2 25 |
Minelayer Cycle through four deployable mines: Tether Coil, Flechette Orb, Vector Pad and Overdriver. Introduced in Update 18.12 (2016-05-17) |
Strength:
75 / 100 / 125 / 175 (damage) 1 / 2 / 3 / 4 (number of bounces)
N/A
200 / 400 (damage) 30 / 40% (armor reduction)
N/A | |
Duration:
300 s (maximum duration)
20 / 25 / 30 s
300 s (mine duration) 4 s (armor debuff duration)
300 s (mine duration) 8 s (deafen duration) | |||
Range:
N/A
10 m (laser length)
4 / 6 m (explosion radius)
6 m (explosion radius) |
Info
- Vauban throws one of his variety of specialized grenades that deploys into a landmine depending on the selected type. Minelayer cycles between landmine types upon tapping the ability key (default 2 ), while holding down the key and releasing throws the selected landmine. Up to four different landmine types are unlocked as the ability increases in rank, listed below:
- Unlocked by default. (Warframe Rank 3)
- Upon contact with a surface or entity, the Bounce grenade deploys into a launch pad that adheres to any surface for five minutes. On contact with an enemy, the pad will deal 15 Script error: The function "Proc" does not exist. damage. Allies and enemies that step onto the pad will be launched, and affected enemies will be knocked down and dealt 75 / 100 / 125 / 175 Script error: The function "Proc" does not exist. damage with a 100% Script error: The function "Proc" does not exist. status chance. A single launch pad has a maximum of 1 / 2 / 3 / 4 uses and a cooldown period of 3 seconds between each use.
- Repulse damage and contact damage are affected by Power Strength, and the contact damage is increased by body-part multipliers.
- Duration is not affected by Power Duration.
- A Script error: The function "Proc" does not exist. proc reduces the target's shields by 75% over 4 seconds.
- If an enemy is killed by the repulse damage, the action will not count against Bounce's maximum number of uses.
- For more information about the contact damage, see this blog and this follow-up.
- The pad launches the unit perpendicular to the face of the attached surface (e.g., being attached to a ceiling will launch the user downward).
- When placed on a level floor, the pad launches the unit approximately four times as high as a normal jump.
- Bounce pad visually emits rings of energy pulsing upward when not in use.
- Range is not affected by Power Range.
- Duration is affected by Power Duration.
- Damage and armor reduction are affected by Power Strength.
- Explosion radius is affected by Power Range.
- Armor reduction debuff is affected by Power Duration, while landmine duration is not.
- Explosion radius is affected by Power Range.
- Deafen duration is affected by Power Duration, while landmine duration is not.
Tips & Tricks
- Can be used to throw enemies to 'dead zone' of the level (effect unpredictable).
- Can be stuck to enemies, but can act unpredictably and leave the bounce effect in mid-air or invisibly stuck to enemies.
- Placing a bounce pad on top of a tall object that Warframes can wall-run or climb onto will launch the player much higher than a normal bounce, easily reaching near ceiling height in tiles with high ceilings.
- Although Minelayer's Trip Laser seems useful against the Infested, if an Ancient Healer is nearby the only enemy that will be knocked down will be the healer. This makes the tripwire only really useful for Infested when combined with his Concuss grenade, to proc Script error: The function "Proc" does not exist. on nearby Healers and disable their links to other Infested.
- Minelayer's Concuss grenade is best used around objectives or doorways as enemies who get near it will be stunned then fight other enemies for a while.
Maximization
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration has no positive effect on this ablility.
- Has no negative effect on this ability.
- Maximized Power Efficiency reduces cost to 12.5 energy.
- Has no negative effect on this ability.
- Maximized Power Range has no positive effect on this ablility.
- Reduces repulse damage to 70.
- Maximized Power Strength increases repulse damage to 523.25.
- Increases cost to 77.5 energy.
- Has no negative effect on this ability.
- Reduces duration to 12 seconds.
- Has no negative effect on this ability.
- Increases cost to 77.5 energy.
- Reduces duration to 21.75 seconds.
- Reduces explosion range to 2.04 meters.
- Reduces armor debuff duration to 1.6 seconds.
- Reduces damage to 160 and armor reuction to 16%.
- Increases cost to 77.5 energy.
- Reduces armor debuff duration to 2.9 seconds.
- Reduces explosion range to 2.04 meters.
- Reduces deafen duration to 3.2 seconds.
- Has no negative effect on this ability.
- Increases cost to 77.5 energy.
- Reduces deafen duration to 5.8 seconds.
Bugs
- Currently, using Bounce on Orokin defense artifacts (the dual cryopod) will cause the artifact to spin upon Bounce's activation. This can even cause the artifact to invisibly move from its central location and create an invisible wall not too far from where the artifact appears to be.