Edit Tab

With a steady hand and quick reflexes, Mesa is a true gunfighter.

This is Mesa, the vagabond, the outcast.

Do you feel lucky, Tenno? Mesa's got the fastest guns in the stars.

Release Date: November 27th, 2014

The gunslinger Mesa wields both style and power to overcome her foes in a rapid shower of ballistic ordnance. Mesa drew her guns in Update 15.5.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25

Acquisition Edit

Component blueprints are obtained by defeating Mutalist Alad V (Mutalist Alad V Assasination, Eris).

The drop chances for each component are 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems respectively as it is for most boss-rewarded Warframe components, with an expected 5-6 runs to obtain each component at least once and 36±9 runs to be nearly guaranteed each component at least once.

Warframe GuidesEdit

See Category:Mesa Guides to read user-made guides on how to play this Warframe.


  • After Oberon, Mesa is the second Warframe whose main blueprint sells for Credits6430,000.
  • Mesa was first revealed in Devstream 41, when Art Director Mike "Mynki" Brennan displayed her concept art.
    • According to Brennan her default helmet is actually blindfolded, as she enjoys a challenge during fights.
  • With her gunslinger theme, Mesa's name is most likely a reference to the land formation of the same name which is common in the Western and Southwestern United States.
    • The word mesa is the Spanish and Portuguese word for "table"; the mesa land formation is an elevated area of land with a flat top.
  • Mesa is third Warframe to come with built-in weapons, following Ash and Valkyr, but the only one of the three whose weapons have physical form.
    • The firing hammers for Mesa's Regulator pistols are mounted on her thumbs.
    • Mesa's Regulator pistols are colored through the color selection of the Attachments tab tint color 4, rather than the main Warframe color selection.
  • Some related files refer to Mesa as "Cowgirl", which was most likely her name used during development.
  • The name of Mesa's 4th ability, Peacemaker, is probably derived from the Colt Single Action Army revolver, which was also called the Colt Peacemaker. Keeping with Mesa's Western theme, the revolver saw considerable use in the American Old West.
    • Additionally, the name of Mesa's Regulator Pistols might be a reference to the Regulators, a posse from the American Old West said to have been co-founded by Billy The Kid.

Edit Tab

Marksman's DexterityEdit

Mesa has improved proficiency when using secondary weapons, and gains a health bonus at the expense of not using a melee weapon. The following are the passive bonus available to Mesa:

  • +10% (No bonus in Conclave) fire rate with dual wielded sidearms.
  • +20% (+50% in Conclave) reload speed for one handed sidearms.
  • +50 health (No bonus health in Conclave) when a melee weapon is not equipped (value unaffected by base or total health).

Abilities Edit

BallisticBattery BallisticBatteryIcon
Ballistic Battery
When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.
40% / 50% / 60% / 70% (damage percentage)
20 / 50 / 90 / 140 (max damage per instance)
400 / 800 / 1200 / 1600 (max stored damage)

  • Mesa converts 40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into raw energy. A maximum of 20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of 400 / 800 / 1200 / 1600 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Damage percentage and maximum stored damage at full capacity are affected by Ability Strength.
    • While active, a charge counter becomes visible on the ability icon that tracks stored damage from 0% to 100%.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to your equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a Lanka with a maxed Serration equipped will inflict 300*(1 + 1.65) + 1600 = 2395 Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Mods, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid, Penta, and Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
    • Beam Weapon get bonus damage to the whole magazine as long as you do not lose your target.
  • Does not affect melee attacks (including Redeemer shots).
  • Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated. Needs testing for the Stalker or for Zanuka's Dispel / Dispel Bomb.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for Mesa that gives shots enhanced by Ballistic Battery a chance to deal Status Effects.

Rank Status Chance Bonus Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

Tips & Tricks
  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 1600.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces damage percentage to 28%, max damage per instance to 56 and maximum stored damage to 640.
  • Maximized Ability Strength increases damage percentage to 261.1%, max damage per instance to 522.2 and maximum stored damage to 5968.
    • Without Energy Conversion, increases damage percentage to 226.1%, max damage per instance to 452.2 and maximum stored damage to 5168.
    • Increases cost to 38.75 energy.

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.
  • Ballistic Battery does not store damage dealt to Eidolon Synovias's, it does however store the damage dealt to the Eidolon after all it's Synovias have been destroyed.

ShootingGallery ShootingGallery2
Shooting Gallery
Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.
Strength:10% / 15% / 20% / 25% (damage bonus)
Duration:15 / 20 / 25 / 30 s (duration)
Range:10 / 12 / 14 / 16 m
Misc:1.5 s (lasso interval)

  • Mesa releases an energy lasso that swirls around her, causing her to gain 10% / 15% / 20% / 25% weapon damage. The lasso will remain active for 15 / 20 / 25 / 30 seconds.
    • Damage bonus is affected by Ability Strength.
    • Shooting Gallery grants an increase that's applied to your weapon's damage and stacks additively with other damage mods, e.g. Hornet Strike. For example, +30% Ability Strength will increase the damage bonus to 0.25 × 1.3 = 32.5%. For an unmodified weapon that inflicts 250 base damage, Shooting Gallery will increase that value to 250 × (1 + 0.325) = 331.25.
    • Duration is affected by Ability Duration.
  • The lasso will lash out at 3 enemies within 10 / 12 / 14 / 16 meters with beams of energy every 1.5 seconds. Affected enemies will have their ranged weapons jammed and will stand in place and attempt to unjam the weapon over a short duration; melee fighters (for example most Infested, Butchers, or Prod Crewmen) will suffer a temporary stun instead.
    • Stun range is affected by Ability Range.
    • Can repeatedly affect enemies that recover from a previous weapon jam or stun.
    • Will prevent Volatile Runners from detonating.
    • For some reason, has no effect on flying enemies – Ospreys, Orokin Drones, etc.
  • When playing in a group, two instances of the buff will spawn. One will stay on Mesa for the full duration of the ability, while another will periodically transfer between all allied players within an unrestricted range, temporarily providing the affected player with all benefits of the ability.
    • Duration per player is calculated by the following expression: Duration = Total Duration / (Total Number of Players - 1).
  • Peacemaker can be affected by the damage bonus.
  • Cannot be recast while active.

Main article: Muzzle Flash

Muzzle Flash is a Warframe Augment Mod for Mesa, that makes Shooting Gallery emit a flash that blinds enemies before switching to another player.

Rank Radius Duration Cost
0 5m 4s 6
1 6m 5s 7
2 7m 6s 8
3 8m 7s 9


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

ShatterShield ShatterShield2
Shatter Shield
Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.
Strength:50% / 60% / 70% / 80% (damage reduction)
Duration:10 / 15 / 20 / 25 s
Range:11 m

  • Mesa envelops herself in an energy shield that reduces incoming damage from bullets and projectiles by 50% / 60% / 70% / 80% while reflecting the damage back to her attackers. The energy shield lasts 10 / 15 / 20 / 25 seconds.
    • Damage reduction is affected by Ability Strength and cannot exceed 95% under any circumstances.
    • Reflected damage is equivalent to what enemies would receive if they were to damage themselves.
    • Incoming hitscan and non-hitscan projectiles are physically redirected. As such, obstacles in the environment can prevent reflected damage from hitting enemies.
    • Reflected damage is not always directed to the source enemy; the damage can be redirected to other enemies depending on their position relative to Mesa and the source.
    • Status Effects are also reflected back towards enemies.
    • Duration is affected by Ability Duration.
  • Projectile-based knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
    • Bombard rockets will be reflected and often will ricochet back into enemies with a good chance of proccing blast, knocking them down.
  • Cannot be recast while active.

Main article: Staggering Shield

Staggering Shield is a Warframe Augment Mod for Mesa that gives shots reflected by Shatter Shield a chance to stagger enemies.

Rank Stagger Chance Cost
0 30% 6
1 35% 7
2 40% 8
3 50% 9

Tips & Tricks
  • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Intensify.
  • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.

Peacemaker Peacemaker2
With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

Energy Drain: 15 s-1

Strength:100% / 115% / 133% / 150% (damage bonus)
Range:15 (FOV)
Misc:50 (base damage)
2.5x maximum multiplier
(7.5% damage bonus per shot)
50 m (maximum distance)

  • Mesa stands her ground, holsters her current weapon, and draws her Regulator pistols. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button (default LMB ) will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15.
    • Field of view is affected by Ability Range, while the maximum shooting distance is not.
    • The relationship between field of view and Ability Range is nonlinear, but the formula used to calculate it and what the value indicates are unknown.
    • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
    • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy.
  • Mesa's Regulator pistols inflict 50 base damage per shot. This is not affected by Ability Strength.
  • Peacemaker is affected by and can trigger Warframe Arcanes.
  • The pistols are fired in bursts of two gunshots.
  • As Peacemaker is fired its damage increases up to a maximum of 2.5x.
    • Maximum damage multiplier is not affected by Ability Strength.
    • The damage increases linearly with every burst, the maximum amount is reached after 20 bursts.
    • This can be seen as an independent damage bonus of 7.5% per burst fired, resulting in
      Damage × (1 + (2.5 - 1) ÷ 20 × #BurstsFired).
    • For example, still using Intensify and Hornet Strike, after 8 bursts a Rank 3 Peacemaker will deal
      50 × (1 + 1.5 × (1 + 0.3) + 2.2) × (1 + (2.5 - 1) ÷ 20 × 8) = 412 damage.
    • The damage resets to its initial value if Peacemaker expires or is deactivated.
  • The rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
    • The Regulators are automatic; players need only to hold down the fire button to continue firing.
  • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy.
  • Casting speed (drawing the Regulators) is affected by Natural Talent and Speed Drift.
  • While Peacemaker is active, Ballistic Battery can be deactivated but not activated. Stored damage can be applied to a single Regulator shot.
  • Shooting Gallery can increase Peacemaker's damage.
  • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
  • Peacemaker cannot target Capture Targets or enemies inside a Nullifier's field.
    • Contrary to popular belief, Peacemaker can target the Stalker provided Mesa is playing in a Cell and is not the Stalker's main target.
  • Peacemaker does not target invulnerable enemies.

Tips & Tricks
  • Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attacks while Peacemaker is active.
  • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally recieve upon hitting the ground after a long fall.
  • Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the effect of Banish.
    • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods.
  • Volt's Electric Shield will buff rounds of the Regulator's shots that pass through it.
    • Volt's Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
      • Volt's Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through effect seems to hit once per 10 shots, so fairly often.
  • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
  • Since Mesa stays immobile with Peacemaker active, it's highly suggested to bring a Sentinel with Vacuum equipped to pick up Energy Orbs and prolong the duration Peacemaker stays active.


Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration reduces channeling cost to 5.33 energy per second.
    • Reduces field of view to 8.88.
  • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 3.75 energy per second.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases field of view to 22.96.
    • Reduces initial damage bonus to 20% and maximum damage bonus to 110%.
  • Maximized Ability Strength increases initial damage bonus to 186.5% and maximum damage bonus to 1025.75%.
    • Without Energy Conversion, increases initial damage bonus to 161.5% and maximum damage bonus to 888.25%.
    • Increases activation cost to 38.75 energy and channeling cost to 26.25 energy per second.
It is unclear what the stat related to Field of View means, or which is the formula used to calculate it. If you have any consistent note/formula, please contact TunaInABottle with proofs.

  • Shots ignore, both friendly and hostile, snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • If the Warframe gets downed during Peacemaker, the primary weapon might be equipped instead of the usually available secondary one.

Strength Mods


Duration Mods


Range Mods


ShootingGallery2 ShootingGallery2 ShootingGallery2
ShatterShield2 ShatterShield2 ShatterShield2
Peacemaker2 Peacemaker2 Peacemaker2

Edit Tab



Edit Tab

Mesa can be equipped with the following items:



See AlsoEdit

Edit Tab

Update 22.14
  • Fixed Mesa's Ballistic Battery ability's interaction with Beam weapons to behave like other weapon types: the Damage bonus is now only applied to one Damage hit, but it is not affected by the Beam weapon ramp-up and always applies full Damage.

Update: The Index Preview

  • Conclave: Energy can no longer be picked up when Ballistic Battery ability is active.

Hotfix: The Silver Grove 3

  • Fixed a crash related to Peacemaker.

Update: The Silver Grove

  • Conclave: Increased the percentage of damage stored per hit in Ballistic Battery.
  • Fixed Ballistic Battery at rank 0 being able to absorb up to 200 damage per shot when it was meant to be 20.

Hotfix: Specters of the Rail 11

  • Adjusted holster positioning of Peacemaker so it's more centered on her arms.
  • Conclave: Reduced Mesa's passive health bonus with no melee equipped to 25 from 30.
  • Fixed Peacemaker pistols being holstered incorrectly while in Archwing.

Hotfix: Specters of the Rail 5

  • Fixed Mesa Warframe blueprint being unobtainable from the Market.

Update: Specters of the Rail

  • Conclave: Peacemaker can now only be activated at 100 energy.
  • Conclave: Increased damage of Peacemaker.
  • Pistol Fire Rate mods will now affect Peacemaker.

Hotfix 18.13.2

  • Fixes Peacemaker effects sticking around permanently in rare situations.

Hotfix 18.13.1

  • Multishot Secondary Mods are now properly inherited with Mesa’s Peacemaker.
    • Only non-weapon specific Secondary Mods scale with Peacemaker.
    • Regulators base damage was reduced to compensate for Multishot inheriting damage potential.

Update 18.13

  • Peacemaker now scales with Secondary Weapon Mods
    • Peacemaker's base stats have been reduced to accommodate the increase in power.
  • Shooting Gallery will now grant her a permanent buff, but Allies will still have it rotate.

Update 18.9

  • Fixed Mesa’s cape turning blue and sticking to her face when casting Peacemaker.

Hotfix 18.5.6

  • Conclave: Reduced Mesa’s passive health from +50 to +30 when no melee weapon is equipped.

Update 18.5

  • Conclave: Mesa is now available for use in Conclave.
  • Conclave Augment: Peacemaker - Mesa's Waltz
  • Shooting Gallery will no longer jam or stun boss-type enemies.
  • Augment: Muzzle Flash will no longer blind boss-type enemies.
  • Fixed Mesa’s Specter / Infested Mesa not being able to cast Peacemaker.

Hotfix 18.4.3

  • Fixed an issue with Peacemaker target range ring was barely visible.

Update 18.1

  • Fixed Mesa Specters being able to use Peacemaker while moving, allowing them to indefinitely shoot everything.

Update 17.9

  • Fixed the blur effect from Peacemaker still showing when the player has entered a bleedout state.

Update 17.8

  • Fixed a possible loss of functionality when spamming the activation of Peacemaker.

Hotfix 17.5.3

  • Fixed Peacemaker not showing correct aiming UI for Clients.

Update 17.5

  • Peacemaker now roots Mesa in place while creating a focus ring on the HUD.
    • Pressing Fire will have Mesa automatically attack all enemies inside the ring, and each enemy slain will decrease the radius of the ring while increasing Mesa’s damage dealt.

Update 17.0

  • Fixed kills earned by Peacemaker not properly counting as kills for the player.

Hotfix 16.11.5

  • Adjusted audio FX on Peacemaker shots.

Update 16.8

  • Augment: Shatter Shield - Staggering Shield
  • Fixed Regulator pistols appearing when previewing other Warframes.
  • Fixed Regulator pistols not being holstered when viewed in the Archwing Arsenal.
  • Fixed bullet deflection effects not playing on Shatter Shield.

Update 16.0

  • Fixed an error that would occur when using Shatter Shield to deflect Panthera blades.
  • Fixed Peacemaker not playing its firing sounds correctly.

Update 15.16

  • Fixed hip and syandana collision on Mesa.

Update 15.13

  • Fixed Mesa Spectres getting stuck in Peacemaker.

Update 15.12

  • Fixed an issue with Mesa’s kills with Peacemaker not accounting properly as kills from the Warframe.
    • This should rectify issues with suit XP not being earned at full value.

Update 15.9

  • Fixed scale and placement of Targis Prime armor when used on Mesa.
  • Fixed visual issues with Targis Prime armor when used during Peacemaker.

Hotfix 15.7.2

  • Made small tweaks to Peacemaker pistol draw / holster animations.
  • Fixed Regulator Pistols persisting on non-Mesa Warframes when switching loadouts in Arsenal.

Update 15.7

  • Fixed unique case of Regulator pistols still being usable after Peacemaker ends.
  • Fixed screen never returning from blackout after using Peacemaker while falling into a pit.

Update 15.6

  • Augment: Shooting Gallery - Muzzle Flash
  • Regulator pistols will now need to be holstered before her Peacemaker Ability is considered to be finished / deactivated.
  • PvP: Fixed Shooting Gallery buffing enemy players.
  • Fixed players becoming stuck in Peacemaker after repeated use of the Ability.

Hotfix 15.5.9

  • Peacemaker will now automatically target enemies that enter her range when holding down the trigger button.
    • Ramp up time will not reset when all nearby enemies are killed.
  • Fixed Regulator pistols not being removed upon deactivation if the player has no other weapons.
  • Fixed Mesa becoming stuck in Peacemaker while being mind controlled by Mutalist Alad V.

Hotfix 15.5.8

  • Made various audio tweaks to Regulator pistols, in addition to some visual tweaks to Peacemaker’s effects.
  • Players can no longer gain energy while in Peacemaker.
  • Fixed Daedelus Shoulder Plates not attaching to Mesa properly.

Hotfix 15.5.7

  • Fixes:
    • Fixed Mesa’s Peacemaker displaying ‘Invalid Target’ where there are no enemies nearby to fire at.
    • Fixed Mesa’s Peacemaker not applying camera shake effect when firing.
    • Fixed Mesa’s Peacemaker shooting toward player crosshair instead of directly at enemies.

Hotfix 15.5.5

  • Fixes:
    • Fixed Mesa’s Ballistic Battery effects showing as being used when activating the ability.
    • Fixed Mesa’s Shooting Gallery buff animation pathing incorrectly when standing near a wall.
    • Fixed Mesa’s Peacemaker, Nyx’s Psychic Bolts, and Limbo’s Cataclysm affecting enemies that are immune to Tenno abilities.
    • Fixed an issue where Mesa’s Alt Helmet was given, for free, to anyone who crafted the frame or purchased her independently. Helmets acquired this way are no longer in inventories.

Hotfix 15.5.4

  • Fixed some sound problems with Ballistic Battery and Shooting Gallery

Hotfix 15.5.3

  • Fixed leveling up and Power Strength Mods making Shatter Shield damage reduction less effective.
  • Fixed placement of Dendra Armor on Mesa.

Hotfix 15.5.1

  • Fixed Peacemaker costing zero energy to use
  • Fixed Peacemaker allowing players to still move during bleedout.

Update 15.5

  • Added into game.

Edit Tab