Fixed a script error relating to Mirage.
Fixed Mirage not gaining Warframe Affinity when getting kills with her Hall of Mirrors clones
Fixed Mirage Prime's materials looking muddy during Eclipse in the dark.
Fixed a script error when casting Mirage Prime’s Hall of Mirrors.
Mirage's Eclipse Duration has been buffed and now matches Hall of Mirrors at Max Rank (so you can better coordinate the upkeep).
Mirage's Hall of Mirrors casting animation has been changed to match the style of the Mirage Prime trailer!
Update 22.4 Mirage Sleight of Hand Changes:
In addition to booby trapping nearby objects, Mirage’s Sleight of Hand now spawns a jewel that attracts near by enemies! If Sleight of Hand is used with Hall of Mirrors, each of her clones will also place a smaller jewel with a smaller enemy attraction. The jewel Damage, Blind Duration, and Range increases with the level of Sleight of Hand.
If the jewel is placed in the light, it will deliver a radial explosion to nearby enemies.
If the jewel is placed in the dark, it will deliver a radial blind to nearby enemies.
Jewels will be auto-destroyed if they go unused after 20 seconds.
Sleight of Hand - : Pickups are turned into proximity mines that deal damage with proc chance.
Explosive Legerdemain Fixed visual issue with the Edo Prime Chest Piece when equipped to a Mirage using Eclipse.
Fixed Mirage’s clones from Hall of Mirrors sometimes shooting in the wrong direction.
Fixed Mirage’s Winter Skin disappearing when Eclipse is activated.
Fixed enemies aiming at Hall of Mirrors aiming behind themselves, instead of at Mirage’s image.
Fixed Mirage’s HUD Eclipse Buff showing as going above 255% damage.
Mirage is now able to gain energy from Team Energy Restore items while her Prism Ability is toggled on.
Fixed visual effects on Mirage’s Hall of Mirrors clones when using the Panthera.
Mirage’s Hall of Malevolence Augment has been buffed to give each of Mirage’s clones a damage increase of 5% per enemy killed, up to a total of 50% max clone damage. Previously this damage increase was based on unmodded weapon damage.
Mirage’s Hall of Malevolence buff will now show as a % damage increase in the UI.
Fixed Mirage’s Prism occasionally not be destroyed at the end of the cast.
Fixed Kohm creating particle effects on Mirage’s clones when particle settings are not set to High in system settings.
Fixed Mirage’s Eclipse Augment effects not working correctly when applied to other Warframes.
Fixed Silva and Aegis losing texture when used by Mirage during Hall of Mirrors.
Fixed Mirage’s Prism never going away when cast outside of a Nullifier Crewman’s bubble, just before stepping into the bubble before the throw animation is complete.
Fixed issue occasionally caused by Mirage’s Hall of Mirrors.
Mirage: Eclipse: Total Eclipse: The effect applies to nearby allies within a 3/3/4/5 meter radius for 25%/50%/75%/100% effect.
Fixed crash that would occur when Mirage used Hall of Mirrors with a Torrid equipped as a client.
Fixed Mirage’s Eclipse removing her festive holiday skin.
Fixed Mirage’s Hall of Mirrors clones not animating if you are using a different frames Animation Stance.
Fixed issues with Mirage’s Eclipse ability not correctly working with the Edo Chest armor.
Tweaked the arrow position for Mirage's Agile stance.
Limited the number of augment damage stacks that can be applied to Mirage’s Hall of Mirror clones to 10.
Mirage: Hall of Mirrors: Hall of Malevolence: The damage of your doppelgängers is increased by %, every time you kill an enemy.
Fixed issues with the way the Foundry displays certain builds-in-progress, as seen with Mirage’s Harlequin helmet.
Fixed Mirage’s Hall of Mirror clones not throwing Glaives if you're the Client.
Fixed Mirage’s Hall of Mirror clones turning and throwing the Glaive in the wrong direction when you have it equipped as the host.
Fixed an issue where players may not receive the first Inbox message for the Mirage Quest.
Fixed an issue with the Harlequin Mirage Helmet Blueprint incorrectly appearing as the Arcane Scorpion *Ash Helmet Blueprint. Please note that we will be re-running a functioning Harlequin Helmet alert at a similar time as the broken one, but with a doubled duration.
Fixed Mirage’s Prism lasers not targeting Orokin Drones.
Fixed Mirage’s Prism saying it used 100 power to activate when it only uses 50.
Fixed cases of Mirage’s Prism lasting forever/not using any energy, and being able to launch a second Prism.
Fixed Mirage’s Prism prematurely detonating if it hits a defense target.
Fixed Corpus security cameras sometimes being blind to a Mirage with Eclipse active.
Fixed issues with the Mirage Codex/Quest diorama having the wrong or conflicting Warframe presented.
Added in missing idle animations for Loki, Mirage, and Nova (noble). When inactive for a few seconds, each of these frames will now have idles!
Fixed issue with enemy AI freezing when trying to 'pull' a Mirage Hall of Mirror clone.
Further improved the aiming of Mirage's Prism projectile.
Improved the performance of Mirage's Prism and Nova's Wormhole ability.
Fixed Mirage's Prism not being properly castable by AI.
Improved the aiming direction of Mirage's Prism ability.
Changed Mirage Alt Helm to be untradable.
Fixed Mirage’s Eclipse lasting forever when cast.
Changed FX of Laser Doors when affected by Mirage’s abilities to better indicate you’re safe to run through.
Fixed Mirage’s Hall of Mirrors not being affected by some mods (Heavy Caliber).
Fixed an issue with Mirage’s Eclipse damage bonus not applying to all damage types (like Penta explosion).
Fixed a number of animation issues seen with Mirage's agile and noble idle animations.
Fixed issue with progression on the Mirage ‘Hidden Messages’ quest if you already crafted the Chassis or already own a completed Mirage.
Fixed an issue with the Mirage’s Prism visuals persisting in the game world if the ability was casted repeatedly (spammed).
Fixed an issue with the Illiac Chest piece clipping into Ember, Nyx, and Mirage frames.
Included a max number of instances for explosions available with Mirage’s Sleight of Hand ability.
Improved the performance of Mirage’s Prism ability on lower end computers.
Performance Improvements for Mirage + Hall of Mirrors and Angstrum, Ogris, Penta, and Mutalist Quanta, and Stug.
Improved performance on Mirage’s Prism when Particle Quality is set to low.
Fixed Mirage Hall of Mirror ‘illusions’ doing friendly damage in dojo duels, and possibly other places as well.
Fixed cases of Mirage’s Hall of Mirrors Friendly Fire caused by temporary radiation induced faction change.
Fixed Mirage quest mid-point not sending transmissions to continue finding the parts.
Altered the range of the visual effect of Mirage's Sleight of Hand ability.
Reduced the amount of projectile visual effects seen when using specific weapons in conjunction with Mirage's Hall of Mirror clones.
Fixed a number of power in use and loss of functionality issues related to Mirage's Sleight of Hand ability.
Update 14.0 Introduced via Hidden Messages quest.