MendMaim MendMainIcon
Mend & Maim
In Night Form, allies are healed with each nearby enemy killed. In Day Form, nearby enemies are bled and then subjected to a wave of slashing force.
Energy Drain: 3.5 s-1

Strength:10 / 15 / 20 / 25 (shields per kill)
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (hitpoint conversion)

Strength:75 / 100 / 125 / 150 (aura damage)
Range:10 / 12 / 15 / 18 m
Misc:50% / 55% / 60% / 75% (damage conversion)

  • Equinox calls forth the serenity of night or calamity of day, surrounding herself in an aura of moonlight's gleam or sunlight's glare with a radius of 10 / 12 / 15 / 18 meters.
  • Mend & Maim drain 3.5 energy per second while active. Mend & Maim will end when Equinox's energy is depleted, Equinox is incapacitated, Mend & Maim is deactivated by casting Metamorphosis, or by pressing the ability key again (default 4 ).
  • Equinox utilizes different versions of the ability depending on her current form:

Night form
  • Night Equinox emits a regenerative aura that grants 10 / 15 / 20 / 25 Shield per enemy killed within range to Equinox and her allies inside the aura. Mend accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura. Upon deactivating Mend, all stored hitpoints are evenly distributed to the shields and health of Equinox and her allies within range.
    • Shield per kill is affected by Ability Strength, while hitpoint conversion percentage is not.
    • Shields gained from enemies killed can accumulate Overshields.
    • The total amount of accumulated hitpoints is visible under Mend's icon beside Equinox's shield and health indicators.
    • Hitpoints restored per ally is calculated with the following expression: HP Restored per Ally = Total Accumulated HP ÷ (Equinox + Number of Allies).
    • When Equinox and her allies are healed, health restoration is prioritized over shield restoration (i.e., Mend will fully restore health before it can fully restore shields). This becomes apparent should there be an insufficient amount of stored hitpoints to completely heal Equinox and her allies within range when Mend is deactivated.
    • Allies are only healed up to their maximum shields and health; therefore, any excess accumulated hitpoints are effectively lost.
    • Mend heals Equinox, all Warframes, Companions, Hostages, and Specters within range.

Day form
  • Day Equinox emits a lacerating aura that deals 75 / 100 / 125 / 150 Slash b Slash damage with a 100% status chance to all enemies within range. Maim accumulates 50% / 55% / 60% / 75% of the maximum shields and health of each enemy killed within the aura as Slash b Slash damage. Upon deactivating Maim, all stored damage is released in a violent burst that affects all enemies within range.
    • Aura damage is affected by Ability Strength, while the damage conversion percentage is not.
    • Slash b Slash status effect causes a Bleed DoT on the target that inflicts 35% of Maim's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Enemies damaged by the aura are temporarily stunned.
    • The aura damage, proc, and stun will only apply once to each individual enemy.
    • Aura damage does not affect inert objects with health pool, such as Storage Containers or Kubrow Dens, while releasing stored damage does.
    • The total amount of accumulated damage is visible under Maim's icon beside Equinox's shield and health indicators.
    • On deactivation, the total accumulated damage bypasses obstacles in the environment, diminishes with distance, and is not evenly distributed among enemies.
  • Casting Maim while Provoke is active will increase the aura damage.
  • Affected enemies are visually lashed by energy whips as they receive damage.
  • Maim can be recast to apply the aura damage, proc, and stun on previously affected enemies; however, recasting requires deactivation which will discharge all stored damage.

  • Aura range is visibly determined by the glistening wave-like energy on all surfaces around Equinox.
  • Enemies in range are highlighted in Equinox's energy color at its highest color intensity.
  • Cast delay of 2 seconds and deactivation delay of 1 second are affected by Natural Talent.

Main article: Energy Transfer

Energy Transfer is a Warframe Augment Mod for Equinox that conserves a percentage of stored hitpoints from Mend & Maim, as well as allowing the ability to remain active when switching forms via Metamorphosis.

Rank Charge Conserved Cost
0 50% 6
1 65% 7
2 80% 8
3 100% 9

Tips & Tricks
  • Mend can easily acquire sufficient amount of charge to heal any allies and recover shields.
  • Mend & Malm will only absorb allies' damage input/ dmg on enemy health if a warframe ability is involved.
  • When releasing Mend all the charge is evenly distributed to all allies in range, so be sure to have enough charge and for your desired target to be within the aura range.
  • Maim when de-activated releases all of the charge as Slash b Slash damage, keep in mind the faction you are facing, as heavily armored enemies, such as the strongest of the Grineer troops, are resistant to slash damage. Maim is very effective during infested missions as a crowd control, the constant slash damage which most of the infested are vulnerable to makes this ability useful for missions like infested survival.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Night form

Day form

With Pacify & Provoke active:

With Pacify & Provoke active and Peaceful Provocation equipped:

See AlsoEdit