For consistency, damage link abilities (Trinity, Nidus, Nekros) will no longer transmit self-damage, but you will still get the damage reduction. This is particularly relevant for the healer/support class of Trinity who had become the go-to DPS frame in addition to the intended support roles. The re-release of Mods like Aviator added to some clever but ultimately uncharacteristic roles for Trinity.
Increased the base health of Nidus’ Maggots to 1k.
Increased Nidus’ Mutation Stack consumption from 10 to 15 when knocked into a bleedout state/death. The task of regaining 10 Stacks is quickly obtainable, making this consequence for dying too light. Although 15 Stacks is not a huge jump, we’re hoping it’s closer to that sweet spot!
Entering a Nullifier bubble will now drain down Mutation Stacks the longer you are in the bubble.
To increase the visibility of Nidus' Maggots, holding down Nidus’ Virulence will now display a HUD marker on them. Keep in mind that casting Virulence on Maggots cause them to detonate!
Nidus’ Ravenous Maggots no longer auto detonate when feasting on enemies. Previously the Maggots could do a majority of the grunt work and you were able to watch the carnage and gain Stacks at the same time. Now to pop the Maggots you’ll need to cast Virulence on them and rejoice in your hard earned Stack accumulation. It’s also worth noting that with testing by our team, the Stack rhythm before and after this change wasn’t noticed at all.
Improved the FX of Maggot explosion to better represent the intended area of explosion.
Nidus’ Ravenous Maggots will still attack but no longer latch on other Infested Maggots or Kuva Jesters due to awkward animations.
Fixed FX, Maggots, & Health regeneration while in Ravenous staying around forever if cast by a Client who leaves.
Changed Nidus’ Parasitic Link and Ravenous ability stat description from ‘ADAPTATION STACKS COST’ to ‘MUTATION STACKS COST’.
Increased the brightness of both Nidus’ Ravenous Maggot tails and their death FX to improve visibility.
Improved Nidus’ Maggot visibility if performance was suffering.
Nidus’ Larva will now release an enemy if it fails to ragdoll them within 3 seconds. Before, enemies that were considered ragdoll immune (not including enemies trapped in Bastille) resulted in the inability to cast Larva again due to Larva staying perpetually latched to the enemy.
Nidus’ Larva no longer latches enemies trapped in Vauban’s Bastille.
Fixed a crash caused by Nidus’ Parasitic Link ability.