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A petite and playful facade conceals this frame's immense power.

This is Nezha, the protector, the quick.

Feel the heat, Tenno. Nezha is a burning thing, and he makes a fiery ring.

Release Date: December 16, 2015.

Nezha invokes sacred fire and blazing weaponry to invigorate friends, ignite foes and insure himself from damage. Nezha slid in Update 18.1

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 275 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
ArgonCrystal64
1
NeuralSensor64
1
PolymerBundle64
2,100
Salvage64
4,500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
2
Ferrite64
3,200
Rubedo64
600
ArgonCrystal64
1
Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Ferrite64
5,000
Plastids64
4,200
Time: 12 hrs
Rush: Platinum64 25
Tenno Lab Research
Blueprint • ClanAffinity645,000
Credits64
5,000
MutagenMass64
1
DetoniteInjector64
1
Fieldron64
1
OrokinCell64
1
Time: 72 hrs
Prereq: N/A
Neuroptics • ClanAffinity641,500
Credits64
10,000
DetoniteInjector64
1
Neurode64
1
NanoSpores64
1,000
Salvage64
500
Time: 72 hrs
Prereq: Nezha
Chassis • ClanAffinity641,500
Credits64
10,000
MutagenMass64
1
NeuralSensor64
1
AlloyPlate64
1,000
Circuits64
500
Time: 72 hrs
Prereq: Nezha
Systems • ClanAffinity641,500
Credits64
10,000
Fieldron64
1
Gallium64
1
Salvage64
1,000
Cryotic
500
Time: 72 hrs
Prereq: Nezha
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

AcquisitionEdit

As of Update 19 all blueprints are obtained from the Tenno Research Lab. Blueprints are no longer tradable.

Previously the main blueprint itself was purchasable from the Market for Credits64‍ 100,000 and all component blueprints were acquired through the Sortie.

TriviaEdit

  • Nezha is the third Warframe that was first introduced as a timed exclusive to Warframe China, after Excalibur Umbra and Wukong.
  • In Chinese folklore, Nezha is known as a protection deity and is the third son of Li Jing. He is also known by his title of "Third Lotus Prince", which was bestowed on him following his deification, and his Taoist name of "Marshal of the Central Altar".
    • The Warframe's androgynous appearance is a nod to the deity's youthful appearance, which belied his reputation as a trickster. To clear out any confusion regarding this, Digital Extremes has stated that the Warframe is male. [1]
  • The rings that adorn the Warframe's body (and are used for some of his abilities) are also references to Nezha's lore;
    • The rings on his ankles (which are activated when Fire Walker is in use) are known as the Wind Fire Wheels, ​and allowed the deity to walk in the air or fly.
    • The ring on his back (which is utilized when casting Blazing Chakram) is known as the Universe Ring while the spears summoned by casting Divine Spears seem to be derived from the Fire-tipped Spear. Both artifacts were bestowed by his teacher Taiyi Zhenren.
  • Nezha appears in Journey to the West, under the command of his father Li Jing. In the story, Li Jing's troops (among other forces) are summoned to fight Sun Wukong after the latter rebels against the Jade Emperor. Nezha is among those Wukong defeats after a three-day long battle, but the two befriend each other and Nezha would assist Wukong and his friends during their travels.
  • Prior to Update: The War Within, Nezha's component blueprints were obtained via Sortie rewards. Furthermore Nezha was the first and only non-Prime Warframe whose component part blueprints could be traded between players. Since the update trading is no longer possible.

ReferencesEdit

Edit Tab

FrictionlessEdit

Nezha has reduced friction on the ground, greatly increasing the distance of ground slides.

AbilitiesEdit

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies.

Energy Drain: 5 s-1

Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
Duration:5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)

  • Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a 15% / 15% / 20% / 20% movement speed bonus and leaving behind a trail of fire that lasts for 5 / 6 / 7.5 / 10 seconds. Enemies that walk over the flames are dealt 50 / 100 / 150 / 200 Heat b Heat damage per second with each instance of damage having a 10% / 25% / 50% / ? status chance. Allies that walk over the flames will have their status effects removed.
    • Damage per second is affected by Ability Strength, while the movement speed bonus is not.
    • Instances of damage occur in half-second intervals.
    • Heat b Heat status effect deals 50% of Fire Walker's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • Flame duration is affected by Ability Duration.
    • Flames can be formed in mid-air but only while bullet jumping. Falling will not leave behind any flames.
  • Fire Walker drains 5 energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default 1 ).
  • If Fire Walker is active when using Blazing Chakram's teleportation, Fire Walker will detonate at the destination and deal 500 / 750 / 1000 / 1250 Heat b Heat damage with a 10% / 25% / 50% / ? status chance within a radius of 3 / 4 / 5 / 6 meters. Fire Walker will be deactivated in the process.
    • Explosion damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range.
  • Cast delay of 1 second is affected by Natural Talent.

PyroclasticFlowMod
Main article: Pyroclastic Flow

Nezha is a Warframe Augment Mod for Nezha that accumulates the damage Fire Walker deals and unleashes it in a trail of fire upon deactivating Fire Walker.

Rank Damage Accumulation Trail Duration Cost
0 75% 6s 6
1 95% 7s 7
2 120% 8s 8
3 150% 10s 9

  • Running a couple laps around an excavator can make infested unable to melee it without getting locked in heat procs.
  • Can be used as an escape tool as the heat procs prevent enemies from following you.
  • Tapping the Ctrl key to do a standing slide allows additional control over Nezha's momentum while maintaining the additional speed. In combination with Firewalker, weaving through enemies and around corners can cover large swaths of the map in fire.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases flame duration to 30.6 seconds and reduces channeling cost to 1.78 energy per second.
    • Reduces range to 2.04 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25 and channeling cost to 1.25 energy per second.
    • Reduces flame duration to 4
  • Maximized Ability Range increases range to 16.8 meters.
    • Reduces damage to 80 per second and explosion damage to 500.
  • Maximized Ability Strength increases damage to 746 per second and explosion damage to 4662.5.
    • Without Energy Conversion, increases damage to 646 per second and explosion damage to 4037.5.
    • Increases activation cost to 38.75 and channeling cost to 8.75 energy per second.
    • Reduces flame duration to 7.25


BlazingChakram BlazingChakramIcon
ENERGY
25
KEY
2
Blazing Chakram
Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
Strength:100 / 125 / 175 / 225 (health restore)
100 (damage on impact)
100% (status chance)
Duration:10 s
Range:4 / 5 / 6 / 8 m

  • Nezha throws his Universe Ring which inflicts 100 Heat b Heat damage with a 100% status chance to enemies upon impact. The chakram will ricochet off enemies or objects a maximum of 5 times before returning. Enemies killed within 10 seconds of being struck by the chakram will release a healing pulse that restores 100 / 125 / 175 / 225 health within a radius of 4 / 5 / 6 / 8 meters to Nezha and his allies.
    • Health restore is affected by Ability Strength, while the damage is not.
    • Heat b Heat status effect deals 50% of Blazing Chakram's base damage per tick over 7 ticks in 6 seconds.
      • The combined Heat b Heat damage dealt to each enemy is 100 on-impact, and (50% * 100 * 7) = 350, resulting in each enemy taking a total of 450 damage over 6 seconds due to being struck by the chakram.
    • Enemies struck by the chakram are ragdolled.
    • Duration is affected by Ability Duration.
    • Pulse radius is affected by Ability Range.
  • If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current position.
    • Nezha cannot teleport to the chakram if it is inside or too close to a wall.
    • Teleporting will not consume energy.
  • Bouncing from surfaces can extend the chakram's travel distance.
  • The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


WardingHalo WardingHaloIcon
ENERGY
75
KEY
3
Warding Halo
Create a protective ring of fire that also stuns and damage enemies who get too close.
Strength:500 / 650 / 750 / 900 (base health)
50 / 75 / 100 / 125 (damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)
Range:1.25 / 1.5 / 1.75 / 2 m

  • Nezha summons a fiery ring with 500 / 650 / 750 / 900 base health that encircles himself and provides immunity to damage and status effects. Nezha's total armor multiplied by 115% / 125% / 175% / 250% is also added to the ring's health. Upon activation, Warding Halo is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within 1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously staggered and dealt 50 / 75 / 100 / 125 Slash b Slash damage per second. Warding Halo will expire when the ring's health is depleted.
    • Base health, armor multiplier, and damage per second are affected by Ability Strength.
    • Warding Halo's health uses the following expression when accounting for Ability Strength: Modified Health = (Base Health + Armor Multiplier × Nezha's Base Armor × (1 + Base Armor Bonus)) × (1 + Ability Strength) + Absorbed Damage. As an example, with a maxed Steel Fiber and Intensify, a rank-3 Warding Halo will have an initial health of (900 + 2.5 × 175 × 2.1) × 1.3 = 2364.375 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Warding Halo's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Nezha's shield and health indicators while Warding Halo is invulnerable.
    • Self-damage does not contribute to Warding Halo's health gain during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Stun radius is affected by Ability Range.
    • Slash b Slash damage instances immediately affect enemies as they enter the stun radius.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and the speed reduction caused by the mucus of Tar-Mutalist MOAs are not resisted by Warding Halo.
  • Warding Halo protects Nezha's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Nezha's shields to regenerate while active.
  • Blocking with a melee weapon is disabled while Warding Halo is active; the blocking action itself can be performed, but it will not reduce damage taken.
  • Warding Halo will prevent updrafts from fans and other environmental effects from affecting Nezha. This prevents certain obstacle courses (like for Ayatan Sculptures) from being completed.
  • Warding Halo cannot be recast while active.
  • The Cast delay of 1.25 seconds is affected by Natural Talent.

SafeguardMod
Main article: Safeguard

Safeguard is a Warframe Augment Mod for Nezha that allows him to cast Warding Halo on allies, albeit with reduced durability.

Rank Durability Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Reduces range to 0.68 meters.
  • Maximized Ability Efficiency reduces cost to 18.75 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases range to 5.6 meters.
    • Reduces base health to 535, armor multiplier to 1x and damage to 50 per second.
  • Maximized Ability Strength increases base health to 4988.88, armor multiplier to 9.33x and damage to 466.25 per second.
    • Without Energy Conversion, increases base health to 4320.13, armor multiplier to 8.08x and damage to 403.75 per second.
    • Increases cost to 116.25 energy.
  • With maximized Steel Fiber and Armored Agility, increases base health to 2015.63
    • Adding Maximized Ability Strength to this, increases base health to 7518.28


DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the ground.
Strength:150 / 300 / 450 / 600 (on cast)
150 / 300 / 450 / 600 (on expiration/deactivation)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m

  • Spears of light burst from the ground, impaling enemies within a radius of 10 / 13 / 16 / 19 meters and inflicting 150 / 300 / 450 / 600 Puncture b Puncture damage. Impaled enemies are incapacitated for 6 / 8 / 10 / 12 seconds. After the ability duration expires or Divine Spears is deactivated by pressing the ability key again (4 ), impaled enemies are dealt 150 / 300 / 450 / 600 Impact b Impact damage as Nezha slams them into the ground.
  • Impaled enemies are considered knocked down, and thus can trigger melee ground finisher attacks.
  • Cast delay of 2 seconds and deactivation animation of 1 second are affected by Natural Talent.
    • If all impaled enemies are killed before the ability duration expires, Nezha will not perform the slam animation.
  • Enemies performing some animations, such as getting back up after being impaled and slammed, will not be impaled by the spears upon subsequent ability recast if Nezha does not wait until they are fully standing first, but will still receive puncture damage.
    • Enemies not impaled, though damaged by a spear, will not receive impact damage upon ability finish.
  • Impaled enemies ignore nullification. The divine spear will not be nullified, so long as Nezha himself is not nullified.

  • While Warding Halo is active, touching smaller enemies that have been impaled deals a burst of damage greater than that of Warding Halo alone, often resulting in a quick kill.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

FireWalkerIcon FireWalkerIcon FireWalkerIcon
BlazingChakramIcon BlazingChakramIcon BlazingChakramIcon
WardingHaloIcon WardingHaloIcon
DivineSpearsIcon DivineSpearsIcon DivineSpearsIcon

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Nezha can be equipped with the following items:

CosmeticsEdit

AugmentsEdit

See AlsoEdit

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Update 21.7
  • Conclave:
    • Reduced the radius of Nezha's Warding Halo in Conclave.
    • Nezha's Warding Halo now only damages on touch and does not continue to damage targets that stay within its radius in Conclave.


Update: Chains of Harrow

  • Conclave:
    • Increased the speed of Nezha's Blazing Chakram in Conclave.
    • Increased the effectiveness of Nezha's passive in Conclave.
  • Fixed various Syandana clipping issues through Nezha’s back.


Update 20.5.2

  • Fixed Nezha’s Blazing Chakram getting stuck in the terrain resulting in a perpetual ‘Power In Use’.


Update 20.2

  • Augment: Fire Walker - Pyroclastic Flow: Accumulate 150% of the damage Fire Walker deals, unleashing it in a trail of fire that lasts 10s.
  • Conclave: Fixed Nezha’s Warding Grace Augment not ending when all Energy has been consumed.


Update 20.1

  • Conclave: Increased Nezha's Divine Spears range in Conclave.


Hotfix 20.0.9

  • Augment: Fixed Nezha’s Safeguard applying to Octavia’s Mallet and Resonator.


Update: Octavia's Anthem

  • Conclave: Nezha's Divine Spears damage increased in Conclave.
  • Fixed an issue with the flashing reticule hitmaker during Vauban’s Vortex, and Nezha’s Blazing Chakram and Warding Halo.


Update 19.13

  • Fixed being able to use Nezha’s Blazing Chakram to bypass nerves, doors, and barrier in The Jordas Verdict.


Hotfix 19.6.3

  • Fixed a script error with Nezha’s Divine Spears when the initial spear damage kills an enemy which causes an explosion (e.g. Volatile Runner) that kills Nezha.


Hotfix 19.0.5

  • Augment: Fixed Safeguard casted on Titania’s Razorflies preventing it from dieing when Razorwing is deactivated.


Hotfix 19.0.4

  • Fixed drifting idles for Frost Noble and Nezha Noble idles.


Update: The War Within

  • Nezha Parts have moved to the Tenno Lab in player Dojos.
  • Fixed Nezha’s Blazing Chakram allowing access to unintended areas in The Jordas Verdict.
  • Fixed some enemies being able to apply a Status Effect through invulnerability abilities such as Rhino’s Iron Skin and Nezha’s Warding Halo.


Hotfix: Recurring Dreams 3

  • Fixed a script error when casting Nezha’s Divine Spears ability.


Hotfix: The Vacuum Within 3

  • Augment: Fixed seeing Safeguard lingering on ally companions when they are invisible.


Update: The Silver Grove

  • Augment: Warding Halo - Safeguard: Can now be cast on allies with 50% effectiveness.
  • Conclave: Decreased health and increased damage of Warding Halo.


Update: Specters of the Rail

  • Fixed certain weapon holsters clipping through Nezha's back.
  • Fixed the FX of Warding Halo applying to nearby allies.


Update 18.13

  • Fixed weapon holsters clipping through Nezha’s back.


Update 18.12

  • Fixed Warding Halo ability appearing while aiming with a Sniper Rifle.


Update 18.8

  • Fixed Blazing Chakram repeatably knocking down Ambulas.


Update 18.5

  • Conclave:
    • Augment: Warding Halo - Ward Recovery: 50% of the casting cost returned based on how much protection is left.
    • Increased the range of Divine Spears in Conclave.
  • Divine Spears will no longer pin or ragdoll boss-type enemies.
  • Fixed Nezha’s secondary weapon floating out of hand when in his Noble Animation idle.
  • Fixed Atlas’ Landslide not functioning on enemies impaled by Divine Spears.
  • Fixed enemies improperly ragdolling when impaled by Divine Spears.


Hotfix 18.4.7

  • Fixed Excalibur's Radial Javelin not functioning against enemies that have been impaled on Divine Spear.


Hotfix 18.4.1

  • Conclave: Fixed Blazing Chakram not properly healing the player in Annihilation.


Update 18.4.0

  • Conclave: Fire trail FX are no longer visible.


Update 18.3

  • Fixed Fire walker not properly cleansing debuffs from Clients.


Update 18.2

  • Conclave:
    • Warding Halo's damage has been reduced in Conclave.
    • Fixed Warding Halo causing Energy Orbs to display improper text when picked up in Conclave.
  • Adjustments were made to Warding Halo FX to help combat some reported cases of motion sickness.


Hotfix 18.1.4

  • Conclave: Reduced the effectiveness of Warding Halo.


Hotfix 18.1.3

  • Conclave:
    • Fixed Warding Halo dealing no damage to enemies in Conclave.
    • Fixed damage visual FX not properly appearing for Nezha's Abilities in Conclave.
  • Warding Halo will now be more responsive to enemies entering its radius, damaging them immediately.
  • Blazing Chakram teleport now costs no energy.
  • Fixed Divine Spear not properly impaling enemies with Auras that prevent status effects.
  • Fixed an error causing Divine Spears to spawn with improper collision, deflecting bullets.
  • Fixed Nezha's sash visual FX remaining visible when aiming as a Client.


Update 18.1.12

  • Fixed Nezha's Base Blueprint being Tradeable. This can be purchased in the Market for Credits and was not meant to be tradeable.
  • Fixed Clients not seeing the proper energy color on Nezha's Ring.


Update 18.1

  • Nezha added to the game.
<onlyinclude>

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Start a Discussion Discussions about Nezha

  • Why are there no Skins for Nezha?

    5 messages
    • I'm still waiting for a Jesus warframe.
    • One of the best parts of warframe is that your warframe is customizable. Helmets are great! They make a player enjoy their frame customizat...
  • Nezha Design

    5 messages
    • There are no transgender frames. Nezha is androgynous as per Chinese mythology. Equinox is ambiguous in appearance but confirmed female. S...
    • Nezha is just a feminine male frame thar so happens to be fucking amazing to plsy with, the appearance shouldn't matter unless it...

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