FANDOM



Marksman's DexterityEdit

Mesa has improved proficiency when using secondary weapons, and gains a health bonus at the expense of not using a melee weapon. The following are the passive bonus available to Mesa:

  • +10% (No bonus in Conclave) fire rate with dual wielded sidearms.
  • +20% (+50% in Conclave) reload speed for one handed sidearms.
  • +50 health (No bonus health in Conclave) when a melee weapon is not equipped (value unaffected by base or total health).

AbilitiesEdit

BallisticBattery BallisticBatteryIcon
ENERGY
25
KEY
1
Ballistic Battery
When activated, this power stores damage caused by guns. When triggered again, that damage is channeled through the next gunshot.
Strength:
40% / 50% / 60% / 70% (damage percentage)
20 / 50 / 90 / 140 (max damage per instance)
400 / 800 / 1200 / 1600 (max stored damage)
Duration:N/A
Range:N/A

  • Mesa converts 40% / 50% / 60% / 70% of the total damage inflicted by her primary and secondary weapons into raw energy. A maximum of 20 / 50 / 90 / 140 damage is stored for every instance of damage, and a maximum of 400 / 800 / 1200 / 1600 damage is stored at full capacity. When Ballistic Battery is deactivated by pressing the ability key again (default 1 ), the stored damage is unleashed on the next gunshot fired.
    • Charged shots from Gunblades will also contribute to Ballistic Battery's damage.
    • Damage percentage and maximum stored damage at full capacity are affected by Ability Strength.
    • While active, a charge counter becomes visible on the ability icon that tracks stored damage from 0% to 100%.
    • Instances of damage that contribute to the charge counter include Multishots, Critical Damage, DoTs, Status Effect damage, and Syndicate Radial Effects from Weapon Augment Mods and Syndicate weapons. For example, Ballistic Battery will store damage from Torid clouds as well as damage from the physical projectile.
    • Once deactivated, the stored damage is added to your equipped weapon's damage. The stored damage will have the same damage composition as the equipped weapon and is not affected by base damage mods (e.g., a Lanka with a maxed Serration equipped will inflict 300*(1 + 1.65) + 1600 = 2395 Electricity damage from a fully charged shot when Ballistic Battery is deactivated).
    • Elemental Damage Mods, Faction Damage Mods, Critical Damage, Headshots, and Status Effect damage will factor in the increased damage in their calculations.
    • The stored damage is only applied to a weapon's projectile damage in most cases. This includes the Torid, Penta, and Ogris. Syndicate Radial Effects, while able to contribute to the charge counter, are not affected by the stored damage upon Ballistic Battery's deactivation.
    • Stored damage is not split across multiple projectiles in the case of multishot weapons; only a single projectile can acquire stored damage.
  • Does not affect melee attacks (including Redeemer shots).
  • Peacemaker's Regulator pistols can contribute to the charge counter, and Ballistic Battery can be deactivated while Peacemaker is active. Stored damage can be applied to a single Regulator shot.
  • Any effect which forcibly strips abilities - e.g. falling into a bottomless pit or entering a Nullifier field - will cause Ballistic Battery to discharge on the next shot, with the damage bonus intact, similar to when the ability is manually deactivated. Needs testing for the Stalker or for Zanuka's Dispel / Dispel Bomb.
  • Mesa's body will glow in her chosen energy color with intensity and coverage scaling with damage stored.
  • Has an initial cast of 0.5 seconds.

BallisticBullseye2
Main article: Ballistic Bullseye

Ballistic Bullseye is a Warframe Augment Mod for Mesa that gives shots enhanced by Ballistic Battery a chance to deal Status Effects.

Rank Status Chance Bonus Cost
0 25% 6
1 50% 7
2 75% 8
3 100% 9

  • A simple-to-use but incredibly useful skill, make use of Ballistic Battery early and often. It can be extremely useful for eliminating heavy enemy units, as the skill damage value does not properly reflect the actual potential damage of a well-placed, fully-charged shot.
  • The damage added is to your attack's base damage, so if you are using a weapon with a high critical chance/multiplier and/or aiming for a headshot, the added damage can turn out to be much more than 1600.
  • Ballistic Battery stores energy when containers are shot, presumably because they use health to determine if enough damage has been dealt to open them.
  • This ability can be used with a Furis pistol that has a Winds of Purity mod to easily restore Mesa to full health, should the shot connect.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Has no negative effects on this ability.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range has no positive effects on this ability.
    • Reduces damage percentage to 28%, max damage per instance to 56 and maximum stored damage to 640.
  • Maximized Ability Strength increases damage percentage to 244.3%, max damage per instance to 488.6 and maximum stored damage to 5584.
    • Without Energy Conversion, increases damage percentage to 209.3%, max damage per instance to 418.6 and maximum stored damage to 4784.
    • Increases cost to 38.75 energy.

  • Rank 0 Ballistic Battery stores more damage per instance than other ranks.


  • ShootingGallery ShootingGallery2
    ENERGY
    50
    KEY
    2
    Shooting Gallery
    Gives an ally extra damage while jamming the guns of nearby enemies. This power shifts between team members.
    Strength:10% / 15% / 20% / 25% (damage bonus)
    Duration:15 / 20 / 25 / 30 s (duration)
    1.5 s (lasso interval)
    Range:10 / 12 / 14 / 16 m

    • Mesa releases an energy lasso that swirls around her, causing her to gain 10% / 15% / 20% / 25% weapon damage. The lasso will remain active for 15 / 20 / 25 / 30 seconds.
      • Damage bonus is affected by Ability Strength.
      • Shooting Gallery grants an additive bonus that's applied to your weapon's base damage. For example, +30% Ability Strength will increase the damage bonus to 0.25 × 1.3 = 32.5%. For an unmodified weapon that inflicts 250 base damage, Shooting Gallery will increase that value to 250 × (1 + 0.325) = 331.25.
      • Duration is affected by Ability Duration.
    • The lasso will lash out at 3 enemies within 10 / 12 / 14 / 16 meters with beams of energy every 1.5 seconds. Affected enemies will have their ranged weapons jammed and will stand in place and attempt to unjam the weapon over a short duration; melee fighters (for example most Infested, Butchers, or Prod Crewmen) will suffer a temporary stun instead.
      • Stun range is affected by Ability Range.
      • Can repeatedly affect enemies that recover from a previous weapon jam or stun.
      • Will prevent Volatile Runners from detonating.
      • For some reason, has no effect on flying enemies - Ospreys, Orokin Drones, etc.
    • When playing in a group, two instances of the buff will spawn. One will stay on Mesa for the full duration of the ability, while another will periodically transfer between all allied players within an unrestricted range, temporarily providing the affected player with all benefits of the ability.
      • Duration per player is calculated by the following expression: Duration = Total Duration / (Total Number of Players - 1).
    • Peacemaker can be affected by the damage bonus.
    • Cannot be recast while active.

    MuzzleFlash2
    Main article: Muzzle Flash

    Muzzle Flash is a Warframe Augment Mod for Mesa, that makes Shooting Gallery emit a flash that blinds enemies before switching to another player.

    Rank Radius Duration Cost
    0 5m 4s 6
    1 6m 5s 7
    2 7m 6s 8
    3 8m 7s 9

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    ShatterShield ShatterShield2
    ENERGY
    75
    KEY
    3
    Shatter Shield
    Envelops Mesa in a barrier of energy, reflecting back incoming bullet damage.
    Strength:50% / 60% / 70% / 80% (damage reduction)
    Duration:10 / 15 / 20 / 25 s
    Range:11 m

    • Mesa envelops herself in an energy shield that reduces incoming damage from bullets and projectiles by 50% / 60% / 70% / 80% while reflecting the damage back to her attackers. The energy shield lasts 10 / 15 / 20 / 25 seconds.
      • Damage reduction is affected by Ability Strength and cannot exceed 95% under any circumstances.
      • Reflected damage is equivalent to what enemies would receive if they were to damage themselves.
      • Incoming hitscan and non-hitscan projectiles are physically redirected. As such, obstacles in the environment can prevent reflected damage from hitting enemies.
      • Reflected damage is not always directed to the source enemy; the damage can be redirected to other enemies depending on their position relative to Mesa and the source.
      • Status Effects are also reflected back towards enemies.
      • Duration is affected by Ability Duration.
    • Projectile-based knockdown is resisted, such as the grappling hooks from Scorpions and Infested Ancients. However, knockdown caused by radial blasts from units such as Shockwave MOAs and Heavy Gunners will bypass Shatter Shield.
      • Bombard rockets will be reflected and often will ricochet back into enemies with a good chance of proccing blast, knocking them down.
    • Cannot be recast while active.

    StaggeringShield
    Main article: Staggering Shield

    Staggering Shield is a Warframe Augment Mod for Mesa that gives shots reflected by Shatter Shield a chance to stagger enemies.

    Rank Stagger Chance Cost
    0 30% 6
    1 35% 7
    2 40% 8
    3 50% 9

    • As damage reduction is capped to 95%, any Ability Strength beyond 119% will not have further effect to Shatter Shield. Maximum damage reduction can be achieved with just a rank 3 Intensify.
    • Players should take caution, as while damage reduction will apply to Projectile/Hitscan weaponry, it does not apply to explosions.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Reflected damage from non-hitscan weapons is not calculated properly. The reflected damage enemies receive from non-hitscan weapons does not appear to factor in the enemy's level, causing the same damage to be reflected regardless of enemy difficulty.
  • Only one projectile from multishot weapons (e.g., shotguns) is reflected back to the enemy regardless of the number of projectiles that strike Mesa.
  • When shot by an Embolist with Shatter Shield active Mesa will receive the poison proc even if the damage source was friendly.


  • Peacemaker Peacemaker2
    ENERGY
    25
    KEY
    4
    Peacemaker
    With intense focus, Mesa draws her Regulator pistols, shooting down her foes in rapid succession.

    Energy Drain: 15 s-1

    Strength:1 / 1.15 / 1.33 / 1.5x (initial multiplier)
    ? / ? / ? / 3.75x (maximum multiplier)
    125 (base damage)
    Duration:N/A
    Range:15° (FOV)
    Misc:50 m (maximum distance)

    • Mesa stands her ground, holsters her current weapon, and switches to the hidden Regulator pistols under her arms. While Peacemaker is active, a focus ring appears in the form of a blurred reticle which can be aimed at enemies. Holding the fire button (default LMB ) will cause Mesa to auto-target random enemies inside the focus ring up to 50 meters away. Each gunshot will reduce the size of the focus ring until its field of vision is reduced to 15°.
      • Field of view is affected by Ability Range, while the maximum shooting distance is not.
      • The relationship between field of view and Ability Range is nonlinear, but the formula used to calculate it and what the value indicates are unknown.
      • The focus ring's field of vision resets to its initial value if Peacemaker expires or is deactivated.
      • In order to achieve target acquisition with Peacemaker, enemies have to be within range and positioned inside the focus ring, and Mesa must have line of sight with the enemy.
    • Mesa's Regulator pistols inflict 125 base damage per shot which is further increased by an initial multiplier of 100% / 115% / 133% / 150%. The Regulators' damage multiplier increases as gunshots are fired until a maximum multiplier of ? / ? / ? / 375% is reached. All gunshots have a 300% critical damage multiplier with a 25% critical chance, a 10% status chance, and 100% accuracy.
      • Damage is 50% Impact b Impact, 25% Puncture b Puncture, and 25% Slash b Slash.
      • Initial and maximum damage multipliers are affected by Ability Strength, the Pistol Amp aura, and Secondary Weapon mods such as Hornet Strike.
        • Secondary weapon fire rate mods (e.g. Gunslinger), multishot mods (e.g. Barrel Diffusion), element damage mods (e.g. Deep Freeze), crit chance and crit damage mods (e.g. Pistol Gambit and Target Cracker) can affect the performance of Peacemaker as well.
        • Regulators still gain full mod performance even when giving your Secondary to a Rescue/Sortie-Defense target, or during a 'Weapon-Specific'-Only Sortie Mission.
      • The damage multiplier increases linearly every two gunshots. Maximum damage potential is reached after 40 gunshots.
      • The damage multiplier resets to its initial value if Peacemaker expires or is deactivated.
      • The rate of fire will ramp up for each gunshot. The rate of fire will reset if the fire button is released or if no gunshots are fired during a brief period of inactivity.
      • The Regulators are automatic; players need only to hold down the fire button to continue firing.
      • Casting speed (drawing the Regulators) is affected by Natural Talent and Speed Drift.
      • Fire rate is affected by Speed Holster. The aura slightly increases the speed of Mesa's animations between her firing stances; thus, Speed Holster only affects fire rate during these transitions. As of Update 17.5, this may no longer be considered effective.
      • Riven Mods do not affect Regulators' damage.
    • Peacemaker drains 15 energy per second and will remain active so long as Mesa has energy. Peacemaker will end if Mesa runs out of energy or if deactivated by pressing the ability key again (default 4 ).
      • Activation energy cost is affected by Ability Efficiency, and the energy drain is affected by Ability Efficiency and Ability Duration.
      • Energy Siphon is deactivated while Peacemaker is active.
      • Mesa does not benefit from energy recharges like Trinity's Energy Vampire and Team Energy Restores while the ability is active, but she can benefit from Rift Plane's energy regeneration, Rage's energy conversion and Energy Orbs.
      • Due to anti-AFK countermeasures, following two minutes of being immobile, energy gain from all sources will be stopped regardless of whether Mesa is scoring kills with Peacemaker.
    • While Peacemaker is active, Ballistic Battery can be deactivated but not activated. Stored damage can be applied to a single Regulator shot.
    • Shooting Gallery can increase Peacemaker's damage.
    • After a very brief "draw" period, Mesa is completely immobile and vulnerable to damage while Peacemaker is active, although she will resist crowd-controlling status effects and knockdowns.
    • Peacemaker's gunshots are silent and will not alert enemies.
    • Peacemaker cannot target Capture Targets or enemies inside a Nullifier's field.
      • Contrary to popular belief, Peacemaker can target the Stalker provided Mesa is playing in a Cell and is not the Stalker's main target.
    • Peacemaker does not target invulnerable enemies.

    • Casting Shatter Shield before activating Peacemaker is recommended, due to Mesa becoming vulnerable to attack while Peacemaker is active.
    • While you cannot initiate movement while channeling Peacemaker, it can be cast while falling or immediately after initiating a bullet-jump, thus allowing you to start shooting before you actually arrive at your intended location. Channeling Peacemaker also makes you immune to the stagger effect you would normally recieve upon hitting the ground after a long fall.
    • Limbo makes a great complement to Mesa when using this ability, as using Banish on Mesa allows her to become immune to enemy damage while also allowing her to damage enemies outside of the Rift Plane with her Peacemaker. If Cataclysm is cast anywhere with enemies inside Mesa may take damage if they fire at her, even she is not inside the Cataclysm but still under the effect of Banish.
      • While in the Rift Plane you should deactivate Peacemaker whenever possible to regain energy, especially in a group with multiple Energy Siphon Mods.
    • Volt's Electric Shield will buff rounds of the Regulator's shots that pass through it.
      • Volt's Electric Shield will also cause the shots fired to have increased proc chance for Impact, Puncture, or Slash
        • Volt's Electric Shield has been noted to occasionally, unknown whether as a bug or not, cause a type of punch-through effect that will make Peacemaker penetrate targets. It has been additionally noted that the punch-through is not affected by peacemakers default range and can kill enemies hit by it, the highest example was roughly a kill 85 meters away from Mesa's default 50. Punch-through affect seems to hit once per 10 shots, so fairly often.
    • Similar to most Warframe abilities, Peacemaker targets the enemy's torso to inflict damage. It is particularly effective against Corrupted Vor as all Regulator pistol shots will always hit Vor's energy core, the only body part where he is vulnerable to damage.
    • To achieve anything more than a minor boost in fire rate from Speed Holster, 3 or 4 auras are needed.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Ability Duration reduces channeling cost to 5.33 energy per second.
      • Reduces field of view to 8.88.
    • Maximized Ability Efficiency reduces activation cost to 6.25 energy and channeling cost to 3.75 energy per second.
      • Has no negative effects on this ability.
    • Maximized Ability Range increases field of view to 22.96.
      • Reduces initial damage multiplier to 0.6x and maximum damage multiplier to 1.5x.
    • Maximized Ability Strength increases initial damage multiplier to 5.24x and maximum damage multiplier to 13.09x.
      • Without Energy Conversion, increases initial damage multiplier to 4.49x and maximum damage multiplier to 11.21x.
      • Increases activation cost to 38.75 energy and channeling cost to 26.25 energy per second.

  • Shots likewise ignore friendly snowglobes (Mesa can hit targets on the opposite side of a snowglobe whilst standing outside of it) and certain obstacles (such as Defense cryopods).
  • Occasionally the draw animation for the Regulator pistols may not occur.
  • Mesa can move by rolling when a roll key is bound, however she is only to be able to roll forward.
    • If Mesa rolls whilst within an animation, she will slowly edge forward until the idle animation is played, allowing her to roll and cancel the slow advance.
  • If you cast Peacemaker while doing a spin attack, you may be prevented from using your melee weapon during the rest of the match.
  • Peacemaker breaks the anti-idling countermeasure if Mesa continuously attacks with Peacemaker.
  • Peacemaker's fire rate is severely hindered when the user's FPS is lower than 30, with lesser FPS resulting in lesser fire rate.
  • Peacemaker can be utilized by Specters and still allow them to move to a certain degree of minimal slowdown.
  • There is a Chance to use Primary Weapon while Bleedout state if Peacemaker Active till Warframe reach 0 Health
  • Peacemaker uses focus ring instead of standart crosshair, but using any emote will enable it back without playing emote animation. This can be used if it's hard to aim with focus ring.


  • Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    BallisticBatteryIcon
    ShootingGallery2 ShootingGallery2 ShootingGallery2
    ShatterShield2 ShatterShield2 ShatterShield2
    Peacemaker2 Peacemaker2 Peacemaker2

    Ad blocker interference detected!


    Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

    Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.