Explosive Counter
Whenever Nova is knocked down, she emits a field which will knock down and damage enemies in a 6 meter radius.
Abilities
1 25 |
Null Star Creates anti-matter particles that orbit Nova and seek nearby targets. Introduced in Update 9.0 (2013-07-13) |
Strength:80 / 100 / 120 / 150 ( Slash damage) | |
Duration:3 / 4 / 5 / 6 (particles) | |||
Range:7 / 8 / 10 / 12 m (attack radius) | |||
Misc:
1 s (attack interval) | |||
Subsumable to Helminth |
Info
- Nova expends 25 energy to create 3 / 4 / 5 / 6 antimatter particles that orbit her and automatically launch themselves one by one every 1 second at enemies within 7 / 8 / 10 / 12 meters inflicting 80 / 100 / 120 / 150 Slash damage. Each particle persists on Nova indefinitely until launched, granting her 5% Damage Reduction as they orbit her.
- Damage reduction is capped at 90%, up to 18 particles.
- While active, a counter becomes visible on the ability icon that displays the number of available particles.
- Null Star cannot be recast until all particles have been used.
- Subsuming Nova to the Helminth will offer Null Star and its augments to be used by other Warframes.
- If Garuda subsumes Null Star or Nova subsumes Blood Altar, then the particles will not target enemies currently impaled by Blood Altar.
Augment
- Main article: Neutron Star
Neutron Star is a Warframe Augment Mod for Nova that allows all active Null Star particles to be detonated by pressing the ability key (1 ), seeking out enemies and dealing area-of-effect damage with a guaranteed Heat proc. Neutron Star's seek radius is doubled than that of Null Star's.
Neutron StarTips & Tricks
- Because each particle grants 5% damage reduction, the maximum amount of damage reduction currently achievable is 90%. A total of 18 particles is needed to reach this value. This is achievable with at least 300% modded Ability Duration for a max rank Null Star.
- When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.
- Stars will launch themselves at unaware enemies, alerting them if they survive. This makes this ability sub-optimal for stealth oriented missions.
- For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Continuity and Constitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.
- Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.
- On higher enemy ranks Nova may wish to use the skill in the same manner as Rhino's Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by.
- To focus on keeping Null Star particles for damage reduction, it might be beneficial to have Ability Range lower than 100%. Lower range will prevent particles from seeking enemies at a distance.
- Null Star particles will seek deactivated Bursa in range. It is advisable to stay away to prevent wasting the particles.
- The Molecular Fission augment will allow Molecular Prime to restore up to two charges of Null Star per enemy killed while under its effects.
Bugs
- If you are spamming melee attacks while you cast or right after you cast Null Star, it will render you unable to perform any melee attack for a short duration even though your cast animation is already finished.
2 50 |
Antimatter Drop Launches a contained particle of antimatter that will detonate upon collision. Introduced in Update 9.0 (2013-07-13) |
Strength:100 / 125 / 150 / 200 (base Radiation damage) 2x / 4x / 6x / 8x (absorb multiplier) 10 (contact damage) | |
Duration:N/A | |||
Range:N/A | |||
Misc: 5 / 8 / 10 / 15 m (explosion range) |
Info
- Nova expends 50 energy to create a volatile orb of antimatter that travels forward which is steered with the aiming reticle. This particle absorbs all damage (friendly and hostile) when shot at, lasting indefinitely until it makes contact with a surface. Upon collision, the particle inflicts 10 Radiation damage on contact, then explodes to inflict 100 / 125 / 150 / 200 base damage multiplied by 2x / 4x / 6x / 8x of all absorbed damage as Radiation damage to all enemies within 5 / 8 / 10 / 15 meters.
- The antimatter particle has an absorption cap of 25,000 damage. Upon reaching the damage cap, the particle will speed up.
- The explosion bypasses obstacles in the environment, and its damage does not decrease with distance.
- Extra damage from Critical and Status Effects are not absorbed by the particle.
- The particle does not absorb damage from other Antimatter Drop explosions.
- The particle is guided via the HUD's targeting reticle, steering itself towards any object the reticle is placed on including environmental obstacles and enemies.
- Looking directly at the particle will slow it down significantly.
- Multiple particles can be active simultaneously.
- The coloring of the particle changes towards the caster's energy color as it absorbs damage.
- Nova/Abilities's visuals will appear gold when cast by Nova Prime.
- This ability is a one-handed action; as such, it will not interrupt full actions such as reloading, charging, or shooting.
Augment
- Main article: Antimatter Absorb
Antimatter Absorb is a Warframe Augment Mod for Nova's Antimatter Drop that allows it to absorb incoming enemy gunfire, adding to its total damage potential.
Tips & Tricks
- It is wise to have a full magazine before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered weapon can easily cause Antimatter Drop to deal well over 20,000 damage. Using Weapons modified for high object damage is best as this ability cannot absorb critical hits.
- A quick and reliable way to utilize the Antimatter Drop's damage potential is to aim it at the floor and blast it with a shotgun point blank as soon as it's launched, resulting in a radial explosion around the player. A well-modded Sancti Tigris or Tigris Prime are capable of fully charging the Drop with a single duplex shot, while Arca Plasmor's wide effective area makes it easy to hit the Drop without taking time to aim.
- Antimatter Drop moves towards a point at which the player is placing their reticle, whether aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.
- If done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
- Using accurate weapons or weapons with a high rate of fire such as the Flux Rifle or Supra/ Supra Vandal is recommended to provide a continuous flow of damage to the drop.
- The Opticor is an example of one weapon that can provide a large amount of damage to the drop.
- It is preferable to use weapons that have zero or little recoil, as recoil moves the weapon and this will move the reticle as well. Which in turn will steer the orb away from the centerline (when it flies away from you) and will make it take time to re-steer it to where you wish it to hit
- Critical damage does not amplify the Drop further, as Critical hits do not affect objects.
- Most likely due to the behavior of abilities with Cataclysm, it is ill-advised to use Antimatter Drop inside of said ability. The orb will always count as "outside of the rift plane" and therefore you will be unable to hit it unless you leave the Cataclysm.
- Using the augment, you can create a moving shield that charges itself.
- Being squad host will remove the burden on experiencing input lag when using this ability. When playing as a client the position needs to be sent to the host & back to you.
Bugs
- If Nova is killed while the Orb is still active, the Orb is re-assigned as a neutral entity, capable of damaging all factions. This allows the Orb to kill allies and the Nova who initially casts this ability.
- Absorb multiplier is affected by ability strength. It is supposed to be a fixed 8.0x multiplier.
Worm Hole
4 100 |
Molecular Prime Primes all enemies in a radius with anti-matter. Introduced in Update 9.0 (2013-07-13) |
Strength:150 / 300 / 500 / 800 (explosion Blast damage) 10% / 20% / 25% / 30% (slow) | |
Duration:2 / 3 / 4 / 6 s (wave duration) 10 / 15 / 20 / 30 s (prime duration) | |||
Range:6 / 7 / 8 / 10 m (explosion radius) | |||
Misc:
5 m (starting wave radius) |
Info
- Nova expends 100 energy to unleash a radial wave of antimatter particles. The wave starts 5 meters from Nova and propagates at a speed of 5 meters per second for 2 / 3 / 4 / 6 seconds before dissipating. All enemies in range are coated in antimatter that destabilizes their molecular structure for 10 / 15 / 20 / 30 seconds.
- Wave Radius is calculated as:
- Wave Radius = 5 + (5 × (Wave Duration × Ability Duration))
- For example, Molecular Prime at rank 3 with 150% Ability Duration will have wave radius of:
- 5 + (5 × (6 × 150%)) = 50 meters
- Wave Radius is calculated as:
- Primed enemies are Slowed by 10% / 20% / 25% / 30% and detonate upon death dealing 150 / 300 / 500 / 800 Blast damage to enemies within 6 / 7 / 8 / 10 meters. Primed enemies take 100% Damage Vulnerability to their Health.
- Speed debuff is capped at 75%, achievable with 145% Ability Strength.
- Reducing Ability Strength can yield a negative speed debuff that increases enemy speed.
- Explosion damage has 60% linear Damage Falloff.
- Damage Vulnerability does not take effect on non-health sources, namely Shields and Overguard.
- Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
- Molecular Prime does not stack from multiple Novas. Primed enemies cannot be reprimed until their current debuff wears off.
- Recasting Molecular Prime clears the spread of the previous cast.
Augment
- Main article: Molecular Fission
Molecular Fission is a Warframe Augment Mod for Nova's Molecular Prime that makes primed enemies restore Null Star charges when killed.
Molecular FissionTips & Tricks
- Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion.
- It should be noted that the slow effect for Molecular Prime stacks with other abilities that slow. When used alongside Frost's Snow Globe, or other effects such as Cold elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.
- Synergizes well with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
- Synergizes well with Saryn's Spores Corrosive proc by first spreading and weakening every individual armored unit, then causing a series of chain explosions when a single one dies.
- Synergizes well with Loki's augment mod Irradiating Disarm for his fourth ability Radial Disarm which creates an AoE disarm and Radiation proc as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.
- Primed enemies' bodies visibly dissolve after death by detonation, but they are actually hidden and not yet removed, thus allowing Nekros to cast Desecrate.
Strength Mods | Duration Mods | Range Mods |
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