Modules (Mods) are cards that can be equipped to warframes, weapons, and sentinels to enhance damage, power, survivability, speed, precepts, and utility. Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. Mods can be changed between items. There are actually 276 mods existing in the game.
- Building or purchasing warframes and sentinels will provide a mod for each of their unique 4 abilities(warframe) or 2 precepts(sentinel).
- Survival, Spy and Capture Missions offer a mod, blueprint, or credits as a mission reward on completion.
- Every 5 waves of Endless Defense missions will offer you a reward chosen randomly from a faction specific drop table.
- Dispatching enemies.
- Higher level enemies do not have a higher drop rate.
- All mods picked up from enemy drops are the same for every player.
- Every enemy type has its own small drop table of mods. This information can be found in the mods' pages.
- Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters.
- All mods picked up from canisters are different for every player and disappear after a length of time. With Update 9.6, mods were said to never disappear as drops but canister mods will still disappear.
- Mod Transmutation can fuse 4 selected unranked mods to create a random mod.
- Somel mods can only be obtained through completing special missions such as Alerts, Nightmare Mode and Orokin Derelict. More details can be found below.
- Purchasing Mod Packs from the market.
- Type: What the mod can be attached to. (Top left of description)
- Rarity: Indicates how rare this Mod is in the world. (Bottom-right)
- Drain: How much power a mod consumes from equipment. (Top right, before Polarity)
- Polarity: Adjusts power cost of mods. (Top right of card)
- Rank: Mod Level. (Left center, the black squares)
- Conclave: Points toward Conclave(PvP) rating. (Bottom, after Type)
- Mod Rating: Points toward overall mod collection Rating. (Not shown on card)
Mods can only be attached to their indicated type of item. They may be generally applicable to weapons, warframes, or sentinels (i.e. “Warframe Mod”) or specific to their respective class (i.e. “Trinity Mod”). The type is listed in the top left of the description of the mod.
Mods vary in rarity as indicated by the border color and denoted in the description.
Legendary mods, unlike other rarities do not drop from anywhere in game, and is specially exclusive to those who have their contents removed. Below are the known Legendary mods:
Warframes, sentinels, and weapons have a limited capacity for Mods equal to their Rank(Max 30). Warframes/Sentinels and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain.
Warframes and sentinels have 10 slots for mods. Weapons and sentinel weapons have 8 slots.
Aura mods for Warframes actually increase Mod Capacity rather than drain it. This can be from an additional 1 to 18 Mod Capacity.
- Main article: Polarity
Some slots are “polarized.” Each type of Polarization has a unique associated symbol. Putting mods of the correct polarization into a polarized slot will lower the mod capacity used (rounded up) by 50%. Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by ~25-30%(depending on starting cost of mod).
Mods have levels ranging from 0 to as high as 10 (typically 3-5). When the level of a mod is greater than zero, it is indicated by notches in the border centered vertically on the left side of the card.
Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation. See Fusion.
- Main article: Conclave
Conclave is a special player versus player (or PvP) mode that pits you against other players in specialized arenas. Each mod, weapon, sentinel, or Warframe is calculated through a Conclave score system. Mods that deal damage for example, such as Hornet Strike will make the weapon more powerful, thus requires more points to equip then Trick Mag which gives you more ammo. Conclave arenas are blocked by specific point requirements, to make it more of a fair fight between Tenno. If your build has a total of 1,000 conclave, for example, you cannot join a conclave map with a requirement of 400 maximum, and must choose a higher tier.
Each Tenno's mod collection has an overall rating, which is visible in the upper-right corner of the Mod Collection screen. All mods contribute certain amounts of points toward one's overall mod collection rating. The points a mod gives are determined by rarity and rank, and otherwise are the same from mod to mod; fusion cores follow similar rules, but have their own quantities of rating points.
|Fusion Core Rank||
|1||√2 (1.41*)||2√2 (2.83*)||4√2 (5.66*)|
|3||2√2 (2.83*)||4√2 (5.66*)||8√2 (11.31*)|
|5||8√2 (11.31*)||16√2 (22.63*)|
- Since √2 is irrational, the decimal values listed are approximations, listed for reference only. Due to using irrational numbers in these calculations, rounding inconsistencies can introduce variance when calculating total mod ranking, but it should always be within +/- 1 of the correct value.
Mod Stacking And SellingIntroduced in Update (x), mods of the same type and fusion level will combine into essentially a mod "pack",
When selling a mod, you can either select one or a pack, and click "sell". This will sell "1" mod, and not all mods included in a stack. If you wish to sell more than 1 of that mod in the pack, click the "Sell" button before clicking on a set of mods. This will open up the menu (shown below) which will allow you to select the number of mods you wish to sell, including a "Sell All" option which will sell all the mods of that type, and of that fusion level in that pack. Then, simply click the confirm button or select another mod/mod pack.
To install mods on an item, drag a mod from the collection and drop it on a Mod slot. If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted. Drain can be modified by polarities:
- Matching polarity reduces drain: (e.g.Rhino Stomp costs 10, but dropped into Power polarized slot costs only 5)
- Differing polarity increases drain by a third, rounded down, with a minimum of one added: mod levels 1-5 add 1, mods 6-9 add 2, mods 10-13 add 3, mods 14-16 add 4...
To prevent exponential bonus stacking, players can't put duplicate mods in a single piece of equipment. For example, a given pistol can only have one Hornet Strike mod in it at a time. However, a dual stat mod can be applied at the same time as a mod that gives one of its stats. For instance, Vitality and Vigor can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity.
For mods increasing shield, health or power, bonuses are calculated from the warframe's base value. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6.
Mods increasing damage or adding special damage types do not conflict with each other. Given enough mod capacity, a single weapon could have mods increasing damage and adding Heat, Cold, Electricity and Puncture damage at the same time. See the Damage page for more information on damage stacking.
- Main article: Fusion
Mods can have their overall power increased by the process called Fusion. This takes mods or Fusion Cores and combines them together to increase the overall power of a Mod.
Types of mods that cannot be acquired through normal means are listed below:
- Main article: Aura
Aura Mods are special mods that benefit the entire Cell and also increase the player's total mod capacity.
Nightmare Mode Mods
- Main article: Category:Nightmare Mode Mods
Nightmare Mode Mods are essentially mods with dual stats. They can only be acquired through completing missions in Nightmare Mode.
- Main article: Category:Corrupted Mods
Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. These mods have dual stats, one being a bonus, the other being a various negative side effect.
|Acrobat||Reduces Stamina costs of wallrunning.||Uncommon|
|Antitoxin||Increases Poison Damage Resistance.||Uncommon|
|Aviator||Reduces damage taken while airborne.||Common|
|Blind Rage||Increases Power Strength while reducing Power Efficiency.||Corrupted|
|Constitution||Increases Knockdown Recovery and Power Duration.||Nightmare|
|Continuity||Increases Power Duration.||Rare|
|Diamond Skin||Increases Radiation Damage Resistance.||Uncommon|
|Enemy Sense||Enemies are shown on your radar.||Rare|
|Equilibrium||Gives additional Energy when picking up Health Orbs and vice versa.||Uncommon|
|Fast Deflection||Increases Shield Recharge rate.||Uncommon|
|Flame Repellent||Increases Fire Damage Resistance.||Common|
|Fleeting Expertise||Increases Power Efficiency but reduces Power Duration.||Corrupted|
|Flow||Increases Maximum Energy.||Rare|
|Fortitude||Increases Knockdown Resistance and Shield Recharge rate.||Nightmare|
|Handspring||Increases fall recovery.||Rare|
|Heavy Impact||Create seismic shockwaves from heavy landings to knock foes off their feet.||Uncomon|
|Insulation||Increases Ice Damage Resistance.||Common|
|Intensify||Increases Power Strength.||Rare|
|Intruder||Increases Hacking time.||Common|
|Lightning Rod||Increases Electric Damage Resistance.||Common|
|Maglev||Increase slide speed||Uncommon|
|Marathon||Increases Maximum Stamina.||Common|
|Master Thief||Chance to unlock locked lockers.||Rare|
|Narrow Minded||Increases Power Duration while reducing Power Range.||Corrupted|
|Natural Talent||Increases Cast Speed.||Rare|
|Overextended||Increases Power Range while reducing Power Strength.||Corrupted|
|Parry||Chance to knock down melee attacker.||Common|
|Provoked||Increase damage dealt during bleedout.||Uncommon|
|Quick Rest||Increases Stamina recovery rate.||Uncommon|
|Quick Thinking||Drains Energy to stop lethal damage.||Rare|
|Rage||Converts damage on Health to Energy||Rare|
|Redirection||Increases Maximum Shield capacity.||Common|
|Reflection||Reflect damage back at attacker while blocking.||Common|
|Reflex Guard||Auto Parry||Rare|
|Retribution||Chance to do Electrical Damage to melee shield attackers.||Rare|
|Rush||Increases Movement Speed while sprinting.||Uncommon|
|Shield Flux||Convert Shield to Stamina||Common|
|Shock Absorbers||Increases Damage Resistance when knocked down.||Rare|
|Steel Fiber||Increases Armor.||Common|
|Streamline||Increases Power Efficiency.||Rare|
|Stretch||Increases Power Range.||Uncommon|
|Sure Footed||Increases chance to resist knockdown||Rare|
|Thief's Wit||Containers and resources shown on map.||Common|
|Undying Will||Bleedout Reduction||Rare|
|Vigor||Increases Maximum Health and Shield Capacity.||Nightmare|
|Vitality||Increases Maximum Health.||Common|
|Warm Coat||Increases Shield Resistance against Ice Levels.||Uncommon|
|Ammo Drum||Enables you to carry more ammo.||Common|
|Arrow Mutation||Converts any unused ammo type into Arrows.||Rare|
|Bane of Corpus||Increases damage against Corpus faction.||Uncommon|
|Bane of Grineer||Increases damage against Grineer faction.||Uncommon|
|Bane of Infested||Increases damage against Infested faction.||Uncommon|
|Charged Chamber||Increases damage on the first shot in clip.||Uncommon|
|Critical Delay||Increases the critical hit chance while reducing the fire rate of Rifles.||Corrupted|
|Cryo Rounds||Adds additional freeze damage to the weapon.||Uncommon|
|Eagle Eye||Increases zoom level.||Uncommon|
|Fast Hands||Decreases reload time.||Common|
|Firestorm||Increase blast radius of Ogris, Ignis and Penta||Rare|
|Hammer Shot||Increases critical damage and status chance||Nightmare|
|Heavy Caliber||Increases damage of Rifles at the cost of reducing accuracy.||Corrupted|
|Hellfire||Adds additional fire damage to the weapon.||Uncommon|
|Hush||Reduce firing noise.||Common|
|Infected Clip||add 15% toxin damage per rank.||Uncommon|
|Magazine Warp||Increases the number of bullets in each magazine.||Common|
|Metal Auger||Allows bullets to go through objects (Pierce).||Rare|
|Piercing Hit||Makes you deal additional Puncture damage.||Common|
|Point Strike||Increases chances of a critical strike.||Common|
|Primed Chamber||Increases damage on the first shot in clip.||Rare|
|Rifle Ammo Mutation||Converts any unused ammo type into Rifle Ammo.||Rare|
|Rifle Aptitude||Increases status chance.||Uncommon|
|Rupture||Add impact damage by 5% each rank.||Common|
|Sawtooth Clip||Add slash damage by 5% each rank.||Common|
|Serration||Increases base damage.||Uncommon|
|Shred||Increases fire rate and go through objects (Pierce).||Nightmare|
|Sniper Ammo Mutation||Converts any unused ammo type into Sniper Ammo.||Rare|
|Speed Trigger||Increases rate of fire.||Uncommon|
|Split Chamber||Occasionally shoot multiple bullets.||Rare|
|Stormbringer||Adds additional electrical damage to the weapon.||Uncommon|
|Tainted Mag||Increases the magazine capacity while decreasing the reload speed of Rifles.||Corrupted|
|Thunderbolt||Gives arrows a chance to explode.||Rare|
|Vile Precision||Decreases weapon recoil and fire rate of primary weapons.||Corrupted|
|Vital Sense||Makes your critical strikes deal more damage.||Rare|
|Wildfire||Increases magazine capacity and adds additional fire damage to the weapon||Nightmare|
|Accelerated Blast||Increases fire rate and adds additional puncture damage||Nightmare|
|Ammo Stock||increase magazine capacity (Increases the number of bullets in each magazine).||Uncommon|
|Blaze||Increases base damage and adds additional fire damage||Nightmare|
|Blunderbuss||Increases chance of a critical strike||Common|
|Burdened Magazine||Increases magazine capacity while reducing the reload speed of Shotguns.||Corrupted|
|Charged Shell||Adds additional electric damage to the weapon.||Uncommon|
|Chilling Grasp||Adds additional cold damage to the weapon.||Uncommon|
|Cleanse Corpus||Increases damage against Corpus units||Uncommon|
|Cleanse Grineer||Increases damage against Grineer units||Uncommon|
|Cleanse Infested||Increases damage against Infested units||Uncommon|
|Contagious Spread||add 15% toxin damage per rank.||Uncommon|
|Disruptor||add 5% impact damage per rank.||Common|
|Flechette||Adds additional puncture damage to the weapon.||Common|
|Hell's Chamber||Increases the amount of projectiles/pellets per shot.||Rare|
|Incendiary Coat||Adds additional fire damage to the weapon.||Uncommon|
|Point Blank||Increases base damage of the weapon.||Uncommon|
|Ravage||Makes your critical strikes deal even more damage||Rare|
|Seeking Force||Allows bullets to go through objects (Pierce).||Rare|
|Shell Compression||Enables you to carry more ammo.||Uncommon|
|Shotgun Ammo Mutation||Converts any unused ammo type into Shotgun Ammo.||Rare|
|Shotgun Savvy||Increases shotgun status chance.||Uncommon|
|Shotgun Spazz||Increases rate of fire.||Uncommon|
|Shredder||Increases slash damage.||Common|
|Tactical Pump||Decreases reload time.||Uncommon|
|Tainted Shell||Reduces the spread of Shotgun fire while also decreasing the fire rate.||Corrupted|
|Vicious Spread||Increases damage and the spread of Shotgun fire.||Corrupted|
|Barrel Diffusion||Occasionally shoot multiple bullets.||Rare|
|Concussion Rounds||Add 10% impact damage per rank.||Uncommon|
|Convulsion||Adds additional electrical damage to the weapon.||Uncommon|
|Deep Freeze||Adds additional cold damage to the weapon.||Uncommon|
|Expel Corpus||Increases damage against Corpus units.||Uncommon|
|Expel Grineer||Increases damage against Grineer units.||Uncommon|
|Expel Infested||Increases damage against Infested units.||Uncommon|
|Gunslinger||Increases rate of fire.||Uncommon|
|Hawk Eye||Increases zoom level.||Uncommon|
|Heated Charge||Adds additional fire damage to the weapon.||Uncommon|
|Hollow Point||Increases critical hit damage while reducing the damage of Pistols.||Corrupted|
|Hornet Strike||Increases base damage.||Uncommon|
|Ice Storm||Increases clip size and adds additional cold damage.||Nightmare|
|Lethal Torrent||Increases fire rate and occasionally shoot multiple bullets.||Nightmare|
|Magnum Force||Increases damage and decreases accuracy.||Corrupted|
|No Return||Adds additional Puncture damage.||Uncommon|
|Pathogen Rounds||add 15% toxin damage per rank.||Uncommon|
|Pistol Ammo Mutation||Converts any unused ammo type into Pistol Ammo.||Rare|
|Pistol Gambit||Increases chances of a critical strike.||Common|
|Pistol Pestilence||Adds 15% toxin damage and increases pistol status chance.||Rare|
|Quickdraw||Decreases reload time.||Common|
|Razor Shot||Add 10% slash damage per rank.||Uncommon|
|Seeker||Allows bullets to go through objects (Pierce).||Rare|
|Slip Magazine||increase magazine capacity (Increases the number of bullets in each magazine).||Common|
|Steady Hands||Recoil reduction.||Rare|
|Stunning Speed||Increased reload speed and status chance.||Nightmare|
|Sure Shot||Increases pistol status chance.||Unommon|
|Tainted Clip||Increases pistol magazine capacity while decreasing reload speed.||Corrupted|
|Target Cracker||Makes your critical strikes deal even more damage.||Uncommon|
|Trick Mag||Enables you to carry more ammunition.||Common|
|Berserker||Temporarily increases attack speed after scoring a critical hit.||Rare|
|Corrupt Charge||Increases charge attack damage while reducing charge speed.||Corrupted|
|Fever Strike||Adds Toxin damage.||Uncommon|
|Finishing Touch||Increases finishing attack damage.||Uncommon|
|Focus Energy||Increases charge speed and adds Electricity damage.||Nightmare|
|Fury||Increases attack speed.||Uncommon|
|Heavy Trauma||Increases Impact damage.||Rare|
|Jagged Edge||Increases Slash damage.||Rare|
|Killing Blow||Increases charge attack damage.||Uncommon|
|Melee Channel||Converts energy from Warframe power usage into bonus melee damage.||Rare|
|Melee Prowess||Increases chance of causing elemental status effects.||Uncommon|
|Molten Impact||Adds Heat damage to attacks.||Uncommon|
|North Wind||Adds Cold damage to attacks.||Uncommon|
|Organ Shatter||Increases damage of Critical Hits.||Common|
|Power Throw||Adds punch through distance to the charge/throw attacks of Glaive, Glaive Prime and Kestrel.||Rare|
|Pressure Point||Increases base damage.||Common|
|Quick Return||Decreases number of bounces before Glaive, Glaive Prime or Kestrel returns.||Common|
|Reach||Increases range/reach of melee attacks.||Common|
|Rebound||Increases number of bounces before Glaive, Glaive Prime or Kestrel returns.||Common|
|Reflex Coil||Increases charge speed.||Uncommon|
|Rending Strike||Adds Puncture damage and increases charge damage.||Nightmare|
|Second Wind||Restores stamina on melee kill.||Common|
|Shocking Touch||Adds Electricity damage.||Uncommon|
|Smite Corpus||Increases damage dealt to all Corpus units.||Uncommon|
|Smite Grineer||Increases damage dealt to all Grineer units.||Uncommon|
|Smite Infested||Increases damage dealt to all Infested units.||Uncommon|
|Spoiled Strike||Increases base damage while reducing attack speed.||Corrupted|
|Sundering Strike||Increases Puncture damage.||Rare|
|True Steel||Increases critical hit chance.||Common|
|Virulent Scourge||Adds Toxin damage and increases chance of causing elemental status effects.||Rare|
|Whirlwind||Increases flight speed of Glaive, Glaive Prime and Kestrel.||Rare|
Mod names in bold can be used by any Sentinel; all other mods are restricted to one.
|Coolant Leak||Sentinel has a small freeze aura, slowing incoming enemies.||Any||Rare|
|Crowd Dispersion||Wyrm unleashes a radial stun.||Wyrm||Common|
|Fast Deflection||Increases the Shield Recharge of the Sentinel.||Any||Uncommon|
|Fatal Attraction||Draw your enemies close.||Djinn||Common|
|Fired Up||+10% max overheat damage||Any||Rare|
|Ghost||Shade cloaks its owner when enemies are close.||Shade||Common|
|Guardian||The sentinel boosts its owner's shield when it runs out.||Any||Common|
|Redirection||Increases the Shield Capacity of the Sentinel.||Any||Common|
|Regen||If the Sentinel is killed he will regenerate once.||Any||Common|
|Revenge||Shade retaliates if its master is attacked.||Shade||Common|
|Sacrifice||Allows a Sentinel to revive its owner at the cost of its own life.||Any||Rare|
|Sanctuary||Creates a shield when reviving.||Any||Rare|
|Spare Parts||Chance to drop a rare material on Sentinel's death.||Any||Uncommon|
|Self Destruct||Deals explosion damage upon death.||Any||Rare|
|Steel Fiber||Increases the armor of the Sentinel.||Any||Common|
|Striker||Carrier will attack first enemy in range.||Carrier||Common|
|Swift Deth||Dethcube will attack first visible enemy in range.||Dethcube||Common|
|Thumper||Djinn will attack first enemy in range.||Djinn||Common|
|Vacuum||Pulls pick ups to the Carrier's owner within a certain range.||Carrier||Common|
|Vaporize||Dethcube will deal high damage to target that gets too close.||Dethcube||Common|
|Vitality||Increases the Health of the Sentinel.||Any||Common|
|Warrior||Wyrm will attack first enemy in range.||Wyrm||Common|
|Corrosive Projection||Enemy armor reduced||Alerts||Uncommon|
|Dead Eye||Sniper rifle damage increased||Alerts||Uncommon|
|Energy Siphon||Warframe energy regenerates||Alerts||Uncommon|
|Enemy Radar||Enemies appear on Mini-map||Alerts||Uncommon|
|Infested Impedance||Reduces speed of Infested.||Alerts||Uncommon|
|Physique||Maximum health increased.||Alerts||Uncommon|
|Pistol Scavenger||Increased Pistol Ammo recovery||Alerts||Uncommon|
|Rejuvenation||Team health regenerates.||Alerts||Uncommon|
|Rifle Amp||Rifle damage increased||Alerts||Uncommon|
|Rifle Scavenger||Increased Rifle Ammo recovery||Alerts||Uncommon|
|Shield Disruption||Enemy shields reduced||Alerts||Uncommon|
|Shotgun Scavenger||Increased Shotgun Ammo recovery||Alerts||Uncommon|
|Sniper Scavenger||Increased Sniper Ammo recovery||Alerts||Uncommon|
|Speed Holster||Increases weapon holstering and unholstering speed||Alerts||Uncommon|
|Sprint Boost||Increases sprint speed||Alerts||Uncommon|
|Steel Charge||Melee weapon damage increased||Alerts||Uncommon|
|Game||Clan • Credits • Foundry • Key Bindings • Login Rewards • Mastery Rank • Mods • Platinum • Polarization • Weapon Types|
|Mission||Cell • Challenge Reward • Game Modes • Maneuvers • Hacking • Tile Sets • Missions • Pickups • Stealth|
|Mathematical||Affinity • Damage • Experience • Warframe Attributes|