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This bone-forged sword includes a tendon-whip to distract and maim the enemy.

The Mios is an Infested Blade and Whip combo that was added in Update 17.11, and is the third of the fan-made weapon designs from DE's Community Melee Weapon Contest to be implemented, preceded by the Kronen and the Silva & Aegis.

Manufacturing Requirements
Credits64
30,000
MutagenMass64
4
NanoSpores64
15,000
Plastids64
1,200
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64175 Blueprint2 Blueprints Price: Credits6450,000
Bio Lab Research •ClanAffinity643,000
Credits64
5,000
MutagenSample64
30
Plastids64
400
NanoSpores64
9,000
PolymerBundle64
800
Time: 72 hrs
Prereq: Scoliac
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages: 

  • High damage.
  • High status chance.
  • Long attack reach.
  • Slam attack has an innate chance to trigger a Toxin b Toxin proc on the target as well as knockdowns targets for about 5-7 meters.
  • Has a Madurai Pol polarity slot.
  • Stance slot has Madurai Pol polarity, matches Defiled Snapdragon stance.
  • Relatively balanced physical damage types compared to most other melee weapons allows for use as an all-round weapon.

Disadvantages

  • Lower Impact b Impact and Puncture b Puncture damage – less effective against shields and heavy armor.
  • Awkward attack animations cause the player to move slowly due to uninterruptible movesets when used as active melee.

NotesEdit

  • Blade and whip weapons possess dramatically different quick-melee and equipped-melee movesets.
    • Quick-melee attacks only utilize the sword portion of the weapon, resulting in lower range but slightly faster attack speed.
      • The second attack in a charged combo performs three advancing strikes in quick succession.
    • While equipped, the Mios performs a spinning attack combo where it throws its whip end after an initial slashing attack. Enemies caught by the whip will be pulled towards the player in a manner similar to Rip Line, and inflicted a guaranteed Slash b Slash proc.
      • The range of the whip attack is affected by Reach, however the attack will only pull enemies that are within the unmodified attack range of 10 meters.
      • The whip swings in an arcing motion and can hit multiple enemies, allowing for small-area crowd control.
  • The Mios' ground attack has an unknown chance of inflicting a Toxin b Toxin proc on an enemy target, regardless of any elemental damage mods on the weapon.

TriviaEdit

  • The Mios was designed and submitted by the player RedSkittlez for the Community Melee Weapon Contest.
  • The Mios took more than an entire year to be fully developed, being one of the longest weapons in production to be added to the game.
  • The Blade and Whip weapon type as a whole is somewhat similar to a Kusarigama or its predecessor the Kyoketsu-shoge, both of which were bladed weapons with a chain attached to the other end of the handle. In both cases however the chain was typically used to immobilize or disarm an enemy rather than directly attack the target.
  • The entire weapon is comprised of 2 different blades. The top has a socket that fits into the main bladed part, which increases the visual reach of the weapon.

BugsEdit

  • The Mios will sometimes do a charge attack animation after a successful stealth attack, which will slow the player down (as they are forced to do the attack animation in full) or hit nearby enemies, alerting them in the process.
  • The Mios currently uses the Lacera's cord to connect the hook to the blade.

MediaEdit

  • Mios in Codex.
  • Trinity's Mios
WeaponsDamageCompare AllCosmetics

WeaponsDamageCompare AllCosmetics

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