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A Lone Tenno
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  • Thread:1034168 It's a useless sh*t thread, i don't want anymore cancer spread throughout this wikia.

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  • Hi! I noticed that you removed the Operational Supply from the SyndicatesNavVisual template, due to it being a temporary syndicate. But according to the FAQ in this forum post [1], it is obvious that DE is planning to carry on this system to future events. Here are the questions about this:

    "Is my progress/rank in the Operational Supply Syndicate saved?"

    Yes, your rank in the Operational Supply Syndicate will be saved when the event ends and is carried forward.

    "Will my earned Standing in the Operational Supply Syndicate carry forward?"

    No, your Standing will not carry forward so be sure to spend it all while you can!

    So is it too early to say that the Operational Supply is going to become irrelevant after the end of event?

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    • Hello, thanks for coming by. There are two imposing problems here:

      • It doesn't make any sense if DE wants to carry over Operational Supply ranks to the next event. This would mean that everyplayers will instantly have access to the latest wares when another operation releases. Perhaps DE meant to say that your overall rank will be archived in their database.
      • It's not a permanent part of the game. After the Plague Star event ends, the syndicate would not be accessible anymore in the game until the next event releases, and events only happens once in a blue moon, sometimes months on end.

      Thanks for bringing this up! I hope this clarifies my decision on doing so.

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    • I understand what you said and it makes sense to me. It seems to be a bad idea to put a temprary syndicate in a navbox at the top of every syndicate. Perhaps leaving it only in the bottom navbox is better. Thanks for the reply.

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    • A Lone Tenno
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  • Hi !

    sorry to disturb you, but apparently you are the one who introduced Gara in this template:

    Alpahbetically she should be placed right after Frost... not after Hydroid :)

    (I can't edit it myself because I don't have the rights... )

    thanks !

    (ignore this message if someone corrected it before you read this)

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  • You might want to unprotect it due to Tennocon 2017's announcement.

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    • A Lone Tenno
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  • There are four small errors in'Teer all of them are in section about trades.

    1. Wiki states that Jolt was first time sold by Baro on 02/05/2015 (Saturday) when it should be 01/05/2015 (Friday).

    2. Wiki states that Prisma Hecate Syandana was first time sold by Baro on 02/05/2015 (Saturday) when it should be 01/05/2015 (Friday).

    3. Wiki states that Primed Slip Magazine was first time sold by Baro on 02/05/2015 (Saturday) when it should be 01/05/2015 (Friday).

    4. Wiki states that Prisma Grakata was first time sold by Baro on 13/06/2015 (Saturday) when it should be 01/05/2015 (Friday).

    Proof for #1,#2 and #3 - [upload date 01/05/2015]

    Proof for #4 - [upload date 12/05/2015]

    Would fix it myself but don't know how to edit that one website and no one was in live chat, hence I am contacting administrator as it is suggested in Live! chat window.

    Best regards,


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    • Hey Ramrr, thanks for the heads up.

      The reason these dates are off a day is because they actually were sold 02/05/2015 GMT, but when Mogamu uploaded those vids it was still only 01/05/2015 because he's in a different time zone than GMT, which is the date YouTube displayed.

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    • A Lone Tenno
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    • A Lone Tenno
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  • I wrote out the code to update the Nav Bar the other day (for Warframes and Quests) and was hoping you could help since you have the needed privileges and were the last person to update it 😄

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    • A Lone Tenno
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  • Hello!

    I want to begin with I just started playing Warframe about 5 days prior to this writing. I'm still learning a lot, and have been frequenting this wiki and the Warframe Forums to gather information to help me.

    With that being said, I find encouragement in taking what are typically considered the weakest "stuffs" (gear, weapons, etc.) and making them the strongest they can be, while acknowledging that other weapons could be significantly stronger by simply modding them.

    That brings me to my question. I noticed that there's a notification on the Weapon Comparison Chart saying the DPS column was removed, and there was a thread prior to this decision, and ensuing arguements after it happened. I was wondering, for my knowledge, how that column was calculated? I want to make a list of weaponry that went from weakest to strongest, so I could work through them at my leisure, and still enjoy the game while I'm at it.

    I want to say, I am NOT asking for that column to be put back up. I just want the equation / formula used to make it. I thank you for your time reading this.


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    • View all 8 replies
    • Ya, there can't really be a single general equation that accounts for all variables such as wind up or proc buffs as each of those variables use special mechanics.

      I believe for wind up weapons you would need to actually measure how many seconds it takes to empty a magazine, then divide your total damage by said time. Which of course sounds like a huge pain to test.

      For procs, in most cases, you can calculate DPS as normal then apply the buff to that value. But you would likely need to account for Status Chance too.

      Vectis can only be calculated for BurstDPS I think, since RoF doesn't really apply when there is a magazine size of only one. Same with Bows and other bolt-action weapons, though the BurstDPS equation might need to be tweaked a bit.

      Burst fire is something that would probably be pretty complicated to calculate, but I believe you can make a general formula exclusive to Burst fire weapons.

      Shot combos are easy, simply multiply your DPS by a combo of your choosing and you've got your DPS for when you reach said combo (exception of Vectis of course).

      I might try to come up with additional equations to help you out with these types of situations, but there's a lot to cover and the holidays are here.

      Edit: Moving equations to new comment...

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    • A Lone Tenno
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  • Any way to lock these pages because...

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  • I just read and confirmed that the bonuses from Coaction Drift stack multiplicatively with each other (as in, auras that apply directly to the user being multiplied by 1.15, and then 1.15 again, for solo), but am not quite sure how to edit this in while keeping in line with the Wiki's style of grammar (there's also some laziness involved too).

    If you don't believe me/wanna see for yourself, the way I confirmed was with Physique on an Inaros (you'll have to do a capture or something though, since the simulacrum's currently bugged with auras). Just be aware that the game rounds down with health values, even if they're .5 or higher.

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    • Inaros Health:

      Tested Values: 2200 (no mods), 2299 (Physique), 2330 (Physique, Coaction Drift)

      Calculated Values: 550 + 550 * 0.18 * 1.15 * 1.15 + 1650 = 2330.9275 -> 2330

      Also tested with Physique and Coaction Drift unranked, fits:

      550 + 550 * 0.03 * 1.025 * 1.025 + 1650 = 2217.3353 -> 2217

      Lacera Damage (Finisher, against some grineer on Uranus):

      Tested Values: 5116 (no mods), 8186 (Steel Charge), 9161 (Steel Charge, Coaction Drift)

      Calculated Values: 5116 + 5116 * 0.6 * 1.15 * 1.15 = 9175.546 -> 9161

      Testing with somebody elses Aura: (Physique is apparently bugged and doesn't affect your teammates at all. Or at least that was the case for us, so here you have Steel Charge data.)

      Tested Values: 8186 (their Steel Charge), 8634 (their Steel Charge, their Coaction Drift), 8634 (their Steel Charge, my Coaction Drift), 9161 (their Steel Charge, both Coaction Drift), 13222 (both Steel Charge, both Coaction Drift)

      Calculated Values: 5116 + (5116 * 0.6 * 1.15 * 1.15) + (5116 * 0.6 * 1.15 * 1.15) = 13235.092 -> 13222

      Results: Aura Strength and Aura Effectiveness stack multiplicative, Aura Effectiveness also affects the aura of teammates, but only for yourself.

      Tested and edited.

      Edit: I just realized, i should've tested the case of (both Steel Charge, their Coaction Drift) as well.

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    • Ty for the edit.

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    • Thanks for fixing it in my absence, Hen.

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    • A Lone Tenno
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