Wikia

WARFRAME Wiki

Mire

2,140pages on
this wiki
Comments339
Mire
MireInfestedSword
Statistics
Weapon Slot Melee
Weapon Type Sword
Utility
Stamina 10.0
Normal Attacks
Impact wImpact 5.25
Puncture wPuncture 5.25
Slash wSlash 24.5
Elemental Type Toxin b Toxin
Elemental Dmg 3.5 (10% of Base Damage)
Slam Attacks
Elemental Type Toxin b Toxin
Radius 5 meters
Slide Attacks
Wall Attacks
Miscellaneous
Stance Polarity Madurai Pol
Introduced Update 7.7.2
A relic from the Great Plague, the Mire Infested sword is a brutal weapon. It not only cuts into the enemy but it infects the wounds of it's victim with a toxic nerve poison. Deals toxin damage on ground slam.

This weapon can be sold for Credits64 5,000. 

Manufacturing Requirements
Credits64
20,000
NeuralSensor64
2
Ferrite64
1,000
NanoSpores64
1,500
AlloyPlate64
2,000
Time: 12 hr
Rush: Platinum64 45 
Market Price: Platinum64 150 Blueprint Price: Credits64 15,000

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage, effective against Infested, Flesh and Cloned Flesh.
  • Decent attack speed.
  • Has minor innate Toxin b Toxin damage, roughly 10% of the total damage.
    • Slam attacks deal pure Toxin b Toxin damage with a very high chance to proc.
    • Toxin b Toxin deals 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon effective against the Corpus and the Grineer respectively without any elemental mods.
  • Can use the Mire-exclusive Toxic Blight mod.
  • Stance slot has Madurai Pol polarity, matches Crimson Dervish stance.

Disadvantages:

Weapon LoadoutsEdit

NotesEdit

  • Mire was added on April 5th, 2013 with Update 7.7.2.
  • The additional Toxin damage is not listed in the Codex, but can be seen in the Arsenal UI.
  • The in-game description of the Mire states that it applies Toxin b Toxin damage on charge attack and ground slams but this is misleading. Only ground slam attacks deal pure Toxin damage, as the description states. All other melee attacks are mostly Slash damage with additional elemental Toxin damage. This extra damage is 10% of your damage.
    • Charge damage was removed as a mechanic (except from thrown melee weapons) as of Update 13.
  • The Toxin Damage is first elemental applied unlike other weapons that deal innate elemental damage. This makes it nearly impossible to not apply any elemental damage types that do not use toxin as a base. Refer to the page Combined Elemental Damage for more information.
  • Prior to Update 11.1.0, there was a bug that caused the Mire not to deal Toxin Damage on its own. Update 11.1.0 corrected this bug.

TipsEdit

MediaEdit

See alsoEdit

WeaponsDamageCompare AllCosmetics

Around Wikia's network

Random Wiki