Preceded by |
---|
Mods 1.0 since Update 7 |
Modules (Mods) (ver: 2.0) are essentially the upgrade system in WARFRAME in the form of special cards that can be equipped to Warframes, weapons, sentinels, Kubrows, and Archwings to enhance damage, power, survivability, speed, precepts, and utility. Mods can grant Passive Powers, Active Powers, Sentinel Precepts, and Utilities. Mods can be changed between items. There are around 1,301 mods existing in the game.
Acquisition
- All enemies have a basic 3% chance of dropping any mods from their drop table.
- All enemies possess their own mod drop tables, visit their respective pages for more details.
- 75.9% of the mod drop will draw from the common drop table.
- 22.12% of the mod drop will draw from the uncommon drop table.
- 2.01% of the mod drop will draw from the rare drop table.
- Obtaining companions will provide a set of their own precepts.
- Auras, Nightmare, and Corrupted mods can only be obtained in Alerts, Nightmare Mode and Orokin Derelict respectively. More details can be found below.
- Mods can be obtained from the Orokin Void canisters and more commonly from treasure room canisters, modules obtained are random chosen for every players.
- Mod drops from canisters will disappear after a period of time.
- Mod Transmutation can fuse four selected unranked mods to generate a random mod. Alternatively, three selected mods and one Transmutation Core may be used to guarantee a random mod of a specific polarity.
- Survival, Spy may offer a mod, blueprint, or credits as a mission reward upon completion.
- Every five waves and rounds of Defense and Interception missions will offer you a reward chosen randomly from a factional drop table.
- Purchasing Mod Packs from the market.
Attributes
Mods have 9 attributes: (place on card)
- Mod Name: The name of the mod
- Capacity Drain & Polarity: The point cost that the mod will drain and the polarity of the mod
- Mod Rank: The upgrade level of the mod
- Mod Compatibility: What the mod can be equipped on
- Conclave Rating: Conclave value of the mod, used in PvP and Specter.
- Stack/Duplicate Count: How many of that mod you have of that mod rank
- Aura/Stance Indicator: Symbol denotes if the mod is used for an Aura or Stance
- Number Of Duplicates Selected: used when telling the user how many of that mod are being used in Fusion or for selling
- Rarity: Denotes how rare the card is, by what color the card casing is (bronze for common, silver for uncommon, gold for rare, white for legendary)
Type
Mods can only be attached to their indicated type of item. They may be generally applicable to weapons, Warframes, or companions (i.e. “Warframe Mod”) or specific to their respective class (i.e. “Trinity Mod”). The type is listed in the bottom right of the description of the mod.
Mod Rarity
Mods vary in rarity as indicated by the border color.
File:FastHandsModU145.png | File:FastDeflectionModU145.png | File:ConstitutionModU145.png | |
Common | Uncommon | Rare | Legendary |
Mod Capacity
Warframes, companions, and weapons have a limited capacity for Mods equal to their Rank (Max 30). Warframes/Companions and Weapons can be supercharged with an Orokin Reactor or Orokin Catalyst respectively, which doubles the available Mod capacity. Mod Capacity functions as a limit to what mods can be equipped depending on their drain.
Companions have 10 slots for mods. Warframes, weapons and sentinel weapons have 8 slots.
Aura mods for Warframes increase Mod Capacity rather than drain it. This can be from an additional 1 to 18 Mod Capacity. Stance mods for melee weapons increase mod capacity rather than drain it as well.
When Cold based mods like Cryo Rounds increased their mod drain to 11, up from 9, builds who had those mods equipped and had 0 remaining mod capacity will show a negative capacity, such as -1 as it flashes red. Players are allowed to keep these builds as is, but removing any of the mods will correct the issue and not allow the player to replace the mod again.
Polarity
- Main article: Polarity
Some slots are “polarized.” Each type of Polarization has a unique associated symbol. Putting mods of the correct polarization into a polarized slot will lower the mod capacity used (rounded up) by 50%. Conversely equipping mods of the different polarization into a polarized slot will increase mod capacity drain by a quarter of the starting cost of mod, rounded mathematically.
Mod Rank
Mods have levels ranging from 0 to as high as 10 (typically 3-5). When the level of a mod is greater than zero, it is indicated by blue dots on the bottom of the card.
Each rank requires twice the mod energy than the previous rank to level up and leveling up from rank 0 to 1 sets the base amount of mod energy for this calculation.
See Fusion.
Conclave Score
- Main article: Conclave
Conclave Score is a special score that was once used for the Conclave, It's sometimes used by players as a minimum score for joining them, The higher the score, The stronger the bosses you'll face. This was added for more challenge when you're geared up, Sometimes, Tactical Alerts adds a maximum amount of Conclave Score, often low, as a requirement for even making it more challenging.
As Conclave 2.0 was added, This feature became no longer used for Conclave.
Mod Rating
Each Tenno's mod collection has an overall rating, which is visible in the upper-right corner of the Mod Collection screen. All mods contribute certain amounts of points toward one's overall mod collection rating. The points a mod gives are determined by rarity and rank, and otherwise are the same from mod to mod; fusion cores follow similar rules, but have their own quantities of rating points.
Mod Rank | Common | Uncommon | Rare | Legendary |
---|---|---|---|---|
0 | 1 | 2 | 4 | 8 |
1 | 4 | 8 | 16 | 32 |
2 | 16 | 32 | 64 | 128 |
3 | 64 | 128 | 256 | 512 |
4 | 256 | 512 | 1024 | 2048 |
5 | 1024 | 2048 | 4096 | 8192 |
6 | 4096 | 8192 | 16384 | 32768 |
7 | 16384 | 32768 | 65536 | 131072 |
8 | 65536 | 131072 | 262144 | 524288 |
9 | 262144 | 524288 | 1048576 | 2097152 |
10 | 1048576 | 2097152 | 4194304 | 8388608 |
Fusion Core Rank |
Common |
Uncommon | Rare |
---|---|---|---|
0 | 1 | 2 | 4 |
1 | √2 (1.41*) | 2√2 (2.83*) | 4√2 (5.66*) |
2 | 2 | 4 | 8 |
3 | 2√2 (2.83*) | 4√2 (5.66*) | 8√2 (11.31*) |
4 | 8 | 16 | |
5 | 8√2 (11.31*) | 16√2 (22.63*) |
- Since √2 is irrational, the decimal values listed are approximations, listed for reference only. Due to using irrational numbers in these calculations, rounding inconsistencies can introduce variance when calculating total mod ranking, but it should always be within +/- 1 of the correct value.
Mod Stacking And Selling
Introduced in Update 12, mods of the same type and fusion level will combine into essentially a mod stack, with a number on the top left showing how many of that card is available. This process is essential in reducing clutter and is also used to ease the process of selling mods.
When selling a mod, you can either select one or a pack, and click "sell". This will sell one mod, and not all mods included in a stack. If you wish to sell more than one of the mods in the stack, click the "Sell" button before clicking on a set of mods. This will open up the menu (shown below) which will allow you to select the number of mods you wish to sell, including a "Sell All" option which will sell the entire stack.
This stacking system also plays a role in Fusion. When fusing a mod and then selecting a stack of cores or mods, the number available is how many of that card you need to level up the mod, or the entire stack if you require more. For example, if you are leveling up a mod using fusion cores, and you have 50 cores of that type, it may say "15 Available" on the menu, meaning it will take 15 of those cores to get the mod to max rank. Since this deals with max ranking however, you have to do some guessing or math to figure out how many you need to get to a specific level.
Installing Mods
To install mods on an item, drag a mod from the collection and drop it on a Mod slot. If the Mod Capacity drain is less or equal to the item’s remaining Mod Capacity it will install and Mod Capacity will be deducted. Drain can be modified by polarities:
- Matching polarity reduces drain: (e.g. Serration costs 14, but dropped into a Script error: The function "Pol" does not exist.Madurai polarized slot costs only 7)
- Differing polarity increases drain by a quarter, rounded mathematically: mod levels 0-1 add 0, mods 2-5 add 1, mods 6-9 add 2, mods 10-13 add 3, mods 14-16 add 4...
Bonus Stacking
To prevent exponential bonus stacking, players can't put duplicate mods in a single piece of equipment. For example, a given pistol can only have one Hornet Strike mod in it at a time. However, a dual stat mod can be applied at the same time as a mod that gives one of its stats. For instance, Vitality and Vigor can both be applied to same Warframe, while Vitality increases Maximum Health, and Vigor increases Maximum Health and Shield Capacity. Also, a mod can't be installed at the same time as its Primed counterpart. For example, Flow and Primed Flow can't be both installed on a frame.
For mods increasing shield, health or power, bonuses are calculated from the Warframe's base value. This prevents exponential increases with the passive leveling bonuses introduced in Update 7.6 (2013-04-01).
Mods increasing damage or adding special damage types do not conflict with each other and may be stacked to increase the overall damage output. However each two elemental mods will be added up into a Combined Element, with different damage multipliers against certain enemies. For combined elements, the slots are ordered from left to right, top row then bottom row, with any inherent elemental damage (from the weapon) added last.
Fusion
- Main article: Fusion
Mods can have their overall power increased by the process called Fusion. This takes mods or Fusion Cores and combines them together to increase the overall power of a Mod.
Special Mods
Types of mods with special characteristics are listed below:
Aura Mods
- Main article: Aura
Aura Mods are Warframe mods that benefit the entire Cell and also increase the player's Warframe total mod capacity. They can only be equipped in the dedicated Aura slot and only one Aura can be equipped in a Warframe.
Stance Mods
- Main article: Stance
Stance Mods are special mods for Melee Weapons. They increase the player's melee weapon mod capacity and unlock unique attack combos. They can only be equipped in the dedicated Stance slot and only one Stance can be equipped in a melee weapon.
Exilus Mods
- Main article: Category:Exilus Mods
Exilus Mods are utility or mobility based mods that can be equipped on any Warframe mod slots or the dedicated Exilus slot. The Exilus slot must be unlocked with an Exilus Adapter.
Nightmare Mode Mods
- Main article: Category:Nightmare Mode Mods
Nightmare Mode Mods are essentially mods with dual stats. They can only be acquired through completing missions in Nightmare Mode.
Corrupted Mods
- Main article: Category:Corrupted Mods
Corrupted mods can be obtained from the Orokin Derelict, using special Dragon Keys to unlock vaults located within. These mods have dual stats, one being a bonus, the other being a negative side effect.
Augment Mods
- Main article: Category:Augmented Mods
Augment Mods are Syndicate Offerings that provide augmentation to a specific Warframe or weapon.
Conclave Mods
- Main article: Category:PvP Mods
Conclave Mods can be acquired from the Conclave Syndicate and can only be used during Conclave (PvP) matches.
Damaged Mods
- Main article: Damaged Mods
Damaged mods are weaker versions of various normal mods that are automatically picked up during the course of the Vor's Prize quest missions.
Primed Mods
- Main article: Category:Primed Mods
Primed Mods are more powerful versions of normal mods which can be bought from Baro Ki'Teer.
Mod List
<onlyinclude>
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Adaptation | Increases damage resistance to the last damage type received | Rare | None | |
Adept Surge | Increases mobility Reduces health Exclusive to PvP |
Uncommon | Exilus | |
Adrenaline Boost | Increases energy Reduces health Exclusive to PvP |
Rare | None | |
Aero Vantage | Grants reduced gravity during Aim Glide. | Uncommon | Set Mod | |
Agility Drift | Reduces damage taken while airborne Reduces enemy accuracy when targeting the player |
Rare | Exilus, Drift | |
Air Thrusters | Increases slide boost while airborne Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Anti-Flak Plating | Increases Blast resistance Reduces mobility Exclusive to PvP |
Uncommon | None | |
Anticipation | Increases knockdown immunity after being knocked down Increases stagger immunity after being staggered Exclusive to PvP |
Uncommon | Exilus | |
Antitoxin | Adds Toxin damage resistance | Uncommon | None | |
Armored Acrobatics | Increases damage resistance while bullet jumping Reduces mobility Exclusive to PvP |
Uncommon | None | |
Armored Agility | Increases Armor Increases sprint speed |
Rare | Nightmare | |
Armored Evade | Increases damage resistance while dodging Reduces mobility Exclusive to PvP |
Uncommon | None | |
Armored Recovery | Increases damage resistance while knocked down Reduces slide Exclusive to PvP |
Uncommon | Exilus | |
Augur Accord | Increases shield capacity | Uncommon | Set Mod | |
Augur Message | Increases Ability Duration | Common | Set Mod | |
Augur Reach | Increases Ability Range | Uncommon | Set Mod | |
Augur Secrets | Increases Ability Strength | Rare | Set Mod | |
Aviator | Reduces damage taken while airborne | Common | Exilus | |
Battering Maneuver | Increases bullet jump Increases aim glide and wall latch Adds Impact damage on bullet jump |
Uncommon | Exilus | |
Blind Rage | Increases Ability Strength Reduces Ability Efficiency |
Rare | Corrupted | |
Calculated Spring | Increases health Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Carnis Carapace | Increases Armor Increases Health |
Uncommon | Set Mod | |
Coaction Drift | Increases Aura strength Increases Aura effectiveness |
Rare | Exilus, Drift | |
Constitution | Increases knockdown recovery speed Increases Ability Duration |
Rare | Nightmare | |
Continuity | Increases Ability Duration | Rare | None | |
Cunning Drift | Increases slide Reduces friction Increases Ability Range |
Rare | Exilus, Drift | |
Diamond Skin | Adds Radiation damage resistance | Uncommon | None | |
Endurance Drift | Increases maximum energy Increases parkour velocity |
Rare | Exilus, Drift | |
Enemy Sense | Pinpoints enemy locations on minimap | Rare | Exilus | |
Energy Conversion | Increases Ability Strength for the next ability cast after picking up an energy orb | Rare | None | |
Energy Nexus | Provides constant energy regeneration | Rare | None | |
Equilibrium | Provides energy when picking up health orbs Provides health when picking up energy orbs |
Uncommon | None | |
Fast Deflection | Increases shield recharge rate | Uncommon | None | |
Final Act | Increases Ability Strength and casting speed for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
Firewalker | Increases bullet jump Increases aim glide and wall latch Adds Heat damage on bullet jump |
Rare | Exilus | |
Flame Repellent | Adds Heat damage resistance | Common | None | |
Fleeting Expertise | Increases Ability Efficiency Reduces Ability Duration |
Rare | Corrupted | |
Flow | Increases maximum energy | Rare | None | |
Follow Through | Increases energy gained at respawn Exclusive to PvP |
Uncommon | None | |
Fortitude | Adds chance to resist knockdown Increases shield recharge rate |
Rare | Nightmare | |
Gladiator Aegis | Increases armor | Common | Set Mod | |
Gladiator Finesse | Drains energy to stop lethal damage | Rare | Set Mod | |
Gladiator Resolve | Increases health | Uncommon | Set Mod | |
Handspring | Increases knockdown recovery speed | Rare | Exilus | |
Hastened Steps | Increases sprint speed Reduces shield capacity Exclusive to PvP |
Rare | None | |
Health Conversion | Increases Armor for every Health Orb picked up | Rare | None | |
Heavy Impact | Heavy landings create damaging and stunning shockwaves | Uncommon | Exilus | |
Heightened Reflexes | Increases casting speed Reduces Ability Efficiency Exclusive to PvP |
Rare | None | |
Hunter Adrenaline | Damage to health restores Warframe energy | Common | Set Mod | |
Ice Spring | Increases bullet jump Increases aim glide and wall latch Adds Cold damage on bullet jump |
Rare | Exilus | |
Insulation | Adds Cold damage resistance | Common | None | |
Intensify | Increases Ability Strength | Rare | None | |
Lightning Dash | Increases bullet jump Increases aim glide and wall latch Adds Electricity damage on bullet jump |
Rare | Exilus | |
Lightning Rod | Adds Electricity damage resistance | Common | None | |
Maglev | Increases slide speed Reduces friction |
Uncommon | Exilus | |
Master Thief | Adds chance to unlock locked lockers | Rare | Exilus | |
Mecha Pulse | Increases armor when killing a marked enemy | Rare | Set Mod | |
Mobilize | Increases bullet jump Increases aim glide and wall latch |
Uncommon | Exilus | |
Motus Signal | Increases a Warframe's maximum Double Jump height | Common | Set Mod | |
Narrow Minded | Increases Ability Duration Reduces Ability Range |
Rare | Corrupted | |
Natural Talent | Increases cast speed | Rare | None | |
No Current Leap | Increases mobility Disables energy regen Exclusive to PvP |
Uncommon | Exilus | |
Overcharge Detectors | Exposes enemies who are at maximum energy Exclusive to PvP |
Uncommon | None | |
Overcharged | Converts respawn energy into overshields Exclusive to PvP |
Rare | None | |
Overextended | Increases Ability Range Reduces Ability Strength |
Rare | Corrupted | |
Pain Threshold | Increases stagger recovery | Rare | Exilus | |
Patagium | Increases aim glide and wall latch | Uncommon | Exilus | |
Peculiar Bloom | Critical hits cause flowers to grow from the wounds | Peculiar | Exilus | |
Peculiar Growth | Damaging an enemy will inflate the body part hit | Peculiar | Exilus | |
Piercing Step | Increases bullet jump Increases aim glide and wall latch Adds Puncture damage on bullet jump |
Uncommon | Exilus | |
Power Drift | Increases Ability Strength Increases chance to resist knockdown |
Rare | Exilus, Drift | |
Preparation | Increases Warframe's starting energy on spawn | Rare | Exilus | |
Primed Continuity | Increases Ability Duration | Legendary | None | |
Primed Flow | Increases maximum energy | Legendary | None | |
Primed Sure Footed | Adds chance to resist knockdown | Legendary | Exilus | |
Primed Vigor | Increases maximum health Increases maximum shield capacity |
Legendary | None | |
Proton Pulse | Grants an increased Bullet Jump speed buff after performing a Wall Dash until a Bullet Jump is used or contact with the ground is made | Common | Set Mod | |
Provoked | Increases damage dealt during bleedout | Uncommon | None | |
Quick Charge | Reduces shield recharge delay Reduces shield capacity Exclusive to PvP |
Rare | None | |
Quick Thinking | Warframe energy is automatically used to absorb and prevent lethal damage | Rare | None | |
Rage | Damage to health restores Warframe energy | Rare | None | |
Rapid Resilience | Reduces status duration on self | Rare | None | |
Redirection | Increases maximum shield capacity | Common | None | |
Reflection | Adds chance to stagger melee attackers while blocking Adds chance to stun melee attackers while blocking |
Uncommon | None | |
Reflex Guard | Adds chance to gain combo count while blocking | Rare | None | |
Rending Turn | Increases bullet jump Increases aim glide and wall latch Adds Slash damage on bullet jump |
Uncommon | Exilus | |
Retribution | Adds chance to do Electricity damage to melee attackers that damage your shields | Rare | Exilus | |
Rime Vault | Adds cosmetic Cold effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Rising Skill | Increases mobility Reduces shield capacity Exclusive to PvP |
Uncommon | Exilus | |
Rolling Guard | Adds a period of invulnerability when rolling Removes all status effects when rolling |
Rare | None | |
Rush | Increases sprint speed | Uncommon | Exilus | |
Searing Leap | Adds cosmetic Heat effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Shock Absorbers | Adds physical damage resistance | Rare | Exilus | |
Speed Drift | Increases sprint speed Increases casting speed |
Rare | Exilus, Drift | |
Stealth Drift | Increases enemy radar Increases aim glide and wall latch |
Rare | Exilus, Drift | |
Steel Fiber | Increases armor | Common | None | |
Strain Consume | Maggots are consumed to restore health | Rare | Set Mod | |
Streamline | Increases Ability Efficiency | Rare | None | |
Streamlined Form | Increases slide speed Reduces friction |
Rare | Exilus, Nightmare | |
Stretch | Increases Ability Range | Uncommon | None | |
Sure Footed | Adds chance to resist knockdown | Rare | Exilus | |
Surplus Diverters | Grants energy after refilling shields after they have been deactivated Exclusive to PvP |
Rare | None | |
Synth Reflex | Increases holster speed | Rare | Exilus, Set Mod | |
Tactical Retreat | Increases mobility for a brief time upon reaching low health Exclusive to PvP |
Rare | None | |
Tek Collateral | Increases critical damage when inside the marked zone | Rare | Set Mod | |
Tempered Bound | Increases shield capacity Reduces mobility Exclusive to PvP |
Uncommon | Exilus | |
Thief's Wit | Displays location of containers and resources on minimap Makes mods visible through walls |
Common | Exilus | |
Toxic Flight | Increases bullet jump Increases aim glide and wall latch Adds Toxin damage on bullet jump |
Rare | Exilus | |
Transient Fortitude | Increases Ability Strength Reduces Ability Duration |
Rare | Corrupted | |
Umbral Fiber | Increases armor | Legendary | Set Mod | |
Umbral Intensify | Increases Ability Strength | Legendary | Set Mod | |
Umbral Vitality | Increases health | Legendary | Set Mod | |
Undying Will | Reduces bleedout rate | Rare | None | |
Venomous Rise | Adds cosmetic Toxin effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Vigilante Pursuit | Increases enemy radar | Uncommon | Exilus, Set Mod | |
Vigilante Vigor | Increases shield recharge | Common | Set Mod | |
Vigor | Increases maximum health Increases maximum shield capacity |
Rare | Nightmare | |
Vigorous Swap | Increases damage upon switching weapons | Rare | None | |
Vital Systems Bypass | Increases health regen Increases shield recharge delay Exclusive to PvP |
Rare | None | |
Vitality | Increases maximum health | Common | None | |
Voltaic Lance | Adds cosmetic Electricity effect to bullet jump Exclusive to PvP |
Rare | Exilus | |
Warm Coat | Reduces amount of shields lost to ice/cryo level hazard | Common | Exilus |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Adhesive Blast | Allows grenades fired from weapons such as the Ogris, the Penta and others to stick to surfaces | Rare | None | |
Agile Aim | Increases movement speed while aiming | Uncommon | None | |
Amalgam Serration | Increases base damage Increases sprint speed |
Amalgam | Amalgam | |
Ammo Drum | Increases maximum ammunition capacity | Common | None | |
Apex Predator | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
Argon Scope | Increases Critical Hit chance while aiming for a brief time upon a headshot | Rare | Acolyte | |
Bane of Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Bane of Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Bane of Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Bane of Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Bladed Rounds | Increases Critical Hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
Catalyzer Link | Increases status chance while aiming for a brief time upon casting an ability | Common | Acolyte | |
Cautious Shot | Decreases self-damage from explosive weapons Decreases damage |
Rare | None | |
Combustion Beam | Enemies killed with rifle beam weapons explode | Rare | None | |
Comet Rounds | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Continuous Misery | Increases status duration | Common | None | |
Crash Course | Increases base Impact damage | Rare | None | |
Critical Delay | Increases Critical Hit chance Reduces rate of fire |
Rare | Corrupted | |
Cryo Rounds | Adds Cold damage to the weapon | Uncommon | None | |
Eagle Eye | Increases zoom level | Uncommon | None | |
Fanged Fusillade | Increases base Slash damage | Rare | None | |
Fast Hands | Increases reload speed | Common | None | |
Firestorm | Increases the blast radius of explosive weapons such as the Ogris, the Opticor, the Penta and others Increases the radius of Torid's gas clouds |
Rare | None | |
Hammer Shot | Increases Critical Hit damage Increases chance of causing status effects |
Rare | Nightmare | |
Heavy Caliber | Increases base damage Reduces accuracy |
Rare | Corrupted | |
Hellfire | Adds Heat damage damage to the weapon | Uncommon | None | |
High Voltage | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Hush | Reduces noise generated by firing | Common | None | |
Infected Clip | Adds Toxin damage to the weapon | Uncommon | None | |
Lucky Shot | Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Uncommon | None | |
Magazine Warp | Increases magazine capacity | Common | None | |
Malignant Force | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Metal Auger | Adds object/enemy penetration to projectiles | Rare | None | |
Piercing Caliber | Increases base Puncture damage | Rare | None | |
Piercing Hit | Increases base Puncture damage | Common | None | |
Point Strike | Increases critical hit chance | Common | None | |
Primed Bane of Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Bane of Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Bane of Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Bane of Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Cryo Rounds | Adds Cold damage to the weapon | Legendary | None | |
Primed Fast Hands | Increases reload speed | Legendary | None | |
Primed Firestorm | Increases the blast radius of explosive weapons such as the Ogris, the Opticor, the Penta and others Increases the radius of Torid's gas clouds |
Legendary | None | |
Primed Magazine Warp | Increases magazine capacity | Legendary | None | |
Primed Shred | Increases firing speed and punch through | Legendary | None | |
Proton Jet | Grants increased critical chance and status chance during a Wall Latch | Uncommon | Set Mod | |
Recover | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Rifle Aptitude | Increases chance of causing status effects | Uncommon | None | |
Rime Rounds | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Ripper Rounds | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Rupture | Increases base Impact damage | Common | None | |
Sawtooth Clip | Increases base Slash damage | Common | None | |
Serrated Rounds | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Serration | Increases base damage | Uncommon | None | |
Shred | Adds object/enemy penetration to projectiles Increases rate of fire |
Rare | Nightmare | |
Sinister Reach | Increases the range of rifle beam weapons | Uncommon | None | |
Speed Trigger | Increases rate of fire | Uncommon | None | |
Split Chamber | Adds chance of shooting multiple projectiles | Rare | None | |
Stabilizer | Reduces recoil generated when firing | Rare | None | |
Stormbringer | Adds Electricity damage to the weapon | Uncommon | None | |
Terminal Velocity | Increases Rifle's Projectiles Flight Speed | Uncommon | None | |
Thermite Rounds | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Twitch | Increases the holster rate | Uncommon | None | |
Vanquished Prey | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Vile Acceleration | Increases rate of fire Reduces damage |
Rare | Corrupted | |
Vile Precision | Reduces recoil generated when firing Reduces rate of fire |
Rare | Corrupted | |
Vital Sense | Increases Critical Hit damage | Rare | None | |
Wildfire | Increases magazine capacity Adds Heat damage to the weapon |
Rare | Nightmare |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Accelerated Blast | Increases rate of fire Increases base Puncture damage |
Rare | Nightmare | |
Amalgam Shotgun Barrage | Increases rate of fire Increases revive speed |
Amalgam | Amalgam | |
Ammo Stock | Increases magazine capacity | Uncommon | None | |
Blaze | Increases base damage Adds Heat damage to the weapon |
Rare | Nightmare | |
Blunderbuss | Increases Critical Hit chance | Common | None | |
Bounty Hunter | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
Breach Loader | Increases base Puncture damage | Rare | None | |
Broad Eye | Reduces zoom while Aim Gliding | Uncommon | None | |
Burdened Magazine | Increases magazine capacity Decreases reload speed |
Rare | Corrupted | |
Charged Shell | Adds Electricity damage to the weapon | Uncommon | None | |
Chilling Grasp | Adds Cold damage to the weapon | Uncommon | None | |
Chilling Reload | Adds Cold damage to the weapon Reduces reload time |
Rare | Nightmare | |
Cleanse Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Cleanse Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Cleanse Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Cleanse Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Contagious Spread | Adds Toxin damage to the weapon | Uncommon | None | |
Crash Shot | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Critical Deceleration | Increases Critical Hit chance Decreases Fire Rate |
Rare | Corrupted | |
Disruptor | Increases base Impact damage | Common | None | |
Double-Barrel Drift | Reduces recoil and spread while sliding | Rare | None | |
Fatal Acceleration | Increases flight speed of shotgun rounds | Uncommon | None | |
Flak Shot | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Flechette | Increases base Puncture damage | Common | None | |
Frail Momentum | Increases rate of fire Decreases damage |
Rare | Corrupted | |
Frigid Blast | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Full Contact | Increases base Impact damage | Rare | None | |
Hell's Chamber | Increases number of projectiles | Rare | None | |
Hydraulic Chamber | Reduces recoil generated while firing Decreases magazine capacity Exclusive to PvP |
Rare | None | |
Incendiary Coat | Adds Heat damage to the weapon | Uncommon | None | |
Kill Switch | Reduces reload time for 3 seconds on Kill Exclusive to PvP |
Rare | None | |
Laser Sight | Increases Critical Hit chance while aiming for a brief time upon a headshot | Uncommon | Acolyte | |
Lingering Torment | Increases status duration | Common | None | |
Loaded Capacity | Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
Lock and Load | Adds passive reload over time while holstered | Rare | None | |
Loose Chamber | Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
Momentary Pause | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Motus Setup | Increases critical chance and status chance after landing from a Double Jump or Bullet Jump | Rare | Set Mod | |
Nano-Applicator | Increases chance of causing status effects while aiming for a brief time after casting an ability | Rare | Acolyte | |
Narrow Barrel | Increases accuracy while aiming for a brief time upon hitting an enemy | Rare | Acolyte | |
Point Blank | Increases base damage | Uncommon | None | |
Primed Ammo Stock | Increases magazine capacity | Legendary | None | |
Primed Charged Shell | Adds Electricity damage to the weapon | Legendary | None | |
Primed Chilling Grasp | Adds Cold damage to the weapon | Legendary | None | |
Primed Cleanse Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Cleanse Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Cleanse Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Cleanse Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Ravage | Increases Critical Hit damage | Legendary | None | |
Primed Point Blank | Increases base damage | Legendary | None | |
Primed Shotgun Ammo Mutation | Converts any unused ammo types collected into Shotgun Ammo | Legendary | None | |
Primed Tactical Pump | Reduces reload time | Legendary | None | |
Prize Kill | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Ravage | Increases Critical Hit damage | Rare | None | |
Repeater Clip | Increases rate of fire while aiming for a brief time upon reloading | Uncommon | Acolyte | |
Scattering Inferno | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Seeking Force | Adds punch through to projectiles | Rare | None | |
Seeking Fury | Adds punch through to projectiles Reduces reload time |
Rare | Nightmare | |
Shell Compression | Increases maximum ammunition capacity | Uncommon | None | |
Shell Shock | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Shotgun Ammo Mutation | Converts any unused ammo types collected into Shotgun Ammo | Rare | None | |
Shotgun Savvy | Increases chance of causing status effects | Uncommon | None | |
Shotgun Barrage | Increases rate of fire | Uncommon | None | |
Shrapnel Shot | Increases Critical Hit damage while aiming for a brief time upon a kill | Common | Acolyte | |
Shred Shot | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Shredder | Increases base Slash damage | Common | None | |
Silent Battery | Reduces noise generated by firing | Uncommon | None | |
Snap Shot | Increases movement speed while aiming | Uncommon | None | |
Soft Hands | Increases the holster rate | Uncommon | None | |
Sweeping Serration | Increases base Slash damage | Rare | None | |
Tactical Pump | Reduces reload time | Uncommon | None | |
Tainted Shell | Reduces spread of shotgun fire Reduces rate of fire |
Rare | Corrupted | |
Toxic Barrage | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Vicious Spread | Increases base damage Increases spread of shotgun fire |
Rare | Corrupted |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Air Recon | Reduces zoom while Aim Gliding | Uncommon | None | |
Amalgam Barrel Diffusion | Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols Increases dodge speed |
Amalgam | Amalgam | |
Anemic Agility | Increases rate of fire Reduces base damage |
Rare | Corrupted | |
Augur Pact | Increases damage | Common | Set Mod | |
Augur Seeker | Increases status duration | Rare | Set Mod | |
Barrel Diffusion | Adds chance of shooting multiple projectiles or increases projectile count for shotgun pistols | Rare | None | |
Blind Shot | Increases projectile flight speed Reduces accuracy Exclusive to PvP |
Rare | None | |
Bore | Increases base Puncture damage | Rare | None | |
Calculated Victory | Adds Chance to Restore Shield on Kill Exclusive to PvP |
Rare | None | |
Carnis Stinger | Increases chance of causing status effects Adds Slash damage to the weapon |
Rare | Set Mod | |
Concealed Explosives | Gives thrown weapons such as Kunai, Despair and others a chance to explode on impact | Rare | None | |
Concussion Rounds | Increases base Impact damage | Uncommon | None | |
Convulsion | Adds Electricity damage to the weapon | Uncommon | None | |
Creeping Bullseye | Increases critical hit chance Reduces rate of fire |
Rare | Corrupted | |
Deep Freeze | Adds Cold damage to the weapon | Uncommon | None | |
Eject Magazine | Adds passive reload over time while holstered | Rare | None | |
Embedded Catalyzer | Increases chance of causing status effects while aiming for a brief time after casting an ability | Uncommon | Acolyte | |
Expel Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Expel Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Expel Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Expel Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Frostbite | Increases chance of causing status effects Adds Cold damage to the weapon |
Rare | None | |
Full Capacity | Increases magazine capacity Increases reload time Exclusive to PvP |
Common | None | |
Fulmination | Increases the blast radius of explosive weapons such as the Angstrum, the Castanas, the Stug and others | Rare | None | |
Galvanized Crosshairs | On headshot, temporarily increases critical chance while aiming and on headshot kill, temporarily increases critical chance while aiming. | Rare | Galvanized | |
Galvanized Diffusion | Increases multishot and on kill, temporarily increases multishot. | Rare | Galvanized | |
Galvanized Shot | Increases status chance and on kill, temporarily increases damage per proc on target | Rare | Galvanized | |
Gunslinger | Increases rate of fire | Uncommon | None | |
Hawk Eye | Increases zoom level | Uncommon | None | |
Heated Charge | Adds Heat damage to the weapon | Uncommon | None | |
Heavy Warhead | Increases Explosion Radius Reduces Pistol's Projectile Flight Speed Exclusive to PvP |
Rare | None | |
Hollow Point | Increases critical hit damage Reduces base damage |
Rare | Corrupted | |
Hornet Strike | Increases base damage | Uncommon | None | |
Hydraulic Barrel | Reduces recoil generated while firing Reduces magazine capacity Exclusive to PvP |
Rare | None | |
Hydraulic Crosshairs | Increases critical hit chance while aiming for a brief time upon a headshot | Common | Acolyte | |
Ice Storm | Adds Cold damage to the weapon Increases magazine capacity |
Rare | Nightmare | |
Impaler Munitions | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Jolt | Increases chance of causing status effects Adds Electricity damage to the weapon |
Rare | None | |
Jugulus Spines | Increases chance of causing status effects Adds Puncture damage to the weapon |
Rare | Set Mod | |
Lethal Momentum | Increases Pistol's Projectiles Flight Speed | Uncommon | None | |
Lethal Torrent | Adds Multishot chance Increases Fire Rate |
Rare | Nightmare | |
Loose Magazine | Reduces reload time Increases recoil generated while firing Exclusive to PvP |
Common | None | |
Magnum Force | Increases base damage Reduces accuracy |
Rare | Corrupted | |
Maim | Increases base Slash damage | Rare | None | |
Meteor Munitions | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Night Stalker | Adds temporary Target-Tracking to the map on hit Exclusive to PvP |
Uncommon | None | |
No Return | Increases base Puncture damage | Uncommon | None | |
Pathogen Rounds | Adds Toxin damage to the weapon | Uncommon | None | |
Perpetual Agony | Increases status duration | Common | None | |
Pistol Ammo Mutation | Converts any unused ammo types collected into Pistol Ammo | Rare | None | |
Pistol Gambit | Increases critical hit chance | Common | None | |
Pistol Pestilence | Increases chance of causing status effects Adds Toxin damage to the weapon |
Rare | None | |
Pressurized Magazine | Increases rate of fire while aiming for a brief time upon reloading | Rare | Acolyte | |
Primed Expel Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Expel Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Expel Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Expel Infested | Increases damage dealt to all Infested units | Legendary | None | |
Primed Fulmination | Increases the blast radius of explosive weapons such as the Angstrum, the Castanas, the Stug and others | Legendary | None | |
Primed Heated Charge | Adds Heat damage to the weapon | Legendary | None | |
Primed Pistol Ammo Mutation | Converts any unused ammo types collected into Pistol Ammo | Legendary | None | |
Primed Pistol Gambit | Increases critical hit chance | Legendary | None | |
Primed Quickdraw | Reduces reload time | Legendary | None | |
Primed Slip Magazine | Increases magazine capacity | Legendary | None | |
Primed Target Cracker | Increases critical hit damage | Legendary | None | |
Pummel | Increases base Impact damage | Rare | None | |
Quickdraw | Reduces reload time | Common | None | |
Razor Munitions | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Razor Shot | Increases base Slash damage | Uncommon | None | |
Recuperate | Adds Chance to Restore Health on Kill Exclusive to PvP |
Rare | None | |
Reflex Draw | Increases the holster rate | Uncommon | None | |
Ruinous Extension | Increases the range of pistol beam weapons | Uncommon | None | |
Saxum Spittle | Increases chance of causing status effects Adds Impact damage to the weapon |
Rare | Set Mod | |
Scorch | Increases chance of causing status effects Adds Heat damage to the weapon |
Rare | None | |
Secondary Wind | Increases Reload Speed for 4 seconds on Kill Exclusive to PvP |
Rare | None | |
Seeker | Adds object/enemy penetration to projectiles | Rare | None | |
Sharpened Bullets | Increases critical hit damage while aiming for a brief time upon kill | Uncommon | Acolyte | |
Slip Magazine | Increases magazine capacity | Common | None | |
Spry Sights | Increases movement speed while aiming | Uncommon | None | |
Steady Hands | Reduces recoil generated while firing | Rare | None | |
Strafing Slide | Reduces recoil and spread while sliding | Rare | None | |
Stunning Speed | Increases chance of causing status effects Reduces reload time |
Rare | Nightmare | |
Suppress | Reduces noise generated by firing | Common | None | |
Sure Shot | Increases chance of causing status effects | Uncommon | None | |
Synth Charge | Increases damage for the last shot in a magazine | Rare | Set Mod | |
Tainted Clip | Increases magazine capacity Reduces reload speed |
Rare | Corrupted | |
Target Cracker | Increases critical hit damage | Uncommon | None | |
Targeting Subsystem | Increases accuracy while aiming for a brief time after hitting an enemy | Uncommon | Acolyte | |
Trick Mag | Increases maximum ammunition capacity | Common | None |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Amalgam Organ Shatter | Increases critical hit damage Increases Heavy Attacks speed |
Amalgam | Amalgam | |
Auger Strike | Increases Puncture damage | Rare | None | |
Berserker Fury | Temporarily increases attack speed after killing an enemy | Rare | None | |
Blood Rush | Increases critical hit chance as the Melee Combo Counter increases | Uncommon | Acolyte | |
Body Count | Increases Melee Combo Counter duration | Common | Acolyte | |
Buzz Kill | Increases base Slash damage | Rare | None | |
Collision Force | Increases base Impact damage | Rare | None | |
Condition Overload | Grants extra melee damage for each Status Effect type affecting the target | Rare | None | |
Corrupt Charge | Increases initial Melee Combo Counter Reduces Melee Combo Counter duration |
Rare | Corrupted | |
Counterweight | Converts a percentage of the weapon's damage into Impact damage Exclusive to PvP |
Uncommon | None | |
Covert Lethality | Increases base damage of single daggers Finishing attacks deal double finisher damage |
Rare | None | |
Dispatch Overdrive | Grants a movement speed buff on hit with Heavy Attacks | Uncommon | None | |
Drifting Contact | Increases Melee Combo Counter duration Increases Status Chance |
Rare | Nightmare | |
Enduring Affliction | Grants extra Status Chance on Lifted enemies | Uncommon | None | |
Enduring Strike | Grants extra Melee Combo Counter chance on Lifted enemies | Common | None | |
Energy Channel | Adds bonus melee damage based on Warframe ability energy usage | Rare | None | |
Explosive Demise | Enemies killed with melee weapons explode Exclusive to PvP |
Rare | None | |
Fever Strike | Adds Toxin damage to attacks | Uncommon | None | |
Finishing Touch | Increases finishing attack damage | Uncommon | None | |
Focus Energy | Increases melee combo efficiency Adds Electricity damage to attacks |
Rare | Nightmare | |
Focused Defense | Increases blocking angle |
Common | Acolyte | |
Fury | Increases attack speed | Uncommon | None | |
Gladiator Might | Increases critical damage | Uncommon | Set Mod | |
Gladiator Rush | Increases combo duration | Common | Set Mod | |
Gladiator Vice | Increases attack speed | Rare | Set Mod | |
Guardian Derision | Allows the player to taunt enemies into attacking them instead of allies when blocking | Rare | None | |
Healing Return | Heals the player when hitting a target currently affected by a Status Effect proc | Rare | None | |
Heartseeker | Melee attacks with daggers lock onto targets Decreases blocking effectiveness Exclusive to PvP |
Rare | None | |
Heavy Trauma | Increases base Impact damage | Rare | None | |
Impenetrable Offense | Increases blocking effectiveness Decreases base damage Exclusive to PvP |
Rare | None | |
Jagged Edge | Increases base Slash damage | Rare | None | |
Killing Blow | Increases Heavy Attacks damage Increases Heavy Attacks speed |
Uncommon | None | |
Lasting Sting | Increases the duration of status effects | Common | None | |
Life Strike | Heavy Attacks hits restore health | Rare | None | |
Maiming Strike | Increases critical hit chance on slide attacks | Rare | Acolyte | |
Martial Fury | Increases attack speed Decreases energy regen Exclusive to PvP |
Rare | None | |
Melee Prowess | Increases chance of causing status effects | Common | None | |
Molten Impact | Adds Heat damage to attacks | Uncommon | None | |
Mortal Conduct | Increases channeled damage reflection at low health Exclusive to PvP |
Rare | None | |
Motus Impact | Increases the range of aerial attacks of Melee weapons | Uncommon | Set Mod | |
North Wind | Adds Cold damage to attacks | Uncommon | None | |
Organ Shatter | Increases critical hit damage | Common | None | |
Parry | Grants a chance to knock down a melee attacker while Blocking | Common | None | |
Power Throw | Adds object/enemy penetration to thrown weapons such as Glaive, Glaive Prime, Halikar, and Kestrel. Cannot be used on other weapons | Rare | None | |
Pressure Point | Increases base damage | Common | None | |
Primed Fever Strike | Adds Toxin damage to attacks | Legendary | None | |
Primed Fury | Increases attack speed | Legendary | None | |
Primed Heavy Trauma | Increases base Impact damage | Legendary | None | |
Primed Pressure Point | Increases base damage | Legendary | None | |
Primed Reach | Increases range/reach of melee attacks | Legendary | None | |
Primed Smite Corpus | Increases damage dealt to all Corpus units | Legendary | None | |
Primed Smite Corrupted | Increases damage dealt to all Corrupted units | Legendary | None | |
Primed Smite Grineer | Increases damage dealt to all Grineer units | Legendary | None | |
Primed Smite Infested | Increases damage dealt to all Infested units | Legendary | None | |
Proton Snap | Grants Toxin damage and increased Status Chance after holding a Wall Latch for two seconds | Rare | Set Mod | |
Quick Return | Reduces the number of bounces for Glaive, Glaive Prime, Halikar and Kestrel | Common | None | |
Quickening | Increases attack speed Increases Melee Combo Counter chance |
Rare | None | |
Reach | Increases range/reach of melee attacks | Common | None | |
Rebound | Increases number of bounces for Glaive, Glaive Prime, and Kestrel | Common | None | |
Reflex Coil | Increases melee combo efficiency | Uncommon | None | |
Relentless Assault | Increases energy regen for a brief time upon kill Exclusive to PvP |
Rare | None | |
Relentless Combination | Grants a chance to deal Combo Counter hits when a target is dealt damage from a Slash proc caused by the player | Uncommon | None | |
Rending Strike | Increases base Puncture and Slash damage | Rare | Nightmare | |
Sacrificial Pressure | Increases base damage Increases damage dealt to all Sentient units |
Legendary | Set Mod | |
Sacrificial Steel | Increases critical hit chance Increases damage dealt to all Sentient units |
Legendary | Set Mod | |
Seismic Wave | Increases ground slam damage | Uncommon | None | |
Serrated Edges | Converts a percentage of the weapon's damage into Puncture damage Exclusive to PvP |
Uncommon | None | |
Sharpened Blade | Converts a percentage of the weapon's damage into Slash damage Exclusive to PvP |
Uncommon | None | |
Shattering Impact | Impact damage from melee attacks reduces enemy armor | Common | None | |
Shocking Touch | Adds Electricity damage to attacks | Uncommon | None | |
Smite Corpus | Increases damage dealt to all Corpus units | Uncommon | None | |
Smite Corrupted | Increases damage dealt to all Corrupted units | Uncommon | None | |
Smite Grineer | Increases damage dealt to all Grineer units | Uncommon | None | |
Smite Infested | Increases damage dealt to all Infested units | Uncommon | None | |
Spoiled Strike | Increases base damage Reduces attack speed |
Rare | Corrupted | |
Spring-Loaded Blade | Increases range/reach of melee attacks for a short time upon proccing a status effect | Rare | None | |
Stand Ground | Reduces damage taken from enemy abilities while blocking Exclusive to PvP |
Rare | None | |
Strain Infection | Increases critical damage | Rare | Set Mod | |
Sundering Strike | Increases base Puncture damage | Rare | None | |
Sword Alone | Increases mobility Exclusive to PvP |
Rare | None | |
Tek Gravity | Ground slam attacks pull in enemies | Rare | Set Mod | |
True Punishment | Increases Melee Combo Counter chance Reduces Combo Duration |
Common | None | |
True Steel | Increases critical hit chance | Common | None | |
Vicious Frost | Increases chance of causing status effects Adds Cold damage to attacks |
Rare | None | |
Virulent Scourge | Increases chance of causing status effects Adds Toxin damage to attacks |
Rare | None | |
Volcanic Edge | Increases chance of causing status effects Adds Heat damage to attacks |
Rare | None | |
Voltaic Strike | Increases chance of causing status effects Adds Electricity damage to attacks |
Rare | None | |
Weeping Wounds | Increases chance of causing status effects as the Melee Combo Counter increases | Uncommon | Acolyte | |
Whirlwind | Increases flight speed of Glaive, Glaive Prime, Halikar, and Kestrel | Rare | None |
Name | Description | Sentinel | Polarity | Rarity | Precept |
---|---|---|---|---|---|
Accelerated Deflection | Increases shield recharge rate of the Sentinel | Any | Uncommon | No | |
Ambush | The Sentinel buffs its owner's weapon damage after breaking invisibility granted by Ghost | Shade | Rare | No | |
Ammo Case | Mutates ammo to the ammo type your equipped weapon is using Increases ammo capacity |
Carrier | Common | Yes | |
Animal Instinct | Increases loot radar and enemy radar of its owner | Any Companion | Rare | No | |
Arc Coil | Sentinel will zap multiple enemies within range | Diriga | Common | Yes | |
Assault Mode | The Sentinel will attack the first visible enemy in range | Any | Common | Yes | |
Auto Omni | The Sentinel will repair Railjack breaches and extinguish flames | Nautilus | Common | Yes | |
Botanist | The Sentinel periodically scan nearby plants | Oxylus | Rare | Yes | |
Calculated Redirection | Increases maximum shields of Companion | Any Companion | Common | No | |
Calculated Shot | Sentinel charges a powerful shot and fires at first enemy in sight | Diriga | Common | Yes | |
Cordon | Sentinel clusters enemies in range | Nautilus | Common | Yes | |
Crowd Dispersion | The Sentinel unleashes a radial stun and knockdown when targets get close | Wyrm | Common | Yes | |
Detect Vulnerability | The Sentinel marks damage multiplying weakspots on enemies with completed codex entries | Helios | Rare | Yes | |
Electro Pulse | Sentinel continually zaps a nearby enemy, trapping them in a stunned state | Diriga | Common | Yes | |
Energy Generator | The Sentinel will drop an energy orb after assisting in kills | Dethcube | Rare | Yes | |
Enhanced Vitality | Increases maximum health of Companion | Any Companion | Common | No | |
Fatal Attraction | The Sentinel pulls enemies towards the user | Djinn | Common | Yes | |
Fired Up | Increases weapon damage of Sentinel in recurrent attacks | Any | Rare | No | |
Ghost | The Sentinel cloaks its owner when enemies are close | Shade | Common | Yes | |
Investigator | The Sentinel will automatically scan enemies and objects to add to the Codex | Helios | Common | Yes | |
Looter | The Sentinel will break nearby containers by releasing a wave of energy that destroys all breakable Storage Containers within 12 meters at max rank. | Carrier | Rare | Yes | |
Metal Fiber | Increases armor of Companion | Any Companion | Common | No | |
Molecular Conversion | The Sentinel will attack enemies within range and convert the damage into Shields for the Warframe | Taxon | Common | Yes | |
Negate | Sentinel prevents Status Effects from applying to its owner once every 15s | Wyrm | Rare | Yes | |
Odomedic | Wallrunning regenerates health for its owner every 3m | Any | Rare | No | |
Primed Regen | The Sentinel regenerates up to three times with full health if killed, and is granted an invulnerability period per each mod rank | Any | Legendary | No | |
Reawaken | The Sentinel will automatically revive itself after a short period when killed | Djinn | Rare | Yes | |
Regen | The Sentinel regenerates once if killed with full health, and is granted an invulnerability period per each mod rank | Any | Common | No | |
Repair Kit | Increases Heal Rate (Health Regen) of the Sentinel | Any | Common | No | |
Revenge | The Sentinel will attack the enemy which attacked its owner | Shade | Common | Yes | |
Sacrifice | The Sentinel will revive its owner at the cost of its own life | Any | Rare | Yes | |
Sanctuary | The Companion creates shield around its owner when they are reviving fallen allies | Any Companion | Rare | Yes | |
Scan Aquatic Lifeforms | The Sentinel shows Fishing Hotspots and applies Luminos Dye on nearby fish | Oxylus | Common | Yes | |
Scan Matter | The Sentinel periodically shows resource containers on the mini-map | Oxylus | Common | Yes | |
Self Destruct | The Sentinel explodes upon death, dealing Blast damage to nearby enemies | Any | Rare | No | |
Spare Parts | Any | Uncommon | Yes | ||
Synth Deconstruct | Enemies damaged by the Sentinel drop a health orb upon death | Any | Rare | No | |
Synth Fiber | Health orbs increase the Sentinel's armor for a limited time | Any | Rare | No | |
Targeting Receptor | The Sentinel will attack the first visible enemy in range | Helios | Common | Yes | |
Thumper | The Sentinel will attack the first visible enemy in range | Djinn | Common | Yes | |
Vaporize | The Sentinel will fire a powerful beam at close enemies, dealing high damage and stunning those that survive | Dethcube | Common | Yes |
Name | Description | Kubrow | Polarity | Rarity | Precept | |
---|---|---|---|---|---|---|
Dig | The Kubrow digs up ammunition and health orbs | Sahasa | Rare | Yes | ||
Ferocity | Enables finisher attacks and increases finisher damage of the Kubrow | Sahasa | Rare | No | ||
Howl | The Kubrow strikes fear into enemies | Raksa | Rare | Yes | ||
Hunt | The Kubrow tackles opponents | Huras | Rare | Yes | ||
Mecha Overdrive | Increases Kubrow status chance based on the total status chance of the player's primary weapon Increases Kubrow status duration |
Any | Rare | No | ||
Mecha Recharge | Increases Kubrow shield recharge rate | Any | Rare | No | ||
Neutralize | Bites the hand of an enemy causing them to drop their weapon | Chesa | Rare | Yes | ||
Proboscis | Allows the Helminth to grapple and drag enemies | Helminth | Rare | Yes | ||
Protect | The Kubrow automatically restores some of its owner's shields when they are not at full capacity | Raksa | Rare | Yes | ||
Retrieve | The Kubrow sniffs out loot hidden in crates and dropped by enemies retrieving these items for its master | Chesa | Common | Yes | ||
Savagery |
|
Sunika | Rare | No | ||
Stalk | The Kubrow cloaks its owner when enemies are close | Huras | Rare | Yes | ||
Strain Eruption | Maggots spawned by the Helminth explode on death dealing Corrosive damage based on a percentage of an enemy's health | Helminth | Rare | No | ||
Strain Fever | Increases the damage of the Helminth per Cyst | Helminth | Rare | No | ||
Trample | Allows the Helminth to tackle an enemy | Helminth | Rare | Yes | ||
Unleashed | The Kubrow grapples VIP targets | Sunika | Rare | Yes |
Name | Description | Polarity | Rarity | Subcategory |
---|---|---|---|---|
Aerodynamic | Increases Aim Glide/Wall Latch duration Reduces damage taken while Airborne |
Rare | None | |
Brief Respite | Grants shields equal to a % of energy spent | Uncommon | None | |
Combat Discipline | Allies gain Health on kill Aura bearer loses Health on kill |
Rare | None | |
Corrosive Projection | Reduces enemy armor | Uncommon | None | |
Dead Eye | Increases sniper rifle damage | Uncommon | None | |
Dreamer's Bond | Provides constant energy regeneration Provides constant health regeneration |
Uncommon | None | |
EMP Aura | Reduces Corpus enemies' accuracy | Uncommon | None | |
Empowered Blades | Increases status chance and status damage of charged melee attacks | Rare | None | |
Enemy Radar | Pinpoints enemy locations on mini-map | Uncommon | None | |
Energy Siphon | Provides constant energy regeneration | Uncommon | None | |
Growing Power | Increases Ability Strength after status proc | Rare | None | |
Holster Amp | Increases weapon damage on weapon swap | Uncommon | None | |
Infested Impedance | Reduces speed of nearby Infested units | Uncommon | None | |
Loot Detector | Displays location of containers and resources on minimap and makes modifications visible through walls | Uncommon | None | |
Mecha Empowered | Increases damage against marked enemies | Rare | Set Mod | |
Melee Guidance | Reduces Melee Combo duration on self Increases Melee Combo duration on allies |
Rare | None | |
Physique | Increases maximum health | Uncommon | None | |
Pistol Amp | Increases secondary weapon damage | Uncommon | None | |
Pistol Scavenger | Increases ammo recovery for pistols | Uncommon | None | |
Power Donation | Increases allies' Ability Strength Reduces player's Ability Strength |
Rare | None | |
Ready Steel | Increases Initial Combo | Uncommon | None | |
Rejuvenation | Provides constant health regeneration | Uncommon | None | |
Rifle Amp | Increases assault rifle damage | Uncommon | None | |
Rifle Scavenger | Increases ammo recovery for assault rifles | Uncommon | None | |
Shepherd | Increases Companion Armor and Health | Rare | None | |
Shield Disruption | Reduces enemy shields | Uncommon | None | |
Shotgun Amp | Increases shotgun damage | Uncommon | None | |
Shotgun Scavenger | Increases ammo recovery for shotguns | Uncommon | None | |
Sniper Scavenger | Increases ammo recovery for sniper rifles | Uncommon | None | |
Sprint Boost | Increases sprinting speed | Uncommon | None | |
Stand United | Increases armor | Uncommon | None | |
Steel Charge | Increases melee weapon damage | Uncommon | None | |
Swift Momentum | Increases Charge Attack speed Increases Melee Combo duration |
Rare | None | |
Toxin Resistance | Reduces toxin damage | Uncommon | None |
Name | Description | Weapon Type | Polarity | Rarity |
---|---|---|---|---|
Argent Scourge | Fighting form devised for Conclave Exclusive to PvP |
Polearm | Uncommon | |
Astral Twilight | Orbiting slashes and lashing strikes | Glaive | Rare | |
Atlantis Vulcan | Rapid strikes, Deceptive movements | Nunchaku | Uncommon | |
Biting Piranha | Fighting form devised for Conclave Exclusive to PvP |
Dual Daggers | Uncommon | |
Bleeding Willow | A blend of strong and rapid strikes with leaping combos | Polearm | Rare | |
Blind Justice | Reverse grip style emphasizing slashing and impaling strikes | Nikana | Uncommon | |
Brutal Tide | Round-house attacks and leaping fists | Sparring | Rare | |
Bullet Dance | Sharpened blades dance with gunfire | Gunblade | Rare | |
Burning Wasp | Chaining combos | Whip | Uncommon | |
Butcher's Revelry | Rip and rend with this Assault Saw stance. | Assault Saw | Rare | |
Carving Mantis | Strong slashes and quick stabs that keeps momentum forward | Dual Swords | Rare | |
Celestial Nightfall | Fighting form devised for Conclave Exclusive to PvP |
Glaive | Uncommon | |
Clashing Forest | Arcing strikes and focused combos | Staff | Uncommon | |
Cleaving Whirlwind | Arcing cuts with spinning finish | Heavy Blade | Rare | |
Coiling Viper | Powerful arcing strikes with energetic flips | Whip | Rare | |
Crashing Havoc | Fighting form devised for Conclave Exclusive to PvP |
Hammer | Uncommon | |
Crashing Timber | Fighting form devised for Conclave Exclusive to PvP |
Staff | Uncommon | |
Crimson Dervish | Strong whirlwind attacks | Sword | Rare | |
Crossing Snakes | Multi-angle strikes and deadly thrust attacks | Dual Swords | Rare | |
Crushing Ruin | Arial attacks with crowd control combos | Hammer | Rare | |
Cunning Aspect | Fighting form devised for Conclave Exclusive to PvP |
Rapier | Uncommon | |
Cyclone Kraken | Brutal strikes with deft movement | Machete | Rare | |
Decisive Judgement | Fierce, double-handed strikes | Nikana | Rare | |
Defiled Snapdragon | Sudden lashes, lethal slashes | Blade and Whip | Rare | |
Dividing Blades | Fighting form devised for Conclave Exclusive to PvP |
Dual Swords | Uncommon | |
Eleventh Storm | Rapid attacks | Sword and Shield | Uncommon | |
Fateful Truth | Fighting form devised for Conclave Exclusive to PvP |
Nikana | Uncommon | |
Final Harbinger | Powerful slashes and shield attacks | Sword and Shield | Uncommon | |
Flailing Branch | Lifting Strikes and whirlwind combos | Staff | Rare | |
Four Riders | Fast strikes, powerful slams | Claws | Rare | |
Fracturing Wind | Fast, multi-hit strikes with powerful finishers | Fist | Uncommon | |
Gaia's Tragedy | Slow, powerful strikes | Fist | Rare | |
Galeforce Dawn | Wide slashes and heavy strikes | Heavy Scythe | Uncommon | |
Gemini Cross | A style exhibiting sweeping slash attacks and swift jabs | Tonfa | Uncommon | |
Gleaming Talon | Fast arcing strikes | Glaive | Rare | |
Gnashing Payara | Lunging punctures with impaling spirals | Dual Daggers | Rare | |
Grim Fury | Lightning fast hit chains and hard hitting combos | Sparring | Uncommon | |
High Noon | Bullets spray between wicked slash attacks | Gunblade | Rare | |
Homing Fang | Fast strikes, many hits | Dagger | Uncommon | |
Iron Phoenix | Fast cutting attacks with punctures finish | Sword | Rare | |
Lashing Coil | Fighting form devised for Conclave Exclusive to PvP |
Whip | Uncommon | |
Last Herald | Fighting form devised for Conclave Exclusive to PvP |
Sword and Shield | Uncommon | |
Mafic Rain | Fighting form devised for Conclave Exclusive to PvP |
Nunchaku | Uncommon | |
Malicious Raptor | Puncturing strikes and quick slashes | Claws | Rare | |
Mountain's Edge | Sharp movements with wide reach. | Dual Nikanas | Uncommon | |
Noble Cadence | Fighting form devised for Conclave Exclusive to PvP |
Heavy Blade | Uncommon | |
Piercing Fury | Fighting form devised for Conclave Exclusive to PvP |
Dagger | Uncommon | |
Pointed Wind | Spiral strikes, lifting combos | Dagger | Rare | |
Quaking Hand | Fighting form devised for Conclave Exclusive to PvP |
Fist | Uncommon | |
Reaping Spiral | Far flung attacks and multi-hit combos | Scythe | Rare | |
Rending Crane | Downward cuts with an impact combo | Heavy Blade | Uncommon | |
Rending Wind | Fighting form devised for Conclave Exclusive to PvP |
Machete | Uncommon | |
Rising Steel | Fighting form devised for Conclave Exclusive to PvP |
Sword | Uncommon | |
Scarlet Hurricane | Fighting form devised for Conclave Exclusive to PvP |
Claws | Uncommon | |
Seismic Palm | Methodical strikes with reaching combos | Fist | Rare | |
Shadow Harvest | Fighting form devised for Conclave Exclusive to PvP |
Scythe | Uncommon | |
Shattering Storm | Methodical strikes and high impact combos | Hammer | Uncommon | |
Shimmering Blight | Fast spinning attacks and staggering strikes | Polearm | Uncommon | |
Sinking Talon | Strong, focused attacks with multi-hit spins | Dual Daggers | Uncommon | |
Slicing Feathers | Twirling, acrobatic slashes with a refined touch | Warfan | Rare | |
Sovereign Outcast | Outlandish style with sweeping attacks | Tonfa | Rare | |
Spinning Needle | Swift Stabs, twisting slashes | Dual Daggers | Rare | |
Stalking Fan | Lunging spirals and shattering combos | Scythe | Rare | |
Star Divide | Fighting form devised for Conclave Exclusive to PvP |
Tonfa | Uncommon | |
Stinging Thorn | Vigorous slashes with forceful stabs | Dagger | Rare | |
Sundering Weave | Steady chopping strikes with focused damage | Machete | Uncommon | |
Swirling Tiger | Fanning, multi-hit strikes | Dual Swords | Uncommon | |
Swooping Falcon | Quick slashes with spinning lunges | Sword | Rare | |
Tainted Hydra | Fighting form devised for Conclave Exclusive to PvP |
Blade and Whip | Uncommon | |
Tempo Royale | Sweeping strikes and twisting slashes | Heavy Blade | Rare | |
Tranquil Cleave | Powerful arcs with frenzied combo | Nikana | Rare | |
Twirling Spire | Mix of sweeping attacks with precise strikes | Polearm | Rare | |
Vengeful Revenant | Hate... Dread... Despair... | Sword | Rare | |
Vermillion Storm | Kicks woven between spinning slashes | Claws | Rare | |
Vicious Approach | Fighting form devised for Conclave Exclusive to PvP |
Sparring | Uncommon | |
Votive Onslaught | Precise, focused arcs and cuts not hampered by pity. | Warfan | Rare | |
Vulpine Mask | Swift cuts, lancing strikes | Rapier | Rare | |
Wise Razor | Deftly executed sweeps and slashes | Two-Handed Nikana | Uncommon |
Archwing Mod List
Name | Description | Polarity | Rarity |
---|---|---|---|
Afterburner | Elytron Augment Mod for Core Vent | Rare | |
Argon Plating | Increases Armor | Common | |
Auxiliary Power | Increases Maximum Energy | Uncommon | |
Cold Snap | Itzal Augment Mod for Cosmic Crush | Rare | |
Efficient Transferral | Increases Power Duration | Rare | |
Energy Amplifier | Increases Power Range | Uncommon | |
Energy Field | Odonata Augment Mod for Energy Shell | Rare | |
Energy Inversion | Increases Shield Capacity | Common | |
Enhanced Durability | Increases Health | Uncommon | |
Hyperion Thrusters | Increases Flight Speed | Rare | |
Kinetic Diversion | Damage to health restores Archwing energy | Rare | |
Morphic Transformer | Increases Power Strength | Rare | |
Primed Morphic Transformer | Increases Power Strength | Legendary | |
Superior Defenses | Increases Shield Recharge Rate | Uncommon | |
System Reroute | Increases Power Efficiency | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Ammo Chain | Increases Maximum Ammo | Uncommon | |
Archgun Ace | Increases Fire Rate and Reload Speed for a brief time upon a headshot kill | Rare | |
Automatic Trigger | Increases Fire Rate | Rare | |
Ballista Measure | Increases Range | Rare | |
Charged Bullets | Increases Electricity Damage and Status Chance | Rare | |
Combustion Rounds | Adds Heat Damage | Uncommon | |
Comet Blast | Adds Impact Damage | Rare | |
Containment Breach | Increases Radiation Damage and Multishot | Rare | |
Contamination Casing | Increases Toxin Damage and Status Chance | Rare | |
Critical Focus | Increases Critical Chance and Critical Damage while aiming | Rare | |
Deadly Efficiency | Increases Base Damage for a brief time upon reloading from an empty magazine | Rare | |
Dual Rounds | Adds Multishot Chance | Rare | |
Electrified Barrel | Adds Electricity Damage | Uncommon | |
Hollowed Bullets | Increases Critical Damage | Rare | |
Hypothermic Shell | Increases Cold Damage and Status Chance | Rare | |
Magazine Extension | Increases Magazine Capacity | Common | |
Magma Chamber | Increases Heat Damage and Status Chance | Rare | |
Marked Target | Increases Status Chance while aiming | Rare | |
Modified Munitions | Increases Status Chance | Uncommon | |
Parallax Scope | Increases Critical Chance | Common | |
Polar Magazine | Adds Cold Damage | Uncommon | |
Primed Rubedo-Lined Barrel | Adds Base Damage | Legendary | |
Quasar Drill | Adds Puncture Damage | Rare | |
Quick Reload | Increases Reload Speed | Uncommon | |
Resolute Focus | Increases Stagger/Knockdown Resistance and Reduces Spread while aiming | Uncommon | |
Rubedo-Lined Barrel | Adds Base Damage | Uncommon | |
Sabot Rounds | Increases Base Damage Increases Punch Through |
Rare | |
Shell Rush | Increases Charge Rate | Uncommon | |
Venomous Clip | Adds Toxin Damage | Uncommon | |
Zodiac Shred | Adds Slash Damage | Rare |
Name | Description | Polarity | Rarity |
---|---|---|---|
Astral Autopsy | Melee Kill Scans | Rare | |
Astral Slash | Increases Base Slash Damage | Rare | |
Blazing Steel | Adds Heat Damage | Uncommon | |
Bleeding Edge | Increases Critical Damage | Common | |
Critical Meltdown | Increases Radiation Damage and Critical Chance | Rare | |
Cryo Coating | Increases Cold Damage and Status Chance | Rare | |
Cutting Edge | Increases Melee Damage | Uncommon | |
Extend | Increases Range | Common | |
Furor | Increases Attack Speed | Uncommon | |
Conductive Blade | Adds Electricity Damage | Uncommon | |
Glacial Edge | Adds Cold Damage | Uncommon | |
Infectious Injection | Increases Toxin Damage and Status Chance | Rare | |
Ion Infusion | Increases Electricity Damage and Status Chance | Rare | |
Meteor Crash | Increases Base Impact Damage | Rare | |
Nebula Bore | Increases Base Puncture Damage | Rare | |
Poisonous Sting | Adds Toxin Damage | Uncommon | |
Searing Steel | Increases Heat Damage and Status Chance | Rare | |
Sudden Impact | Increases Status Chance | Common | |
Tempered Blade | Increases Critical Chance | Common |
Syndicate Offering Mod List
Category:Augmented Mods
Conclave Mod List
Conclave Syndicate Mods | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Name | Description | Type | Polarity | Rarity | Conclave Rank | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Thrusters | Increases sliding speed while airborne while decreasing mobility. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adept Surge | Increases mobility while decreasing health. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Afterburn | Spectral Scream fires an elemental projectile upon deactivation. | Chroma | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Agile Aim | Increases movement speed while aiming. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Air Recon | Decreases zoom during aim glide. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anti-Flak Plating | Gain resistance to Blast damage at the cost of decreased mobility. | Warframe | Uncommon | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Anticipation | Immune to Impair for 4 seconds after being impaired. Immune to Knockdown for 4 seconds after being knocked down. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Antimatter Mine | Antimatter Drop creates a fully charged stationary orb that explodes after 6 seconds or when an enemy gets within proximity. | Nova | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Apex Predator | Causes targets hit to be temporarily visible on the minimap. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Argent Scourge | Polearm Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Acrobatics | Gain damage resistance during bullet jump at the cost of reduced mobility. | Warframe | Uncommon | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Evade | Gain damage resistance while dodging at the cost of reduced sliding speed. | Warframe | Uncommon | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Armored Recovery | Gain damage resistance while knocked down at the cost of reduced sliding speed. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Biting Piranha | Dual Daggers Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Bounty Hunter | Causes targets hit to be temporarily visible on the minimap. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Broad Eye | Decreases zoom during aim glide. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calculated Spring | Decreases mobility in return of Increased health. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Calculated Victory | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Pistol | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Celestial Nightfall | Glaive Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Comet Rounds | Converts an amount of damage to Impact damage. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Counterweight | Converts an amount of damage to Impact damage. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crash Shot | Converts an amount of damage to Impact damage. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crashing Havoc | Hammer Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Crashing Timber | Staves Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Cunning Aspect | Rapier Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deceptive Bond | 50% of damage Loki takes is transferred to Decoy, and vice versa. | Loki | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Defiled Reckoning | Reckoning causes health orbs become unusable by enemies. | Oberon | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Discharge Strike | Soul Punch depletes 25 energy from the target. | Nekros | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Dividing Blades | Dual Sword Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double-Barrel Drift | Reduces in recoil and spread when firing while sliding. | Shotgun | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Eject Magazine | Reloads an amount of the clip every second while holstered. | Pistol | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Explosive Demise | Enemies explode when killed, dealing damage shortly after death. | Melee | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Fateful Truth | Nikana Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Flak Shot | Converts an amount of damage to Slash damage. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Follow Through | Respawn with a small amount of energy. | Warframe | Uncommon | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gun Glide | Reduces in recoil and spread when firing while sliding. | Rifle | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heartseeker | Automatically lock onto targets within 4 meters, but reduces the amount of damage able to be blocked. | Daggers | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hysterical Fixation | An amount of shields are restored for every kill. | Valkyr | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ice Wave Impedance | Ice Wave will leave a frozen trail that slows down enemies that come into contact with it. | Frost | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Impaler Munitions | Converts an amount of damage to Puncture damage. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Impenetrable Offense | Increases damage blocking, but decreases damage done. | Melee | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Iron Shrapnel | Iron Skin does Puncture damage and knocking down enemies upon recasting. | Rhino | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kinetic Collision | Increases Speed's duration when the player makes contact with an opponent. | Volt | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lashing Coil | Whip Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Last Herald | Sword and Shield Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lie In Wait | Decreases reticle sway while increasing recoil while scoped. | Sniper | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lock and Load | Reloads an amount of the clip every second while holstered. | Shotgun | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
No Current Leap | Increases mobility but disables passive energy regeneration. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mafic Rain | Nunchaku Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Martial Fury | Increases attack speed but decreases passive energy regeneration rate. | Melee | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mesa's Waltz | Move slowly while Peacemaker is active. | Mesa | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Meteor Munitions | Converts an amount of damage to Impact damage. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Momentary Pause | Grants health regeneration on kills, but decreases health from health orbs. | Shotgun | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Night Stalker | Causes targets hit to be temporarily visible on the minimap. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Noble Cadence | Heavy Blade Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overcharged | A small amount of respawn energy will converted to a large amount of Overshields. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overcharge Detectors | Exposes nearby enemies who are at their maximum energy capacity. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Overview | Decreases zoom during aim glide. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Piercing Fury | Dagger Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Power of Three | Quiver fires three arrows and consumes more energy. | Ivara | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prize Kill | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Shotgun | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Prism Guard | Prism follows above Mirage for 4 seconds. | Mirage | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Purging Slash | Slash Dash removes allies' debuffs and restores their shields when hit by it. | Excalibur | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Purifying Flames | Fire Blast remove up to 4 debuffs if allies enter the fire. | Ember | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Push & Pull | Metamorphosis. Switching to Day-form staggers enemies within 6 meters and knocks them down when switching to Night-form. | Equinox | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quaking Hand | Fists Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Quick Charge | Decreases shield recharge delay while Reducing shield capacity. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Razor Munitions | Converts an amount of damage to Slash damage. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recharge Barrier | Electric Shield restores allies' shields when they pass through it. | Volt | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recover | Grants health regeneration on kills, but decreases health from health orbs. | Rifle | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Recuperate | Grants health regeneration on kills, but decreases health from health orbs. | Pistol | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Reflex Draw | Increases the holster rate of secondary weapons. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Relentless Assault | Gain brief energy regeneration from kills. | Melee | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rending Wind | Machete Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rime Vault | Cosmetic Cold proc to bulletjumps. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ripper Rounds | Converts an amount of damage to Puncture damage. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rising Skill | Increases mobility at the cost of decreased shields. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rising Steel | Sword Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Rumbled | Atlas becomes a Rumbler with rock armor that can absorb up to 500 damage. | Atlas | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sapping Reach | Pull steals energy from the target. | Mag | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Scarlet Hurricane | Claws Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Searing Leap | Cosmetic Heat proc to bulletjumps. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Serrated Edges | Converts an amount of damage to Puncture damage. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Serrated Rounds | Converts an amount of damage to Slash damage. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shadow Harvest | Scythe Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sharpened Blade | Converts an amount of damage to Slash damage. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shield Overload | Polarize increases shield recharge time of the target. | Mag | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shred Shot | Converts an amount of damage to Puncture damage. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Signal Flare | Radial Blind temporarily marks affected enemies on the minimap. | Excalibur | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Singularity | Absorb creates a ring every 3 seconds that drags targets in. | Nyx | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Snap Shot | Increases movement speed while aiming. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soft Hands | Increases the holster rate of shotguns. | Shotgun | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spring-Loaded Broadhead | Increases damage if the target is over 15 meters away. | Daikyu | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Spry Sights | Increases movement speed while aiming. | Pistol | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Stand Ground | Blocking reduces damage taken from enemy abilities. | Melee | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Star Divide | Tonfa Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Strafing Slide | Reduces recoil but decreases spread while sliding. | Pistol | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Surplus Diverters | Gain energy after replenishing shields completely after they have been deactivated. | Warframe | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sword Alone | Gain an increase in sprint speed and mobility with a melee equipped. | Melee | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical Reload | Reloads an amount of the clip every second while holstered. | Rifle | Rare | Whirlwind | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tainted Hydra | Blade and Whip Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tear Gas | Smoke Screen blinds enemies within 4 meters for 3 seconds. | Ash | Rare | Tempest | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tempered Bound | Decreases mobility while increasing shields. | Warframe | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Twitch | Increases the holster rate rifles. | Rifle | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vanquished Prey | Decreases shield recharge delay on kills, but decreases health gained from health orbs. | Rifle | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Venomous Rise | Cosmetic Toxin proc to bulletjumps. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vicious Approach | Sparring Stance: Fighting Form devised for Conclave. | Melee | Uncommon | Mistral | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Voltaic Lance | Cosmetic Electricity proc to bulletjumps. | Warframe | Rare | Hurricane | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ward Recovery | Warding Halo half of the casting cost is returned based on how much protection is left. | Nezha | Rare | Tempest |
Conclave matches will give each participating player a random reward at the end of a match.
Conclave Mission Reward Mods | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Name | Description | Type | Polarity | Rarity | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Adrenaline Boost | Increases energy but reduces health. | Warframe | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Ambush Optics | Decreases zoom when aiming. | Rubico | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Blind Shot | Increases flight speed at the cost of decreased accuracy. | Pistol | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Brain Storm | Gain a brief increase in ammo efficient from headshots. | Grakata | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Deft Tempo | Gain increased bulletjump speed after get a headshot for a few seconds. | Rifle | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Directed Convergence | Increases accuracy when aiming. | Supra | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Double Tap | Increases damage on next hit after a successful hit has been made. | Latron | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Draining Gloom | Cause energy-draining explosions, but decreases magazine capacity and maximum ammo. | Despair | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Emergent Aftermath | Gain a brief increase in reload speed after a successful kill. | Sniper | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Feathered Arrows | Increases flight speed but decreases damage. | Bow | Uncommon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final Act | Gain a brief increase in power efficiency and range when at low health. | Warframe | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Final Tap | Gain a brief increase in damage after 4 hits have been successfully mad. | Hind | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Focused Acceleration | Increases projectile speed when aiming. | Tetra | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Full Capacity | Increases magazine capacity but decreases reload speed. | Pistol | Common | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Gorgon Frenzy | Gain a brief increase in fire rate after a successful kill. | Gorgon | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Grinloked | Gain a brief increase in accuracy after a successful hit. | Grinlok | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hastened Steps | Increases sprint speed but decreases shield capacity. | Warframe | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heavy Warhead | Increases Explosion Radius while decreasing flight speed. | Pistol | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Heightened Reflexes | Quicken casting speed but reduces energy efficiency. | Warframe | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Barrel | Decreases weapon recoil but decreases magazine capacity. | Pistol | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Chamber | Decreases weapon recoil but decreases magazine capacity. | Shotgun | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Hydraulic Gauge | Decreases weapon recoil but decreases magazine capacity. | Rifle | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Kill Switch | Gain a brief increase in reload speed after a successful kill. | Shotgun | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loaded Capacity | Increases magazine capacity but decreases reload speed. | Shotgun | Uncommon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Chamber | Decreases reload speed but increases weapon recoil. | Shotgun | Uncommon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Hatch | Decreases reload speed but increases weapon recoil. | Rifle | Common | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Loose Magazine | Decreases reload speed and weapon recoil. | Pistol | Common | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Lucky Shot | Increases flight speed at the cost of decreased accuracy. | Rifle | Uncommon | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Maximum Capacity | Increases magazine capacity at the cost of increased reload speed. | Rifle | Common | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Measured Burst | Increases damage while decreasing fire rate when aiming. | Tiberon | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Mortal Conduct | Gain a brief increase in channeled damage reflection when at low health. | Melee | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Plan B | Gain a brief increase in fire rate for secondary weapons after getting a successful hit with a bow. | Bow | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Precision Munition | Increased accuracy and flight speed, but decreased magazine capacity. | Tonkor | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Secondary Wind | Gain a brief health regeneration after a kill. | Pistol | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Shrapnel Rounds | Increases multishot while decreasing damage. | Marelok | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Skull Shots | Gain a brief increase in ammo efficiency after getting a headshot. | Viper | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Soaring Strike | Increases fire rate while airborne. | Bow | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Static Alacrity | Increases flight speed but decreases explosion radius. | Staticor | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Sudden Justice | Gain a brief increase in fire rate after 2 hits have been successfully made. | Sybaris | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Tactical Retreat | Gain a brief increase in mobility when at low health. | Warframe | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Thundermiter | Charged projectiles explode but decreases magazine capacity. | Miter | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Triple Tap | Gain a brief increase in damage after 2 hits have been successfully made. | Burston | Rare | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
Vital Systems Bypass | Gain health regen at the cost increased shield recharge delay. | Warframe | Rare |
Notes
- Mods dropped on the ground will display a visual effect where white specks of energy converge on its position, making the mod more visible. If two or more players are in a mission, this visual effect will remain in place as long as any player has not collected the mod, and will only disappear if all players have picked up the mod. The visual effect itself can be marked using a waypoint to inform other players of a mod's position, even if the player placing the waypoint has already picked up the mod.
- Rare mods project a stronger, yellow-gold effect with a clear column of golden energy projecting into the air. Similarly, the orbs for components and blueprints dropped by special enemies create a distinctive purple energy column.