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Nova (Warframe)

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[ShurikenIconEdit Tab]
Nova
Nova
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 150.0 (225.0 at rank 30)
Armor 65.0
Shield Capacity 75.0 (225.0 at rank 30)
Sprint Speed 1.2
Stamina 80
Polarities 4xAbility
2xV
Aura Polarity Bar
CODEX Entry: NovaCodexbw
Nova uses electromagnetic energy to contain and control highly volatile antimatter that fuels her abilities.

Nova is an antimatter theme Warframe released in Update 9. She is somewhat fragile with low shield capacity, fair health and lacking in defensive abilities. In return, she features extremely powerful offensive abilities capable of demolishing entire waves of enemies.

Component blueprints drop from Raptor (Naamah, Europa)

Manufacturing Requirements
Credits 32px
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell
1
Time: 72 hrs
Rush: Platinumicon 50
Market Price: Platinumicon 375 Blueprint Price: Credits 32px 35,000
Helmet
Credits 32px
15000
AlloyPlate
150
NeuralSensor
1
Polymer Bundle 32px
150
Rubedo 32px
500
Time: 12 hrs
Rush: Platinumicon 25
Chassis
Credits 32px
15000
Morphics
1
Ferrite 32px
1000
Rubedo 32px
300

Time: 12 hrs
Rush: Platinumicon 25
Systems
Credits 32px
15000
ControlModule
1
Morphics
1
Salvage
500
Plastids
600
Time: 12 hrs
Rush: Platinumicon 25

Trivia

  • Both the name and the abilities of this Warframe were chosen by submissions of Design Council being filtered by Digital Extremes then voting by the Design Council community.
  • Nova is one of the fastest Warframes with a base sprint speed second only to Loki.
  • The term Nova refers to the death of a star in astronomy. A star's death happens when its core becomes too unstable due to prolong periods of time or when the core has obtained unstable quantities of unlikely elements which either way causing the star to explode horrendously, with its explosion consuming anything at a distance of a thousand times its normal size. This is relevant to the Warframe as it is recognized of a scientific event.
  • According to Nova's profile, her Warframe was a result of Tenno High Council research, implying that she could possibly be a recently developed Warframe. This makes her and, possibly, Valkyr the only Warframes that are made in the current time period, after the Old Orokin War.
  • Nova is the last Warframe with a helmet that grants statistical changes (The Flux Nova Helmet), as all helmets released from Nekros onward have since been entirely cosmetic.

Bugs

  • Dying, while wearing a different helmet and using a differnt color scheme, causes Nova's head to return to default coloring.
  • Casting Molecular Prime then having a Trinity cast Blessing before you execute a target will cause the explosion to be the color of the Trinity's energy, rather than your own.

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NovaAbility1 Null Star Energy: 25Energy small Power #: 1 NS
Creates anti-matter particles that orbit Nova and seek nearby targets.
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
100 / 125 / 150 / 200
Power Range:
7 / 8 / 10 / 12 m
Power Duration:
3 / 4 / 5 / 6 (particles)
∞ (duration)

  • Spawns 3 / 4 / 5 / 6 particles that will orbit Nova and automatically launch themselves at enemies within 7 / 8 / 10 / 12 meters. Each particle does 100 / 125 / 150 / 200 damage.
    • Number of particles is affected by Power Duration; every 17% increase/decrease adds or removes a particle.
  • Particles do not vanish, they last until used.
  • Null Star cannot be recast until all motes have been used
  • Particles orbit for one second minimum before seeking a target.
  • Particles will only fire one-at-a-time. i.e. multiple particles will not fire at the same time despite the number of enemies nearby.
  • Cannot be knocked down while casting Null Star.
  • You can score headshots with these particles.

  • When you are full on energy and come across extra energy spheres laying on the floor, you can cast a "free" Null Star and instantly go back to full energy. This allows you to easily keep stars active for each encounter.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


NovaAbility2 Antimatter Drop Energy: 50Energy small Power #: 2 AntimatterDropMod
Launches a contained particle of antimatter that will detonate upon collision.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
100 (base damage)
1x / 2x / 3x / 4x (absorb multiplier)
10 (contact damage)
Power Range:
5 / 8 / 10 / 15 m
Power Duration:
N/A

  • Creates a volatile orb of antimatter which is steered with the aiming-reticle after being created. This particle absorbs all damage (friendly and hostile) when shot at, and once contacting a solid object it will detonate for 100 base damage + 100% / 200% / 300% / 400% of all absorbed damage with an explosion radius of 5 / 8 / 10 / 15 meters.
  • Damage can be absorbed from other Antimatter Drop explosions and the damage multiplier is applied to the absorbed damage again: resulting in an exponential gain.
  • Can score headshots.
  • You can have multiple particles active simultaneously.
  • Particles will detonate on impact with anything solid including enemies, the ground, other particles, and friendly players.
  • Can hit enemies everywhere in the explosion radius, no matter if it is behind a wall, cover, door or any other obstruction.
  • The orb will follow your reticle through all three dimensions (if you look at the floor it will attempt to land on that specific piece of the floor).
  • Looking directly at the orb while it is relatively close to you will slow the orb down significantly as to give you a chance to shoot at it.
  • The particle seems to have unlimited duration until it comes into contact with a solid object. However, multiple instances of particles at the same time will cause randomly timed explosions until there is only one left.
  • When the particle comes into contact with an enemy, 10 damage is inflicted prior to detonation.
  • Gives Conclave rating of 15 / 15 / 38 / 60 each level.

Bugs

  • If you are not the host or if there is lag the particle can sometimes turn invisible.
  • Whether hosting or not, there is a bug where zooming onto the particle will not slow it down and it will accelerate normally.

  • Undoubtedly if done correctly, this is the most effective ability that can be used against powerful bosses that retain a single stage of health, as a well-charged drop can deal damages up to more than 100,000 Radiation damage on a single explosion.
  • Using accurate weapons such as the Flux Rifle is recommended to provide continuous flow of damage to the drop.
  • Critical damage does not amplify the Drop further, as Critical hits does not compute on inanimate objects such as the Explosive Barrel.
  • Drops can be chained by launching a second mote before the first mote explodes nearby, further multiplying the damage released by the first mote. This can continue endlessly in order to result virtually unlimited amounts of damage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


NovaAbility3 Worm Hole Energy: 75Energy small Power #: 3 WormHoleMod
Creates a wormhole allowing instantaneous travel.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
1 / 2 / 3 / 4 (uses)
Power Range:
50 m
Power Duration:
10 / 12 / 14 / 16 s

  • Creates a wormhole with an entrance directly in front of Nova, and an exit-point wherever Nova was targeting at the time the ability was cast. The portal will last for 10 / 12 / 14 / 16 seconds or until 1 / 2 / 3 / 4 uses.
  • Enemies can travel through the wormhole.
  • Weapon projectiles are not blocked or redirected by the wormhole.
  • Casting Worm Hole does not interrupt reloads.
  • Gives Conclave rating of 10 / 10 / 35 / 60 each level.

Bugs

  • If a Wormhole is placed at the proximity of a Snow Globe and/or going through a Snow Globe one will not be able to enter the wormhole.

  • The wormhole is created with a hit-scan around her feet to the reticle. This is the reason why wormholes created over rail guards don't appear at their targeted location.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


NovaAbility4 Molecular Prime Energy: 100Energy small Power #: 4 MoPr
Primes all enemies in a radius with anti-matter.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
150 / 300 / 500 / 800 (damage)
2x (damage multiplier)
50% (slow)
Power Range:
15 / 18 / 22 / 25 m (prime)
8 / 10 / 12 / 15 m (explosion)
Power Duration:
60 s

  • Nova destabilizes the molecular structure of all enemies within 15 / 18 / 22 / 25 meters for 60 seconds. Affected enemies move and attack 50% slower, take 200% damage from all sources, and detonate upon death dealing 150 / 300 / 500 / 800 Damage to enemies within 8 / 10 / 12 / 15 meters.
  • Each explosion can cause the subsequent death and detonation of nearby enemies, resulting in a chain reaction.
  • Nova is not invincible while casting, but she can resist knockdowns.
  • Can be cast in the air.
  • Gives Conclave rating of 50 / 50 / 50 / 50.

  • Synergizes will with Nyx's Chaos as units will attack each other dealing double damage, weakening every individual until someone dies and causes a series of chain explosions that can kill the entire group.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

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Nova is an offensive/utility Warframe that excels in speed running, quickly dispatching large numbers of enemies, and killing bosses. What she lacks in defensive abilities, she makes up for in pure offense.

As she has a Bar polarity, consider using Corrosive Projection, as it will lower the enemy armor rating by 30%, allowing Molecular Prime to deal more damage to armored enemies. At high levels, it is ideal to use in place of energy siphon.

Skills

Null Star

Null Star can be used for both offensive and defensive purposes. It is relatively unremarkable when unranked, but at max rank, it can prove to be quite useful.

For offensive purposes, it can deal a good amount of damage to a single target by itself, dealing a total of 1200 damage after all six particles have launched (or more, if you are using Continuity and Constitution). Keep in mind that each particle will stun on hit, allowing you to continually stagger a target while you attack them.

Defensively, it is wise to use it before reviving an ally or accessing a terminal, as you are very vulnerable when doing either. Activating Null Star beforehand can stun or kill any enemies nearby that decide to attack you, preventing you from taking a lot of unnecessary damage.

On higher enemy ranks Nova may wish to use the skill in the same manner as Rhino's Iron Skin and recast it every time it is depleted as this will prevent her from being blindsided by enemies that are stuck in corners or behind obstacles. This is particularly important in Grineer tilesets because infantry will often jam themselves into corners on either side of the round doorways and open fire as soon as the player passes by. 

Antimatter Drop

Undeniably one of the most powerful abilities in Warframe, Antimatter Drop's power does not lie in its base damage, but in absorbing damage. Antimatter Drop absorbs all incoming fire, increasing the damage it will deal upon detonation with each shot. At max rank, the absorbed damage will be multiplied by 4.

It is wise to have a full clip before releasing an Antimatter Drop. Upon using the ability, continue firing at it nonstop. A high powered fully modded, max ranked, potato'd weapon, especially ones that do a large amount of damage, such as the Flux Rifle, Acrid or Lanka, can easily cause Antimatter Drop to deal well over 20,000 damage, instantly killing almost any boss. Using weapons with 100% accuracy or small spreads allows Nova to continue pouring bullets into the Drop for a longer period of time. 

Antimatter Drop can be tricky to control though, as it moves based on where you are facing, whether you are aiming or not. Keep this in mind to control it. If you aren't absolutely sure that enemy fire will kill you it may be wiser to persevere through the hail of bullets and continue guiding the Drop until it detonates as prematurely running for cover may cause a loaded drop to float back to you and waste your invested ammo.

Wormhole

Wormhole opens up a one-way portal that will teleport anyone that enters it, friend or foe, to the target location. This is useful for rushing missions, helping allies catch up, reaching otherwise difficult-to-reach areas, or messing with enemies (And some unsuspecting allies as well). Be sure to upgrade it, as this will increase the number of uses per Wormhole.

Molecular Prime

A devastating ability, it does no damage initially, but primes targets in the area. Primed targets are slowed by 50% and takes double damage. Upon death, a target will explode doing it's damage, often detonating other nearby primed targets. This allows for chain explosions; upgrading it will increase its damage greatly.

Molecular Prime works incredibly well in conjunction with Antimatter Drop, weakening a boss, or killing entire legions of enemies by triggering an explosion. A maxed Stretch is highly recommended with this ability.

It should be noted that the slow effect for molecular prime stacks with other abilities that slow. When used alongside a frosts snowglobe, or other effects such as Ice-type elemental mods, this ability is also capable of bringing enemies and bosses to a grinding halt, dramatically slowing them and easing the capability of landing headshots for the whole team.

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Nova can be equipped with:

See Also

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Start a Discussion Discussions about Nova (Warframe)

  • AMD now does not absorb damage correctly sometimes

    4 messages
    • 74.193.248.56 wrote:Does nVidia?  Damn, I'm 8 minutes late for that comment.
    • 74.193.248.56 wrote:Does nVidia?  i needed a chuckle today, thanks
  • Science

    9 messages
    • it should be noted that the energy released by the collisions could be used to power her powers. a system that feeds off of its self is pre...
    • I'm just going to leave this article here

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