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Mods 2.0

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Preceded by
Mods 1.0 since Update 7
FusionCorePackSilversingle

Modules (Mods) are cards that can be equipped to warframes, weapons, and sentinels to enhance damage, power, survivability, speed, precepts, and utility. Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. Mods can be changed between items. There are around 370 mods existing in the game.

Acquisition

  • Building or purchasing warframes and sentinels will provide a mod for each of their unique 4 abilities(warframe) or 2 precepts(sentinel).
  • Survival, Spy and Capture Missions offer a mod, blueprint, or credits as a mission reward on completion.
  • Every 5 waves of Endless Defense missions will offer you a reward chosen randomly from a faction specific drop table.
  • Dispatching enemies.
    • Higher level enemies do not have a higher drop rate.
    • All mods picked up from enemy drops are the same for every player.
    • Every enemy type has its own small drop table of mods. This information can be found in the mods' pages.
  • Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters.
    • All mods picked up from canisters are different for every player and disappear after a length of time. With Update 9.6, mods were said to never disappear as drops but canister mods will still disappear.
  • Mod Transmutation can fuse 4 selected unranked mods to create a random mod.
  • Some mods can only be obtained through completing special missions such as Alerts, Nightmare Mode and Orokin Derelict. More details can be found below.
  • Purchasing Mod Packs from the market.

Attributes

SplitChamberMod
Mods have 8 attributes: (place on card)
  • Description: Describes mod in short detail. (bottom)
  • Type: What the mod can be attached to. (Top left of description)
  • Rarity: Indicates how rare this Mod is in the world. (Bottom-right)
  • Drain: How much power a mod consumes from equipment. (Top right, before Polarity)
  • Polarity: Adjusts power cost of mods. (Top right of card)
  • Rank: Mod Level. (Left center edge, the black squares)
  • Conclave: Points toward Conclave(PvP) rating. (Bottom, after Type)
  • Mod Rating: Points toward overall mod collection Rating. (Not shown on card)

Type

Mods can only be attached to their indicated type of item. They may be generally applicable to weapons, warframes, or sentinels (i.e. “Warframe Mod”) or specific to their respective class (i.e. “Trinity Mod”). The type is listed in the top left of the description of the mod.

Mod Rarity

Mods vary in rarity as indicated by the border color and denoted in the description. 

Legendary mods, unlike other rarities do not drop from anywhere in game, and is specially exclusive to those who have their contents removed. Below are the known Legendary mods:

Mod Capacity

Warframes, sentinels, and weapons have a limited capacity for Mods equal to their Rank(Max 30). Warframes/Sentinels and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain.

Warframes and sentinels have 10 slots for mods. Weapons and sentinel weapons have 8 slots.

Aura mods for Warframes actually increase Mod Capacity rather than drain it. This can be from an additional 1 to 18 Mod Capacity.

Polarity

Main article: Polarity

Some slots are “polarized.” Each type of Polarization has a unique associated symbol. Putting mods of the correct polarization into a polarized slot will lower the mod capacity used (rounded up) by 50%. Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by ~25-30%(depending on starting cost of mod).

Mod Rank

Mods have levels ranging from 0 to as high as 10 (typically 3-5). When the level of a mod is greater than zero, it is indicated by notches in the border centered vertically on the left side of the card.

Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation.
See Fusion.

 Press this for rank 10 mods list 
Warframe Primary Secondary Sentinel Aura
ModBlindRage ModHeavyCaliber HornetStrikeMod ModRedirectionSentinel
EquilibriumMod ModSerration ModMagnumForce SteelFiberSentinelMod
ModNarrowMinded TaintedMagMod ModVitalitySentinel
Provoked ModTaintedShell
RedirectionMod
ReflexGuardMod
SteelFiberMod
VitalityMod

Conclave Score

Main article: Conclave

Conclave is a special player versus player (or PvP) mode that pits you against other players in specialized arenas. Each mod, weapon, sentinel, or Warframe is calculated through a Conclave score system. Mods that deal damage for example, such as Hornet Strike will make the weapon more powerful, thus requires more points to equip then Trick Mag which gives you more ammo. Conclave arenas are blocked by specific point requirements, to make it more of a fair fight between Tenno. If your build has a total of 1,000 conclave, for example, you cannot join a conclave map with a requirement of 400 maximum, and must choose a higher tier. 

Mod Rating

Each Tenno's mod collection has an overall rating, which is visible in the upper-right corner of the Mod Collection screen. All mods contribute certain amounts of points toward one's overall mod collection rating. The points a mod gives are determined by rarity and rank, and otherwise are the same from mod to mod; fusion cores follow similar rules, but have their own quantities of rating points.

 Press this for point tables 
Mod Rank Common Uncommon Rare
0 1 2 4
1 4 8 16
2 16 32 64
3 64 128 256
4 256 512 1024
5 1024 2048 4096
6 4096 8192 16384
7 16384 32768 65536
8 65536 131072 262144
9 262144 524288 1048576
10 1048576 2097152 4194304
Fusion Core Rank

    Common

  Uncommon Rare
0 1 2 4
1 √2 (1.41*) 2√2 (2.83*) 4√2 (5.66*)
2 2 4 8
3 2√2 (2.83*) 4√2 (5.66*) 8√2 (11.31*)
4 8 16
5 8√2 (11.31*) 16√2 (22.63*)
  • Since √2 is irrational, the decimal values listed are approximations, listed for reference only. Due to using irrational numbers in these calculations, rounding inconsistencies can introduce variance when calculating total mod ranking, but it should always be within +/- 1 of the correct value.


Mod Stacking And Selling

Introduced in Update 12, mods of the same type and fusion level will combine into essentially a mod "pack",
Packformat
with a number on the bottom right showing how many of that card is available. Hovering over the 'pack' will have an expanding animation as if the cards are in a deck-like format, shown below. This process is essential in reducing clutter and is also used to ease the process of selling mods.

When selling a mod, you can either select one or a pack, and click "sell". This will sell "1" mod, and not all mods included in a stack. If you wish to sell more than 1 of that mod in the pack, click the "Sell" button before clicking on a set of mods. This will open up the menu (shown below) which will allow you to select the number of mods you wish to sell, including a "Sell All" option which will sell all the mods of that type, and of that fusion level in that pack. Then, simply click the confirm button or select another mod/mod pack.

SellMods

Installing Mods

To install mods on an item, drag a mod from the collection and drop it on a Mod slot. If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted. Drain can be modified by polarities:

  • Matching polarity reduces drain: (e.g.Rhino Stomp costs 10, but dropped into Power polarized slot costs only 5)
  • Differing polarity increases drain by a third, rounded down, with a minimum of one added: mod levels 1-5 add 1, mods 6-9 add 2, mods 10-13 add 3, mods 14-16 add 4...

Bonus Stacking

To prevent exponential bonus stacking, players can't put duplicate mods in a single piece of equipment. For example, a given pistol can only have one Hornet Strike mod in it at a time. However, a dual stat mod can be applied at the same time as a mod that gives one of its stats.  For instance, Vitality and Vigor can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity.

For mods increasing shield, health or power, bonuses are calculated from the warframe's base value. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6.

Mods increasing damage or adding special damage types do not conflict with each other. Given enough mod capacity, a single weapon could have mods increasing damage and adding , , and damage at the same time. See the Damage page for more information on damage stacking.

Fusion

Main article: Fusion

Mods can have their overall power increased by the process called Fusion. This takes mods or Fusion Cores and combines them together to increase the overall power of a Mod.

Special Mods

Types of mods that cannot be acquired through normal means are listed below:

Aura Mods

Main article: Aura

Aura Mods are special mods that benefit the entire Cell and also increase the player's warframe total mod capacity.

Stance Mods

Main article: Category:Stance Mods

Stance Mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos.

Nightmare Mode Mods

Main article: Category:Nightmare Mode Mods

Nightmare Mode Mods are essentially mods with dual stats. They can only be acquired through completing missions in Nightmare Mode.

Corrupted Mods

Main article: Category:Corrupted Mods

Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. These mods have dual stats, one being a bonus, the other being a various negative side effect.

Mod List

Name Description Polarity Rarity
Acrobat Reduces stamina costs of wallrunning D Uncommon
Antitoxin Adds damage resistance D Uncommon
Aviator Reduces damage taken while airborne D Common
Blind Rage Increases power strength - Reduces power efficiency V Corrupted
Constitution Increases knockdown recovery speed - Increases power duration Bar Nightmare
Continuity Increases power duration V Rare
Diamond Skin Adds damage resistance D Uncommon
Enemy Sense Provides enemy's visualization on minimap Bar Rare
Equilibrium Provides energy when picking up health orbs - Provides health when picking up energy orbs Bar Uncommon
Fast Deflection Increases shield recharge rate D Uncommon
Flame Repellent Adds damage resistance D Common
Fleeting Expertise Increases power efficiency - Reduces power duration Bar Corrupted
Flow Increases maximum energy Bar Rare
Fortitude Adds chance to resist knockdown - Increases shield recharge rate Bar Nightmare
Handspring Increases knockdown recovery speed Bar Rare
Heavy Impact Provides ability of create seismic shockwaves from heavy landings to knock foes off their feet Bar Uncommon
Insulation Adds damage resistance D Common
Intensify Increases power strength V Rare
Intruder Increases hacking time Bar Common
Lightning Rod Adds damage resistance D Common
Maglev Increases slide speed Bar Uncommon
Marathon Increases maximum stamina D Common
Master Thief Adds chance to unlock locked lockers Bar Rare
Narrow Minded Increases power duration - Reduces power range D Corrupted
Natural Talent Increases cast speed Bar Rare
Overextended Increases power range - Reduces power strength D Corrupted
Parry Adds chance to knock down melee attacker D Common
Provoked Increases damage dealt during bleedout V Uncommon
Quick Rest Increases stamina recovery rate D Uncommon
Quick Thinking Provides ability of drains energy to stop lethal damage D Rare
Rage Provides ability of converts damage on health to energy V Rare
Redirection Increases maximum shield capacity D Common
Reflection Provides ability of reflect damage back at attacker while blocking D Common
Reflex Guard Adds chance to do auto parry D Rare
Retribution Adds chance to do damage to melee shield attackers D Rare
Rush Increases sprint speed Bar Uncommon
Shield Flux Provides ability of converts shield to stamina when it runs out Bar Common
Shock Absorbers Increases damage resistance when knocked down D Rare
Steel Fiber Increases armor D Common
Streamline Increases power efficiency Bar Rare
Stretch Increases power range Bar Uncommon
Sure Footed Adds chance to resist knockdown D Rare
Thief's Wit Provides containers and resources visualization on minimap Bar Common
Undying Will Reduces bleedout D Rare
Vigor Increases maximum health - Increases maximum shield capacity D Nightmare
Vitality Increases maximum health D Common
Warm Coat Increases shield resistance against ice levels D Uncommon

Name Description Polarity Rarity
Ammo Drum Increases maximum ammunition capacity Bar Common
Arrow Mutation Converts any unused ammo type collected into bow ammo Bar Rare
Bane of Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Bane of Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Bane of Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Charged Chamber Increases base damage on the first shot in clip V Uncommon
Critical Delay Increases critical hits chance - Reduces rate of fire Bar Corrupted
Cryo Rounds Adds damage to the weapon D Uncommon
Eagle Eye Increases zoom level Bar Uncommon
Fast Hands Reduces reload time Bar Common
Firestorm Increases blast radius (only for Ogris, Ignis and Penta) V Rare
Hammer Shot Increases critical hits damage - Increases chance of causing elemental status effects D Nightmare
Heavy Caliber Increases base damage - Reduces accuracy V Corrupted
Hellfire Adds damage damage to the weapon Bar Uncommon
High Voltage Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Hush Reduces noise when shooting Bar Common
Infected Clip Adds damage to the weapon Bar Uncommon
Magazine Warp Increases magazine capacity Bar Common
Malignant Force Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Metal Auger Adds ability of go through objects to the bullets Bar Rare
Piercing Hit Increases base damage Bar Common
Point Strike Increases critical hits chance V Common
Primed Chamber Increases base damage on the first shot in clip V Rare
Rifle Ammo Mutation Converts any unused ammo type collected into assault rifle ammo Bar Rare
Rifle Aptitude Increases chance of causing elemental status effects D Uncommon
Rupture Increases base damage Bar Common
Sawtooth Clip Increases base damage Bar Common
Serration Increases base damage V Uncommon
Shred Adds ability of go through objects to the bullets - Increases rate of fire V Nightmare
Sniper Ammo Mutation Converts any unused ammo type collected into sniper rifle ammo Bar Rare
Speed Trigger Increases rate of fire V Uncommon
Split Chamber Adds chance of shoot multiple bullets V Rare
Stabilizer Increases accuracy Bar Rare
Stormbringer Adds damage to the weapon Bar Uncommon
Tainted Mag Increases magazine capacity - Increases reload time Bar Corrupted
Thunderbolt Adds to arrows a chance to explode V Rare
Vile Precision Increases accuracy - Reduces rate of fire Bar Corrupted
Vital Sense Increases critical hits damage V Rare
Wildfire Increases magazine capacity - Adds damage to the weapon V Nightmare

Name Description Polarity Rarity
Accelerated Blast Increases rate of fire - Increases base damage V Nightmare
Ammo Stock Increases magazine capacity Bar Uncommon
Blaze Increases base damage - Adds damage to the weapon V Nightmare
Blunderbuss Increases critical hits chance V Common
Burdened Magazine Increases magazine capacity - Increases reload time Bar Corrupted
Charged Shell Adds damage to the weapon Bar Uncommon
Chilling Grasp Adds damage to the weapon D Uncommon
Cleanse Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Cleanse Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Cleanse Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Contagious Spread Adds damage to the weapon Bar Uncommon
Disruptor Increases base damage Bar Common
Flechette Increases base damage Bar Common
Hell's Chamber Adds chance of shoot multiple bullets V Rare
Incendiary Coat Adds damage to the weapon Bar Uncommon
Point Blank Increases base damage V Uncommon
Ravage Increases critical hits damage V Rare
Seeking Force Adds ability of go through objects to the bullets Bar Rare
Shell Compression Increases maximum ammunition capacity Bar Uncommon
Shell Shock Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Shotgun Ammo Mutation Converts any unused ammo type collected into shotgun ammo. Bar Rare
Shotgun Savvy Increases chance of causing elemental status effects D Uncommon
Shotgun Spazz Increases rate of fire V Uncommon
Shredder Increases base damage Bar Common
Tactical Pump Reduces reload time Bar Uncommon
Tainted Shell Reduces spread of shotgun fire - Reduces rate of fire D Corrupted
Toxic Barrage Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Vicious Spread Increases base damage - Increases spread of shotgun fire V Corrupted

Name Description Polarity Rarity
Barrel Diffusion Adds chance of shoot multiple bullets V Rare
Concussion Rounds Increases base damage Bar Uncommon
Convulsion Adds damage to the weapon Bar Uncommon
Deep Freeze Adds damage to the weapon D Uncommon
Expel Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Expel Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Expel Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Gunslinger Increases rate of fire V Uncommon
Hawk Eye Increases zoom level Bar Uncommon
Heated Charge Adds damage to the weapon Bar Uncommon
Hollow Point Increases critical hits damage - Reduces base damage Bar Corrupted
Hornet Strike Increases base damage V Uncommon
Ice Storm Adds damage to the weapon - Increases magazine capacity V Nightmare
Jolt Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Lethal Torrent Adds chance of shoot multiple bullets - Increases rate of fire V Nightmare
Magnum Force Increases base damage - Reduces accuracy V Corrupted
No Return Increases base damage Bar Uncommon
Pathogen Rounds Adds damage to the weapon Bar Uncommon
Pistol Ammo Mutation Converts any unused ammo type collected into pistol ammo Bar Rare
Pistol Gambit Increases critical hits chance V Common
Pistol Pestilence Increases chance of causing elemental status effects - Adds damage to the weapon V Rare
Quickdraw Reduces reload time Bar Common
Razor Shot Increases base damage Bar Uncommon
Seeker Adds ability of go through objects to the bullets Bar Rare
Slip Magazine Increases magazine capacity Bar Common
Steady Hands Increases accuracy Bar Rare
Stunning Speed Increases chance of causing elemental status effects - Reduces reload time Bar Nightmare
Suppress Reduces noise when shooting Bar Common
Sure Shot Increases chance of causing elemental status effects D Uncommon
Tainted Clip Increases magazine capacity - Increases reload time Bar Corrupted
Target Cracker Increases critical hits damage V Uncommon
Trick Mag Increases maximum ammunition capacity Bar Common

Name Description Polarity Rarity
Berserker Increases attack speed temporarily after scoring a critical hit V Rare
Corrupt Charge Increases channelling damage - Reduces channelling efficiency V Corrupted
Fever Strike Adds damage to attacks Bar Uncommon
Finishing Touch Increases finishing attack damage V Uncommon
Focus Energy Increases channelling Efficiency - Adds damage to attacks V Nightmare
Fury Increases attack speed V Uncommon
Heavy Trauma Increases base damage Bar Rare
Jagged Edge Increases base damage Bar Rare
Killing Blow Increases charge attack damage V Uncommon
Melee Channel Adds bonus melee damage based on the last used energy by the Warframe V Rare
Melee Prowess Increases chance of causing elemental status effects D Uncommon
Molten Impact Adds damage to attacks Bar Uncommon
North Wind Adds damage to attacks D Uncommon
Organ Shatter Increases critical hits damage V Common
Parry Grants a chance to knock down a melee attacker while Blocking. D Common
Power Throw Adds ability of go through objects to the charge/throw attacks (only for Glaive, Glaive Prime and Kestrel) V Rare
Pressure Point Increases base damage V Common
Quick Return Reduces number of bounces before return (only for Glaive, Glaive Prime and Kestrel) Bar Common
Reach Increases range/reach of melee attacks V Common
Rebound Increases number of bounces before return (only for Glaive, Glaive Prime and Kestrel) Bar Common
Reflex Coil Increases charge speed Bar Uncommon
Rending Strike  Increases base  and  damage  Bar Nightmare
Second Wind Adds stamina to the Warframe on melee kill - reduces channelling efficency V Common
Shocking Touch Adds damage to attacks Bar Uncommon
Smite Corpus Increases damage dealt to all IconCorpusBCorpus units V Uncommon
Smite Grineer Increases damage dealt to all IconGrineerBGrineer units V Uncommon
Smite Infested Increases damage dealt to all IconInfestedBInfested units V Uncommon
Spoiled Strike Increases base damage - Reduces attack speed V Corrupted
Sundering Strike Increases base damage Bar Rare
True Steel Increases critical hits chance V Common
Virulent Scourge Increases chance of causing elemental status effects - Adds damage to attacks V Rare
Voltaic Strike Increases chance of causing elemental status effects - Adds damage to attacks V Rare
Whirlwind Increases flight speed (only for Glaive, Glaive Prime and Kestrel) V Rare

Name Description Sentinel Polarity Rarity
Coolant Leak Provides a small freeze aura which slows incoming enemies Any Precept Rare
Crowd Dispersion The Sentinel unleashes a radial stun when has close targets Wyrm Precept Common
Fast Deflection Increases shield recharge rate of the Sentinel Any D Uncommon
Fatal Attraction The Sentinel attracts the enemies close Djinn Precept Common
Fired Up Increases weapon damage of Sentinel in recurrent attacks Any V Rare
Ghost The Sentinel cloaks its owner when enemies are close Shade Precept Common
Guardian The Sentinel boosts its owner's shield when it runs out Any Precept Common
Investigator Allows the Sentinel to assist a Tenno with Codex scans. Helios Precept Common
Redirection Increases maximum shield of the Sentinel Any D Common
Regen The Sentinel will regenerate once if he is killed Any Precept Common
Revenge The Sentinel will attack the enemy who has attacked his owner Shade Precept Common
Sacrifice The Sentinel will revive its owner at the cost of its own life Any Precept Rare
Sanctuary Provides a shield when its owner is reviving another Warframe Any D Rare
Spare Parts The Sentinel has a chance to drop a rare material upon death Any Bar Uncommon
Self Destruct The Sentinel explodes upon death, dealing damage around him Any V Rare
Steel Fiber Increases armor of the Sentinel Any D Common
Striker The Sentinel will attack the first visible enemy in range Carrier Precept Common
Swift Deth The Sentinel will attack the first visible enemy in range Dethcube Precept Common
Targeting Receptor The Sentinel will attack the first visible enemy in range Helios Precept Common
Thumper The Sentinel will attack the first visible enemy in range Djinn Precept Common
Vacuum The Sentinel pulls items to his owner within a certain range Carrier Precept Common
Vaporize The Sentinel will deal high damage to target that gets too close Dethcube Precept Common
Vitality Increases maximum health of the Sentinel Any D Common
Warrior The Sentinel will attack the first visible enemy in range Wyrm Precept Common

Name Description Polarity Dropped by Rarity
Corrosive Projection Reduces enemy armor Bar Alerts Uncommon
Dead Eye Increases sniper rifles damage V Alerts Uncommon
Energy Siphon Provides constant energy regeneration Bar Alerts Uncommon
Enemy Radar Provides enemy's visualization on mini-map Bar Alerts Uncommon
Infested Impedance Reduces speed of all IconInfestedBInfested units D Alerts Uncommon
Physique Increases maximum health D Alerts Uncommon
Pistol Scavenger Increases ammo recovery for pistols Bar Alerts Uncommon
Rejuvenation Provides constant health regeneration D Alerts Uncommon
Rifle Amp Increases assault rifles damage V Alerts Uncommon
Rifle Scavenger Increases ammo recovery for assault rifles Bar Alerts Uncommon
Shield Disruption Reduces enemy shields Bar Alerts Uncommon
Shotgun Scavenger Increases ammo recovery for shotguns Bar Alerts Uncommon
Sniper Scavenger Increases ammo recovery for sniper rifles Bar Alerts Uncommon
Speed Holster Increases speed of weapon holstering and unholstering Bar Alerts Uncommon
Sprint Boost Increases speed of sprint Bar Alerts Uncommon
Steel Charge Increases melee weapon damage V Alerts Uncommon

Name Description Weapon Type Polarity Rarity Drops
Bleeding Willow A blend of strong and rapid strikes with leaping combos. Polearms Bar Rare Corrupted Moa, Fusion MOA Guardian
Brutal Tide Round-house attacks and leaping fists Sparring (Hands & Feet) Bar Rare Toxic Ancient
Burning Wasp Chaining combos. Whips D Uncommon Regulator, Corrupted Lancer
Clashing Forest Arcing strikes and focused combos. Staves V Uncommon Corrupted Ancient
Cleaving Whirlwind Arcing cuts with spinning finish. Heavy Swords/Axes D Rare Ancient Disrupter
Coiling Viper Powerful arcing strikes with energetic flips. Whips Ability Rare Corrupted Crewman
Crimson Dervish Strong whirlwind attacks Swords V Rare Bombard
Crushing Ruin Arial attacks with crowd control combos. Hammers V Rare Railgun MOA,Grineer Seeker
Crossing Snakes Multi-angle strikes and deadly thrust attacks. Dual Swords Bar Rare Elite Normal/Arid/Frontier Lancer
Flailing Branch Lifting Strikes and whirlwind combos. Staves WardPol Rare Corrupted Heavy Gunner
Fracturing Wind Fast attacks and high finishing attack damage. Sparring (Fists) WardPol Uncommon Infested Charger
Gleaming Talon Fast arcing strikes. Glaives Bar Rare Leech Osprey
Gnashing Payara Lunging punctures with impaling spirals. Dual Daggers WardPol Rare Elite Crewman
Grim Fury Lightning fast hit chains and hard hitting combos. Sparring (Hands & Feet) WardPol Uncommon Grineer Powerfist
Homing Fang Fast strikes, many hits. Daggers Ability Uncommon Nauseous Crawler
Iron Phoenix Fast cutting attacks with punctures finish. Swords WardPol Rare Normal/Arid/Frontier Lancer, Arid/Frontier Hellions, Heavy Gunner
Pointed Wind Spiral strikes, lifting combos. Daggers V Rare Shockwave MOA
Reaping Spiral Far flung attacks and multi-hit combos Scythes Bar Uncommon Corpus Crewman
Rending Crane Downward cuts with an impact combo. Heavy Swords/Axes V Uncommon Grineer Napalm
Seismic Palm Methodical strikes with reaching combos. Sparring (Fists) D Rare Infested Leaper
Shattering Storm Methodical strikes and high impact combos. Hammers D Uncommon General Sargas Ruk
Sinking Talon Strong, focused attacks with multi-hit spins. Dual Daggers Ability Uncommon Detron Crewman
Stalking Fan Lunging spirals and shattering combos. Scythes Ability Rare Sniper Crewman
Shimmering Blight Fast spinning attacks and staggering strikes. Polearms Ability Uncommon Normal/Arid/Frontier Seeker
Sundering Weave Steady chopping strikes with focused damage. Machetes Ability Uncommon Normal/Arid/Frontier Trooper, Arid/Frontier Eviscerator, Scorpion, Scorch, Frontier Scorch
Swirling Tiger Fanning, multi-hit strikes. Dual Swords Ability Uncommon Anti MOA, Corpus Tech,Scorch
Tranquil Cleave Powerful arcs with frenzied combo. Katanas V Rare Arid/Frontier Butcher

Start a Discussion Discussions about Mods 2.0

  • New melee Mods

    2 messages
    • The new melee mods haven't been added to the tables yet, but does anybody know what these mods are anyways? It's hard catching up when I ...
    • Follow everything from the official forums: www.warframe.com
  • Stance mods

    3 messages
    • Supposedly the stance doesn't drop from any mob. So it's probably going to drop from things like the vault, nightmare, maybe a void reward, thi...
    • Drops from Frontier Butcher Try Cambria
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