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Nova uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities.

This is Nova, wildly unpredictable.

Nova's presence on the battlefield is complex and deadly. Handle with care, Tenno.

Release Date: July 13th, 2013

Nova is an antimatter themed Warframe who is somewhat fragile with low shield capacity, fair health and lacks in defensive abilities. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies. Nova materialized in Update 9.0.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 375 Blueprint Price: Credits64 35,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
600
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Component blueprints drop from Raptor (Naamah, Europa).

The probability distribution of the parts is 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems as it is for most boss-rewarded warframe components, with an expected required number of tries to obtain each at least once of 7.

Warframe Guides

See Category:Nova Guides to read user-made guides on how to play this Warframe.

Trivia

  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes, with a base sprint speed second to Loki and tied with Ash Prime and Mirage.
  • The term nova refers to the violent outbursts of energy that occur in cataclysmic variable stars. These variables are actually binary stars that consist of a tidally-distorted companion that accretes stellar material onto the surface of a white dwarf. In this accretion disk, the infalling matter is highly compressed on the white dwarf's surface due to its immense gravity. This process increases the pressure and temperature of the collected matter tremendously: enough to burn hydrogen. As this matter contains mostly hydrogen, runaway fusion reactions occur on the white dwarf's surface, producing an extremely bright thermonuclear outburst.
  • According to Nova's profile, her Warframe was a result of Tenno High Council research. This is widely believed to be a nod to the Design Council that aided in Nova's creation.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Flux Nova Helmet), as all helmets released from Nekros onward have since been entirely cosmetic.
  • Currently one of four frames that has three alternate helmets, the others being Loki, Excalibur, and Vauban.

Bugs

  • Dying while wearing a different helmet and using a different color scheme causes Nova's head to return to default coloring.

Edit Tab

Nova Prime wreaks devastation on her enemies using volatile anti-matter. Featuring altered mod polarities for greater customization.

Release Date: December 16, 2014

Nova Prime is the primed variant of the Nova Warframe featuring more powerful stats: possessing a higher energy capacity and shield capacity, as well as an additional Madurai Pol polarity.

On November 15, 2016, it was announced that Nova Prime would enter the Prime Vault and be retired from the reward tables on November 22, 2016. Any preexisting components or fully-built frames will remain as is.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
Rubedo64
200
NeuralSensor64
1
NanoSpores64
400
Plastids64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
PolymerBundle64
1000
Circuits64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Ferrite64
600
Circuits64
200
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Neo N2 Uncommon
Neuroptics Lith C1 Common
Meso C1 Common
Chassis Lith N1 Rare
Neo V1 Rare
Systems Lith C1 Common
Meso S1 Common
Neo S2 Common

Blueprint Neo N2 Uncommon
Neuroptics Lith C1 Common
Meso C1 Common
Chassis Lith N1 Rare
Neo V1 Rare
Systems Lith C1 Common
Meso S1 Common
Neo S2 Common

Blueprint Neo N2 Uncommon
Neuroptics Lith C1 Common
Meso C1 Common
Chassis Lith N1 Rare
Neo V1 Rare
Systems Lith C1 Common
Meso S1 Common
Neo S2 Common

Lith/Meso/Neo/Axi refer to the Void Relics

Notes

  • Nova Prime, along with Loki Prime and Ivara, has the second highest amount of energy of any Warframe (175 base, with 262.5 at max rank) with Volt Prime and Saryn Prime having the highest (200 base, with 300 at max rank).
  • As a Prime Warframe, Nova Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Nova Prime is the second prime Warframe after Nyx Prime to have two enhanced stats, in this case increased Shields and Energy over her normal version.
    • She is also the second prime Warframe with a boost to shields, the first being Frost Prime.
  • Nova Prime marks the first time that an Open Beta Warframe – Nova – has received a prime variant. The previous seven prime Warframes (Excalibur, Frost, Mag, Ember, Rhino, Loki, Nyx) are based on designs from the Closed Beta period.
  • Unlike previous prime Warframes, Nova Prime's gold parts can be recolored, which was made possible with the new Physical Based Rendering (PBR) techniques utilized in updates of the graphics engine first introduced at the time of her release. The Soma Prime, Vasto Prime and the Pyra Syandana Prime that came with Update 15.7 share the same feature.
  • Nova Prime's Null Star and Antimatter Drop both feature opaque gold spheres instead of the translucent spheres of the regular version.
  • Nova Prime's long ring neck design resembles the neck rings from the Kayan Tribe in Burma.
  • Nova Prime is the second prime Warframe to have a non-static model, the first being Rhino Prime, as her helmet and back have casings that open with advanced movement, channeling, and activation of abilities, causing her energy coils to glow more intensely.

Bugs

  • Her moving parts will often become reversed, staying open even when the player is standing still with no powers currently active, and zooming in with a weapon will close them, with them re-opening when exiting zoom. The only way to fix this issue (although it will continue to happen) is to use a power.

Media

  • Nova Prime in Codex.
  • Nova Prime's Prime Access Image
  • Showing Nova Prime's dynamic model.

Edit Tab

Explosive Counter

Whenever Nova is knocked down, she emits a field which will knock down and damage enemies in a 6 meter radius.

Abilities

NullStarModU15 NovaAbility1
ENERGY
25
KEY
1
Null Star
Creates anti-matter particles that orbit Nova and seek nearby targets.
Strength:100 / 125 / 150 / 200
Duration:3 / 4 / 5 / 6 (particles)
Range:7 / 8 / 10 / 12 m

  • Nova creates 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves at enemies within 7 / 8 / 10 / 12 meters. Each particle inflicts 100 / 125 / 150 / 200 Slash b Slash damage.
  • While active, a counter becomes visible on the ability icon that displays the number of available particles.
  • Particles orbit for a minimum of 1 second before seeking a target.
  • Particles will only fire one at a time (i.e., multiple particles will not fire simultaneously).
  • Particles do not vanish after a period of inactivity and will last until used.
  • Nova cannot be knocked down while casting Null Star.
  • Null Star cannot be recast until all particles have been used.

NeutronStar2
Main article: Neutron Star

Neutron Star is a Warframe Augment Mod for Nova that allows all active Null Star particles to be detonated by pressing the ability key (1), dealing area-of-effect damage and Blast b Blast proc.

Rank Blast Damage Radius Cost Conclave
0 60 2 6 C5
1 80 4 7 C5
2 100 6 8 C8
3 120 8 9 C10

  • Every 17% increase/decrease of Power Duration adds or removes a particle.
  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the number of particles to 16 per cast.
    • Reduces the attack radius to 4.08 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the number of particles to 2 per cast.
  • Maximized Power Range increases the attack radius to 30 meters.
    • Reduces the damage to 80 per particle.
  • Maximized Power Strength increases the damage to 598 per particle.
    • Increases the cost to 38.75 energy.
    • Reduces the number of particles to 4 per cast.


AntimatterDropModU15 NovaAbility2
ENERGY
50
KEY
2
Antimatter Drop
Launches a contained particle of antimatter that will detonate upon collision.
Strength:100 / 125 / 150 / 200 (base damage)
10 (contact damage)
1x / 2x / 3x / 4x (absorb multiplier)
Duration:N/A
Range:5 / 8 / 10 / 15 m

  • Nova creates a volatile orb of antimatter which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, and once the particle makes contact with a solid object it will detonate and inflict 100 / 125 / 150 / 200 base damage + 100% / 200% / 300% / 400% of all absorbed damage as Radiation b Radiation damage with an explosion radius of 5 / 8 / 10 / 15 meters. When the particle comes into contact with an enemy, 10 Radiation b Radiation damage is inflicted prior to detonation.
    • Base damage, Absorb multiplier, and contact damage are affected by Power Strength.
    • Contact damage and resulting explosion are affected by body-part multipliers.
    • The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
    • Extra damage from critical multipliers and status effects are not absorbed by the particle.
    • The particle does not absorb damage from other Antimatter Drop explosions.
    • The explosion radius is not affected by Power Range.
  • The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
  • Looking directly at the particle will slow it down significantly.
  • Multiple particles can be active simultaneously.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • One particle can store up to 50,000 absorbed damage
    • After absorbing the maximum amount of damage the particle will speed up rather significantly.
  • The coloring of the particle changes towards the caster's energy color as it absorbs damage.
  • Nova's visuals will appear gold when cast by Nova Prime.
  • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

Main article: Antimatter Absorb

Antimatter Absorb is a Warframe Augment Mod for Nova's Antimatter Drop that gives it an Absorb field to absorb incoming enemy gunfire, adding to its total damage potential.

Rank Radius Cost Conclave
0 1m 6 C5
1 1.5m 7 C5
2 2m 8 C8
3 3m 9 C10

  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop.
    • The Opticor is one of such weapons, and would result in 4400 damage dealt by Antimatter Drop from a single shot, unmodified, and with a max charge shot.
  • Use weapons that have zero or little recoil. Recoil moves the weapon upward and this will move the reticle as well, which in turn will steer the orb away from the centerline (when it flies away from you) and will be very hard to hit.
  • Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • The Ability section displays that the absorb multiplier increases with Power Strength, although it does not.


  • WormHoleModU15 NovaAbility3
    ENERGY
    75
    KEY
    3
    Worm Hole
    Creates a wormhole allowing instantaneous travel.
    Strength:1 / 2 / 3 / 4 (wormholes)
    1 / 2 / 3 / 4 (uses)
    Duration:10 / 12 / 14 / 16 s
    Range:50 m

    • Nova creates a wormhole with an entrance directly in front of her and an exit-point 50 meters away that is centered on the HUD's targeting reticle. Only 1 / 2 / 3 / 4 wormholes can be active simultaneously. A wormhole can last for a maximum of 10 / 12 / 14 / 16 seconds and will collapse after 1 / 2 / 3 / 4 uses.
    • Creating another wormhole when the maximum number of active wormholes has been reached will cause the oldest wormhole to collapse.
    • Allies and enemies can travel through wormholes.
      • Wormhole's entrance created directly over an ally or an enemy will make him/her travel instantly as if he/she has crossed it.
      • However doing so on a player channeling an ability such as Mesa's Peacemaker will not make him/her move.
    • Weapon projectiles are not blocked or redirected by wormholes.
    • This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.

    EscapeVelocity
    Main article: Escape Velocity

    Escape Velocity is a Nova Warframe Augment for Worm Hole that grants Nova and her allies increased movement speed after teleporting.

    Rank Movement Speed Duration Cost Conclave
    0 30% 4s 6 C5
    1 35% 5s 7 C5
    2 40% 6s 8 C8
    3 50% 7s 9 C10

    • The wormhole is created with a hit-scan "projectile" around Nova's feet to the reticle. This is why wormholes created over guardrails do not appear at their targeted location.
    • Wormholes can cover large areas of map; extremely useful when you want to reach a key objective in time or a teammate before they bleed out.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If a Worm Hole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.
  • When using Worm Hole behind a crossable barrier, then jumping over the barrier into the portal, it will teleport you back to the starting position.


  • MolecularPrimeModU15 NovaAbility4
    ENERGY
    100
    KEY
    4
    Molecular Prime
    Primes all enemies in a radius with anti-matter.
    Strength:
    150 / 300 / 500 / 800 (explosion damage)
    2x (damage multiplier)
    10% / 20% / 25% / 30% (slow)
    Duration:
    2 / 3 / 4 / 6 s (wave duration)
    5 m/s (wave speed)
    10 / 15 / 20 / 30 s (prime duration)
    Range:
    15 / 20 / 25 / 35 m (wave radius)
    6 / 7 / 8 / 10 m (explosion radius)

    • Nova unleashes a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
      • Wave expansion duration and prime duration are affected by Power Duration.
      • Wave's initial range is not affected by Power Range.
      • Enemies within the wave's initial range are instantly primed.
      • The wave has an effective radius of 15 / 20 / 25 / 35 meters.
    • Primed enemies move and attack 10% / 20% / 25% / 30% slower and detonate upon death dealing 150 / 300 / 500 / 800 Blast b Blast damage to enemies within 6 / 7 / 8 / 10 meters. All sources of damage will be multiplied by 200% against primed enemies.
      • Speed debuff and explosion damage are affected by Power Strength.
      • The value of the speed debuff is determined by adding power strength's bonus directly to the speed debuff's base value (e.g., with +30% power strength, the speed debuff will be 0.3 + 0.3 = 60% at max rank). The speed debuff cannot exceed 75% under any circumstances.
      • Power strength less than -10% / -20% / -25% / -30% will yield a negative speed debuff that increases an enemy's speed (e.g., -60% power strength will produce a 0.3 - 0.6 = -30% speed debuff at max rank, which implies the enemy will move and attack 30% faster).
      • Damage multiplier does not affect shields. The primed enemy will take increased damage when its shields have been removed.
      • Explosion radius is affected by Power Range.
    • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
    • Molecular Prime does not stack from multiple Novas in a cell. Primed enemies cannot be reprimed until their current buff or debuff wears off.
    • Recasting Molecular Prime resets the spread of previous casts.
    • Nova is not invincible while casting, but she can resist knockdowns.
    • Can be cast in the air.

    • Synergizes well with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
    • Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast Desecrate.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration increases the wave duration to 16.92 seconds and the prime duration to 84.6 seconds.
      • Reduces the explosion radius to 3.4 meters.
    • Maximized Power Efficiency reduces the cost to 25 energy.
      • Reduces the wave duration to 2.4 seconds and the prime duration to 12 seconds.
    • Maximized Power Range increases the explosion radius to 25 meters.
      • Reduces the explosion damage to 320 and increases enemy speed by 30%.
    • Maximized Power Strength increases the explosion damage to 2392 and reduces enemy speed by 75%.
      • Increases the cost to 155 energy.
      • Reduces the wave duration to 4.35 seconds and the prime duration to 21.75 seconds.

  • Casting Molecular Prime then having a Trinity cast Blessing before executing a target will cause the explosion to be the color of the Trinity's energy, rather than your own.


  • Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    NovaAbility1 NovaAbility1 NovaAbility1
    NovaAbility2
    NovaAbility3 NovaAbility3
    NovaAbility4 NovaAbility4 NovaAbility4

    Edit Tab

    Nova is an offensive/utility Warframe that excels in speed running, quickly dispatching large numbers of enemies, and killing bosses. What she lacks in defensive abilities, she makes up for in pure offense.

    As she has a Naramon Pol polarity, consider using Corrosive Projection, as it will lower the enemy armor rating by 30%, allowing Molecular Prime to deal more damage to armored enemies. At high levels, it is ideal to use in place of energy siphon.

    Skills

    Null Star

    Null Star can be used for both offensive and defensive purposes. It is relatively unremarkable when unranked, but at max rank, it can prove to be quite useful.

    For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Continuity and Constitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.

    Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.

    On higher enemy ranks Nova may wish to use the skill in the same manner as Rhino's Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by. 

    Antimatter Drop

    Undeniably one of the most powerful abilities in Warframe, Antimatter Drop's power does not lie in its base damage, but in absorbing damage. Antimatter Drop absorbs all incoming fire, increasing the damage it will deal upon detonation with each shot. At max rank, the absorbed damage will be multiplied by 4.

    It is wise to have a full clip before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered fully modded, max ranked, potato'd weapon, especially ones that do a large amount of damage, such as the Flux Rifle, Acrid or Lanka, can easily cause Antimatter Drop to deal well over 20,000 damage, instantly killing almost any boss. Using weapons with 100% accuracy or small spreads allows Nova to continue pouring bullets into the Drop for a longer period of time. 

    Antimatter Drop can be tricky to control though, as it moves based on where you are facing, whether you are aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.

    Wormhole

    Wormhole opens up a one-way portal that will teleport anyone that enters it, friend or foe, to the target location. This is useful for rushing missions, helping allies catch up, reaching otherwise difficult-to-reach areas, or messing with enemies (And some unsuspecting allies as well). Be sure to upgrade it, as this will increase the number of uses per Wormhole.

    Molecular Prime

    A devastating ability, it does no damage initially, but primes targets in the area. Primed targets are slowed by 30% and takes double damage. Upon death, a target will explode doing it's damage, often detonating other nearby primed targets. This allows for chain explosions; upgrading it will increase its damage greatly.

    Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion. A maxed Stretch is highly recommended with this ability.

    It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside Frost's Snowglobe, or other effects such as Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.

    Edit Tab

    Nova can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Edit Tab

    Post Update 13.5

    Start a Discussion Discussions about Nova

    • Ember or Nova

      13 messages
      • What about molecular prime + Antimatter drop ? =D + 100k damage guy is cute, mine is doing 500k easy with one Sancti Tigris shot :-)
      • Nova '''Antimatter Drop with ''''''Antimatter Absorb <3 Work like mobile Magnetize or Fr...
    • nova prime molecular prime

      3 messages
      • How long should it be before the nerf?
      • I thought it always was 6s, or at least for a long while - the "nerf" happened in Update 13.4. I could be wrong, but I thought that ...

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