The Miter is one of three weapons unique for having a critical chance of 0%, making it incapable of dealing critical damage. As such, critical chance (ex. Point Strike) and critical damage (ex. Vital Sense) mods have no effect on this weapon. The other such weapons with no critical chance are the Seer and Panthera.
Any punch through added from mods affects uncharged and partially charged shots.
Normal attacks cannot be modded to have 100% status, although charge attacks can reach this easily.
Although the Miter uses Sniper Ammo, a bug currently disallows the use of the Sniper Ammo Mutation mod and instead uses the Rifle Ammo Mutation mod, which strangely still functions properly.
Fully charged shots fired from the Miter do not have projectile width. Instead they behave like a bullet-sized projectile that bounces off the floor of the map. This means that often the player will see the saw blade visibly touch enemies, but not actually apply damage because the center of the blade didn't hit them. You'll be lucky to hit more than 2 or 3 infested with a single charged shot, even when they're packed together tightly.
Non-charged shots fired horizontally will hit weapon's own barrel and fizzle.
When fired from a clone via Hall Of Mirrors, the projectile will be the users color pallet, however the destroyed sawblade will be the default pallet upon contact with a second bounce.