WARFRAME Wiki
Advertisement
WARFRAME Wiki

Mastery is a method of tracking a player's relative skill level and how much of the game's content they have experienced. Mastery is earned by leveling up companions/weapons, and Archwings/Warframes using Affinity. Mastery can also be earned by successfully completing a mission on a node that has previously never been played. Mastery Rank can unlock a number of weapons and Warframes, raise the amount of times a player can trade per day, allow you to deploy more Extractors and raise the maximum daily amount of Syndicate standing by Template:Ss. Players can view their Mastery Rank by pausing, scrolling over their avatar, and clicking "Show Profile." Other player's Mastery Rank can be viewed in the same way if they are in the player's squad, or by selecting their name in chat and clicking "Profile."

Mastery Info New

Tests

In order to be promoted, a player must pass a different test each time he or she wants to rank up. Whether the test is passed or failed, the player will have to wait 24 hours to rank up again or try again. If the player wishes to train for Mastery tests, they can go to the right of Cephalon Simaris' room in any Relay. There, players will be able to play all the tests up to the one directly after their current rank, which will allow them to prepare for their next test accordingly. All tests are completed alone, which will force you out of squads you are in.

Rank 1-10

Exterminate Test (Primary)
This test requires players to exterminate three waves of enemies with their primary weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 10, 15 and 20 enemies within 1:00, 2:00 and 3:00 for each wave respectively.

Exterminate Test (Secondary)
This test requires players to eliminate three waves of enemies with their secondary weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 8, 12 and 16 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Exterminate Test (Melee)
This test requires players to eliminate three waves of enemies with their melee weapon.

The player starts in the center of a room encircled by six pillars. From here they must eliminate 5, 7 and 9 enemies within 0:45, 1:00 and 1:15 for each wave respectively.

Survival Test
This test requires players to evade an unlimited onslaught of high level Infested for a given period of time.

The player starts in the center of a room encircled by six pillars. From here they must survive for 1:30.

Tips
  • Leaving the center will relocate players to starting center instead.
  • Stealth skills can be used to complete the test without issue.

Terminal Hacking Test
This test requires players to hack two waves of consoles within a time limit of 1:45.

The player starts in the center encircled by terminals. From here they must hack three standard terminals and three complex terminals to pass the test.

Tips
  • Failed hacks do not automatically fail the test, so long as they are completed before time limit ends.
  • You may use Ciphers, despite the test's purpose.

Target Tracking Test
This test requires players to track targets quickly and accurately.

The player starts the test standing on a brightly lit circular platform in a dark room encircled with metallic spheres. The player's camera will be turned toward the first target at the beginning of each round. Upon shooting the first target, lines will connect unlit spheres in succession before stopping at another target, this process will repeat itself until the test has ended.

Tips
  • Upon missing the white sphere, the original white sphere will be voided, reverting into a normal sphere. A new white sphere will appear elsewhere, thus it is better to take your time aiming rather than attempting to rush your aim.
  • Any accurate weapon with a large magazine size (to avoid wasted time reloading) will do nicely. Shotguns are also a viable option since the test counts one shot per round, not per pellets.

Timed Exterminate Test
This test requires players to eliminate three waves of enemies within 1:00.

The player starts in the center of a white room with pillars circling the center. Grineer, Corpus, and Infested units will spawn in waves and must be dispatched of before time ends.

Tips

Wall Dash Test
This test requires players to wall run while shooting white orbs which spawn the next path needed to reach a platform within three tries. Each fall from the tileset counts as a try.

The player starts on a single platform with a short downward ramp. Shooting the white orb will spawn more paths. Players will have to perform a horizontal wall run and proceed to shoot another white orb, spawning another wall to the right. Perform another horizontal wall run on it and a third white orb will appear. Shooting this will spawn a vertical wall. Players will now have to do a vertical wall run on this wall and bounce backward onto another platform. Repeat this two more times and you have completed the mission.

Tips
  • Making use of Bullet Jump and Double Jump to can help you travel between platforms and save yourself from falling.
  • Shotguns or widespread continuous weapons are recommended as it aims a large area as opposed to accurate rifles.
  • Vertically climbing on top of all the platforms is an easy way to pass the test as it will give you an indefinite amount of time to shoot the orbs and proceed.

Stealth Test
This test requires players to make use of cover and enemy movements in order to assassinate targets without detection using melee only within three tries. Alerting the enemies will count as a try.

The player start in a grey or orange room equipped with only their melee weapon. Players make their way through three stages with increasing numbers of enemies and increasingly complexity patrol routes. Successful elimination of all enemies in a stage will unlock the next.

Tips
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Abilities are disabled.
  • It is advised that "dynamic lighting" be turned ON for this mission, otherwise you will not be able to see anything.
  • Thrown melee weapons can be used to kill the targets from afar, allowing easier positioning to remain unseen.
    • The Redeemer can make this test trivial. Its ranged gunshots are considered silent by the game's stealth mechanics

Disappearing Platform Test
This test requires players to eliminate targets at range, while maneuvering on platforms in a 3x3 grid that will permanently disappear after a few seconds of standing on them.

The player will spawn in on a round platform and the test will begin once you enter the grid area. You must kill all enemies spawning periodically atop five elevated platforms which line the far end of the grid. Once the player steps on a platform it will begin flashing increasing in speed until it disappears 8 seconds later.

Players have three chances to complete the test. Falling from the tileset counts as a try.

Tips
  • The number of targets is always 15, or, approximately, 1.6 per platform.
  • It is recommended to go on all the edge platforms then use the one in the very middle to make use of all platforms and provide additional time.
  • There are invisible walls preventing players from accessing the elevated platforms.
  • Using a Continuous Hit-Scan weapon, such as the Quanta can make hitting targets easier.

Rank 11-20

Time Trial Test
This test requires players to make their way through an obstacle course while shooting reactor orbs to increase the amount of time they have to finish the course. Reactors orbs add 3.5 seconds of time.
Tips
  • It is advised that the option "dynamic lighting" be turned ON for this mission, to prevent the black wall to visibly camouflage with the background.
  • Fast moving frames such as Volt or Loki are very handy for this test as speed can significantly ease completion.
  • Using Zephyr's Tail Wind can make it possible to reach the end of the test without the need to go through the entire course. Especially the maze towards the end as she can go over the walls.
  • Using Nova's Worm Hole you can skip a part of the test which makes it a lot easier to complete.
  • Be sure to bring hitscan weapons as well, as some orbs move. At one point, you will take a hovering platform slowly up, during which moving orbs will appear. It is critical to shoot these as the time it takes for you to reach the top may run your time out.
    • Using the Ignis with Firestorm is an easy way to hit all the orbs without much focus.
  • When attempting to complete the challenge, it is best to keep moving in the case that you miss an orb. Stopping to shoot the orb can result in you basically using the time you just gained.
  • Using Loki's Decoy on the other side of the map (where the test is completed) in combination with Switch Teleport can instantly complete the test.

Carousel Test
This test requires players to eliminate enemies while being aware of their surroundings.

Players start on a platform facing a carousel-like structure with two disks connected with a large pillar at their centers. Between the disks are a set of lasers which separate the quadrants of the disks and slowly rotate around the disks, essentially circling the "carousel".

The object of the test is to reach the carousel, eliminate the enemies spawning on the outer disk, all while avoiding the moving lasers.

Tips
  • This test is timed. (As of Update 12.4)
  • The lasers move at about walking speed, and position can be judged by the set in front of the player.
  • The lasers heavily damage shields, but the player is permitted to use revives available to them if they die.
  • A relatively accurate weapon is recommended, as the enemies are at mid to long range.
  • Sentinels with Deth Machine Rifle or Stinger can help with eliminating targets.
  • With Loki you can place a Decoy and then Switch Teleport to the outer platform. You can also Teleport to an enemy with Ash.
  • Players can simply Bullet Jump onto the platform above the lasers, completely ignoring them.

Advanced Disappearing Platform Test
This test requires players to eliminate enemies while remaining extremely mobile.

Players start facing a number of platforms surrounded by walls which can be run across. Once the player touches a platform, it begins to flash increasingly rapidly and will disappear after a few seconds. The platforms are arranged with one in each corner, and three stacked vertically in the center.

Players have three tries to eliminate all enemies on surrounding platforms. Each fall counts as a try and returns all previously exhausted platforms.


Tips
  • Plan the order by which you will use the platforms, to avoid getting stuck in a corner.
  • Sentinels can be of great help in this test, with proper Sentinel and Weapon choice.
  • Utilize Power Wall Climbing to stand on top of walls and shoot enemies easier above disappearing platforms.
  • Mesa can use her Peacemaker ability to take this test.

Advanced Exterminate Test
This test requires players to eliminate three waves of enemies of levels 15-20.

The player starts on the first level of a tower with multiple cover points and must eliminate targets until they are warped to the next level. There are three waves with Grineer, Infested, and Corpus units respectively.

Tips
  • Be careful of the gaps in the level.
  • Companions are disabled, so try to use a well-rounded loadout.
  • It appears that there is no time limit.
  • Enemy numbers: 10 Grineer, 20 Infested (including both crawlers and ospreys), 12 Corpus.

Warframe_-_Mastery_Rank_15_Test

Warframe - Mastery Rank 15 Test

Interception Test
This test requires players to capture and hold points in an Interception mission.
Tips
  • Some targets may not be standing on the same Interception point or are being blocked by consoles. Punch Through will be of some use mitigating this issue.

Warframe_-_Mastery_Rank_16_Test

Warframe - Mastery Rank 16 Test

Defense Test
This test requires players to defend a Cryopod for 3 waves.
Tips

Warframe_-_Mastery_Rank_17_Test

Warframe - Mastery Rank 17 Test

Advanced Timed Exterminate Test
This test requires the player to kill 35 Infested targets within a time limit.
Tips
  • There will be a sphere that upon destruction will grant the player +15 seconds. It can only be harmed with melee.
    • Thrown melee weapons like Glaive, Kestrel and Halikar don't deal any damage to the spheres when thrown.
    • The shotgun blasts from Redeemer harm the spheres at any range.
  • Excalibur's Exalted Blade can harm the spheres with his melee strikes, and also with the waves at close range.

Warframe_-_Mastery_Rank_18_Test

Warframe - Mastery Rank 18 Test

Advanced Defense Test
This test requires the player to defend a Cryopod for 5 waves.
Tips

Warframe_-_Mastery_Rank_19_Test

Warframe - Mastery Rank 19 Test

Stealth Rescue Test
This test requires the player to destroy six orbs without being detected by the patrolling Grineer Lancers, and then escort a rescue target to the extraction point.
Tips
  • The player gets three attempts to complete the test without detection, after which the test will fail.
  • Primary and Secondary weapons are restricted, you only have access to your Melee weapon.
  • Abilities are disabled.
  • Ranged melee weapons like the Glaive or the Redeemer are ideal for taking out enemies from a safe distance.

Warframe_-_Mastery_Rank_20_Test

Warframe - Mastery Rank 20 Test

Archwing Time Trial Test
This test requires the player to fly between two platforms in Archwing mode before the timer runs out. There is a series of rings between the two platforms that grant additional time of 2 seconds when flown through. The player starts out with 10 seconds.
Tips
  • Naturally, take Itzal into this mastery test to grant you an upper edge on the challenge with its speed.
    • If you are not very well oriented with the maximum velocity of the archwing, consider taking slower archwing such as Odonata or Elytron to retain more control. You do not need to collect every ring, just make it to the platform at the end of the course.

Rank 21-30

Warframe_-_Mastery_Rank_21_Test

Warframe - Mastery Rank 21 Test

Timed Exterminate Test
This test requires the player to kill 35 enemies before the timer runs out. The player must destroy several orbs with their melee weapon to extend the timer, which spawn in random locations around the map.
Tips
  • The timer starts at 20 seconds, and each orb adds 15 seconds to the timer.
  • A total of 8 orbs will spawn, after which the player will be unable to further increase the remaining time.
  • Ranged melee weapons, such as the Glaive, the Redeemer, as well as Excalibur's Exalted Blade can be used to destroy the orbs from a distance.
  • The map is very vertical, and thus an agile loadout is preferred. Consider bringing a Bullet Jump mod to help travel between platforms.

Mastery Rank 22 is not yet available.

Mastery Rank 23 is not yet available.

Mastery Rank 24 is not yet available.

Mastery Rank 25 is not yet available.

Mastery Rank 26 is not yet available.

Mastery Rank 27 is not yet available.

Mastery Rank 28 is not yet available.

Mastery Rank 29 is not yet available.

Mastery Rank 30 is not yet available.

Mastery Ranks

View Mastery Rank List
Experience needed for each level is calculated by the formula: 2,500 * (Rank²)
Rank Image Rank Name Rank Number Next Rank Requirement Total XP Required Test Note
None Unranked 0 2,500 0 None -
Initiate Initiate 1 7,500 2,500 Primary Test

Corpus
Rank 1-3

Silver-initiate Silver Initiate 2 12,500 10,000 Sidearm Test Grineer
Rank 1-3
Gold-initiate Gold Initiate 3 17,500 22,500 Melee Test Grineer
Rank 1-3
Novice Novice 4 22,500 40,000 Survival Test Infested
Rank 12-15
Silver-novice Silver Novice 5 27,500 62,500 Terminal Hacking Test -
Gold-novice Gold Novice 6 32,500 90,000 Target Tracking Test -
Disciple Disciple 7 37,500 122,500 Timed Exterminate Test All Factions
Rank 10-15
Silver-disciple Silver Disciple 8 42,500 160,000 Wall Dash Test -
Gold-disciple Gold Disciple 9 47,500 202,500 Stealth Test Grineer
Rank 1
Seeker Seeker 10 52,500 250,000 Disappearing Platform Test Grineer
Rank 1
Silver-seeker Silver Seeker 11 57,500 302,500 Time Trial Test -
Gold-seeker Gold Seeker 12 62,500 360,000 Carousel Test Grineer
Rank 1
Hunter Hunter 13 67,500 422,500 Advanced Disappearing Platform Test Grineer
Rank 1
Silver-hunter Silver Hunter 14 72,500 490,000 Advanced Exterminate Test All Factions
Rank 20-25
Gold-hunter Gold Hunter 15 77,500 562,000 Interception Test

Grineer
Three Towers
Rank 15-20

Eagle Eagle 16 82,500 640,000 Defense Test Corpus
3 Waves
Silver-eagle Silver Eagle 17 87,500 722,500 Advanced Timed Exterminate Test Infested
35 Targets
Gold-eagle Gold Eagle 18 92,500 810,000 Advanced Defense Test

Corpus
5 Waves
Rank 27-30

Tiger Tiger 19 97,500 902,500 Stealth Rescue Test

Grineer
Rank 15

Silver-tiger Silver Tiger 20 102,500 1,000,000 Archwing Time Trial Test
Gold-tiger Gold Tiger 21 107,500 1,102,500 Timed Exterminate Test

Grineer
Rank 26

Dragon Dragon 22 112,500 1,210,000 ? Currently Unobtainable
Silver-dragon Silver Dragon 23 117,500 1,322,500 ? Currently Unobtainable
Gold-dragon Gold Dragon 24 122,500 1,440,000 ? Currently Unobtainable
Sage Sage 25 127,500 1,562,500 ? Currently Unobtainable
Silver-sage Silver Sage 26 132,500 1,690,000 ? Currently Unobtainable
Gold-sage Gold Sage 27 137,500 1,822,500 ? Currently Unobtainable
Master Master 28 142,500 1,960,000 ? Currently Unobtainable
Middle-master Middle Master 29 147,500 2,102,500 ? Currently Unobtainable
Grand-master Grand Master 30 - 2,250,000 ? Currently Unobtainable

Gaining Mastery Points

Below are the ways a Tenno can gain Mastery Points:

  • Leveling up Weapons, Sentinel Weapons and Archwing Weapons earn 100 mastery points for each level gained for a total of 3,000.
  • The first completion of a Missions node will earn ~58 mastery points (varying).

Each individual item (such as a weapon or warframe) only grants its Mastery XP once per level. For instance:  leveling an item to max level, selling it, then leveling it again will not result in additional Mastery. Releveling an item after Polarization results in the same situation.  However, if an item is sold before reaching maximum level, rebought, then leveled to max, Mastery XP will be gained for all levels achieved beyond the original level.

Mastery points are not wasted if a Tenno fails a test. Excess mastery points will automatically fill the mastery bar once passing the test.

As of Hotfix 18.4.5 (2016-01-29), the current maximum rank is Mastery Level 21, Gold Tiger. (1,166,796 total points)

  • Without any Exclusive Mastery items, the current maximum rank is Mastery Level 20, Silver Tiger. (1,031,796 total points)
Category Count Mastery
Last updated: Hotfix 27.3.6 (2020-03-31) 
Warframes 39 234,000
Primaries 0 16,000
Secondaries 0 10,000
Melee
(including Zaws)
0 6,000
Kitguns 0 0
Normal Missions (nodes + Junctions) 257 (257 + 0) 0 (0 + 0)
The Steel Path (nodes + Junctions) 257 (257 + 0) 0 (0 + 0)
Railjack Intrinsics 0 0
Drifter Intrinsics 0 0
Sentinels 0 0
Sentinel Weapons 0 0
Robotic Weapons 0 0
Hound Weapons 0 0
Companions 15 90,000
Kubrows 0 0
Kavats 0 0
Predasites 0 0
Vulpaphylas 0 0
MOAs 0 0
Hounds 0 0
Plexus 0 0
Archwings 4 24,000
Archguns 0 2,000
Archmelees 0 0
Amps 0 0
K-Drives 0 0
Necramechs 0 0
Total 557 292,000[?]
Minus Exclusives 557 292,000[?]


The 39 Warframes include:

The 248 Weapons include:

The 15 Companions include:

The 10 Sentinel Weapons include:

The 4 Archwings include:

The 15 Archwing Weapons include:

Exclusive Mastery

View Exclusive Mastery List

Most Mastery-rewarding items can be directly bought, built, or researched. However the following items had a limited distribution period or were removed from circulation entirely.

Acquisition: Events or Special Alerts

These items were once available from the Market but have since been removed. They cannot be traded, but may rarely appear as rewards for Events or Tactical Alerts.

Item Count Mastery
Snipetron Snipetron Primary 3,000
Total: 1 3,000

Acquisition: None

These items were part of the Founders Program, rewarding those who donated during the crucial early stages of the game. They cannot be traded and will never be offered again.

Item Count Mastery
Excalibur PrimeIcon272 Excalibur Prime Warframe 6,000
LatoPrime Lato Prime Secondary 3,000
SkanaPrime Skana Prime Melee 3,000
Total: 3 12,000

Acquisition: Wolf Beacon and Nightwave Offerings

WolfSledge Wolf Sledge is only obtainable by killing the Wolf of Saturn Six. He spawned during the Nightwave/Series 1 and can now only spawn with a Wolf Beacon. Vitrica Vitrica is only obtainable by killing Nihil after purchasing the Nihil's Oubliette decoration and the Enter Nihil's Oubliette Key.

Item Count Mastery
WolfSledge Wolf Sledge Melee 3,000
Vitrica Vitrica Melee 3,000
Total: 2 6,000

Acquisition: Events, Special Alerts, or Celebrations

These items can appear as rewards for Events, Tactical Alerts, or celebratory periods. Their parts and/or blueprints can be traded except for all Dex Weapons, both Plague Zaw Strikes, and the OpticorVandal Opticor Vandal.

Item Count Mastery
GorgonWraith Gorgon Wraith Primary 3,000
ImperatorVandal Imperator Vandal Arch-Gun 3,000
DexFuris Dex Furis Secondary 3,000
DexDakra Dex Dakra Melee 3,000
DexSybaris Dex Sybaris Primary 3,000
PlagueKeewar Plague Keewar Zaw Strike 3,000
PlagueKripath Plague Kripath Zaw Strike 3,000
OpticorVandal Opticor Vandal* Primary 3,000
Basmu Basmu Primary 3,000
CetiLacera Ceti Lacera Melee 3,000
Total: 10 30,000
* Opticor Vandal can also be purchased from Baro Ki'Teer, which has the only tradeable version

Acquisition: Purchase or Trade

These items can occasionally appear with Baro Ki'Teer's merchandise. Unranked weapons can be traded.

Item Count Mastery
MaraDetron Mara Detron Secondary 3,000
PrismaGorgon Prisma Gorgon Primary 3,000
PrismaLenz Prisma Lenz Primary 3,000
PrismaVeritux Prisma Veritux Arch-Melee 3,000
PrismaSkana Prisma Skana Melee 3,000
PrismaOhma Prisma Ohma Melee 3,000
PrismaGrakata Prisma Grakata Primary 3,000
PrismaDualCleavers Prisma Dual Cleavers Melee 3,000
ProvaVandal Prova Vandal Melee 3,000
MacheteWraith Machete Wraith Melee 3,000
PrismaTetra Prisma Tetra Primary 3,000
PrismaShade Prisma Shade Companion 6,000
PrismaBurstLaser Prisma Burst Laser* Robotic Weapon 3,000
QuantaVandal Quanta Vandal Primary 3,000
AklexPrime Aklex Prime Secondary 3,000
VulkarWraith Vulkar Wraith Primary 3,000
PrismaObex Prisma Obex Melee 3,000
PrismaAngstrum Prisma Angstrum Secondary 3,000
ViperWraith Viper Wraith Secondary 3,000
SupraVandal Supra Vandal Primary 3,000
PrismaTwinGremlins Prisma Twin Gremlins Secondary 3,000
AkvastoPrime Akvasto Prime Secondary 3,000
PrismaGrinlok Prisma Grinlok Primary 3,000
Zylok Zylok Secondary 3,000
GlaxionVandal Glaxion Vandal Primary 3,000
PrismaDualDecurions Prisma Dual Decurions Arch-Gun 3,000
HalikarWraith Halikar Wraith Melee 3,000
PrismaMachete Prisma Machete Melee 3,000
Vastilok Vastilok Melee 3,000
Vericres Vericres Melee 3,000
Total: 30 93,000
* Prisma Burst Laser is included with Prisma Shade when purchased from Baro, but the items are separate when traded with other players.
‡ Aklex Prime and Akvasto Prime cannot be purchased directly. Aklex Prime parts can be obtained through Axi A2 Relics, and Akvasto Prime parts can be obtained through Axi A5 Relics, both of which are exclusively sold by Baro Ki'Teer.

Acquisition: Daily Tribute system

These weapons are available from the daily tribute system at milestones 100, 300, 500 & 700

Item Count Mastery
Azima Azima Secondary 3,000
Zenistar Zenistar Melee 3,000
Zenith Zenith Primary 3,000
Sigma&Octantis Sigma & Octantis* Melee 3,000
Total: 4 12,000
* Sigma & Octantis will only be available from Day 300

Acquisition: Legacy Relics, Trade, or Prime Vault Access

Relics containing their parts have been placed in the Prime Vault, no longer appearing in drop tables. However their parts and relics can be traded or used normally. These items are available on a random rotating schedule through the Prime Resurgence system.

Item Count Mastery
Frost PrimeIcon272 Frost Prime Warframe 6,000
LatronPrime Latron Prime Primary 3,000
ReaperPrime Reaper Prime Melee 3,000
Mag PrimeIcon272 Mag Prime Warframe 6,000
BoarPrime Boar Prime Primary 3,000
DakraPrime Dakra Prime Melee 3,000
Ember PrimeIcon272 Ember Prime Warframe 6,000
SicarusPrime Sicarus Prime Secondary 3,000
GlaivePrime Glaive Prime Melee 3,000
Rhino PrimeIcon272 Rhino Prime Warframe 6,000
BoltorPrime Boltor Prime Primary 3,000
AnkyrosPrime Ankyros Prime Melee 3,000
Loki PrimeIcon272 Loki Prime Warframe 6,000
BoPrime Bo Prime Melee 3,000
WyrmPrime Wyrm Prime Companion 6,000
PrimeLaserRifle Prime Laser Rifle* Sentinel Weapon 3,000
Nova PrimeIcon272 Nova Prime Warframe 6,000
SomaPrime Soma Prime Primary 3,000
VastoPrime Vasto Prime Secondary 3,000
Volt PrimeIcon272 Volt Prime Warframe 6,000
OdonataPrime Odonata Prime Archwing 6,000
Ash PrimeIcon272 Ash Prime Warframe 6,000
VectisPrime Vectis Prime Primary 3,000
CarrierPrime Carrier Prime Companion 6,000
SweeperPrime Sweeper Prime Sentinel Weapon 3,000
Trinity PrimeIcon272 Trinity Prime Warframe 6,000
DualKamasPrime Dual Kamas Prime Melee 3,000
Vauban PrimeIcon272 Vauban Prime Warframe 6,000
AkstilettoPrime Akstiletto Prime Secondary 3,000
FragorPrime Fragor Prime Melee 3,000
Nekros PrimeIcon272 Nekros Prime Warframe 6,000
TigrisPrime Tigris Prime Primary 3,000
GalatinePrime Galatine Prime Melee 3,000
Banshee PrimeIcon272 Banshee Prime Warframe 6,000
EuphonaPrime Euphona Prime Secondary 3,000
HeliosPrime Helios Prime Companion 6,000
DeconstructorPrime Deconstructor Prime Sentinel Weapon 3,000
Oberon PrimeIcon272 Oberon Prime Warframe 6,000
SybarisPrime Sybaris Prime Primary 3,000
Silva&AegisPrime Silva & Aegis Prime Melee 3,000
Hydroid PrimeIcon272 Hydroid Prime Warframe 6,000
BallisticaPrime Ballistica Prime Secondary 3,000
NamiSkylaPrime Nami Skyla Prime Melee 3,000
Mirage PrimeIcon272 Mirage Prime Warframe 6,000
AkboltoPrime Akbolto Prime Secondary 3,000
KogakePrime Kogake Prime Melee 3,000
Zephyr PrimeIcon272 Zephyr Prime Warframe 6,000
TiberonPrime Tiberon Prime Primary 3,000
KronenPrime Kronen Prime Melee 3,000
Limbo PrimeIcon272 Limbo Prime Warframe 6,000
PyranaPrime Pyrana Prime Secondary 3,000
DestrezaPrime Destreza Prime Melee 3,000
Chroma PrimeIcon272 Chroma Prime Warframe 6,000
RubicoPrime Rubico Prime Primary 3,000
GramPrime Gram Prime Melee 3,000
MesaPrimeIcon272 Mesa Prime Warframe 6,000
AkjagaraPrime Akjagara Prime Secondary 3,000
RedeemerPrime Redeemer Prime Melee 3,000
EquinoxPrimeIcon Equinox Prime Warframe 6,000
StradavarPrime Stradavar Prime Primary 3,000
TipedoPrime Tipedo Prime Melee 3,000
Wukong PrimeIcon272 Wukong Prime Warframe 6,000
ZhugePrime Zhuge Prime Primary 3,000
NinkondiPrime Ninkondi Prime Melee 3,000
Atlas PrimeIcon272 Atlas Prime Warframe 6,000
TekkoPrime Tekko Prime Melee 3,000
DethcubePrime Dethcube Prime Companion 6,000
DethMachineRiflePrime Deth Machine Rifle Prime§ Sentinel Weapon 3,000
Ivara PrimeIcon272 Ivara Prime Warframe 6,000
BazaPrime Baza Prime Primary 3,000
AksomatiPrime Aksomati Prime Secondary 3,000
TitaniaPrimeIcon272 Titania Prime Warframe 6,000
CorinthPrime Corinth Prime Primary 3,000
PangolinPrime Pangolin Prime Melee 3,000
InarosPrimeIcon272 Inaros Prime Warframe 6,000
PantheraPrime Panthera Prime Primary 3,000
KarystPrime Karyst Prime Melee 3,000
NezhaPrimeIcon272 Nezha Prime Warframe 6,000
ZaktiPrime Zakti Prime Secondary 3,000
GuandaoPrime Guandao Prime Melee 3,000
Total: 80 333,000
* Prime Laser Rifle is included with Wyrm Prime and cannot be obtained separately.
† Sweeper Prime is included with Carrier Prime and cannot be obtained separately.
‡ Deconstructor Prime is included with Helios Prime and cannot be obtained separately.
§ Deth Machine Rifle Prime is included with Dethcube Prime and cannot be obtained separately.

Mastery Benefits

The Mastery system indicates a player's overall progression through the game, and each rank comes with its own benefits. Below is a table noting such benefits.

Equipment Unlock

FrohdBek
“My Mastery Rank page, what have they done to it? Fix this!”
This article is in need of a clean-up. You can help out the wiki by re-organizing parts of the article, checking grammar and spelling to improve the article.
Mastery Warframe Primary Secondary Melee
Rank 1 Strun SicarusSpira Kama (Dual) • MacheteMagistar

Rank 2

Rhino Boar (Prime) • Boltor (Prime) • KohmMutalist QuantaParacyst AkstilettoBallisticaGammacorHikouKunai (MK1) • SonicorStug AtteraxBoltaceDual ZorenFragorGramOrthos (Prime) • Reaper PrimeScindoSydonTekko
Rank 3 ConvectrixDrakgoonGorgonHarpakTetraVectis AkJagaraCastanasKohmakPyrana Ack & BruntAnkuBroken WarCerataDual CleaversEther ReaperGalatineKronenProvaRipkasTipedoTonboTwin BasolkVenka
Rank 4 DeraHekIgnisMiterPantheraParis PrimeQuantaSobekTiberonTigrisTorid AngstrumAtomosCestra (Dual) • Hikou PrimeKulstarNukorSpectraTysis NikanaRedeemerScindo Prime
Rank 5​ AmprexBuzlokGrinlokRubicoSimulorSybarisTonkor MarelokTalons Bo PrimeJat Kittag
Rank 6 Flux RifleGlaxionOgrisOpticorPentaPhageSoma (Prime) • Synapse AksomatiRakta BallisticaSancti CastanasSecura Dual CestraSynoid GammacorTelos AkboltoVaykor Marelok Dakra PrimeDual IchorDual Kamas Prime •
Dual RazaScoliac
Rank 7 LankaSupra Acrid DestrezaLacera
Rank 8 Embolist Dragon NikanaMios
Rank 9
Rank 10 War
Rank 11
Rank 12 Rakta CernosSancti TigrisSecura PentaSynoid SimulorTelos BoltorVaykor Hek

Other Benefits

  • The number of Extractors you can deploy is dependent on your Mastery Rank and whether or not you have Founders/Prime Access status. For every five mastery ranks, you can deploy one additional drone. Having Founder/Prime access lets you deploy one more additional drone. If you are both a Founder and have Prime Access, these bonuses stack. Contrary to common belief, reaching Mastery Rank 15 does not allow a player to deploy an additional drone.
    • Mastery 0–4: 1 drone
    • Mastery 59: 2 drones
    • Mastery 10+: 3 drones
    • Founder/Prime Access: +1 drone
  • From Mastery Rank 1 onwards, ranking up allows the ability to earn 1000 additional standing points with a Syndicate per day. Resulting in (Mastery Rank +1) * 1000 = total daily bonus
  • Mastery Rank 2 unlocks the Trade System, and each Mastery Rank gained will get you one trade permission per day.
  • From Mastery Rank 2 onwards, ranking up every 2 times unlocks a new Loadout slot in the Arsenal.
  • Mastery Rank 6 unlocks all Market and Secondary Syndicate weapons besides the Dragon Nikana which requires Mastery Rank 8.
  • Mastery Rank 8 unlocks all clan Research weapons.
  • Mastery Rank 8 unlocks all Relays.
  • Mastery Rank 12 unlocks Primary Syndicate weapons.

Notes

  • Certain weapons have a minimum mastery rank requirement (XP Locked).
  • Applying forma to weapons does not allow you to obtain mastery with them again, each item can only be used to obtain mastery once.
    • Variants, such as Primes, Wraiths, Vandals etc allow you to gain mastery separate from the original item. In example, contrary to belief, having a second pair of the anniversary Dex Furis will not allow you to gain mastery points for the Dex Furis twice.
  • Stalker can appear during the test.[1]
  • Resources dropped during the test seem to be identical to those dropped in the Orokin Void.[2]

See Also

Media



References

Advertisement