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Nekros uses his dark powers to manipulate his enemies, both living and dead.

This is Nekros, manipulator of souls.

Nekros possesses the battlefield, Tenno. Death is his playground.

Release Date: September 13th, 2013

Nekros is a Warframe with powers likened to that of necromancers and dark arts practitioners, his abilities exploiting the vulnerabilities of the living and the corpses of the dead. Nekros was disinterred in Update 10.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 100,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Component blueprints are rewarded at the end of Orokin Derelict Assassination missions.

Unlike all other warframe component rewards from boss assassinations, Nekros' components have actually uniform probabilities (1/3 each), leading to only 6 expected tries to obtain each part at least once.

Warframe GuidesEdit

See Category:Nekros Guides to read user-made guides on how to play this Warframe.

TriviaEdit

  • His name is most likely derived from the Greek word "νεκρό" (nekro = dead).
  • Nekros is Swedish for Necrosis which is a medical term for the death of most or all of the cells in an organ or tissue due to disease, injury, or failure of the blood supply.
  • Nekros is one of the two Warframes that does not have an innate aura polarity, the other being Excalibur.
  • Nekros was released on Friday the 13th.
  • Nekros is one of the most expensive Warframes to build: not only does his blueprint cost Credits64‍ 100,000, he is one of five frames that require three Orokin Cells instead of just one, the others being Mag Prime, Mirage, Limbo and Rhino Prime.
  • Nekros is the only Warframe with a base shield stat of 90.
    • Equipping a maxed out Redirection mod on a rank 30 Nekros will boost his shields to 666.
  • Nekros is the first Warframe whose alternate helmets were purely cosmetic, as opposed to earlier "Arcane" alternate helmets.
  • Nekros is one of the few Warframes whose unique animations do not hold a bow with both hands – the other Warframes being Hydroid, Limbo and Mesa. He holds the bow with its arrow only in his left hand. With his Agile animation, he will grab the arrow and twirl it around.
  • Nekros' Noble animation set has an almost identical idle animation for all weapons excluding throwing weapons – he simply looks left and right calmly. With throwing weapons, he will twirl and spin one on his right hand. This animation is also used by the Agile set.
  • Nekros' unarmed idle animation is identical on both sets – he will perform Shadows of the Dead. This also occurs while he is holding a one-handed secondary weapon.
  • Nekros' legs, hands, and feet are far more slender than other Warframes, a trait shared with Oberon.
    • Also, both Nekros and Oberon seem to have wider torsos than other Warframes, at least in a limbs to torso ratio.
  • Nekros appears to have six fingers, however the last one only has one bone.
  • When holstering dual daggers like the Fang and Ether Daggers, Nekros stores them in a cross arrangement, unlike the normal parallel stack that other Warframes do.

Edit Tab

Death's new master.

Fear is a weed, snaking in the dark. It vines within the mind, corrupting it. It germinates within tribes, dividing them. Your graces, we who are beyond death, have forgotten the simple power of fear. Let us now remember. You will find no greater power than the simple thought of your own name, inscribed upon a grave.

Our harbinger, our terror ... Nekros.

Release Date: August 23rd, 2016

Nekros Prime is the Prime variant of the Nekros Warframe featuring higher shields and power values, as well as an additional Naramon Pol polarity.

Nekros Prime was released alongside the Tigris Prime and Galatine Prime.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell64
3
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
15,000
NeuralSensor64
3
PolymerBundle64
12,000
DENitainExtract
5
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
3
Ferrite64
18,000
Rubedo64
6,000
ArgonCrystal64
2
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
Tellurium64
3
Salvage64
15,000
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Meso N3 Rare
Axi N3 Rare
Neuroptics Meso F1 Uncommon
Chassis Lith N1 Common
Meso S3 Common
Axi G1 Common
Systems Lith N2 Rare
Neo N3 Rare

Blueprint Axi N3 Rare
Neuroptics Meso F1 Uncommon
Chassis Lith N1 Common
Meso S3 Common
Axi G1 Common
Systems Neo N3 Rare

Blueprint Axi N3 Rare
Neuroptics Meso F1 Uncommon
Chassis Lith N1 Common
Meso S3 Common
Axi G1 Common
Systems Neo N3 Rare

Lith/Meso/Neo/Axi refer to the Void Relics

NotesEdit

  • As a prime Warframe, Nekros Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

TriviaEdit

  • Nekros Prime is the third prime Warframe introduced via a cinematic lore video, continuing a trend that started with Saryn Prime.
  • Nekros Prime was revealed at TennoCon 2016.
  • The shadows Nekros Prime raises will appear more grotesque, like a rotting corpse, as opposed to the normal ethereal like shadows.

MediaEdit

  • Nekros Prime art showed at Tennocon 2016 and during Tennolive
  • Nekros Prime Access Banner
  • Nekros Prime in Codex
  • Nekros Prime Frontlook
  • Nekros Prime Backlook
  • Steam promotional image (1 of 2)
  • Steam promotional image (2 of 2)

Edit Tab

Soul SiphonEdit

A master of death, Nekros regenerates 5 points of Health any time an enemy dies within 10 meters of him.

AbilitiesEdit

SoulPunchModU15 Nekros1
ENERGY
25
KEY
1
Soul Punch
A blow so powerful, it turns the enemy's very soul into a deadly projectile, damaging all in its path.
Strength:100 / 200 / 350 / 500 (initial damage)
50 (projectile damage)
100 (area damage)
Duration:N/A
Range:20 / 30 / 40 / 50 m (cast range)
 ? m (explosion radius)

  • Nekros lunges with telekinetic force, dealing 100 / 200 / 350 / 500 Impact b Impact damage to a single target within 20 / 30 / 40 / 50 meters.
    • Damage is affected by Power Strength.
    • Initial target is ragdolled, rendering it stunned for several seconds.
    • Cast range is affected by Power Range.
  • The target's soul is violently ejected from its body, becoming a high-velocity projectile. Enemies that make contact with the projectile are dealt 50 Impact b Impact damage. When the projectile makes contact with a hard surface, 100 Impact b Impact damage is inflicted in an area of effect.
    • Projectile damage and area damage are not affected by Power Strength.
    • Affected enemies are ragdolled, and both damage sources can be increased with headshots.
  • Despite having a noticeable visual and audio effect, the skill is perfectly silent and can be used as a mean of disposing enemies without alerting nearby units during stealth playthrough.
    • However, if an enemy is not killed by the ability, the enemies will be alerted.
  • Can be used while performing many actions without interrupting them, including reloading, charging, and shooting.

SoulSurvivor2
Main article: Soul Survivor

Soul Survivor is a Warframe Augment Mod that allows Nekros to use Soul Punch on allies in bleedout to revive them with partial health, at the cost of consuming all of Nekros's energy.

Rank Health Restored Cost Conclave
0 15% 6 C5
1 20% 7 C5
2 25% 8 C8
3 30% 9 C10

  • Under right circumstances it's possible to exploit physics system to launch ragdolls up with great speed, which will result with dealing additional fall damage to alive enemies. (Usually when enemies are grouped tightly together or there is an object right behind the enemy).
  • Best effectiveness can be achieved by standing higher than the target.Optimal height difference is when projectile can hit the ground near the target. Using this method will usually send surrounding enemies flying, dealing additional fall damage.
  • The ability will NOT damage other Tenno in the Conclave, however the knock-back effect will still occur. This is useful for stunning the enemy or simply knocking them off the edge of the map.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


TerrifyModU15 Nekros2
ENERGY
75
KEY
2
Terrify
Casts fear into the hearts of nearby enemies, causing them to run away in terror.
Strength:7 / 12 / 15 / 20 (affected enemies)
5% / 10% / 15% / 20% (armor reduction)
Duration:10 / 15 / 20 / 25 s
Range:5 / 10 / 12 / 15 m

  • Nekros releases a psychic blast that causes up to 7 / 12 / 15 / 20 enemies within 5 / 10 / 12 / 15 meters to enter a state of panic for 10 / 15 / 20 / 25 seconds. While panicked, enemies will not attack and will haphazardly flee, exposing themselves and reducing their armor by 5% / 10% / 15% / 20%.
    • Number of affected enemies and armor reduction are affected by Power Strength.
    • Armor reduction will stack multiplicatively with Corrosive Projection.
    • Overlapping successive casts will stack Terrify's armor reduction effect multiplicatively.
    • Duration is affected by Power Duration.
    • Cast radius is affected by Power Range.
    • Enemies unaffected by Terrify are prioritized upon subsequent casts.
  • Energy drain Eximus units will still have their ability to drain player's energy when near.
  • Bosses are unaffected by this ability.
  • Can be recast while active.

CreepingTerrifyMod
Main article: Creeping Terrify

Creeping Terrify is a Warframe Augment Mod for Nekros' Terrify that slows down affected enemies.

Rank Speed Reduction Cost Conclave
0 30% 6 C3
1 40% 7 C3
2 50% 8 C4
3 60% 9 C5

  • Can be used to scare enemies off when the Cryopod is hoarded by enemies or used when you need to revive teammates stranded in a horde.
  • Fully works on Security Cameras and Drones in the sense that the AI will attempt to turn away for it's duration and also does not trigger alarms even when within their line of sight.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the duration to 70.5 seconds.
    • Reduces the cast radius to 5.1 meters.
  • Maximized Power Efficiency reduces the cost to 18.75 energy.
    • Reduces the duration to 10 seconds.
  • Maximized Power Range increases the cast radius to 37.5 meters.
    • Reduces the number of affected enemies to 8 and the armor reduction to 8%.
  • Maximized Power Strength increases the number of affected enemies to 59 and the armor reduction to 59.8%.
    • Increases the cost to 116.25 energy.
    • Reduces the duration to 18.125 seconds.


DesecrateModU15 Nekros3
ENERGY
10
KEY
3
Desecrate
Forces fallen enemies around you to drop additional loot.
Strength:22.5% / 32% / 42.5% / 54% (drop table chance)
Duration:N/A
Range:10 / 15 / 20 / 25 m

  • Nekros emits an aura of dark power that affects every corpse within a radius of 10 / 15 / 20 / 25 meters, consuming the corpses and granting a 22.5% / 32% / 42.5% / 54% chance to roll the corpse's drop table again to produce additional loot. After a 2-second delay on the first corpse within range, corpses are consumed one at a time in random order, with subsequent corpses taking 1 second of delay between consumptions.
  • Desecrate will consume 10 Energy for every corpse consumed. This ability will remain active for as long as Nekros has energy, or the ability is manually deactivated by pressing the ability key again (default 3).
    • Energy per corpse is affected by Power Efficiency.
    • If using the Despoil Augment, Desecrate will consume 10 Health per corpse instead, also affected by Power Efficiency.
    • While the ability is active, Nekros can move around freely.
    • If toggled on the ability icon will be grayed out and Nekros will shimmer faintly in his energy color.
  • Desecrate affects the corpses of most enemies as well as dead faction allies from Invasions, The Grustrag Three, Eximus enemy corpses, and Captain Vor's corpse if it is left behind. Desecrate does not work on enemies that explode on death, such as Volatile Runners, or on certain bosses including Sprag and Ven'kra Tel. Desecrate also affects the following:
    • Vaporized enemies as long as Desecrate is cast before they fully disappear.
    • Enemies vaporized by Nova's Molecular Prime even after the corpses have disappeared. When Desecrate is cast, the corpses appear and disappear quickly.
    • Shadow corpses from Shadows of the Dead. Desecrating shadow corpses will only yield health orbs.
  • Sometimes corpses yield no drops because the enemy's loot table includes a chance to drop nothing or due to lag where the corpse has already disappeared for the host.
  • Successfully desecrated corpses will glow with the chosen energy color and turn into smoke that fades away.
  • Initial activation of the ability has a cast time of 1.8 seconds.

DespoilMod
Main article: Despoil

Despoil is a Warframe Augment Mod that allows Nekros to consume health instead of energy to cast Desecrate.

Rank Health Cost Cost Conclave
0 16 6 C5
1 14 7 C5
2 12 8 C8
3 10 9 C10

Note that health cost is affected by Power Efficiency.

  • Know the timespan for a body to completely disintegrate:
    • Grineer and Corpus' corpses will disintegrate in 15 seconds.
    • Infested corpses and Avalanched enemies will disintegrate in 5 seconds.
    • Corpses from enemies affected with Molecular Prime and Channeling will disintegrate in 3 seconds.
    • Corpses from enemies affected with Miasma will disintegrate within a second.
    • Enemies that do not leave bodies behind cannot be desecrated.
  • Most useful in Survival missions, due to large amount of enemies and the need for constant movement.
    • Nekros can also desecrate life support from bodies.
  • Bodies that are cut in half by Slash b Slash damage are treated as two distinct corpses, each with its own chance to yield additional loot.
  • Use this ability with Equilibrium if you can - every health orb spawned will also recover energy, allowing this ability to easily recharge your energy bar. This allows you to cast other abilities while easily spamming Desecrate.
  • Consider forgoing shield power. In order to collect a health orb you must have less than your maximum health, so when using Equilibrium it is beneficial to take a controlled amount of damage in order to get the maximum benefit from health orbs (also consider using Rage to recover energy while taking damage). If your Shields rarely drop to zero you will not take damage and will be unable to collect any health orbs, potentially leaving you in situations where you have no Energy for skills, are surrounded by health orbs, yet are unable to collect them in order to replenish your energy reserves.
    • You can use self damaging weapons such as Penta or Ogris to allow you to get the health orbs for this mod. This may potentially backfire if your Penta or Ogris kills you.
    • It is possible to sacrifice your secondary slot to equip a set of unmodded Castanas. Since they have relatively low base damage, the risk of killing yourself with them is largely reduced in comparison to other explosive weapons.
  • Desecrate is also useful in Excavation missions because it can be used on Power Carriers. This means they can offer an additional power cell.
  • Because Hydroid's Undertow preserves the bodies of enemies it kills, Desecrate can synergize very well with it if used properly, especially on Defense missions.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


ShadowsOfTheDeadModU15 Nekros4
ENERGY
100
KEY
4
Shadows Of The Dead
Summons shadow versions of vanquished enemies to fight alongside you for a short period of time.
Strength:4 / 5 / 6 / 7 (shadow copies)
25% / 50% / 75% / 150% (damage bonus)
15% / 35% / 65% / 100% (shield bonus)
15% / 35% / 65% / 100% (health bonus)
Duration:3% (health decay per sec)
Range:10 m (spawn radius)
> 30 m (recall range)

  • Nekros summons 4 / 5 / 6 / 7 shadow copies of his most recently slain enemies, prioritizing the strongest enemy groups among those killed to summon. The copies retain the level and stats of their original selves but will gain 25% / 50% / 75% / 150% damage, 15% / 35% / 65% / 100% shields and 15% / 35% / 65% / 100% health, with each copy losing 3% of their health per second while active. The copies spawn randomly within a 10 meter radius and will fight for Nekros until they die either to enemy fire or their own degenerating health.
    • Damage, shield and health bonus are affected by Power Strength, while the number of active Shadows is not.
    • Shadows of the Dead's damage, shield and health bonuses are additive bonuses that are applied to a shadow copy's total damage and total health. For example, +30% power strength will increase the damage and health bonuses to 1.5 × 1.3 = 195% and 1 × 1.3 = 130% respectively at max rank. A copy whose original had 200 total health and dealt 100 damage per attack will have 200 × (1 + 1.3) = 460 health when summoned and will inflict 100 × (1 + 1.95) = 295 damage per attack.
    • There is currently no way to prematurely kill shadows in order to refresh them, either the shadows or Nekros must die in order for this to happen.
    • Health drain per second is affected by Power Duration.
    • Spawn radius is not affected by Power Range.
    • The number of active Shadows is displayed on the ability icon.
    • Health decay of shadows can be reduced or reversed with good duration and Rejuvenation auras.
    • Trinity, Curative Undertow, Blazing Chakram, and Sancti Magistar can also heal shadows.
      • This can become a problem later on when the Nekros player needs to refresh their shadows to get higher level versions, but cannot do so until they die.
  • Casting the ability again (default 4) while there are Shadows still active performs additional functions:
    • Fully replenishes active Shadows' shields and health on each recast. If the number of active Shadows are at maximum capacity, Nekros will perform a shortened animation.
    • When the number of active Shadows falls below the maximum, Nekros performs the full summoning animation to create additional Shadows up to the maximum capacity. This function can only be performed when there are slain enemies in Nekros' recently-killed list (see Summoning Priority tab below).
    • Active Shadows that are more than 30 meters away from Nekros will teleport into Nekros' spawn radius.
  • Shadow copies are selectively summoned and possess unique properties:

  • While shadow copies can be different unit types, they possess common characteristics:
    • As the shadows appear, each one inflicts a small area knockdown which can only affect each enemy once.
    • Shadow copies have raised Threat Level, causing enemies to prioritize attacking copies over players.
    • Nekros and his allies are able to walk through shadow copies without being obstructed.
    • Shadow copies will take cover and organize, while occasionally seeking out to follow the player or the host around.
    • Enemies that spawn additional enemies can add to the number of shadows.
    • Kills by a player's shadow copies grant that player 50% of the kill experience to their Warframe.
    • Shadow copies are black, and have a mist effect that is colored with Nekros' energy color. A pure black energy color will remove the mist effect and leave simply blackened forms.
    • If a shadow enters inside the sphere of a Nullifier Crewman or Corrupted Nullifier, or gets in contact with the disrupting aura of a Comba or Scrambus, the shadow will immediately die. If Nekros is the one making contact with one of the mentioned, his shadows will not die. (Only tested with Nullifier Crewman so far.)

Despite some enemies like the Scorch being very powerful, they are not considered in the spawning hierarchy.

  • Does not work on Bosses, Desert Skates, or Latchers, with one exception: Zanuka can be revived as a shadow copy if Nekros is the one to kill it. Eximus enemies also cannot be spawned.
  • Has a very long cast animation, during which shadow copies usually will not attack. Nekros is not immune to knockdown and takes full damage during this time.
  • Dying or experiencing a host migration will destroy any shadows you currently had stored.

ShieldofShadowsMod
Main article: Shield of Shadows

Shield of Shadows is a Warframe Augment Mod that allows Nekros to transfer a percentage of damage he receives to any active Shadows of the Dead minions within 50 meters.

Rank Damage transfer Cost Conclave
0 3% 6 C5
1 4% 7 C5
2 5% 8 C8
3 6% 9 C10

  • Shadow copies attract attention from enemies, they are effective at defending objectives or areas of a map.
  • Actively target and focus your attacks on enemies you want to clone prior to casting the ability.
  • Roller will often roll around aimlessly and get stuck, do not use these as your shadows.
  • Shadow Shield Ospreys will shield all of your shadows and your team, granting additional 200 shield when connected (as of Update 10.3). This buff is not increased by multiple Ospreys and you must be less than 10 meters from a Shield Osprey for it to connect. They will prioritize following your shadows or enemies if not in range of shadows. They will provide shield bonuses to Defense objectives or any other allied unit, including Mind Controlled enemies (besides Grineer heavy units).
    • Can be used as a temporary survival measure in Survival when the oxygen runs out, as disconnecting/connecting to osprey will instantly regenerate your shield and apply the bonus. It will not stop the draining of shield but can be used as a temporary measure to stay alive, such as waiting in extraction where you are very vulnerable to attacks.
  • Shadow Toxic Ancients' will provide nearby allies with toxin resistance, Ancient Disruptors will provide magnetic resistance (and perhaps aura resistance), and both Ancient Healers and Corrupted Ancients will grant nearby allies heavy damage reduction.
  • In Void Defense it is recommended to spawn the shadows in the center zone with the cryo pods so that the AI will take cover and increase their survivability.
  • Can be used to control Rampart.
  • Rejuvenation will replenish shadows' health, which can offset the constant health decay. This is particularly useful with Nullifier Crewman, or other enemies that can avoid directly taking damage. Some numbers for Reference:
    • Rejuvenation restores +3 hp/sec, which means at a 3% health drain you will cancel the health drain of a mob with 100 hp. 4 Rejuvenation aura's will increase your heal rate to +12 hp/sec, which would cancel the health drain of a mob with 400 hp with a 3% health drain.
    • Rejuvenation restores +3 hp/sec, which means at a 1% health drain (near max duration) you will cancel the health drain of a mob with 300 hp. 4 Rejuvenation aura's will increase your heal rate to +12 hp/sec, which would cancel the health drain of a mob with 1200 hp with a 1% health drain.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces health drain to ~1.064% per second.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces the cost to 25 energy.
    • Increases health drain to 7.5% per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces the damage bonus to 60%, the health bonus to 40% and the shield bonus to 40%.
  • Maximized Power Strength increases the damage bonus to 448.5%, the health bonus to 299% and the shield bonus to 299%.
    • Increases the cost to 155 energy.
    • Increases health drain to ~4.138% per second.

Does not properly produce shadow copies when standing on boxes or crates, as the ability will spawn shadows at your current height in the casting range. If there are no surfaces around where you are standing that are close to the height you are at, very little or no shadows will spawn, but it would use energy and waste 'souls'.
Rarely, a shadow or two will not die when the duration ends, and will continue to exist until they die.
If a Corrupted Ancient is queued for your next shadow, casting the ability on solo missions will allow you to become downed instead of dying instantly, as the game recognizes the healer is about to be spawned. You will be revived with a small portion of your health once the Ancient pulses its healing wave. This is a quirk that only occurs if a Corrupted Ancient is queued to be spawned as you use the ability and will not happen in any other case.
A Sapping Osprey shadow's sapping field will not have Nekros' energy colour, and the orb can be destroyed by allies. The field will not damage allies, however.
In solo mode, dying just as the shadows are summoned can result in the shadows not losing health over time, thus existing until they are killed by hazards or enemies. These shadows do not contribute to the "summoned shadows" counter, allowing the player to have more than the usual maximum number of shadows allowed at one time. These shadows remain in this state even when more shadows are summoned.

  • For whatever reason, shadow Nullifier Crewman of either type decay slower than other enemies, to the point where a couple [Rejuvenation] auras can easily keep them alive (with a decent positive duration) until they are killed by enemies.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Nekros1 Nekros1
Nekros2 Nekros2 Nekros2
Nekros3
Nekros4 Nekros4

Edit Tab

  • Nekros was temporarily called necros during development. The name Nekros was revealed with Update 10.0.
  • Nekros' concept art originally showed tendrils hanging from his head and shoulders. When Update 10 was released the tendrils were removed, but made optional as a Nekros-only Syandana named the "Mortos Syandana". However in Update 16.5, the Mortos Syandana received its own auxiliary cosmetic slot and was renamed the "Mortos Binds".
  • Forma is highly advised to use on Nekros' Aura polarity to gain more mod capacity that he otherwise wouldn't have.

Edit Tab

Nekros can be equipped with the following items:

CosmeticsEdit

Agument ModsEdit

See alsoEdit

Edit Tab

Hotfix 19.5.7
  • Fixed a script error with Shadows of The Dead.
  • Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.

Hotfix 19.5.4

  • Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.


Hotfix: The Vacuum Within 3

  • Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
  • Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.


Hotfix: The Silver Grove 4.2

  • Fixed the holster position of secondary weapons on Nekros.


Update: The Silver Grove 1

  • Fixed a crash that occurred while using Desecrate.


Hotfix: The Silver Grove 5

  • Reverted some cloth changes to Nekros.


Hotfix: The Silver Grove 3

  • Prime: Nekros Prime added to drop tables.


Update: The Silver Grove

  • Conclave: Increased cost of Desecrate.
  • Conclave: Reduced duration, range and added a debuff icon on target of Desecrate debuff.
  • Conclave: Removed Energy drop from Desecrate.
  • Decreased Desecrate delay slightly to make it more popcorny.
  • Fixed Duration Mods reducing energy per enemy for Desecrate.
    • Power Efficiency should only affect energy per enemy for Desecrate.


Hotfix: Specters of the Rail 2.2

  • Changed Shadows of the Dead teleport range to greater than 30 meters from Nekros.
    • If a Shadow is 30 meters away from Nekros on recast, it will teleport to range.
    • If it is less than 30 meters away, it will heal.


Hotfix: Specters of the Rail 2.1

  • The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods.
    • To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy unites killed with Shield multiplier and draw aggro more heavily.
  • Augment: Changed Despoil to reflect his Desecrate changes.
  • Augment: Shadows of the Dead - Shield of Shadows
  • Fixed Desecrate pickups not being shot upwards for Clients.


Update: Specters of the Rail

  • Fixed a case where Soul Punch caused some performance issues.


Update 18.14


Update 18.13

  • Passive: Enemy death within 10 meters of Nekros regenerates 5 Health.


Hotfix 18.6.3

  • Fixed the holster position of the Staticor and thrown sidearms.


Update 18.6

  • Conclave: Reduced the range and damage of Soul Punch.


Update 18.5

  • Conclave: Soul Punch - Discharge Strike
  • Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
  • Shadows of the Dead will no longer be able to summon boss-type enemies.


Hotfix 18.4.1

  • Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.


Update 18.3

  • Conclave: Soul Punch no longer require a target to activate.


Update 18.0

  • Conclave: Nekros is now available for use.
  • Desecrate can now affect enemy Osprey units.


Hotfix 17.8.1

  • Fixed Terrify having no effect on enemies.


Hotfix 17.1.3

  • Augment: Fixed Despoil consuming Energy.


Update 17.1

  • Fixed Desecrate showing as being castable even when players don’t have enough energy.


Hotfix 16.5.1

  • Fixed Nekros's unique attachments not using the player’s custom colors.


Update 16.4

  • Augment: Shadows of the Dead - Shield of Shadows
  • Augment: Fixed Soul Survivor Augment not properly tracking revives or counting towards revive challenges.


Hotfix 16.3.5

  • Fixed kills from Shadows of the Dead not counting towards player stats.


Hotfix 16.3.2

  • Fixed Nullifier Crewmen not nullifying Shadows of the Dead summons.


Hotfix 16.1.3

  • Fixed the timing on Terrify casting animation visual effects.


Hotfix 16.0.4

  • Added casting trails on Nekros’ abilities.


Update 16.0

  • Fixed inappropriate sound replication occurring when Soul Punch hits an enemy.


Update 15.12

  • Terrify Changes:
    • Terrify casting time reduced.
    • Terrify will now affect a greater number of targets from 12 to 20.
    • Terrify can now be recast.
    • Terrify will prioritize unaffected targets on cast.
    • Terrify range has been slightly reduced from 20m to 15m.
  • Shadows of the Dead Changes:
    • Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
    • Players can now walk through shadows created by Shadows of the Dead.
  • Soul Punch Changes:
    • Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.


Update 15.9

  • Fixed Shadows of the Dead not deactivating properly.


Hotfix 15.7.2

  • Fixed an error caused by Desecrate.
  • Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Shadows of the Dead.
  • Fixed Nullifier Crewman not properly deploying shield when resurrected by Shadows of the Dead.


Update 15.6


Hotfix 15.5.2

  • Fixed Shadows of the Dead when spawning Kubrows.
    • Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
  • Fixed energy efficiency Mods not applying to Desecrate.


Update 15.5

  • Augment: Removed the health and shield penalties from Soul Punch.


Update 15.0


Update 14.7

  • PvP: Fixed an issue with Soul Punch not working correctly.


Update 14.6

  • Desecrate now affects frozen corpses.


Update 14.0

  • Revisited Nekros tinting.


Hotfix 13.9.1

  • Fixed an issue with Crawlers spawned by Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.


Hotfix 13.6.1

  • Fixed Shadows of the Dead clones attacking players after host migration occurs.


Update 13.6

  • Tweaked a number of armor offsets on Nekros.


Update 13.4

  • Fixed Terrify having a cool down discrepancy between host and client.


Hotfix 13.2.4

  • Fixed an issue with Shadow of the Dead ability providing extra points for Resurrected Warden.


Hotfix 13.2.3

  • Fixed a visual issue related to the summons from Shadows of the Dead.


Update 13.0

  • Improved the performance of Shadows of the Dead.


Update 12.4

  • Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.


Update 12.1

  • Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy AI and take points in Interception.


Hotfix 11.5.2

  • Fixed Shadows of the Dead clones not attacking unless attacked first.


Update 11.2

  • Armor increased from 50 to 65.


Update 11.0

  • Fixed Nekros Soul Punch ability to ragdoll target NPCs.


Update 10.3

  • Fixed a "power in use" bug that occurred after using Desecrate.
  • Fixed issue where MOAs raised with Shadows of the Dead knocked down friendly players.
  • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nekros.


Update 10.0

  • Nekros added into the game.

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Nekros SoTD

Shadows of the Dead with 52 shadows

Start a Discussion Discussions about Nekros

  • Hydroid's shields conspiracy

    34 messages
    • Gmail account login gives users full access to his or her Gmail account. http://www.kikguru.com/gmail-account-login-www-gmail-com-login/
    • 172.15.16.99 wrote:So...in other words...you want the Enforcer Machine Pistols from Unreal Tournament 3? (BTW I'd totally love th...
  • Nekros Prime Shadows of the Dead

    3 messages
    • Ironically Nekros is more of a loot bot now than before his "rework". I actually like the new Desecrate even if the drops were nerfe...
    • To be honest I do not think the changes to SotD are a nerf per se. The quantity may have lowered but the quality is just so much better. The t...

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