# Multishot (Mechanic)

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Multishot is a feature that weapons do not normally possess, but can be added through equipped mods. Multishot adds one or more additional bullets, bolts, or pellets to each shot fired. These additional projectiles do not consume any extra ammunition.

For all weapons, including burst fire and shotguns, every shot fired has a percent chance to fire an additional bullet or bolt equal to the value listed on the equipped mod. Where the value exceeds 100%, there is a chance to fire a third additional bullet or bolt.

For shotguns and shotgun-like pistols, the average number of pellets fired with each shot can be determined by the following table:

 Multishot percent Sobek Boar Prime Bronco, Bronco Prime, Dual Broncos or Hek Boar Brakk, Strun, or Strun Wraith 0% 20% 40% 60% 80% 100% 120% 4 4.8±0.8 5.6±0.98 6.4±0.98 7.2±0.8 8 8.8±0.8 6 7.2±0.98 8.4±1.20 9.6±1.20 10.8±0.98 12 13.2±0.98 7 8.4±1.06 9.8±1.30 11.2±1.30 12.6±1.06 14 15.4±1.06 8 9.6 11.2 12.8 14.4 16 17.6 10 12±1.26 14±1.55 16±1.55 18±1.26 20 22±1.26

Regardless of the weapon type used, any additional bullets or pellets are identical to those that would otherwise have been fired. They are subject to the same damage calculations and each one includes all of the armor piercing and elemental damage that is associated with that projectile. Multishot projectiles only differ in that they do not share the same cone of fire trajectory as the projectile they are a duplicate of. Therefore, they can miss or hit while their parent projectile would hit or miss, respectively. The exception to this rule are weapons that have pinpoint, 100% accuracy, as the additional projectiles will be inside the same path as the original, such as the Dera rifle.

For rifles and single shot pistols, fire accuracy is calculated using the following formula:

$a =\left ( \frac{s_{h}}{s_{f}}\right )*100$

• Where $a$ = accuracy, $s_{h}$ = shots hit (including multishot projectiles), and $s_{f}$ = shots fired (not including multishot projectiles).

Because of this, is possible to have a fire accuracy higher than 100% with a rifle or single shot pistol using a multishot mod. For example, if you hit 468 shots and you expelled 342 ammunition in a single mission:

$a = \left ( \frac{468}{342}\right )*100$

Therefore, we can conclude the following:

$a = 136.84\%$

And therefore shotguns and pistols can get up to 220% accuracy (though not likely) and rifles can get 190%.

## Multishot Mods

Weapon Name Stat Power Cost Polarity Dropped By Rarity
Pistol Lethal Torrent 10% - 20% - 30%
40% - 50% - 60%
6 - 7 - 8
9 - 10 - 11
Nightmare Mode Rare
Rifle Split Chamber 15% - 30% - 45%
60% - 75% - 90%
10 - 11 - 12
13 - 14 - 15
Corpus T3 Defense Reward
General Sargas Ruk
Leech Osprey
Raptor
Tier 3 Survival Reward
Rare
Shotgun Hell's Chamber 20% - 40% - 60%
80% - 100% - 120%
10 - 11 - 12
13 - 14 - 15
Corpus Drone
Grineer T3 Defense Reward
Tier 3 Survival Reward
Rare
Pistol Barrel Diffusion 20% - 40% - 60%
80% - 100% - 120%
6 - 7 - 8
9 - 10 - 11
Grineer Seeker
Infested T3 Defense Reward
Rare

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