Mastery Rank

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Mastery is an in-game method of tracking a player's relative skill level and how much of the game's content they have experienced. Mastery points are earned by leveling up unique weapons, warframes,and the first successful completion of mission nodes. Weapons and warframes are leveled up with Affinity.

Mastery ranks unlock level capped weapons and warframes and raise the amount of times a player can trade per day. You will also be able to deploy more titan extractors at higher levels.

In-game, players can view their profile and statistics (click the user name at the top of the screen in game) and take a closer look at their mastery progression.



In order to be promoted to the next mastery rank, a player must pass a test which differs from rank to rank with difficulty increasing with Mastery Rank. If the test is failed, the Tenno will not be able to try again for 24 hours.

Tenno will enter the test equipped with whatever equipment is currently active in the arsenal. A Tenno cannot be in a party when qualifying itself meaning they must complete the trial solo.

Do not take sentinels with weapons to weapon-specific tests as they can fail you (e.g. Sidearm Test, Melee Test).

Note: The table below shows the test you will take to get to the next rank. For example, passing the test on the Level 1 tab will advance you to Rank 1/Initiate.

Exterminate Test

This test requires players to eliminate enemies until the test ends.

Players start in the center of a room encircled by six pillars.

Sidearm Test

This test requires players to eliminate enemies with their sidearm until the test ends.

Players start in the center of a room encircled by six pillars.


Melee Test

This test requires players to eliminate enemies with melee until the test ends.

Players start in the center of a room encircled by six pillars.


Survival Test

This test requires players to survive a unlimited onslaught of Infested for a given period of time.

Players start in the center of a room encircled by six pillars. It is here that they must survive for 1:25.

  • Leaving the center will relocate players to starting center.
    • This does not negatively affect the test.
  • Pillars can be climbed.
  • Stealth skills or Shade cloak can be used to complete the test without fighting

Terminal Hacking Test

This test requires players to correctly hack multiple consoles within a time limit.

The player starts the test in the center of a circle surrounded by three terminals which are colored red and have the standard locked symbol. The player must approach and hack each terminal which then turns green, displaying the unlocked symbol. When the third terminal of the first wave is successfully hacked the terminals disappear and three new red locked terminals appear. Each of these requires a slightly more complex hacking sequence to complete than the first wave. The third wave's three terminals feature the most complex patterns in the test, being more complicated even than those seen throughout normal gameplay.

  • Failed hacks do not automatically fail, so long as they are completed before time ends.
  • You may use Ciphers if you want to make the Mastery advancement faster and easier.

Target Tracking Test

This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform on the floor of a dark room. A number of metallic spheres appear all around and above the player, one of which will glow white. The player's camera will be turned toward the first target at the beginning of each round. After shooting the white sphere, green lines will connect unlit spheres in succession for two to roughly six links before stopping at another sphere which turns white like the first, designating it as the next target. This process is repeated a number of times in a single "round" with short pauses between each round. The test completes after three rounds.

  • If no glowing white spheres appear on your screen, it is advisable to spin and look around as quickly as possible. A very limited amount of time is given to react between the switching of targets.
  • Damage is not a matter of concern in this test; thus any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.
  • Upon missing the white sphere, the original white sphere will be voided, reverting into a normal sphere. A new white sphere will appear elsewhere, so it is better to shoot the sphere accurately rather than rushing it and missing.

Exterminate Test

This test requires players to eliminate all enemies within one minute.

Players start in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.


Wall Run Test

This test requires players to wall run while shooting white orbs which spawn the next wall needed to reach a platform.

Players start on a single platform with a short downward ramp. Shooting the white orb will spawn a wall to the side of the ramp. Players will have to perform a horizontal wall run and proceed to shoot another white orb, spawning another wall to the right. Perform another horizontal wall run on it and a third white orb will appear. Shooting this will spawn a vertical wall. Players will now have to do an vertical wall run on this wall and bounce backward onto another platform. Repeat this two more times and you have completed the mission.

  • Speed does not help, DO NOT equip speed buffs.
  • Shield Flux can also help you by transforming shields to stamina, so you won't run out.
  • Bring a high capacity automatic weapon to shoot the white orbs. Wide spread and continuous weapons are recommended (e.g. Ignis).
  • Using power efficiency mods on a Zephyr will allow you to complete the test using Tail Wind.

Stealth Test

This test requires players to make use of cover and enemy movements in order to assassinate targets without detection using melee only.

Players start in a grey or orange room equipped with only their melee weapon. Players make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next.

The player has 3 chances to complete the test.

  • It is advised that "dynamic lighting" be turned ON for this mission, otherwise you will not be able to see anything.
  • Frames with stealth-oriented powers (Ash, Banshee, Loki) and silent ranged kill capabilities (Ash) are strongly recommended. For example and energy permitting, using Loki's Invisibility power skillfully (being out of sight when invisibility wears off) allows a player to easily approach and assassinate the targets without detection.
  • Using Mag (or Mag Prime) with maxed Pull, Intensify, Streamline and Stretch is also a efficient way for this test (requires one Team Energy Restore gear or Energy Siphon aura) (Video)

Disappearing Platform Test

This test requires players to eliminate targets at range, while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them. You will spawn in on a round platform and the test will begin once you enter the grid area.

Players must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have 3 chances to complete the test.


Time Trial Test

This test requires players to make their way through an obstacle course while shooting reactor orbs to increase the amount of time they have to finish the course. Reactors orbs add 3.5 seconds of time.

  • Fast moving frames such as Volt (Warframe) or Loki (Warframe) are very handy for this test as speed can significantly ease completion.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.

Carousel Test

This test requires players to eliminate enemies while being aware of your surrounding.

The player start on a platform, facing a carousel like structure, with two disks, connected with a large pillar in their centers. Between the disks, are a set of lasers, which separate the quadrants of the disks, and slowly rotate around the disks. Circling the carousel, as it is a circular platform.

The player's goal, once they have jumped onto the bottom disk of the carousel, is to walk around the disk, in between the rotating lasers, while shooting a number of enemies, which spawn on the outer circular platform. Eliminating all enemies will trigger success of the test.

  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers instantly kill the player, similar to ones present in Tower Void Defense, but the player is permitted to use revives available to them, if they die.
    • Rhino's Iron Skin or Trinity's Blessing can prevent this instant kill
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with Deth Machine Rifle or Stinger can help with eliminating targets.
  • With Loki you can Switch Teleport to the outer platform.

Advanced Disappearing Platform Test

This test requires players to eliminate enemies while remaining extremely mobile.

The player starts facing a number of platforms, with surrounding walls which can be run across. Once the player touches a platform, it begins to flash, and will disappear after a few moments. The platforms are arranged with one in each corner, and three stacked vertically in the center.

While avoiding falling off the platforms, the player must kill enemies on surrounding platforms. If the player falls off the platforms, they re-spawn, and the platforms that had disappeared reappear. The player has 3 tries.


Advanced Exterminate Test

This test requires players to eliminate enemies

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three levels with Grineer, Infested, and Corpus units respectively.

  • Be careful of the gaps of the level.
  • Sentinels are disabled, so try to pick an all around good weapon like Soma.
  • It appears that there is no time limit.

Warframe Rank 15 Mastery Test (Update 13)(00:00)
Grineer Interception

This test requires players to Capture and Hold Points.

Warframe Rank 15 Mastery Test (Update 13)(00:00)
Grineer Interception

Same as Mastery Rank 15 Test.

Mastery Ranks

 Show/Hide Rank list 
Mastery Rank List
Rank Image Rank Name Rank Number Experience Required for next rank Total Experience Required Test Note
None Unranked 0 0 None
Initiate Initiate 1 2,500 2,500 Exterminate Test Corpus Faction
Silver-initiate Silver Initiate 2 7,500 10,000 Sidearm Test Grineer Faction
Gold-initiate Gold Initiate 3 12,500 22,500 Melee Test Grineer Faction
Novice Novice 4 17,500 40,000 Survival Test Infestation Faction
Level 10-15
Silver-novice Silver Novice 5 22,500 62,500 Terminal Hacking Test None
Gold-novice Gold Novice 6 27,500 90,000 Target Tracking Test None
Disciple Disciple 7 32,000 122,500 Standard Test All factions Level 10-15
Silver-disciple Silver Disciple 8 38,000 160,000 Wallrun Test None
Gold-disciple Gold Disciple 9 42,500 202,500 Stealth Test None
Seeker Seeker 10 47,500 250,000 Disappearing Platform test None
Silver-seeker Silver Seeker 11 52,000 302,500 Time Trial Test 2 None
Gold-seeker Gold Seeker 12 57, 500 360,000 Carousel Test Grineer Faction.
Hunter Hunter 13 62,500 422,500 Disappearing Platform Test All enemies at level #.
Silver-hunter Silver Hunter 14 67,500 490,000 Advanced Exterminate Test All factions Level 20-25.
Gold-hunter Gold Hunter 15 72,500 562,000 Wallrun Test

Same as Rank 8 test

Eagle Eagle 16 77,500 640,000 ? Currently Unobtainable
Silver-eagle Silver Eagle 17 82,500 722,500 ? Currently Unobtainable
Gold-eagle Gold Eagle 18 87,500 810,000 ? Currently Unobtainable
Tiger Tiger 19 92,500 902,500 ? Currently Unobtainable
Silver-tiger Silver Tiger 20 97,500 1,000,000 ? Currently Unobtainable
Gold-tiger Gold Tiger 21 102,500 1,102,500 ? Currently Unobtainable
Dragon Dragon 22 107,500 1,210,000 ? Currently Unobtainable
Silver-dragon Silver Dragon 23 112,500 1,322,500 ? Currently Unobtainable
Gold-dragon Gold Dragon 24 117,500 1,440,000 ? Currently Unobtainable
Sage Sage 25 122,000 1,562,500 ? Currently Unobtainable
Silver-sage Silver Sage 26 128,000 1,690,000 ? Currently Unobtainable
Gold-sage Gold Sage 27 132,000 1,822,500 ? Currently Unobtainable
Master Master 28 138,000 1,960,000 ? Currently Unobtainable
Middle-master Middle Master 29 142,500 2,102,500 ? Currently Unobtainable
Grand-master Grand Master 30 147,500 2,250,000 ? Currently Unobtainable

Gaining Mastery Points

Below are the ways a Tenno can gain Mastery Points:

  • Leveling up Weapons and Sentinel Weapons earns 100 mastery points per level gained for a total of 3,000.
  • Leveling up Warframes and Sentinels earns 200 mastery points per level gained for a total of 6,000.
  • First completion of Missions nodes will earn ~61 mastery points (varying).

Once an equipment reached level 30, leveling up the same equipment -- Either newly crafted or polarized will not yield mastery points.

Excess mastery points are not wasted if a Tenno failed a test, the excess points will automatically fill the mastery bar once passing the test.

Mastery Points Available

As of Update 13, the current maximum rank is Mastery Level 16, Eagle with 644,617 total Mastery Points.

  • Excluding 8 Event, 3 Founder, and 4 Retired equipment, the current maximum rank is Mastery Level 15, Gold Hunter with 596,617 total Mastery Points.
XP Source Weapons
(3000 XP each)
(6000 XP each)
(6000XP each)
Sentinel weapons
(3000 XP each)
Mission Nodes
(Variable XP)
Total Obtainable XP
Current Number 144 24 6 6 239
Total XP 432,000 144,000 36,000 18,000 14,617 644,617

The 144 Weapons include 76 Market, 5 Retired Market (1 obtainable through login rewards), 24 Researched, 9 Alert rewards, 9 dropped by Bosses or Assassins, 18 Prime (2 founder exclusives),1 Dex, 3 Vandal, and 4 Wraith weapons.

The 24 Warframes include 16 dropped by Bosses, 5 Prime (1 founder exclusive), and 3 Researched through the Dojo.

The 6 Sentinels include 4 with buyable Blueprints in the Market and 2 Researched through the Dojo.

Note: There are 145 weapons in-game, but the Prova Vandal is currently unobtainable. (more explanation here)

Experience needed for each level is calculated by the formula: 2500*Rank^2

Mastery Benefits

The mastery system indicates your overall mastery of game equipment and your progression through it, each rank came with it's own benefit. Below are the list of benefits:

Equipment Unlock

Mastery Rank 2

Mastery Rank 3

Mastery Rank 4

Mastery Rank 5​

Mastery Rank 6

Mastery Rank 7

Mastery Rank 8

Other Benefits

  • Amount of deployable Titan Extractor varies, you get one for every five Mastery Ranks.
    • Mastery 0-4, 1 drone.
    • Mastery 5-9, 2 drones.
    • Mastery 10+, 3 drones.
  • Mastery Rank 2 unlocks the Trade System, and each Mastery Rank gained will get you one trade permission per day.
  • Mastery Rank 6 unlocks all Market weapons.
  • Mastery Rank 8 unlocks all clan Research weapons.



  • The Paris makes your weapon disappear on melee only tests.
  • On the Melee Test, Furax and Dual Heat Swords won't show up, but the damage from the weapon and mods will still apply. Verified, but actually attacking is annoying as it may cause delayed deaths while fighting.

See Also


Start a Discussion Discussions about Mastery Rank

  • Rank 4 bugs

    8 messages
    • i have this same problem. 
    • this is what i did, do not equip a sentinail and do not shoot anything, just run around and avoid being killed, use fast warframes and speed mods
  • Mastery Rank 9 Test

    26 messages
    • This is so easy, completed with a Rhino using a Ether Reaper and no energy.
    • Did anyone even think about using stomp... It clears every room.
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