Fixed Nekros Prime having a ‘None’ Skin option.
For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
Fixed Nekros being able to Desecrate already desecrated bodies or invincible bodies.
Fixed Nekros’ Soul Punch projectile not affecting nearby enemies.
Fixed Nekros’ Shadows of the Dead clones not attacking enemies.
Updated the look of Nekros’ Shadows of the Dead minions to help players better differentiate between them and real enemies.
Fixed a script error with Shadows of The Dead.
Fixed Sparring weapons appearing as embedded in the back of Nekros Prime.
Fixed being able to Desecrate friendly Shadows in The Jordas Verdict.
Hotfix: The Vacuum Within 3
Fixed Nekros not being able to Desecrate dead enemies that are playing a death animation.
Fixed Nekros desecrating one piece of a corpse causing the Desecrate timer to be reset for other pieces of the same corpse.
Hotfix: The Silver Grove 4.2
Fixed the holster position of secondary weapons on Nekros.
Update: The Silver Grove 1.0
Fixed a crash that occurred while using Desecrate.
Hotfix: The Silver Grove 5
Reverted some cloth changes to Nekros.
Hotfix: The Silver Grove 3
Prime: Nekros Prime added to drop tables.
Update: The Silver Grove
Conclave: Increased cost of Desecrate.
Conclave: Reduced duration, range and added a debuff icon on target of Desecrate debuff.
Conclave: Removed Energy drop from Desecrate.
Decreased Desecrate delay slightly to make it more popcorny.
Fixed Duration Mods reducing energy per enemy for Desecrate.
Power Efficiency should only affect energy per enemy for Desecrate.
Hotfix: Specters of the Rail 2.2
Changed Shadows of the Dead teleport range to greater than 30 meters from Nekros.
If a Shadow is 30 meters away from Nekros on recast, it will teleport to range.
If it is less than 30 meters away, it will heal.
Hotfix: Specters of the Rail 2.1
The number of Shadows spawned has been reduced to 7 and is no longer affected by Mods.
To compensate for this, Nekros now spawns stronger Shadows prioritized by heavy unites killed with Shield multiplier and draw aggro more heavily.
Augment: Changed Despoil to reflect his Desecrate changes.
Augment: Shadows of the Dead -
Shield of Shadows Fixed Desecrate pickups not being shot upwards for Clients.
Update: Specters of the Rail
Fixed a case where Soul Punch caused some performance issues.
Passive: Enemy death within 10 meters of Nekros regenerates 5 Health.
Fixed the holster position of the Staticor and thrown sidearms.
Conclave: Reduced the range and damage of Soul Punch.
Conclave: Soul Punch -
Discharge Strike Terrify will no longer fear boss-type enemies, but will continue to apply an armor reduction debuff.
Shadows of the Dead will no longer be able to summon boss-type enemies.
Kills earned by Nekros' summoned Shadows of the Dead allies will now contribute to future casts of the ability.
Conclave: Soul Punch no longer require a target to activate.
Conclave: Nekros is now available for use.
Desecrate can now affect enemy Osprey units.
Fixed Terrify having no effect on enemies.
Augment: Fixed Despoil consuming Energy.
Fixed Desecrate showing as being castable even when players don’t have enough energy.
Fixed Nekros's unique attachments not using the player’s custom colors.
Augment: Shadows of the Dead -
Shield of Shadows Augment: Fixed Soul Survivor Augment not properly tracking revives or counting towards revive challenges.
Fixed kills from Shadows of the Dead not counting towards player stats.
Fixed Nullifier Crewmen not nullifying Shadows of the Dead summons.
Fixed the timing on Terrify casting animation visual effects.
Added casting trails on Nekros’ abilities.
Fixed inappropriate sound replication occurring when Soul Punch hits an enemy.
Terrify casting time reduced.
Terrify will now affect a greater number of targets from 12 to 20.
Terrify can now be recast.
Terrify will prioritize unaffected targets on cast.
Terrify range has been slightly reduced from 20m to 15m.
Shadows of the Dead Changes:
Increased the damage output (x2.5 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
Increased the health (x2 with Maxed SOTD) of summoned shadows created by Shadows of the Dead.
Players can now walk through shadows created by Shadows of the Dead.
Soul Punch Changes:
Soul Punch can be cast from any direction/orientation, meaning that Nekros doesn't have to orient himself to cast on a selected target.
Fixed Shadows of the Dead not deactivating properly.
Fixed an error caused by Desecrate.
Fixed Infested Boiler’s spawned enemies improperly attacking players while under the effect of Shadows of the Dead.
Fixed Nullifier Crewman not properly deploying shield when resurrected by Shadows of the Dead.
Fixed Shadows of the Dead when spawning Kubrows.
Kubrows spawned now have the correct visual effects and will die once Shadows of the Dead has expired.
Fixed energy efficiency Mods not applying to Desecrate.
Augment: Removed the health and shield penalties from Soul Punch.
PvP: Fixed an issue with Soul Punch not working correctly.
Desecrate now affects frozen corpses.
Revisited Nekros tinting.
Fixed an issue with Crawlers spawned by Shadows of the Dead not being ‘auto-killed’ and rendering Exterminate and Defense missions uncompletable.
Fixed Shadows of the Dead clones attacking players after host migration occurs.
Tweaked a number of armor offsets on Nekros.
Fixed Terrify having a cool down discrepancy between host and client.
Fixed an issue with Shadow of the Dead ability providing extra points for Resurrected Warden.
Fixed a visual issue related to the summons from Shadows of the Dead.
Improved the performance of Shadows of the Dead.
Fixed a situation where it was possible for a Nekros summoned ally to squad up with enemy AI and take points.
Fixed a situation where it was possible for a Nekros-Summoned-Ally to squad up with enemy AI and take points in Interception.
Fixed Shadows of the Dead clones not attacking unless attacked first.
Armor increased from 50 to 65.
Fixed Nekros Soul Punch ability to ragdoll target NPCs.
Fixed a "power in use" bug that occurred after using Desecrate.
Fixed issue where MOAs raised with Shadows of the Dead knocked down friendly players.
Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nekros.