be careful, as reappearing on the platform can trigger the heavy landing animation and leave them open to attack.
  • Void Mode will detach Maggots, though it will not kill them and they and can leap back onto the player at will, lifespans excepting.
  • Void Dash is effective for evading Maggots, and will also remove any Maggots attached to the Operator. Dashing through enemies will replenish a little energy as well as damage them.
  • Brood Mothers can be killed, but more will spawn to replace them as the test progresses. There will never be more than two Brood Mothers at one time, excepting bugs/glitches.

Warframe - Mastery Rank 25 Test

Warframe - Mastery Rank 25 Test

Deployable Archwing Exterminate Test
This test requires the player to use an Archwing deployed by the Archwing Launcher to traverse a multitude of floating platforms, killing 50 enemies before the timer runs out. The player can extend the remaining time by melee attacking the orbs that spawn on these platforms.
Tips
  • The timer starts at 28 seconds, and each orb destroyed will increase it by 20, up to a maximum of 29 seconds.
  • Each platform contains a respawning Archwing that can be used to travel to another platform once it has been cleared.
    • It is possible to complete the test without using any Archwing maneuvers as shown here

Mastery Rank 26 is not yet available.

Mastery Rank 27 is not yet available.

Mastery Rank 28 is not yet available.

Mastery Rank 29 is not yet available.

Mastery Rank 30 is not yet available.


Mastery Ranks Allocation

View Mastery Rank List
Experience needed for each level is calculated by the formula: 2,500 * (Rank²)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

Silver-initiate Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
Gold-initiate Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
Silver-novice Silver Novice 5 27,500 62,500 Terminal Hacking Test -
Gold-novice Gold Novice 6 32,500 90,000 Target Tracking Test -
Disciple Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
Silver-disciple Silver Disciple 8 42,500 160,000 Wall Dash Test -
Gold-disciple Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
Silver-seeker Silver Seeker 11 57,500 302,500 Time Trial Test -
Gold-seeker Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
Silver-hunter Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
Gold-hunter Gold Hunter 15 77,500 562,000 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
Silver-eagle Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
Gold-eagle Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

Silver-tiger Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test -
Gold-tiger Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

Dragon Dragon 22 112,500 1,210,000 Arena Test Grineer
Rank 40+
Silver-dragon Silver Dragon 23 117,500 1,322,500 Mobile Point Capture Test Grineer
Rank 40
Gold-dragon Gold Dragon 24 122,500 1,440,000 Operator Test Infested
Rank 15
Sage Sage 25 127,500 1,562,500 Deployable Archwing Exterminate Test Grineer
Rank 25
Silver-sage Silver Sage 26 132,500 1,690,000 ? Currently Unobtainable
Gold-sage Gold Sage 27 137,500 1,822,500 ? Currently Unobtainable
Master Master 28 142,500 1,960,000 ? Currently Unobtainable
Middle-master Middle Master 29 147,500 2,102,500 ? Currently Unobtainable
Grand-master Grand Master 30 - 2,250,000 ? Currently Unobtainable

Total Mastery

Category Count Mastery
Last updated: Hotfix 22.18.8 (PC)
Warframes 55 330,000
Weapons 329 987,000
Zaw 11 33,000
Amp 4 12,000
Companions 21 126,000
Sentinel Weapons 12 36,000
Archwings 5 30,000
Archwing Weapons 17 51,000
Missions 227 14,645
Junctions 13 13,000
Total 694 1,632,645[?]
Minus Exclusives 635 1,413,645[?]

Category Count Mastery
Last updated: Hotfix 22.10.1 (PS4)
Warframes 52 312,000
Weapons 320 960,000
Zaw 8 24,000
Amp 4 12,000
Companions 20 120,000
Sentinel Weapons 12 36,000
Archwings 5 30,000
Archwing Weapons 17 51,000
Missions 227 14,669
Junctions 13 13,000
Total 678 1,572,669[?]
Minus Exclusives 624 1,371,669[?]

Category Count Mastery
Last updated: Hotfix 22.10.1 (XB1)
Warframes 52 312,000
Weapons 320 960,000
Zaw 8 24,000
Amp 4 12,000
Companions 20 120,000
Sentinel Weapons 12 36,000
Archwings 5 30,000
Archwing Weapons 17 51,000
Missions 227 14,669
Junctions 13 13,000
Total 678 1,572,669[?]
Minus Exclusives 624 1,371,669[?]


Exclusive Mastery

View Exclusive Mastery List

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Item Count Mastery
Market Retired 2 6,000
Founders Pack 3 12,000
Event Reward 5 15,000
Void Trader 18 60,000
Prime Vault 28 120,000
Total: 56 213,000

Market Retired

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
Snipetron Primary 3,000
Machete Melee 3,000
Total: 2 6,000

Founders Pack

Acquisition: None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

Item Count Mastery
Excalibur Prime Warframe 6,000
Lato Prime Secondary 3,000
Skana Prime Melee 3,000
Total: 3 12,000

Event Reward

Acquisition: Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. They cannot be traded, except for parts and blueprints of the Gorgon Wraith and the blueprint of the Ignis Wraith.

Item Count Mastery
Gorgon Wraith Primary 3,000
Dex Furis Secondary 3,000
Dex Dakra Melee 3,000
Dex Sybaris Primary 3,000
Ignis Wraith* Primary 3,000
Total: 5 15,000
* Ignis Wraith research was also awarded during The Pacifism Defect to the top 10% highest-scoring clans, allowing its blueprint to be replicated indefinitely.

Void Trader

Acquisition: Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons and the Sands of Inaros blueprint can be traded.

Item Count Mastery
Mara Detron Secondary 3,000
Prisma Gorgon Primary 3,000
Prisma Veritux Melee 3,000
Prisma Skana Melee 3,000
Prisma Grakata Primary 3,000
Prisma Dual Cleavers Melee 3,000
Prisma Obex Melee 3,000
Prova Vandal Melee 3,000
Machete Wraith Melee 3,000
Prisma Tetra Primary 3,000
Prisma Shade Companion 6,000
Prisma Burst Laser* Sentinel Weapon 3,000
Inaros Warframe 6,000
Quanta Vandal Primary 3,000
Aklex Prime Secondary 3,000
Vulkar Wraith Primary 3,000
Viper Wraith Secondary 3,000
Prisma Angstrum Secondary 3,000
Total: 18 60,000
* Prisma Burst Laser is included with Prisma Shade and cannot be obtained separately.
† Inaros cannot be purchased directly. His parts can be obtained through the Sands of Inaros quest, which is exclusively sold by Baro Ki'Teer.
‡ Aklex Prime cannot be purchased directly. Its parts can be obtained through Axi A2 Relics, which are exclusively sold by Baro Ki'Teer.

Prime Vault

Acquisition: Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. Occasionally the Prime Vault is unsealed for a limited time, accompanied by a special Prime Vault Access.

Item Count Mastery
Frost Prime Warframe 6,000
Latron Prime Primary 3,000
Reaper Prime Melee 3,000
Mag Prime Warframe 6,000
Boar Prime Primary 3,000
Dakra Prime Melee 3,000
Ember Prime Warframe 6,000
Sicarus Prime Secondary 3,000
Glaive Prime Melee 3,000
Rhino Prime Warframe 6,000
Boltor Prime Primary 3,000
Ankyros Prime Melee 3,000
Loki Prime Warframe 6,000
Bo Prime Melee 3,000
Wyrm Prime Companion 6,000
Prime Laser Rifle* Sentinel Weapon 3,000
Nyx Prime Warframe 6,000
Hikou Prime Secondary 3,000
Scindo Prime Melee 3,000
Nova Prime Warframe 6,000
Soma Prime Primary 3,000
Vasto Prime Secondary 3,000
Volt Prime Warframe 6,000
Odonata Prime Archwing 6,000
Ash Prime Warframe 6,000
Vectis Prime Primary 3,000
Carrier Prime Companion 6,000
Sweeper Prime Sentinel Weapon 3,000
Total: 28 120,000
* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.

Mastery Benefits

Hotfix 18.13.2 grants benefits to players with higher Mastery Ranks. Unranked equipment in the inventory will begin with a mod capacity equal to the player's current Mastery Rank, with the maximum currently being 25 for Mastery Rank 25 (50 for equipment with a reactor equipped, disregarding aura and stance bonuses). Though this will not affect the maximum capacity in any way it provides older players with a significant starting benefit, especially towards polarized equipment.

Although a plethora of additional game content will be unlocked through attaining higher mastery ranks, most and their subjective prime & exclusive variants are already available at the beginning.

Equipment Unlock

Edit Tab

MR Warframe
0 Ash (Prime) • AtlasBansheeChromaEmber (Prime) • EquinoxExcalibur (Prime) • Frost (Prime) • GaraHarrowHydroidInarosIvaraKhoraLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • NezhaNidusNova (Prime) • Nyx (Prime) • OberonOctaviaRhino (Prime) • Saryn (Prime) • TitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WukongZephyr
1
. . .
5 Hydroid Prime
6 Zephyr Prime
7
8 Banshee PrimeMirage PrimeOberon Prime

Edit Tab

MR Melee
0 AmphisAnkyros (Prime) • Bo (MK1) • CadusCronusDark DaggerDark SwordDex DakraDual EtherDual Heat SwordsDual SkanaEther DaggersEther SwordFang (Prime) • Furax (MK1, Wraith) • Heat DaggerHeat SwordKarystKestrelKogakeLectaMireNami SkylaNami SoloNikana PrimeNinkondiObex (Prisma) • Plasma SwordShakuSheevSigma & OctantisSilva & AegisSkana (Prime, Prisma)
1 Dual KamasGlaiveJaw SwordKamaMachete (Prisma, Wraith) • Magistar
2 AtteraxBoltaceDual ZorenFragorGramHateOrthos (Prime) • Pangolin SwordReaper PrimeScindoSerroSydonTekko
3 Ack & BruntAnkuCeramic DaggerCerataDual Cleavers (Prisma) • Ether ReaperGalatineKronenProva (Vandal) • RipkasTipedoTonboTwin BasolkVenka
4 GuandaoNikanaRedeemerScindo PrimeVolnus
5 Bo PrimeBroken ScepterCassowarDark Split-Sword (Dual Swords)Dark Split-Sword (Heavy Blade)Gazal MacheteJat KittagKrohkurOkina
6 Dakra PrimeDual IchorDual Kamas PrimeDual RazaOrviusScoliacSibearTwin KrohkurZenistar
7 CaustacystDestrezaDual KeresEnduraFragor PrimeHalikarHirudoKeshegLaceraLesion
8 Telos BoltaceRakta Dark DaggerDragon NikanaKronen PrimeSecura LectaSancti MagistarMiosOhmaSarpaVaykor SydonVenka Prime
9 Heliocor (Synoid)
10 Arca TitronBroken WarGlaive PrimeGunsenJat KusarKogake PrimeWar
11 Nami Skyla Prime
12 Silva & Aegis Prime
13 Galatine Prime

Edit Tab

MR Sentinel Sentinel Weapon
0 Carrier (Prime) • DethcubeDirigaDjinnHeliosShade (Prisma) • TaxonWyrm (Prime) ArtaxBurst Laser (Prisma) • DeconstructorDeth Machine RifleLaser Rifle (Prime) • StingerSweeper (Prime) • Vulklok
. . .
8 Helios Prime Deconstructor Prime

Edit Tab

MR Warframe Primary Secondary Melee Sentinel
0 Ash (Prime) • AtlasBansheeChromaEmber (Prime) • EquinoxExcalibur (Prime) • Frost (Prime) • GaraHarrowHydroidInarosIvaraKhoraLimboLoki (Prime) • Mag (Prime) • MesaMirageNekros (Prime) • NezhaNidusNova (Prime) • Nyx (Prime) • OberonOctaviaRhino (Prime) • Saryn (Prime) • TitaniaTrinity (Prime) • Valkyr (Prime) • Vauban (Prime) • Volt (Prime) • WukongZephyr Braton (MK1) • BurstonHindLatronMK1-ParisSnipetronMK1-Strun BroncoMK1-FurisKrakenMK1-KunaiLatoSeer AmphisAnkyros (Prime) • Bo (MK1) • CadusCronusDark DaggerDark SwordDex DakraDual EtherDual Heat SwordsDual SkanaEther DaggersEther SwordFang (Prime) • Furax (MK1, Wraith) • Heat DaggerHeat SwordKarystKestrelKogakeLectaMireNami SkylaNami SoloNikana PrimeNinkondiObex (Prisma) • Plasma SwordShakuSheevSigma & OctantisSilva & AegisSkana (Prime, Prisma) Carrier (Prime) • DethcubeDirigaDjinnHeliosShade (Prisma) • TaxonWyrm (Prime) • ArtaxBurst Laser (Prisma) • DeconstructorDeth Machine RifleLaser Rifle (Prime) • StingerSweeper (Prime) • Vulklok
1 KarakStrun Dual KamasGlaiveJaw SwordKamaMachete (Prisma, Wraith) • Magistar
2 BoarBoltorMutalist QuantaVectis AkbroncoBallisticaFurisGammacorHikouKunaiSonicorStug AtteraxBoltaceDual ZorenFragorGramHateOrthos (Prime) • Pangolin SwordReaper PrimeScindoSerroSydonTekko
3 GorgonParisTetraVulkar AklatoCastanasLexSicarus Ack & BruntAnkuCeramic DaggerCerataDual Cleavers (Prisma) • Ether ReaperGalatineKronenProva (Vandal) • RipkasTipedoTonboTwin BasolkVenka
4 Braton VandalDeraHekQuantaPrisma TetraTorid AfurisAklexAkzaniAngstrumBronco PrimeCestraDespairHikou PrimeNukorSpectraVastoViper (Wraith) GuandaoNikanaRedeemerScindo PrimeVolnus
5 Hydroid Prime DrakgoonDreadGrakataIgnisKohmSimulorSnipetron VandalSybarisTonkor AtomosKohmakKulstarTwin GremlinsTwin Vipers Bo PrimeBroken ScepterCassowarDark Split-Sword (Dual Swords)Dark Split-Sword (Heavy Blade)Gazal MacheteJat KittagKrohkurOkina
6 Zephyr Prime Carmine PentaCernosFlux RifleMiterPentaRubicoScourgeSoma AzimaRakta BallisticaBrakkDetron Dakra PrimeDual IchorDual Kamas PrimeDual RazaOrviusScoliacSibearTwin KrohkurZenistar
7 ArgonakAtticaBazaConvectrixDera VandalDex SybarisGorgon WraithGrinlokHarpakHemaJavlokKarak WraithLatron WraithMutalist CernosPantheraParacystSobekSoma PrimeTigrisVulkar WraithZarr AcridBoltoDual CestraFusilaiSynoid GammacorHystrixLato VandalMarelokStubbaTwin Vipers Wraith CaustacystDestrezaDual KeresEnduraFragor PrimeHalikarHirudoKeshegLaceraLesion
8 Banshee PrimeMirage PrimeOberon Prime Braton PrimeGlaxionLenzParis PrimeStradavarVeldt AkjagaraAkstilettoAkvastoPrisma AngstrumCycronLex PrimePanderoSpiraTalons Telos BoltaceRakta Dark DaggerDragon NikanaKronen PrimeSecura LectaSancti MagistarMiosOhmaSarpaVaykor SydonVenka Prime Helios PrimeDeconstructor Prime
9 Ignis WraithOgris AkboltoAksomatiMara DetronEmbolistPoxTwin GrakatasTwin RoggaTysis Heliocor (Synoid)
10 AmprexArca PlasmorAstillaCorinthDaikyuLankaLatron PrimeQuanta VandalQuartakkStrun WraithTenoraTiberonZenithZhuge Akbronco PrimeAkstiletto PrimeArca SciscoSancti CastanasDex FurisSecura Dual CestraKnellMagnusVaykor MarelokSpira PrimeStaticorTwin KohmakVasto PrimeZakti Arca TitronBroken WarGlaive PrimeGunsenJat KusarKogake PrimeWar
11 Boar PrimeBuzlokPrisma GorgonPrisma GrakataPhageSynapse Telos AkboltoDual Toxocyst Nami Skyla Prime
12 Telos BoltorBurston PrimeCernos PrimeRakta CernosVaykor HekSecura PentaSynoid SimulorSupraSybaris PrimeSancti Tigris AkmagnusPyrana Silva & Aegis Prime
13 Boltor PrimeTigris Prime Akbolto Prime Galatine Prime
14 FerroxOpticorSupra VandalTiberon PrimeVectis Prime Ballistica PrimeEuphona PrimeLato PrimeSicarus Prime
15 Aklex Prime

Other Benefits

  • The maximum enemy level in the Simulacrum will be calculated by the formula (5×MR)+ 30.
  • The number of Extractors a player can deploy is Mastery Rank dependent as shown; with Founders and/or Prime Access status granting an additional drone each.
    • [MR0]: 1 drone, 2 for Prime Access or Founder, 3 for Prime Access and Founder
    • [MR5]: 2 drones, 3 for Prime Access or Founder, 4 for Prime Access and Founder
    • [MR10]: 3 drones, 4 for Prime Access or Founder, 5 for Prime Access and Founder
  • [MR1]: Each progressive rank achieved from here grants an additional maximum 1000 daily standing with the player's chosen Syndicates, through equipping Sigils. Note that only one syndicate Sigil, either front or back may be allowed to be equipped on any Warframe at any one time.
  • [MR2]: From here, the player unlocks the Trade System. The amount of trades a player may complete per day is equal to the player's current mastery rank.
  • [MR2]: Each further alternate rank attained will increase the amount of available Loadout slots in the Arsenal.
  • [MR2]: Each rank-up will increase the maximum allowed amount of Void Traces by 50.
  • [MR8]: Unlocked all Syndicate Melee weapons.
  • [MR8]: Unlocked all Relays.
  • [MR12]: Unlocked all Syndicate Primary weapons.
  • [MR14]: Unlocked all Market, Syndicate and clan Research weapons.
  • [MR15]: Unlocked all game content to date, with the exception of some Riven Mods.
  • [MR16]: Unlocks all Riven Mods.
  • The Mastery Sigil cosmetic changes in design every 3 ranks; as Sigil color is defined by the player; having a bronze, silver or gold mastery rank does not affect the available Sigil colors in any way. Players have no way of reverting the cosmetic Sigil back to previous ranks if they complete any bronze Mastery Rank test.
  • [MR1]: Maroo's Bazaar, a relay located on Mars for trading and accessing a weekly mission.

Indirect Mastery Locks

  • Some junctions have indirect Mastery Rank lock:
    • Uranus junction requires you to craft a weapon requiring Mastery Rank 1 or higher.
    • Neptune junction requires you to complete Natah which require Mastery Rank 3.
    • Sedna junction requires you to defeat Councilor Vay Hek, who requires Mastery Rank 5 to fight, and tasks you with crafting a weapon requiring Mastery Rank 5 or higher.
  • Although normal Warframes do not have a lock, certain frames can only be obtained after achieving certain Mastery Ranks, barring Trading or the Marketplace:


Bypassing Mastery Locks

  • There are bundles on the market which allows the player to obtain an equipment at an earlier rank:
View Bundle List

Notes

  • Certain weapons have a minimum Mastery Rank requirement. However this only applies to crafting from a blueprint; if the weapon can be placed into one's Arsenal (such as through Prime Access), it will bypass the lock. e.g. Broken-War cannot be crafted until Rank 3, but any player who completes The Second Dream will be awarded with a crafted weapon regardless of their rank.
  • Stalker can appear during the test.[1]
  • Resources dropped during the test seem to be identical to those dropped in the Orokin Void.[2]

See Also

References

Patch History

Update 22.20
  • Increased time given by targets in the Round 11 Mastery Rank Test from 3.5 seconds to 5 seconds and added aim assist to targets to make them slightly easier to hit.

Update 22.4

  • A Mastery Rank 25 test has been added!

Start a Discussion Discussions about Mastery Rank

  • Mastery rank 13 (Disappearing Platform Test)

    80 messages
    • All these cute people using Zephyr and Nova, titania literally just flies around freely, no issues at all xD
    • This is actually an easy test, you're given 3 tries too so I don't understand how it could be that difficult. As long as you manage y...
  • Mastery Rank 17 (15 second to kill 30 enemies)

    36 messages
    • Sterma albatros wrote:Disagree with OP. This is a test of skill - primarily mobility. You have a very short time to get from orb to orb and h...
    • Just did it and testet it a lot, my final setup was a max speed mirage prime with ignis wrath and scoliac... after 5 successful practice ru...