I tried to fix update an out-of-date piece of information on Loki's abilities, but it said it was locked and only "established registered users" can edit it. I've been on the wiki a lot, made a fair deal of updates, and even wrote the initial version of a page or two.
Either way, the issue I wanted to fix: In the Tips & Tricks for Loki's Switch Teleport ability, it says
I was working on a new image category, but I've noticed that Category:Market Photo already exists, but has obsolete content in it. What we do? Discard, remove from the category or keep it even if obsolete?
Remove the category on the ones that aren't specifically Market, like the Syandanas and that random Valkitty pic. The Bundle images can remain since Exile is working on a Market rework, and they'll be updated soon. Ankyros ones I'll delete since they're ancient obsolete images.
Truthfully, I have no idea where the armor is ingame, I just resized the images (since the original uploader accidentally left the images stretched) and placed them onto the Armor/Syandana pages with placeholder notes. It's probably best to direct additional questions to an Admin like Brizingr5 or Arctic.
Hi there! Knightfyre here--I typically hang out & work on the Void Trader's page here on the wiki. I noticed that you've uploaded a lot of images of stuff from the game, and that they all look very clean! Can you tell me how you get the images? For those I've uploaded, I've taken screenshots and then used a paint program to try to cut around the edges... but with the in-game antialiasing it never ends up looking so nice, so if there's a better way I'd love to know! Thanks! =)
Hiya! The images I'm getting are actually direct rips from Warframe, so the quality is direct, though it's probably TOO direct cause the edges are a little crispy. Compare the edges of mine to, say, a provided image from DE and the difference is pretty noticable, though only close up.
noticed you have uploaded several images before, was wondering if you could dig up some images of the prime components (limbs, handles, blades, receivers etc.), possibly even the non-prime components for use in the BuildRequire template