The Miter is one of three weapons unique for having a critical chance of 0%, making it incapable of dealing critical damage. As such, critical chance (ex. Point Strike) and critical damage (ex. Vital Sense) mods have no effect on this weapon. The other such weapons with no critical chance are the Seer and Panthera.
Any punch through added from mods affects uncharged and partially charged shots, as charged shots have innate punch through.
Normal attacks cannot be modded to have 100% status, although charge attacks can reach this easily.
The Miter has a high chance of cutting corpses into pieces, similar to Slash-focused melee weapons. This makes the Miter a prime candidate for a DesecratingNekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
With Split Chamber and any two of the four rifle + status chance mods equipped, 100% status chance can be attained. This will guarantee a proc occurs when the weapon is fired.
Unlike some projectiles such as the Quanta's explosive cubes, the Miter's blades will not collide and ricochet if two are generated in one shot by Split Chamber.
This status chance and guaranteed proc, however, can only be obtained if the weapon is fully charged when shooting.
As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is recommended not to use Heavy Caliber as the mod will cause the blades to be fired at wide angles from the aiming reticule at high ranks.
The Miter will have 30 rounds of Max Ammo instead of 72 when the Castanas or special launchers (like the Kulstar) are equipped in the secondary-slot. This might be because they both draw from the same sniper ammo pool, and the above weapons have an ammo capacity of 30.
Because they share an ammo pool, using an ammo mutation on either fills both reserves.
Fully charged shots fired from the Miter do not have projectile width. Instead they behave like a bullet-sized projectile that bounces off the floor of the map. This means that often the player will see the saw blade visibly touch enemies, but not actually apply damage because the center of the blade didn't hit them. You'll be lucky to hit more than two or three enemies with a single charged shot, even when they're packed together tightly.
When fired from a clone via Hall Of Mirrors, the projectile will be the users color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.