The Miter has a high chance of cutting corpses into pieces, similar to Slash-focused melee weapons. This makes the Miter a prime candidate for a DesecratingNekros to bring along, as the game considers the cut corpses as separate entities, essentially giving multiple corpses to desecrate from a single enemy and thus yielding more chances to create more drops.
With Split Chamber and any two of the four rifle + status chance mods equipped, 100% status chance can be attained. This will guarantee a proc occurs when the weapon is fired on a full charge.
Unlike some projectiles such as the Quanta's explosive cubes, the Miter's blades will not collide and ricochet if two are generated in one shot by Split Chamber.
This status chance and guaranteed proc, however, can only be obtained if the weapon is fully charged when shooting.
As the weapon's projectiles start their flight at the rear of the weapon (compared to the edge of the barrel for most weapons) and fly in straight lines, it is not recommended to use Heavy Caliber as the mod will cause the blades to be fired at wide angles from the aiming reticle at high ranks.
While having a crit chance of only 5% on uncharged shots, fully charged shots have a base crit chance of 10% which is enough to bring it up to 25% with Point Strike, enough to take advantage of heavy critical headshot slash procs that are very common with the miter due to having mostly slash damage.
With the addition of the crits on charged shots, it's possible to deal procs of 4,000 or more per tick when getting a crit and a slash proc on a headshot on a grineer enemy, regardless of their level (without any slash damage mods). This allows the weapon to perform surprisingly well on higher levels, similar to how the Dread can cause heavy slash procs even through heavy grineer armor.
It can be useful to add Continuous Misery to the weapon to extend the slash procs as a result.
Fully charged shots fired from the Miter do not have projectile width. Instead they behave like a bullet-sized projectile that bounces off the floor of the map. This means that often the player will see the saw blade visibly touch enemies, but not actually apply damage because the center of the blade didn't hit them. You'll be lucky to hit more than two or three enemies with a single charged shot, even when they're packed together tightly.
When fired from a clone via Hall Of Mirrors, the projectile will be the users color palette, however the destroyed sawblade will be the default palette upon contact with a second bounce.
A blade that has been shot can be found on the ground shortly after its third impact. After a few seconds it will disappear.
When held using Hall Of Mirrors, the sawblade will not be hidden if the User looks through one of their clones.
GrineerEviscerators seem to be able to fire the weapon faster than a player can without any fire rate Mods (uncharged).
The Panthera, a rifle which requires the Miter as a prerequisite to be built, similarly fires sawblades, with an additional ability to fire a levitating saw that deals continuous damage.
Slightly contrasting the Miter, however, the Panthera's sawblades are aligned vertically, compared to the Miter, whose sawblades are aligned horizontally.
It cannot charge its attacks unlike the Miter.
The Miter can be considered one of the toughest weapons to acquire in the game. Due to its high number of parts in addition to the Twin Gremlins Blueprint being on the same drop table, it's highly likely to end up with multiple duplicates before getting the last missing part.