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FrictionlessEdit

Nezha has reduced friction on the ground, greatly increasing the distance of ground slides.

AbilitiesEdit

FireWalker FireWalkerIcon
ENERGY
25
KEY
1
Fire Walker
Blaze a trail of flames, scorching enemies and cleansing allies.

Energy Drain: 5 s-1

Strength:50 / 100 / 150 / 200 (damage per second)
500 / 750 / 1000 / 1250 (explosion damage)
15% / 15% / 20% / 20% (speed bonus)
Duration:5 / 6 / 7.5 / 10 s (flame duration)
Range:3 / 4 / 5 / 6 m (explosion radius)

  • Nezha ignites the ground beneath his feet with his Wind Fire Wheels, gaining a 15% / 15% / 20% / 20% movement speed bonus and leaving behind a trail of fire that lasts for 5 / 6 / 7.5 / 10 seconds. Enemies that walk over the flames are dealt 50 / 100 / 150 / 200 Heat b Heat damage per second with each instance of damage having a 10% / 25% / 50% / ? status chance. Allies that walk over the flames will have their status effects removed.
    • Damage per second is affected by Ability Strength, while the movement speed bonus is not.
    • Instances of damage occur in half-second intervals.
    • Heat b Heat status effect deals 50% of Fire Walker's base damage per tick over 7 ticks in 6 seconds. Ignited enemies will also panic and flail around for a brief period.
    • Flame duration is affected by Ability Duration.
    • Flames can be formed in mid-air but only while bullet jumping. Falling will not leave behind any flames.
  • Fire Walker drains 5 energy per second while active and will remain active until Nezha's energy is depleted, or the ability is deactivated by pressing the ability key again (default 1 ).
  • If Fire Walker is active when using Blazing Chakram's teleportation, Fire Walker will detonate at the destination and deal 500 / 750 / 1000 / 1250 Heat b Heat damage with a 10% / 25% / 50% / ? status chance within a radius of 3 / 4 / 5 / 6 meters. Fire Walker will be deactivated in the process.
    • Explosion damage is affected by Ability Strength.
    • Damage does not bypass obstacles in the environment and diminishes with distance.
    • Explosion radius is affected by Ability Range.
  • Cast delay of 1 second is affected by Natural Talent.

PyroclasticFlowMod
Main article: Pyroclastic Flow

Nezha/Abilities is a Warframe Augment Mod for Nezha that accumulates the damage Fire Walker deals and unleashes it in a trail of fire upon deactivating Fire Walker.

Rank Damage Accumulation Trail Duration Cost
0 75% 6s 6
1 95% 7s 7
2 120% 8s 8
3 150% 10s 9

  • Running a couple laps around an excavator can make infested unable to melee it without getting locked in heat procs.
  • Can be used as an escape tool as the heat procs prevent enemies from following you.
  • Tapping the Ctrl key to do a standing slide allows additional control over Nezha's momentum while maintaining the additional speed. In combination with Firewalker, weaving through enemies and around corners can cover large swaths of the map in fire.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases flame duration to 30.6 seconds and reduces channeling cost to 1.78 energy per second.
    • Reduces range to 2.04 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25 and channeling cost to 1.25 energy per second.
    • Reduces flame duration to 4
  • Maximized Ability Range increases range to 16.8 meters.
    • Reduces damage to 80 per second and explosion damage to 500.
  • Maximized Ability Strength increases damage to 746 per second and explosion damage to 4662.5.
    • Without Energy Conversion, increases damage to 646 per second and explosion damage to 4037.5.
    • Increases activation cost to 38.75 and channeling cost to 8.75 energy per second.
    • Reduces flame duration to 7.25


BlazingChakram BlazingChakramIcon
ENERGY
25
KEY
2
Blazing Chakram
Hurl a flaming ring that burns enemies and causes them to emit a healing blast on death. Reactivate to instantly travel to the ring's location.
Strength:100 / 125 / 175 / 225 (health restore)
100 (damage on impact)
100% (status chance)
Duration:10 s
Range:4 / 5 / 6 / 8 m

  • Nezha throws his Universe Ring which inflicts 100 Heat b Heat damage with a 100% status chance to enemies upon impact. The chakram will ricochet off enemies or objects a maximum of 5 times before returning. Enemies killed within 10 seconds of being struck by the chakram will release a healing pulse that restores 100 / 125 / 175 / 225 health within a radius of 4 / 5 / 6 / 8 meters to Nezha and his allies.
    • Health restore is affected by Ability Strength, while the damage is not.
    • Heat b Heat status effect deals 50% of Blazing Chakram's base damage per tick over 7 ticks in 6 seconds.
      • The combined Heat b Heat damage dealt to each enemy is 100 on-impact, and (50% * 100 * 7) = 350, resulting in each enemy taking a total of 450 damage over 6 seconds due to being struck by the chakram.
    • Enemies struck by the chakram are ragdolled.
    • Duration is affected by Ability Duration.
    • Pulse radius is affected by Ability Range.
  • If Blazing Chakram is activated again by pressing the ability key (default 2 ) while the chakram is in flight, Nezha will teleport to its current position.
    • Nezha cannot teleport to the chakram if it is inside or too close to a wall.
    • Teleporting will not consume energy.
  • Bouncing from surfaces can extend the chakram's travel distance.
  • The chakram's position is indicated as a waypoint onscreen and as a circular icon on the minimap.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


WardingHalo WardingHaloIcon
ENERGY
75
KEY
3
Warding Halo
Create a protective ring of fire that also stuns and damage enemies who get too close.
Strength:500 / 650 / 750 / 900 (base health)
50 / 75 / 100 / 125 (damage per second)
1.15x / 1.25x / 1.75x / 2.50x (armor multiplier)
Duration:1.5 / 2 / 3 / 3 s (invulnerability duration)
Range:1.25 / 1.5 / 1.75 / 2 m

  • Nezha summons a fiery ring with 500 / 650 / 750 / 900 base health that encircles himself and provides immunity to damage and status effects. Nezha's total armor multiplied by 115% / 125% / 175% / 250% is also added to the ring's health. Upon activation, Warding Halo is invulnerable for 1.5 / 2 / 3 / 3 seconds. All incoming damage that is absorbed during the invulnerability period is converted into health and added to the ring's health. Enemies that wander within 1.25 / 1.5 / 1.75 / 2 meters of Nezha are continuously staggered and dealt 50 / 75 / 100 / 125 Slash b Slash damage per second. Warding Halo will expire when the ring's health is depleted.
    • Base health, armor multiplier, and damage per second are affected by Ability Strength.
    • Warding Halo's health uses the following expression when accounting for Ability Strength: Modified Health = (Base Health + Armor Multiplier × Nezha's Base Armor × (1 + Base Armor Bonus)) × (1 + Ability Strength) + Absorbed Damage. As an example, with a maxed Steel Fiber and Intensify, a rank-3 Warding Halo will have an initial health of (900 + 2.5 × 175 × 2.1) × 1.3 = 2364.375 before absorbing damage.
    • While active, a health counter becomes visible on the ability icon that tracks Warding Halo's health percentage from 100% to 0%.
    • The amount of health gained from absorbed damage is displayed in the HUD beside Nezha's shield and health indicators while Warding Halo is invulnerable.
    • Self-damage does not contribute to Warding Halo's health gain during the invulnerability period.
    • Invulnerability duration is not affected by Ability Duration.
    • Stun radius is affected by Ability Range.
    • Slash b Slash damage instances immediately affect enemies as they enter the stun radius.
    • Status effect immunity includes crowd-controlling effects such as knockdowns and staggers. Energy drains from Ancient Disruptors, including the small amounts of energy they drain with each melee attack, are resisted. However, Eximus energy drains and the speed reduction caused by the mucus of Tar-Mutalist MOAs are not resisted by Warding Halo.
  • Warding Halo protects Nezha's health from damage that bypasses shields such as Toxin b Toxin damage.
  • Allows Nezha's shields to regenerate while active.
  • Blocking with a melee weapon is disabled while Warding Halo is active; the blocking action itself can be performed, but it will not reduce damage taken.
  • Warding Halo will prevent updrafts from fans and other environmental effects from affecting Nezha. This prevents certain obstacle courses (like for Ayatan Sculptures) from being completed.
  • Warding Halo cannot be recast while active.
  • The Cast delay of 1.25 seconds is affected by Natural Talent.

SafeguardMod
Main article: Safeguard

Safeguard is a Warframe Augment Mod for Nezha that allows him to cast Warding Halo on allies, albeit with reduced durability.

Rank Durability Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration has no positive effects on this ability.
    • Reduces range to 0.68 meters.
  • Maximized Ability Efficiency reduces cost to 18.75 energy.
    • Has no negative effects on this ability.
  • Maximized Ability Range increases range to 5.6 meters.
    • Reduces base health to 535, armor multiplier to 1x and damage to 50 per second.
  • Maximized Ability Strength increases base health to 4988.88, armor multiplier to 9.33x and damage to 466.25 per second.
    • Without Energy Conversion, increases base health to 4320.13, armor multiplier to 8.08x and damage to 403.75 per second.
    • Increases cost to 116.25 energy.
  • With maximized Steel Fiber and Armored Agility, increases base health to 2015.63
    • Adding Maximized Ability Strength to this, increases base health to 7518.28


DivineSpears DivineSpearsIcon
ENERGY
100
KEY
4
Divine Spears
Impale nearby enemies on spears that erupt from the ground.
Strength:150 / 300 / 450 / 600 (on cast)
150 / 300 / 450 / 600 (on expiration/deactivation)
Duration:6 / 8 / 10 / 12 s
Range:10 / 13 / 16 / 19 m

  • Spears of light burst from the ground, impaling enemies within a radius of 10 / 13 / 16 / 19 meters and inflicting 150 / 300 / 450 / 600 Puncture b Puncture damage. Impaled enemies are incapacitated for 6 / 8 / 10 / 12 seconds. After the ability duration expires or Divine Spears is deactivated by pressing the ability key again (4 ), impaled enemies are dealt 150 / 300 / 450 / 600 Impact b Impact damage as Nezha slams them into the ground.
  • Impaled enemies are considered knocked down, and thus can trigger melee ground finisher attacks.
  • Cast delay of 2 seconds and deactivation animation of 1 second are affected by Natural Talent.
    • If all impaled enemies are killed before the ability duration expires, Nezha will not perform the slam animation.
  • Enemies performing some animations, such as getting back up after being impaled and slammed, will not be impaled by the spears upon subsequent ability recast if Nezha does not wait until they are fully standing first, but will still receive puncture damage.
    • Enemies not impaled, though damaged by a spear, will not receive impact damage upon ability finish.
  • Impaled enemies ignore nullification. The divine spear will not be nullified, so long as Nezha himself is not nullified.

  • While Warding Halo is active, touching smaller enemies that have been impaled deals a burst of damage greater than that of Warding Halo alone, often resulting in a quick kill.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

FireWalkerIcon FireWalkerIcon FireWalkerIcon
BlazingChakramIcon BlazingChakramIcon BlazingChakramIcon
WardingHaloIcon WardingHaloIcon
DivineSpearsIcon DivineSpearsIcon DivineSpearsIcon

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