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Mire

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Mire
MireInfestedSword
Statistics
Weapon Slot Melee
Weapon Type Longsword
Normal Attacks
5
5
24
Elemental Type
Crit Damage 150.0%
Attack Rate 1.3 atks/sec
Jump Attacks
5.25
5.25
24.5
Slam Attacks
Elemental Type
Elemental Dmg 25
Radius 5 meters
Slide Attacks
11.25
11.25
52.5
Slide Crit Chance 5.0%
Miscellaneous
Cleave Radius 0.25 meters
Has a Built in elemental that adds 12.5% toxic damage


CODEX Entry: MireCodexbw
A relic from the Great Plague, the Mire Infested sword is a brutal weapon. It not only cuts into the enemy but it infects the wounds of it's victim with a toxic nerve poison. Deals toxin damage on ground slam and charge attack.

This weapon can be sold for Credits 32px 5,000. 

Manufacturing Requirements
Credits 32px
20,000
NeuralSensor
2
Ferrite 32px
1,000
Nano Spores 32px
1,500
AlloyPlate
2,000
Time: 12 hr
Rush: Platinumicon 45
Market Price: Platinumicon 150 Blueprint Price: Credits 32px 15,000

Characteristics

This weapon deals primarily Slash damage. Advantages:

  • Decent attack speed.
  • Decent attack damage.
  • Effective against Flesh (non-heavy Grineer and Corpus Crewmen)
  • Has minor innate damage.
    • Slam attacks deal pure damage.
    • deals 50% bonus damage to Flesh and 25% bonus damage to Ferrite Armor, making this weapon very effective against Grineer without any elemental mods.
  • Cheap to make.
  • Slam attacks deal pure Toxin damage.

Disadvantages:

  • Additional Toxin Damage is relatively low on normal attacks.
  • No polarity slot.
  • Toxin damage deals 25% less to Robotics.

Weapon Loadouts

Main article: Category:Mire Build

See the user build section for builds using this weapon.

Notes

  • Mire was added on April 5th, 2013 with Update 7.7.2.
  • The additional Toxin damage is not listed in the Codex, but can be seen in the Arsenal UI.
  • The in-game description of the Mire states that it applies Toxin damage on charge attack and ground slams but this is misleading. Only ground slam attacks deal pure Toxin damage, as the description states. All other melee attacks are mostly Slash damage with additional elemental Toxin damage. This extra damage is 10% of your damage. Charge damage was removed as a mechanic (except from thrown melee weapons) as of U13.
  • The Toxin Damage is first elemental applied unlike other weapons that deal innate elemental damage. This makes it nearly impossible to not apply any elemental damage types that do not use toxin as a base. Refer to the page Combined Elemental Damage for more information.
  • Prior to Update 11.1.0, there was a bug that caused the Mire not to deal Toxin Damage on its own. Update 11.1.0 corrected this bug.

Tips

  • Best against Infested and Grineer, and weak against Corpus MOA due to Slash damage's multipliers.

Trivia

  • Players often refer to the Mire as the "Bacon Sword" due to its flesh-like appearance.

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