Mastery Rank

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Mastery is a method of tracking a player's relative skill level and how much of the game's content they have experienced. Mastery is earned by leveling up companions/weapons, and Archwings/Warframes using Affinity. Mastery can also be earned by successfully completing a mission on a node that has previously never been played. Mastery Rank can unlock a number of weapons and Warframes, raise the amount of times a player can trade per day, and allow you to deploy more Extractors. Players can view their Mastery Rank by pausing, scrolling over their avatar, and clicking "Show Profile."

Mastery Info New


In order to be promoted, a player must pass a different test each time he or she wants to rank up. Whether the test is passed or failed, the player will have to wait 24 hours to rank up again or try again. If the player wishes to train for Mastery tests, they can go to the right of Cephalon Simaris' room in any Relay. There, players will be able to play all the tests up to the one directly after their current rank, which will allow them to alter their arsenal accordingly. All tests are complete alone, which will force you out of squads you are in.

Rank 1-10

Warframe - Mastery Rank 1 Test03:25

Warframe - Mastery Rank 1 Test

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 10, 15 and 20 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Warframe - Mastery Rank 2 Test02:21

Warframe - Mastery Rank 2 Test

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 3 Test02:04

Warframe - Mastery Rank 3 Test

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Warframe - Mastery Rank 4 Test02:05

Warframe - Mastery Rank 4 Test

Survival Test
This test requires players to evade an unlimited onslaught of high level Infested for a given period of time.

The player starts in the center of a room encircled by six pillars. From here they must survive for 1:30.

  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Warframe - Mastery Rank 5 Test01:18

Warframe - Mastery Rank 5 Test

Terminal Hacking Test
This test requires players to hack two waves of consoles within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three standard terminals and three complex terminals to pass the test.

  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Warframe - Mastery Rank 6 Test02:00

Warframe - Mastery Rank 6 Test

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

  • Upon missing the white sphere, the original white sphere will be voided, reverting into a normal sphere. A new white sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Warframe - Mastery Rank 7 Test03:06

Warframe - Mastery Rank 7 Test

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.


Warframe - Mastery Rank 8 Test00:49

Warframe - Mastery Rank 8 Test

Wall Dash Test
This test requires players to wall run while shooting white orbs which spawn the next path needed to reach a platform within three tries. Each fall from the tileset counts as a try.

The player starts on a single platform with a short downward ramp. Shooting the white orb will spawn more paths. Players will have to perform a horizontal wall run and proceed to shoot another white orb, spawning another wall to the right. Perform another horizontal wall run on it and a third white orb will appear. Shooting this will spawn a vertical wall. Players will now have to do a vertical wall run on this wall and bounce backward onto another platform. Repeat this two more times and you have completed the mission.

  • Making use of Bullet Jump and Double Jump to can help you travel between platforms and save yourself from falling.
  • Shotguns or widespread continuous weapons are recommended as it aims a large area as opposed to accurate rifles.
  • Vertically climbing on top of all the platforms is an easy way to pass the test as it will give you an indefinite amount of time to shoot the orbs and proceed.

Warframe - Mastery Rank 9 Test03:06

Warframe - Mastery Rank 9 Test

Stealth Test
This test requires players to make use of cover and enemy movements in order to assassinate targets without detection using melee only within three tries. Alerting the enemies will count as a try.

The player start in a grey or orange room equipped with only their melee weapon. Players make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next.

  • It is advised that "dynamic lighting" be turned ON for this mission, otherwise you will not be able to see anything.
  • Thrown melee weapons can be used to kill the targets from afar, allowing easier positioning to remain unseen.
    • The Redeemer can make this test trivial. Its ranged gunshots are considered silent by the game's stealth mechanics
  • Frames with stealth-oriented powers (Ash, Banshee, Loki) and silent ranged kill capabilities (Ash's Shuriken, Mag's Pull) are recommended. For example and energy permitting, using Loki's Invisibility power skillfully (being out of sight when invisibility wears off) allows a player to easily approach and assassinate the targets without detection.

Warframe - Mastery Rank 10 Test01:17

Warframe - Mastery Rank 10 Test

Disappearing Platform Test
This test requires players to eliminate targets at range, while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a round platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using a Continuous Hit-Scan weapon, such as the Quanta can make hitting targets easier.

Rank 11-20

Warframe - Mastery Rank 11 Test01:57

Warframe - Mastery Rank 11 Test

Time Trial Test
This test requires players to make their way through an obstacle course while shooting reactor orbs to increase the amount of time they have to finish the course. Reactors orbs add 3.5 seconds of time.
  • It is advised that the option "dynamic lighting" be turned ON for this mission, to prevent the black wall to visibly camouflage with the background.
  • Fast moving frames such as Volt or Loki are very handy for this test as speed can significantly ease completion.
  • Using Zephyr's Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Using Nova's Worm Hole you can skip a part of the test which makes it a lot easier to complete.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the Ignis with Firestorm is an easy way to hit all the orbs without much focus.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.

Warframe - Mastery Rank 12 Test01:24

Warframe - Mastery Rank 12 Test

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate the enemies spawning on the outer disk, all while avoiding the moving lasers.

  • This test is timed. (As of Update 12.4)
  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with Deth Machine Rifle or Stinger can help with eliminating targets.
  • With Loki you can Switch Teleport to the outer platform.

Warframe - Mastery Rank 13 Test01:22

Warframe - Mastery Rank 13 Test

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.

  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Sentinels can be of great help in this test, with proper Sentinel and Weapon choice.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • Mesa can use her Peacemaker ability to take this test.

Warframe - Mastery Rank 14 Test05:12

Warframe - Mastery Rank 14 Test

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

  • Be careful of the gaps in the level.
  • Companions are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 12 Corpus.

Warframe - Mastery Rank 15 Test02:39

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. Punch Through will be of some use mitigating this issue.

Warframe - Mastery Rank 16 Test04:24

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves.
  • Taking Frost and using Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 17 Test03:34

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 35 Infested targets within a time limit.
  • There will be a sphere that upon destruction will grant the player +15 seconds. It can only be harmed with melee.
    • Thrown melee weapons like Glaive, Kestrel and Halikar don't deal any damage to the spheres when thrown.
    • The shotgun blasts from Redeemer harm the spheres at any range.
  • Excalibur's Exalted Blade can harm the spheres with his melee strikes, and also with the waves at close range.

Warframe - Mastery Rank 18 Test04:39

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves.
  • Taking Frost and using Snow Globe will help you complete this test easily.

Warframe - Mastery Rank 19 Test04:24

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Taking Loki or Ash and using Invisibility or Smoke Screen will make completing this test trivial.
  • Ranged melee weapons like the Glaive or the Redeemer can also be used to great effect.
  • Casting the Decoy as Loki before the six orbs are destroyed will result in a mission failure. (The decoy doesn't disappear until the end of its duration, and the enemies can't kill it because of their low damage, resulting in being detected at the beginning of the next attempt, over and over again.)

Warframe - Mastery Rank 20 Test00:49

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge with its speed.
    • If you are not very well oriented with the maximum velocity of the archwing, consider taking slower archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.

Rank 21-30

Warframe - Mastery Rank 21 Test02:36

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the Glaive, the Redeemer, as well as Excalibur's Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.

Mastery Rank 22 is not yet available.

Mastery Rank 23 is not yet available.

Mastery Rank 24 is not yet available.

Mastery Rank 25 is not yet available.

Mastery Rank 26 is not yet available.

Mastery Rank 27 is not yet available.

Mastery Rank 28 is not yet available.

Mastery Rank 29 is not yet available.

Mastery Rank 30 is not yet available.

Mastery Ranks

View Mastery Rank List
Experience needed for each level is calculated by the formula: 2,500 * (Rank²)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate Initiate 1 7,500 2,500 Primary Test

Rank 1-3

Silver-initiate Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
Gold-initiate Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
Silver-novice Silver Novice 5 27,500 62,500 Terminal Hacking Test -
Gold-novice Gold Novice 6 32,500 90,000 Target Tracking Test -
Disciple Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
Silver-disciple Silver Disciple 8 42,500 160,000 Wall Dash Test -
Gold-disciple Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
Silver-seeker Silver Seeker 11 57,500 302,500 Time Trial Test -
Gold-seeker Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
Silver-hunter Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
Gold-hunter Gold Hunter 15 77,500 562,000 Interception Test

Three Towers
Rank 15-20

Eagle Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
Silver-eagle Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
Gold-eagle Gold Eagle 18 92,500 810,000 Advanced Defense Test

5 Waves
Rank 27-30

Tiger Tiger 19 97,500 902,500 Stealth Rescue Test

Rank 15

Silver-tiger Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test
Gold-tiger Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Rank 26

Dragon Dragon 22 112,500 1,210,000 ? Currently Unobtainable
Silver-dragon Silver Dragon 23 117,500 1,322,500 ? Currently Unobtainable
Gold-dragon Gold Dragon 24 122,500 1,440,000 ? Currently Unobtainable
Sage Sage 25 127,500 1,562,500 ? Currently Unobtainable
Silver-sage Silver Sage 26 132,500 1,690,000 ? Currently Unobtainable
Gold-sage Gold Sage 27 137,500 1,822,500 ? Currently Unobtainable
Master Master 28 142,500 1,960,000 ? Currently Unobtainable
Middle-master Middle Master 29 147,500 2,102,500 ? Currently Unobtainable
Grand-master Grand Master 30 - 2,250,000 ? Currently Unobtainable

Gaining Mastery Points

Below are the ways a Tenno can gain Mastery Points:

  • Leveling up Weapons, Sentinels Weapons and Archwing Weapons earn 100 mastery points for each level gained for a total of 3,000.
  • The first completion of a Mission node will earn ~58 mastery points (varying).

Each individual item (such as a weapon or warframe) only grants its Mastery XP once per level. For instance:  leveling an item to max level, selling it, then leveling it again will not result in additional Mastery. Releveling an item after Polarization results in the same situation.  However, if an item is sold, rebought, then leveled to max, Mastery XP will be gained for all levels achieved beyond the original level.

Mastery points are not wasted if a Tenno fails a test. Excess mastery points will automatically fill the mastery bar once passing the test.

As of Update 17.9, the current maximum rank is Mastery Level 21, Gold Tiger with 1,109,796 total Mastery Points.

  • With none of the Exclusive Mastery items (13 Event, 3 Founder, 4 Market Retired, 9 Prime Vault, and 11 Void Trader), the current maximum rank is Mastery Level 19, Tiger with 977,796 Mastery Points.
Mastery Source Total Number Mastery Total Mastery
Warframes 36 6000 216000
Weapons 230 3000 690000
Companions 15 6000 90000
Sentinel Weapons 10 3000 30000
Archwings 4 6000 24000
Archwing Weapons 15 3000 45000
Mission Nodes 254 (varies) 14796
Total 564 1109796

The 36 Warframes include:

The 230 Weapons include:

The 15 Companions include:

The 10 Sentinel Weapons include:

  • 5 from Sentinels purchasable from the Market
  • 2 from Sentinels researched through the Dojo
  • 2 from Prime Sentinels
  • 1 from Baro Ki'Teer

The 4 Archwings include:

The 15 Archwing Weapons include:

Exclusive Mastery

View Exclusive Mastery List

Most Mastery-rewarding items or their blueprints can be directly farmed, bought or researched. The following items are the exceptions. They are equipment that had a limited distribution period or have been removed from circulation.

Type Total Mastery
Founder Exclusive 12,000
Market Retired 9,000
Event Reward 39,000
Prime Vault 36,000
Void Trader 36,000
Total 132,000

Founder Exclusive

Acquisition: Impossible.

These items were given to those who donated to the earliest stages of the game. As rewards for their help at that crucial time, these items can never after be obtained.

Item Type Mastery
Excalibur Prime Warframe 6,000
Lato Prime Secondary 3,000
Skana Prime Melee 3,000
Total 12,000

Market Retired

Acquisition: None currently, with exceptions.

These items were once for sale in the Market but have been removed. The Gorgon is still available as a random Login Reward.

Ether Daggers and Boar were retired before being reintroduced as a quest reward and enemy drop respectively. The Machete (on PC and PS4), Ether Daggers (on PS4) and Snipetron have also appeared as special login or alert rewards.

Item Type Mastery
Snipetron Primary 3,000
Gorgon Primary 3,000
Machete Melee 3,000
Total 12,000

Event Reward

Acquisition: None currently.

These items were available as rewards from special Operations, or just from logging in during celebratory periods like anniversaries or development milestones.

There is hope for reappearances from this category.

Strun Wraith has been released multiple times. The Brakk was an event reward before becoming a Grustrag Three drop. The Dex Furis as an award for the first anniversary was re-released along with the Dex Dakra for the second anniversary, and either may appear again around the end of March. Most recently, two former event items Prova Vandal and Machete Wraith were added to the Void Trader's rotating merchandise.

In May of 2013 we were told that the Vandal Series "are exclusive".[1] At the time only two such weapons existed, the closed beta items Braton Vandal and Lato Vandal. In February of 2014, DE stated there is always a chance every one-time-only item could return,[2] but walked this back concerning the Founder items which remain emphatically exclusive.[3]

Item Type Mastery
Lato Vandal Secondary 3,000
Braton Vandal Primary 3,000
Snipetron Vandal Primary 3,000
Strun Wraith Primary 3,000
Wraith Twin Vipers Secondary 3,000
Gorgon Wraith Primary 3,000
Dex Furis Secondary 3,000
Latron Wraith Primary 3,000
Sheev Melee 3,000
Imperator Vandal Archwing Gun 3,000
Dex Dakra Melee 3,000
Quanta Vandal Primary 3,000
Karak Wraith/Dera Vandal Primary 3,000
Total 39,000

Prime Vault

Acquisition: Blueprints and parts still tradeable from players.

These items were removed from the Void drop tables to make room for newer Prime items. For now the blueprints and parts can only be obtained from other players who acquired them previously. DE has implied they will eventually return.[4]

Item Type Mastery
Frost Prime Warframe 6,000
Latron Prime Primary 3,000
Reaper Prime Melee


Mag Prime Warframe 6,000
Boar Prime Primary 3,000
Dakra Prime Melee 3,000
Ember Prime Warframe 6,000
Sicarus Prime Primary 3,000
Glaive Prime Melee 3,000



Void Trader

Acquisition: Directly tradeable from players if Unranked. With the exception of Prova Vandal and Machete Wraith, which are not tradeable.

These are part of Baro Ki'Teer's merchandise. They will occasionally return to the Void Trader's stock on future visits.

Item Type Ducats Mastery
Mara Detron Secondary PrimeBucks‍ 500 3,000
Prisma Gorgon Primary PrimeBucks‍ 600 3,000
Prisma Veritux Archwing Melee PrimeBucks‍ 550 3,000
Prisma Skana Melee PrimeBucks‍ 510 3,000
Prisma Grakata Primary PrimeBucks‍ 610 3,000
Prisma Dual Cleavers Melee PrimeBucks‍ 490 3,000
Prova Vandal Melee PrimeBucks‍ 410 3,000
Machete Wraith Melee PrimeBucks‍ 410 3,000
Prisma Tetra Primary PrimeBucks‍ 400 3,000
Prisma Shade Sentinel PrimeBucks‍ 500 6,000
Prisma Burst Laser Sentinel Weapon - 3,000
Total 36,000

Mastery Benefits

The Mastery system indicates a player's overall progression through the game, and each rank comes with its own benefits. Below is a table noting such benefits.

Equipment Unlock

Mastery Warframe Primary Secondary Melee
Rank 1 Strun SicarusSpira Kama (Dual) • MacheteMagistar

Rank 2

Rhino Boar (Prime) • Boltor (Prime) • KarakKohmMutalist QuantaParacyst AkstilettoBallisticaGammacorHikouKunaiSonicorStug AtteraxBoltaceDual ZorenFragorGramOrthos (Prime) • Reaper PrimeScindoTekko
Rank 3 ConvectrixDrakgoonGorgonHarpakTetraVectis AkJagaraCastanasKohmakPyrana Ack & BruntAnkuCerataDual CleaversEther ReaperGalatineKronenProvaRipkasTipedoTonboTwin BasolkVenka
Rank 4 DeraHekIgnisMiterPantheraParis PrimeQuantaSobekTiberonTigrisTorid AngstrumAtomosCestra (Dual) • Hikou PrimeKulstarNukorSpectraTysis NikanaRedeemerScindo Prime
Rank 5​ AmprexBuzlokGrinlokSimulorSybarisTonkor Marelok Bo PrimeJat Kittag
Rank 6 Flux RifleGlaxionOgrisOpticorPentaPhageSoma (Prime) • Synapse AksomatiRakta BallisticaSancti CastanasSecura Dual CestraSynoid GammacorTelos AkboltoVaykor Marelok Dakra PrimeDual IchorDual Kamas Prime •
Dual RazaScoliac
Rank 7 LankaSupra Acrid
Rank 8 Embolist Dragon NikanaMios
Rank 9
Rank 10
Rank 11
Rank 12 Rakta CernosSancti TigrisSecura PentaSynoid SimulorTelos BoltorVaykor Hek

Other Benefits

  • The number of Extractors you can deploy is dependent on your Mastery Rank and whether or not you have Founders/Prime Access status. For every five mastery ranks, you can deploy one additional drone. Having Founder/Prime access lets you deploy one more additional drone. If you are both a Founder and have Prime Access, these bonuses stack. Contrary to common belief, reaching Mastery Rank 15 does not allow a player to deploy an additional drone.
    • Mastery 0–4: 1 drone
    • Mastery 59: 2 drones
    • Mastery 10+: 3 drones
    • Founder/Prime Access: +1 drone
  • From Mastery Rank 1 onwards, ranking up allows the ability to earn 1000 additional standing points with a Syndicate per day.
  • Mastery Rank 2 unlocks the Trade System, and each Mastery Rank gained will get you one trade permission per day.
  • From Mastery Rank 2 onwards, ranking up every 2 times unlocks a new Loadout slot in the Arsenal.
  • Mastery Rank 6 unlocks all Market and Secondary Syndicate weapons besides the Dragon Nikana which requires Mastery Rank 8.
  • Mastery Rank 8 unlocks all clan Research weapons.
  • Mastery Rank 8 unlocks all Relays.
  • Mastery Rank 12 unlocks Primary Syndicate weapons.


  • Certain weapons have a minimum mastery rank requirement (XP Locked).
  • Applying forma to weapons does not allow you to obtain mastery with them again, each item can only be used to obtain mastery once.
    • Variants, such as Primes, Wraiths, Vandals etc allow you to gain mastery separate from the original item. In example, contrary to belief, having a second pair of the anniversary Dex Furis will not allow you to gain mastery points for the Dex Furis twice.
  • Stalker can appear during the test.[5]
  • Resources dropped during the test seem to be identical to those dropped in the Orokin Void.[6]

See Also



  1. May 1St: Hot Feedback Topics DERebecca on the exclusivity of the Braton and Lato Vandal
  2. Devstream 22 on exclusive items "There's always a chance..."
  3. Devstream 22 "...but not for Founder exclusives."
  4. Frost Prime: The End of an Era
  6. Mastery Test drops

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