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Mods 2.0

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Preceded by
Mods 1.0 since Update 7
FusionCorePackSilversingle

Modules (Mods) (ver: 2.0) are cards that can be equipped to Warframes, weapons, and sentinels to enhance damage, power, survivability, speed, precepts, and utility. Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. Mods can be changed between items. There are around 341 mods existing in the game.

Acquisition

  • Building or purchasing Warframes and companions will provide a mod for each of their unique 4 abilities(Warframe) or 2 precepts(companions).
  • Survival, Spy and Capture Missions offer a mod, blueprint, or credits as a mission reward on completion.
  • Every 5 waves of Defense missions will offer you a reward chosen randomly from a faction specific drop table.
  • Dispatching enemies.
    • Higher level enemies do not have a higher drop rate.
    • All mods picked up from enemy drops are the same for every player.
    • Every enemy type has its own small drop table of mods. This information can be found in the mods' pages.
  • Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters.
    • All mods picked up from canisters are different for every player and disappear after a length of time. With Update 9.6, mods were said to never disappear as drops but canister mods will still disappear.
  • Mod Transmutation can fuse 4 selected unranked mods to create a random mod.
  • Some mods can only be obtained through completing special missions such as Alerts, Nightmare Mode and Orokin Derelict. More details can be found below.
  • Purchasing Mod Packs from the market.

Attributes

Newmodinfo

Mods have 9 attributes: (place on card)

  1. Mod Name: The name of the mod
  2. Capacity Drain & Polarity: The point cost that the mod will drain and the polarity of the mod
  3. Mod Rank: The upgrade level of the mod
  4. Mod Compatibility: What the mod can be equipped on
  5. Conclave Rating: Conclave value of the mod, used in PvP and Specters.
  6. Stack/Duplicate Count: How many of that mod you have of that mod rank
  7. Aura/Stance Indicator: Symbol denotes if the mod is used for an Aura or Stance
  8. Number Of Duplicates Selected: used when telling the user how many of that mod are being used in Fusion or for selling
  9. Rarity: Denotes how rare the card is, by what color the card casing is (Bronze for common, Silver for uncommon, Gold for rare)

Type

Mods can only be attached to their indicated type of item. They may be generally applicable to weapons, Warframes, or companions (i.e. “Warframe Mod”) or specific to their respective class (i.e. “Trinity Mod”). The type is listed in the top left of the description of the mod.

Mod Rarity

Mods vary in rarity as indicated by the border color.

FastHandsModU145 FastDeflectionModU145 ConstitutionModU145
Common Uncommon Rare

Additionally, Legendary mods, unlike other rarities do not drop from anywhere in game, and is specially exclusive to those who have their contents removed. Below are the known Legendary mods:

Mod Capacity

Warframes, companions, and weapons have a limited capacity for Mods equal to their Rank(Max 30). Warframes/Companions and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain.

Warframes and companions have 10 slots for mods. Weapons and sentinel weapons have 8 slots.

Aura mods for Warframes increase Mod Capacity rather than drain it. This can be from an additional 1 to 18 Mod Capacity.

Polarity

Main article: Polarity

Some slots are “polarized.” Each type of Polarization has a unique associated symbol. Putting mods of the correct polarization into a polarized slot will lower the mod capacity used (rounded up) by 50%. Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by a quarter of the starting cost of mod, rounded mathematically.

Mod Rank

Mods have levels ranging from 0 to as high as 10 (typically 3-5). When the level of a mod is greater than zero, it is indicated by blue dots on the bottom of the card.

Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation.
See Fusion.

View Rank 10 Mods ListLotusArrow3LotusArrow3
Warframe Primary Secondary Sentinel Kubrow
BlindRageModU145 HeavyCaliberModU145 HornetStrikeModU145 RedirectionSentModU145 BiteModU145
EquilibriumModU145 SerrationModU145 MagnumForceModU145 SteelFiberSentModU145 LinkArmorModU145
NarrowMindedModU145 TaintedMagModU145 VitalitySentModU145 LinkHealthModU145
ProvokedModU145 TaintedShellModU145 LinkShieldsModU145
RedirectionModU145 MaulModU145
ReflexGuardModU145
SteelFiberModU145
VitalityModU145

Conclave Score

Main article: Conclave

Conclave is a special player versus player (or PvP) mode that pits one player against another in specialized arenas. Each mod, weapon, sentinel, or Warframe is calculated through a Conclave score system. Mods that deal damage for example, such as Hornet Strike will make the weapon more powerful, thus requires more points to equip than Trick Mag which gives you more ammo. Conclave arenas are blocked by specific point requirements, to make it more of a fair fight between Tenno. If your build has a total of 1,000 conclave, for example, you cannot join a conclave map with a requirement of 400 maximum, and must choose a higher tier. 

Mod Rating

Each Tenno's mod collection has an overall rating, which is visible in the upper-right corner of the Mod Collection screen. All mods contribute certain amounts of points toward one's overall mod collection rating. The points a mod gives are determined by rarity and rank, and otherwise are the same from mod to mod; fusion cores follow similar rules, but have their own quantities of rating points.

View Point Tables ListLotusArrow3LotusArrow3
Mod Rank Common Uncommon Rare
0 1 2 4
1 4 8 16
2 16 32 64
3 64 128 256
4 256 512 1024
5 1024 2048 4096
6 4096 8192 16384
7 16384 32768 65536
8 65536 131072 262144
9 262144 524288 1048576
10 1048576 2097152 4194304
Fusion Core Rank

    Common

  Uncommon Rare
0 1 2 4
1 √2 (1.41*) 2√2 (2.83*) 4√2 (5.66*)
2 2 4 8
3 2√2 (2.83*) 4√2 (5.66*) 8√2 (11.31*)
4 8 16
5 8√2 (11.31*) 16√2 (22.63*)
  • Since √2 is irrational, the decimal values listed are approximations, listed for reference only. Due to using irrational numbers in these calculations, rounding inconsistencies can introduce variance when calculating total mod ranking, but it should always be within +/- 1 of the correct value.

Mod Stacking And Selling

SelectQuantity

Introduced in Update 12, mods of the same type and fusion level will combine into essentially a mod stack, with a number on the top left showing how many of that card is available. This process is essential in reducing clutter and is also used to ease the process of selling mods.

When selling a mod, you can either select one or a pack, and click "sell". This will sell one mod, and not all mods included in a stack. If you wish to sell more than one of the mods in the stack, click the "Sell" button before clicking on a set of mods. This will open up the menu (shown below) which will allow you to select the number of mods you wish to sell, including a "Sell All" option which will sell the entire stack. 

This stacking system also plays a role in Fusion. When fusing a mod and then selecting a stack of cores or mods, the number available is how many of that card you need to level up the mod, or the entire stack if you require more. For example, if you are leveling up a mod using fusion cores, and you have 50 cores of that type, it may say "15 Available" on the menu, meaning it will take 15 of those cores to get the mod to max rank. Since this deals with max ranking however, you have to do some guessing or math to figure out how many you need to get to a specific level.

Installing Mods

To install mods on an item, drag a mod from the collection and drop it on a Mod slot. If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted. Drain can be modified by polarities:

  • Matching polarity reduces drain: (e.g.Rhino Stomp costs 10, but dropped into Power polarized slot costs only 5)
  • Differing polarity increases drain by a quarter, rounded mathematically: mod levels 0-1 add 0, mods 2-5 add 1, mods 6-9 add 2, mods 10-13 add 3, mods 14-16 add 4...

Bonus Stacking

To prevent exponential bonus stacking, players can't put duplicate mods in a single piece of equipment. For example, a given pistol can only have one Hornet Strike mod in it at a time. However, a dual stat mod can be applied at the same time as a mod that gives one of its stats.  For instance, Vitality and Vigor can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity.

For mods increasing shield, health or power, bonuses are calculated from the Warframe's base value. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6.

Mods increasing damage or adding special damage types do not conflict with each other and may be stacked to increase the overall damage output. However each two elemental mods will be added up into a Combined Element, with different damage multipliers against certain enemies.

Fusion

Main article: Fusion

Mods can have their overall power increased by the process called Fusion. This takes mods or Fusion Cores and combines them together to increase the overall power of a Mod.

Special Mods

Types of mods that cannot be acquired through normal means are listed below:

Aura Mods

Main article: Aura

Aura Mods are special mods that benefit the entire Cell and also increase the player's Warframe total mod capacity.

Stance Mods

Main article: Stance

Stance Mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos.

Nightmare Mode Mods

Main article: Category:Nightmare Mode Mods

Nightmare Mode Mods are essentially mods with dual stats. They can only be acquired through completing missions in Nightmare Mode.

Corrupted Mods

Main article: Category:Corrupted Mods

Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. These mods have dual stats, one being a bonus, the other being a various negative side effect.

Damaged Mods

Main article: Damaged Mods

Damaged mods are weaker versions of various normal mods that are automatically picked up during the course of the Vor's Prize quest missions.

Mod List

Name Description Polarity Rarity
Acrobat Reduces stamina costs of wallrunning D Uncommon
Antitoxin Adds Toxin b Toxin damage resistance D Uncommon
Aviator Reduces damage taken while airborne D Common
Blind Rage Increases power strength but reduces power efficiency V Corrupted
Constitution Increases knockdown recovery speed and increases power duration Bar Nightmare
Continuity Increases power duration V Rare
Diamond Skin Adds Radiation b Radiation damage resistance D Uncommon
Enemy Sense Pinpoints enemy locations on minimap Bar Rare
Equilibrium Provides energy when picking up health orbs and provides health when picking up energy orbs Bar Uncommon
Fast Deflection Increases shield recharge rate D Uncommon
Flame Repellent Adds Heat b Heat damage resistance D Common
Fleeting Expertise Increases power efficiency but reduces power duration Bar Corrupted
Flow Increases maximum energy Bar Rare
Fortitude Adds chance to resist knockdown and increases shield recharge rate Bar Nightmare
Handspring Increases knockdown recovery speed Bar Rare
Heavy Impact Heavy landings create seismic shockwaves to knock foes off their feet Bar Uncommon
Insulation Adds Cold b Cold damage resistance D Common
Intensify Increases power strength V Rare
Intruder Increases hacking time Bar Common
Lightning Rod Adds Electricity b Electricity damage resistance D Common
Maglev Increases slide speed Bar Uncommon
Marathon Increases maximum stamina D Common
Master Thief Adds chance to unlock locked lockers Bar Rare
Narrow Minded Increases power duration but reduces power range D Corrupted
Natural Talent Increases cast speed Bar Rare
Overextended Increases power range but reduces power strength D Corrupted
Provoked Increases damage dealt during bleedout V Uncommon
Quick Rest Increases stamina recovery rate D Uncommon
Quick Thinking Warframe automatically uses stored energy to prevent lethal damage D Rare
Rage Warframe converts part of damage dealt to health into energy V Rare
Redirection Increases maximum shield capacity D Common
Reflection Damage is reflected back at melee attackers while blocking D Common
Reflex Guard Warframe can automatically parry incoming attacks, and will always parry certain special attacks D Rare
Retribution Adds chance to do Electricity b Electricity damage to melee attackers that damage your shields D Rare
Rush Increases sprint speed Bar Uncommon
Shield Flux Warframe automatically converts shield energy into stamina when stamina is low Bar Common
Shock Absorbers Increases damage resistance when knocked down D Rare
Steel Fiber Increases armor D Common
Streamline Increases power efficiency Bar Rare
Stretch Increases power range Bar Uncommon
Sure Footed Adds chance to resist knockdown D Rare
Thief's Wit Displays location of containers and resources on minimap, and makes modifications visible through walls. Bar Common
Undying Will Reduces bleedout rate D Rare
Vigor Increases maximum health and increases maximum shield capacity D Nightmare
Vitality Increases maximum health D Common
Warm Coat Reduces amount of shields lost to ice/cryo level hazard D Uncommon

Name Description Polarity Rarity
Ammo Drum Increases maximum ammunition capacity Bar Common
Arrow Mutation Converts any unused ammo type collected into bow ammo Bar Rare
Bane of Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Bane of Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Bane of Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Charged Chamber Increases base damage on the first shot in a fully-loaded magazine V Uncommon
Critical Delay Increases critical hit chance but reduces rate of fire Bar Corrupted
Cryo Rounds Adds Cold b Cold damage to the weapon D Uncommon
Eagle Eye Increases zoom level Bar Uncommon
Fast Hands Reduces reload time Bar Common
Firestorm Increases blast radius of Ogris, Ignis, and Penta V Rare
Hammer Shot Increases critical hit damage and increases chance of causing status effects D Nightmare
Heavy Caliber Increases base damage but reduces accuracy V Corrupted
Hellfire Adds Heat b Heat damage damage to the weapon Bar Uncommon
High Voltage Increases chance of causing status effects and adds Electricity b Electricity damage to the weapon V Rare
Hush Reduces noise generated by firing Bar Common
Infected Clip Adds Toxin b Toxin damage to the weapon Bar Uncommon
Magazine Warp Increases magazine capacity Bar Common
Malignant Force Increases chance of causing status effects and adds Toxin b Toxin damage to the weapon V Rare
Metal Auger Adds object/enemy penetration to projectiles Bar Rare
Piercing Hit Increases base Puncture b Puncture damage Bar Common
Point Strike Increases critical hit chance V Common
Primed Chamber Increases base damage on the first shot in clip V Rare
Rifle Ammo Mutation Converts any unused ammo type collected into assault rifle ammo Bar Rare
Rifle Aptitude Increases chance of causing status effects D Uncommon
Rime Rounds Increases chance of causing status effects and adds Cold b Cold damage to the weapon V Rare
Rupture Increases base Impact b Impact damage Bar Common
Sawtooth Clip Increases base Slash b Slash damage Bar Common
Serration Increases base damage V Uncommon
Shred Adds object/enemy penetration to projectiles and increases rate of fire V Nightmare
Sniper Ammo Mutation Converts any unused ammo type collected into sniper rifle ammo Bar Rare
Speed Trigger Increases rate of fire V Uncommon
Split Chamber Adds chance of shooting multiple projectiles V Rare
Stabilizer Reduces recoil generated when firing Bar Rare
Stormbringer Adds Electricity b Electricity damage to the weapon Bar Uncommon
Tainted Mag Increases magazine capacity but increases reload time Bar Corrupted
Thermite Rounds Increases chance of causing status effects and adds Heat b Heat damage to the weapon V Rare
Thunderbolt Gives arrows a chance to explode on impact V Rare
Vile Precision Increases accuracy but reduces rate of fire Bar Corrupted
Vital Sense Increases critical hit damage V Rare
Wildfire Increases magazine capacity and adds Heat b Heat damage to the weapon V Nightmare

Name Description Polarity Rarity
Accelerated Blast Increases rate of fire and increases base Puncture b Puncture damage V Nightmare
Ammo Stock Increases magazine capacity Bar Uncommon
Blaze Increases base damage and adds Heat b Heat damage to the weapon V Nightmare
Blunderbuss Increases critical hit chance V Common
Burdened Magazine Increases magazine capacity but increases reload time Bar Corrupted
Charged Shell Adds Electricity b Electricity damage to the weapon Bar Uncommon
Chilling Grasp Adds Cold b Cold damage to the weapon D Uncommon
Cleanse Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Cleanse Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Cleanse Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Contagious Spread Adds Toxin b Toxin damage to the weapon Bar Uncommon
Disruptor Increases base Impact b Impact damage Bar Common
Flechette Increases base Puncture b Puncture damage Bar Common
Frigid Blast Increases chance of causing status effects and adds Cold b Cold damage to the weapon V Rare
Hell's Chamber Increases number of projectiles V Rare
Incendiary Coat Adds Heat b Heat damage to the weapon Bar Uncommon
Point Blank Increases base damage V Uncommon
Ravage Increases critical hit damage V Rare
Scattering Inferno Increases chance of causing status effects and adds Heat b Heat damage to the weapon V Rare
Seeking Force Adds object/enemy penetration to projectiles Bar Rare
Shell Compression Increases maximum ammunition capacity Bar Uncommon
Shell Shock Increases chance of causing status effects and adds Electricity b Electricity damage to the weapon V Rare
Shotgun Ammo Mutation Converts any unused ammo type collected into shotgun ammo. Bar Rare
Shotgun Savvy Increases chance of causing status effects D Uncommon
Shotgun Spazz Increases rate of fire V Uncommon
Shredder Increases base Slash b Slash damage Bar Common
Tactical Pump Reduces reload time Bar Uncommon
Tainted Shell Reduces spread of shotgun fire but reduces rate of fire D Corrupted
Toxic Barrage Increases chance of causing status effects and adds Toxin b Toxin damage to the weapon V Rare
Vicious Spread Increases base damage but increases spread of shotgun fire V Corrupted

Name Description Polarity Rarity
Barrel Diffusion Adds chance of shooting multiple projectiles or increases number of projectiles fired for shotgun pistols. V Rare
Concussion Rounds Increases base Impact b Impact damage Bar Uncommon
Convulsion Adds Electricity b Electricity damage to the weapon Bar Uncommon
Deep Freeze Adds Cold b Cold damage to the weapon D Uncommon
Expel Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Expel Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Expel Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Frostbite Increases chance of causing status effects and adds Cold b Cold damage to the weapon V Rare
Gunslinger Increases rate of fire V Uncommon
Hawk Eye Increases zoom level Bar Uncommon
Heated Charge Adds Heat b Heat damage to the weapon Bar Uncommon
Hollow Point Increases critical hit damage but reduces base damage Bar Corrupted
Hornet Strike Increases base damage V Uncommon
Ice Storm Adds Cold b Cold damage to the weapon and increases magazine capacity V Nightmare
Jolt Increases chance of causing status effects and adds Electricity b Electricity damage to the weapon V Rare
Lethal Torrent Adds chance of shooting multiple projectiles and increases rate of fire V Nightmare
Magnum Force Increases base damage but reduces accuracy V Corrupted
No Return Increases base Puncture b Puncture damage Bar Uncommon
Pathogen Rounds Adds Toxin b Toxin damage to the weapon Bar Uncommon
Pistol Ammo Mutation Converts any unused ammo type collected into pistol ammo Bar Rare
Pistol Gambit Increases critical hits chance V Common
Pistol Pestilence Increases chance of causing status effects and adds Toxin b Toxin damage to the weapon V Rare
Quickdraw Reduces reload time Bar Common
Razor Shot Increases base Slash b Slash damage Bar Uncommon
Scorch Increases chance of causing status effects and adds Heat b Heat damage to the weapon V Rare
Seeker Adds object/enemy penetration to projectiles Bar Rare
Slip Magazine Increases magazine capacity Bar Common
Steady Hands Reduces recoil generated when firing Bar Rare
Stunning Speed Increases chance of causing status effects and reduces reload time Bar Nightmare
Suppress Reduces noise generated by firing Bar Common
Sure Shot Increases chance of causing status effects D Uncommon
Tainted Clip Increases magazine capacity but increases reload time Bar Corrupted
Target Cracker Increases critical hit damage V Uncommon
Trick Mag Increases maximum ammunition capacity Bar Common

Name Description Polarity Rarity
Berserker Temporarily increases attack speed after scoring a critical hit V Rare
Corrupt Charge Increases channeling damage but reduces channeling efficiency V Corrupted
Fever Strike Adds Toxin b Toxin damage to attacks Bar Uncommon
Finishing Touch Increases finishing attack damage V Uncommon
Focus Energy Increases channeling Efficiency and adds Electricity b Electricity damage to attacks V Nightmare
Fury Increases attack speed V Uncommon
Heavy Trauma Increases base Impact b Impact damage Bar Rare
Jagged Edge Increases base Slash b Slash damage Bar Rare
Killing Blow Increases channeling damage V Uncommon
Life Strike Adds life steal to melee weapon but reduceschanneling efficiency D Rare
Energy Channel Adds bonus melee damage based on Warframe ability energy usage V Rare
Melee Prowess Increases chance of causing status effects D Common
Molten Impact Adds Heat b Heat damage to attacks Bar Uncommon
North Wind Adds Cold b Cold damage to attacks D Uncommon
Organ Shatter Increases critical hit damage V Common
Parry Grants a chance to knock down a melee attacker while Blocking. D Common
Power Throw Adds object/enemy penetration to thrown weapons such as Glaive, Glaive Prime, and Kestrel. Cannot be used on other weapons. V Rare
Pressure Point Increases base damage V Common
Quick Return Reduces number of bounces for Glaive, Glaive Prime, and Kestrel Bar Common
Quickening Increases attack speed but reduces channeling efficiency V Rare
Reach Increases range/reach of melee attacks V Common
Rebound Increases number of bounces for Glaive, Glaive Prime, and Kestrel Bar Common
Reflex Coil Increases channeling efficiency Bar Uncommon
Rending Strike Increases base Puncture b Puncture and Slash b Slash damage Bar Nightmare
Second Wind Adds stamina to the Warframe on melee kill -reduceschanneling efficiency V Common
Shocking Touch Adds Electricity b Electricity damage to attacks Bar Uncommon
Smite Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Smite Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Smite Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Spoiled Strike Increases base damage but reduces attack speed V Corrupted
Sundering Strike Increases base Puncture b Puncture damage Bar Rare
True Punishment Increases critical hit chance but reduces channeling efficiency Ability Common
True Steel Increases critical hits chance V Common
Vicious Frost Increases chance of causing status effects - Adds Cold b Cold damage to attacks V Rare
Virulent Scourge Increases chance of causing status effects - Adds Toxin b Toxin damage to attacks V Rare
Volcanic Edge Increases chance of causing status effects - Adds Heat b Heat damage to attacks V Rare
Voltaic Strike Increases chance of causing status effects - Adds Electricity b Electricity damage to attacks V Rare
Whirlwind Increases flight speed of Glaive, Glaive Prime, and Kestrel V Rare

Name Description Sentinel Polarity Rarity
Coolant Leak Sentinel generates a small freeze aura which slows incoming enemies Any Precept Rare
Crowd Dispersion The Sentinel unleashes a radial stun and knockdown when targets get close Wyrm Precept Common
Fast Deflection Increases shield recharge rate of the Sentinel Any D Uncommon
Fatal Attraction The Sentinel pulls enemies towards the user Djinn Precept Common
Fired Up Increases weapon damage of Sentinel in recurrent attacks Any V Rare
Ghost The Sentinel cloaks its owner when enemies are close Shade Precept Common
Guardian The Sentinel automatically restores some of its owner's shields when they are reduced to zero Any Precept Common
Investigator The Sentinel will automatically scan enemies and objects to add to the Codex Helios Precept Common
Redirection Increases maximum shield of the Sentinel Any D Common
Regen The Sentinel will regenerate once if he is killed Any Precept Common
Revenge The Sentinel will attack the enemy which attacked its owner Shade Precept Common
Sacrifice The Sentinel will revive its owner at the cost of its own life Any Precept Rare
Sanctuary Provides a shield when its owner is reviving an ally Any D Rare
Spare Parts The Sentinel has a chance to drop a rare material upon death Any Bar Uncommon
Self Destruct The Sentinel explodes upon death, dealing Blast b Blast damage to nearby enemies Any V Rare
Steel Fiber Increases armor of the Sentinel Any D Common
Striker The Sentinel will attack the first visible enemy in range Carrier Precept Common
Swift Deth The Sentinel will attack the first visible enemy in range Dethcube Precept Common
Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Precept Common
Thumper The Sentinel will attack the first visible enemy in range Djinn Precept Common
Vacuum The Sentinel pulls items to his owner within a certain range Carrier Precept Common
Vaporize The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive Dethcube Precept Common
Vitality Increases maximum health of the Sentinel Any D Common
Warrior The Sentinel will attack the first visible enemy in range Wyrm Precept Common

Name Description Kubrow Polarity Rarity
Bite Increases Critical Chance and Critical Damage Any V Rare
Dig The Kubrow digs up ammunition and health orbs Sahasa Precept Rare
Fast Deflection (Kubrow) Increases shield recharge rate of the Kubrow Any D Uncommon
Ferocity Enables finisher attacks and increases finisher damage of the Kubrow Sahasa Precept Rare
Howl The Kubrow strikes fear into enemies Raksa Precept Rare
Hunt The Kubrow tackles opponents Huras Precept Rare
Link Armor Shares maximum armor of the player's Warframe with the Kubrow Any D Uncommon
Link Health Shares maximum health of the player's Warframe with the Kubrow Any D Uncommon
Link Shields Shares maximum shields of the player's Warframe with the Kubrow Any D Uncommon
Loyal Companion Shares maximum bleedout rate of the player's Warframe with the Kubrow Any D Common
Maul Increases melee damage Any V Uncommon
Pack Leader Transfers life steal from player's melee attacks to the Kubrow Any V Common
Protect The Kubrow automatically restores some of its owner's shields when they are not at full capacity Raksa Precept Rare
Savagery Enables finisher attacks and increases finisher damage of the Kubrow Sunika Precept Rare
Scavenge Increases chance to open lockers Any Precept Common
Stalk The Kubrow cloaks its owner when enemies are close Huras Precept Rare
Unleashed The Kubrow grapples VIP targets Sunika Precept Rare

Name Description Polarity Rarity
Corrosive Projection Reduces enemy armor Bar Uncommon
Dead Eye Increases sniper rifle damage V Uncommon
Energy Siphon Provides constant energy regeneration Bar Uncommon
Enemy Radar Pinpoints enemy locations on mini-map Bar Uncommon
Infested Impedance Reduces speed of nearby IconInfestedBInfested units D Uncommon
Loot Detector Displays location of containers and resources on minimap and makes modifications visible through walls Bar Uncommon
Physique Increases maximum health D Uncommon
Pistol Scavenger Increases ammo recovery for pistols Bar Uncommon
Rejuvenation Provides constant health regeneration D Uncommon
Rifle Amp Increases assault rifle damage V Uncommon
Rifle Scavenger Increases ammo recovery for assault rifles Bar Uncommon
Shield Disruption Reduces enemy shields Bar Uncommon
Shotgun Scavenger Increases ammo recovery for shotguns Bar Uncommon
Sniper Scavenger Increases ammo recovery for sniper rifles Bar Uncommon
Speed Holster Increases weapon switch speed Bar Uncommon
Sprint Boost Increases sprinting speed Bar Uncommon
Steel Charge Increases melee weapon damage V Uncommon

Name Description Weapon Type Polarity Rarity
Bleeding Willow A blend of strong and rapid strikes with leaping combos. Polearms Bar Rare
Blind Justice Reverse grip style emphasizing slashing and impaling strikes Nikanas V Uncommon
Brutal Tide Round-house attacks and leaping fists Sparring Bar Rare
Burning Wasp Chaining combos. Whips D Uncommon
Clashing Forest Arcing strikes and focused combos. Staves V Uncommon
Cleaving Whirlwind Arcing cuts with spinning finish. Heavy Swords/Axes D Rare
Coiling Viper Powerful arcing strikes with energetic flips. Whips Ability Rare
Crimson Dervish Strong whirlwind attacks Swords V Rare
Crossing Snakes Multi-angle strikes and deadly thrust attacks. Dual Swords Bar Rare
Crushing Ruin Arial attacks with crowd control combos. Hammers V Rare
Decisive Judgement Fierce, double-handed strikes Nikanas V Rare
Eleventh Storm Rapid attacks Sword and Shield V Uncommon
Flailing Branch Lifting Strikes and whirlwind combos. Staves WardPol Rare
Fracturing Wind Fast attacks and high finishing attack damage. Fists WardPol Uncommon
Gemini Cross A style exhibiting sweeping slash attacks and swift jabs. Tonfas V Uncommon
Gleaming Talon Fast arcing strikes. Glaives Bar Rare
Gnashing Payara Lunging punctures with impaling spirals. Dual Daggers WardPol Rare
Grim Fury Lightning fast hit chains and hard hitting combos. Sparring WardPol Uncommon
Homing Fang Fast strikes, many hits. Daggers Bar Uncommon
Iron Phoenix Fast cutting attacks with punctures finish. Swords WardPol Rare
Malicious Raptor Puncturing strikes and quick slashes. Claws V Rare
Pointed Wind Spiral strikes, lifting combos. Daggers V Rare
Reaping Spiral Far flung attacks and multi-hit combos Scythes Bar Uncommon
Rending Crane Downward cuts with an impact combo. Heavy Swords/Axes V Uncommon
Seismic Palm Methodical strikes with reaching combos. Fists D Rare
Shattering Storm Methodical strikes and high impact combos. Hammers D Uncommon
Sinking Talon Strong, focused attacks with multi-hit spins. Dual Daggers Ability Uncommon
Stalking Fan Lunging spirals and shattering combos. Scythes Ability Rare
Shimmering Blight Fast spinning attacks and staggering strikes. Polearms Ability Uncommon
Sundering Weave Steady chopping strikes with focused damage. Machetes Ability Uncommon
Swirling Tiger Fanning, multi-hit strikes. Dual Swords Ability Uncommon
Tranquil Cleave Powerful arcs with frenzied combo. Nikanas V Rare

Notes

  • Mods dropped on the ground will display a visual effect where white specks of energy converge on its position, making the mod more visible. If two or more players are in a mission, this visual effect will remain in place as long as any player has not collected the mod, and will only disappear if all players have picked up the mod. The visual effect itself can be marked using a waypoint to inform other players of a mod's position, even if the player placing the waypoint has already picked up the mod.
    • Rare mods project a stronger, yellow-gold effect with a clear 'column' of energy projecting into the air. Similarly, the orbs for components and blueprints dropped by special enemies create a distinctive purple energy column.

Start a Discussion Discussions about Mods 2.0

  • Mods

    3 messages
    • Rememeber friend, this wiki is not run by Digital Extremes. This board is for putting up your ideas with the expectation that other players w...
    • Just a link if it helps. https://forums.warframe.com/index.php?/forum/19-ui/ Also, the icons above the mod 'library' allow you to sort...
  • Nightmare Reward Test - 116 runs

    12 messages
    • It's all RNG. The drop tables seem to be accurate from my experience. I've had so many Vigor mods from running Nightmare missions. I've b...
    • Wonder if the drops are affected by what warframes/weapons are fitted?

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