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Mind control and psychic attacks make Nyx a very dangerous foe. Her ability to reach into enemy consciousness and manipulate their behavior can turn the tide of the battle.

This is Nyx, manipulator of minds.

On her own or with a group, Nyx can turn the tide of battle in her favor.

Nyx is a psychic-themed Warframe released in Update 6. Her abilities allow her to disrupt movement and coordination within enemy ranks, making her a formidable ally in battle.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Acquisition

Nyx' main blueprint can be purchased from the market. Her component blueprints are rewarded from Phorid assassination missions during an Infested Invasion.

The drop chances for each component are 38.72%, 38.72%, 22.56% for Neuroptics, Chassis, Systems respectively as it is for most boss-rewarded Warframe components, with an expected 5-6 runs to obtain each component at least once and 36±9 runs to be nearly guaranteed each component at least once.

Warframe Guides

See Category:Nyx Guides to read user-made guides on how to play this Warframe.

Trivia

  • Nyx is the name of the Greek goddess of the night.
    • During development, Nyx originally went by the name of "Jade"
  • Apart from the helmet and gender, Nyx's overall design is almost identical to Excalibur. This was the result of a scrapped attempt to create alternative genders to the Warframes during the pre-alpha stages of the game.
    • This prototype Nyx was practically identical to Excalibur, with the only major difference being body shape. Prototype-Nyx's base helmet (which was no different from Excalibur's base helmet design-wise) would occasionally reveal itself in earlier builds of the game, replacing the icon of the Menticide Helmet blueprint during extraction.
      MenticideIsSpy

      Screenshot of the Prototype/Menticide icon bug.

    • For a long time, the silhouette Chaos projected in front of affected enemies also used prototype-Nyx's helmet, rather than her current base helmet. This was eventually corrected in Update 12.4.
  • Nyx is similar in design to Nadia Sudek's Nemesis armor from Dark Sector.
    • The Nyx Nemesis Skin further reveals the fact that Nyx was most likely based off of Nemesis.
  • Oddly, Nyx's default color scheme has three separate energy colors, one being the deep blue energy seen within her Warframe such as the lights upon her helmet, two being on minor effects within abilities and along her wrists and thirdly the last being for major power effects, a bright orange glow as seen around enemies within Mind Control.
    • All of these will be set to one custom color if her energy color is changed.
  • When using Mind Control on an enemy, the Tenno script that appears and floats around the enemy says "Obey."

Edit Tab

Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.

Release Date: September 23rd, 2014

Nyx Prime is the primed variant of the Nyx Warframe featuring more powerful stats: possessing higher armor, sprint speed and shield capacity, as well as an additional Vazarin Pol polarity.

On August 9th, 2016, it was announced that Nyx Prime would enter the Prime Vault and be retired from the reward tables on August 23rd, 2016. Any preexisting components, relics or fully-built frames will remain as is.

Manufacturing Requirements
Credits64
25,000
PrimeHelmet
1
PrimeChassis
1
PrimeSystems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Neuroptics
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
Salvage64
1000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Gallium64
3
NanoSpores64
1000
Rubedo64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
OrokinCell64
1
Salvage64
1000
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Lith S2 Common (V)
Neo V1 Common (V)
Neuroptics Meso N1 Rare (V)
Chassis Neo N1 Rare (V)
Systems Neo S2 Uncommon (V)

Blueprint Lith S2 Common (V)
Neo V1 Common (V)
Neuroptics Meso N1 Rare (V)
Chassis Neo N1 Rare (V)
Systems Neo S2 Uncommon (V)

Blueprint Lith S2 Common (V)
Neo V1 Common (V)
Neuroptics Meso N1 Rare (V)
Chassis Neo N1 Rare (V)
Systems Neo S2 Uncommon (V)

Lith/Meso/Neo/Axi refer to Void Relics
(V) Denotes Vaulted Void Relics

Notes

  • As a Prime Warframe, Nyx Prime possesses a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Nyx Prime was the first Prime Warframe to have two enhanced stats, at the time she received increased Armor and Sprint speed over her normal version. When Update 17.0 launched she received an additional boost in Shields.
  • Enemies affected by Nyx Prime's Chaos now show a Nyx Prime holding a Braton Prime instead of a regular Nyx holding a standard Braton.

Media

  • Nyx Prime in Codex.
  • Nyx Prime With Targis Armor set
  • Nyx Prime
Warframe Prime Access Teaser-200:21

Warframe Prime Access Teaser-2

Edit Tab

Relinquish

Enemies affected by any of Nyx's powers have a chance to become Disarmed.

Abilities

MindControlModU14 Nyx Mind Control2
ENERGY
25
KEY
1
Mind Control
Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause.
Strength:N/A
Duration:15 / 20 / 25 / 30 s
Range:20 / 40 / 50 / 60 m

  • Nyx fully inhabits the mind of an enemy within a range of 20 / 40 / 50 / 60 meters, forcing them to fight for her team over a duration of 15 / 20 / 25 / 30 seconds.
    • Duration is affected by Power Duration.
    • Cast range is affected by Power Range.
    • Target is initially stunned for a brief duration.
    • Mind-controlled targets are immune to friendly fire damage (you and your allies). As of Update 15.2 damage you and your team deal to them while the ability is active will be accumulated and then dealt to the enemy once the ability ends. Unalerted enemies that are mind-controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
      • Critical hits are not taken in consideration to this damage.
    • Only one target may be controlled at a time.
    • Mind controlled enemies will not count toward Interception nodes, but instead they will be classed as neutral, offering no help nor hindrance to the capture of the node.
    • If the target dies before Nyx finishes her casting animation, energy used for Mind Control will be refunded.

  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Security Cameras will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Shield Ospreys will project shields on allies and defense objectives, although it is usually destroyed rather quickly. 200 shields are added to an ally's or objective's maximum shield capacity, and shields will be instantly recharged on contact.
    • Brood Mothers, Drahk Masters, and Seekers will spawn units that fight for the Tenno's side until the ability ends.
      • Units deployed by Fusion MOAs and Techs still do not spawn as allies, despite very other enemy that spawns units under Mind Control doing so.
    • Mind-controlled Infested Ancients (Excluding Sanguine Ancients which have no passive buffs) will grant their Auras to nearby Tenno:
      • Massive damage resistance, Immunity to knockdown and stagger effects when next to Healers.
      • Magnetic damage resistance when next to Ancient Disruptors and possible power resistance (perhaps Eximus damage or effect reductions).
      • Toxic resistance when next to Toxic Ancients.
  • Enemies have a chance to be disarmed by her passive only after the ability ends, assuming they survive any stored damage from allies.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
  • Falling off a ledge when a target is Mind-controlled will prematurely end the ability.
  • Mind Control overrides the effect of Chaos on the selected target but will not be overridden by Chaos. If cast during mind control, Chaos will not be applied to the target.
  • Mind-controlled enemies with armor will appear as though they have no armor (yellow health bar is replaced by red health bar). The effect is purely visual, incoming damage is still reduced by armor, as all allied health bars do not reflect whether the unit is armored or not.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic Eximus will slightly slow down all other enemies in range while also providing protection for itself with it's snow-globe like shield.
    • Eximus will not however grant nearby allies elemental damage or resistance, unlike when they are surrounded by enemies.
  • Mind controlled Techs and Fusion MOAs STILL produce hostile units when they are damaged enough.
  • Drahks and Hyekkas spawned by their mind controlled masters will become hostile again if the duration ends, or the master is killed. It is unknown why this happens as the targets were spawned as allies to the tenno.

  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with the symbol of the Lotus for the ability's duration along with waves of energy flowing over them, colored by your energy color.
  • Toggleable since Update 15.5.5. Recasting Mind Control without a target prematurely ends the effect, while recasting on a new target releases the old target.
  • Enemies under mind control can be healed by friendly sources, to the benefit or detriment to the team:
    • The Rejuvenation Aura can heal enemies that are currently mind controlled.
    • Blessing will fully heal the mind controlled target.
    • Haven will partially heal the target.
    • Curative Undertow will heal targets on the pool.
  • Radiation b Radiation will prematurely end the ability when it procs on Mind Controlled enemies.
  • Rarely, Mind Control will reverse an enemies ability to set off alarms, and if by a rare chance the enemy decides to "activate" already activated alarms, the enemy will actually turn them off (including lifting a complete lockdown into a system wide alert instead). (not sure if this happens anymore as it was already rare before)
  • Safeguard can be cast on mind controlled targets.

MindFreak2
Main article: Mind Freak

Mind Freak is a Warframe Augment Mod for Nyx that makes enemies under the effects of Mind Control deal additional attack damage.

Rank Damage Bonus Cost
0 200% 6
1 300% 7
2 400% 8
3 500% 9

  • Mind Control can be used to both neutralize powerful enemies like Heavy Gunners and Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Mind-Controlled targets will still complete Interception objectives, and will complete them for the enemy team.
  • If a Boiler is Mind Controlled, and receives fatal damage whilst the protection is active, When the ability ends it will spawn a mass of multiple infested spawn pods, possibly crashing clients.
  • The shots of Mind-Controlled Tar-Mutalist MOAs will still injure Nyx and her allies.
  • If Bursa was Mind Controlled in downed state and then hacked, disabling Mind Control makes it hostile again. Killing Bursa second time doesn't leave a body.


  • PsychicBoltsModU15 Nyx Psychic Bolts2
    ENERGY
    50
    KEY
    2
    Psychic Bolts
    Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets.
    Strength:60 / 120 / 180 / 200 (initial damage)
    ? / ? / ? / 15 (area damage)
    3 / 4 / 5 / 6 (bolts)
    Duration:N/A
    Range:60 m (targeting range)

    • Nyx launches 3 / 4 / 5 / 6 bolts of telekinetic energy that seek out enemies, each dealing 60 / 120 / 180 / 200 Slash b Slash damage with a 10% status chance on impact and ? / ? / ? / 15 Radiation b Radiation damage with a 50% status chance in an area of effect.
      • All damage is affected by Power Strength and body-part multipliers.
      • Slash b Slash status effect causes a Bleed DoT on the target that inflicts 35% of Psychic Bolt's base damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
      • Radiation b Radiation status effect causes the affected enemy to attack the nearest unit and become targeted by their allies for 12 seconds.
      • Bolts bypass obstacles in the environment.
      • Psychic Bolts will not target enemies behind obstacles in the environment unless Nyx has line of sight, or unless the enemy is aware of Nyx within a short period of time (e.g., an enemy that spots Nyx and runs out of view can still be targeted by Psychic Bolts if the ability is used within a small time frame).
    • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
    • Psychic Bolts is a one-handed action. As such, it can be used while performing various maneuvers and actions without interruption.

    PacifyingBoltsNew
    Main article: Pacifying Bolts

    Pacifying Bolts is a Warframe Augment Mod for Nyx that gives Psychic Bolts the ability to temporarily stun enemies.

    Rank Effect Cost
    0 4s 6
    1 6s 7
    2 8s 8
    3 10s 9

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


    ChaosModU15 Nyx Chaos
    ENERGY
    75
    KEY
    3
    Chaos
    With a powerful psychic blast, Nyx causes mass hysteria on the battlefield by confusing all enemies to attack random factions.
    Strength:N/A
    Duration:10 / 15 / 20 / 25 s
    Range:15 / 20 / 22 / 25 m

    • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
    • Affected enemies are given raised threat levels.
    • Will only stun Bosses and has no other effect on them.
    • Shield Ospreys will stop projecting shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
    • Ancient Healers will still emit healing pulses but will not heal anything but themselves.
    • The auras of Eximus units will negatively impact everyone within range, ally or enemy, for the duration of the ability (for example, the aura of the Arctic Eximus will slow down anyone in range).
    • An illusion of Nyx wielding a Braton (or a Braton Prime in the case of Nyx Prime) is visible on affected units, reflecting how enemies perceive each other.
      • The illusion will use whatever Alternate Helmet Nyx has equipped, if any.
      • If Chaos is cast upon a ceiling-mounted Turret or Security Camera, the illusion will be upside-down.
    • Unlike Mind Control, enemies affected by Chaos will target Tenno if they are too close, and their attacks can still harm the team. Likewise, cameras and drones will still be able to detect players with normal detection behaviors.
    • Chaos can be ended prematurely by killing all affected enemies.
    • Can be recast while active; however, enemies affected by Chaos cannot be stunned by additional casts and does not refresh the duration of Chaos on affected units.

    ChaosSphere
    Main article: Chaos Sphere

    Chaos Sphere is a Warframe Augment Mod for Nyx that allows Chaos to create a circular radius that affects enemies entering within its range for a fraction of its duration.

    Rank Duration Cost
    0 25% 6
    1 30% 7
    2 40% 8
    3 50% 9

    • This ability will help you a LOT against large numbers of enemies, especially in the Orokin tilesets.
    • Chaos halts the damage mitigation supplied by Ancient Healers and Corrupted Ancients, allowing the Tenno to dispatch of groups protected by those units without having to deal with the Ancients first.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If cast near an Infested Tumor, Nyx's projection will be substantially larger than it should be.
  • Swarm-Mutalist MOAs swarm will still aid infested even whilst chaos is active (Possibly intended)


  • AbsorbModU15 Nyx Absorb
    ENERGY
    25
    KEY
    4
    Absorb
    Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge.
    Energy Drain: 7 / 6 / 5 / 4 s-1
    Strength:160 / 170 / 180 / 200 (passive damage gain)
    800 / 900 / 1000 / 1500 (minimum damage)
    Duration:N/A
    Range:5 / 7 / 8 / 10 m

    • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold has a minimum damage potential of 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as Magnetic b Magnetic damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as Magnetic b Magnetic damage over the same area.
      • Minimum damage and passive damage gain are affected by Power Strength but absorbed damage is not.
      • Only 10% of all incoming Magnetic damage can be absorbed.
      • Explosion damage bypasses obstacles in the environment and diminishes with distance. Affected enemies suffer a Knockdown.
      • Explosion radius is affected by Power Range.
    • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4 ).
    • Nyx is immune to all effects by enemies. This does not include the energy drain from Energy Leech Eximus, which can still constantly drain energy as they are near.
    • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
      • Absorb will stop any movement achieved prior to casting the skill when used in the air.
      • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
      • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
    • After not receiving damage for a short amount of time, the damage counter resets. This will not reset Absorb's total accumulated damage, however.
    • Nyx's threat level is raised while Absorb is active.
    • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
    • If cast while falling off a ledge, Nyx will return from her original location and release Absorb immediately.

    AssimilateMod
    Main article: Assimilate

    Assimilate is a Warframe Augment Mod for Nyx that allows her to move and attack while channeling Absorb and prevents friendly fire from being absorbed, at the cost of shrinking Absorb's effective radius by 50%.

    Rank Movement Speed Cost
    0 30% 6
    1 40% 7
    2 45% 8
    3 50% 9

    • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
      • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
    • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
    • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
    • If playing solo, this ability is a good candidate to combine Maximized Power Efficiency and Maximized Power Strength. When combined, the ability will:
      • Cost 12.5 energy to activate, 7 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
      • Deal 4260 damage to targets within 10 meters.
      • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
    • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
    • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
      • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
      • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the power.
        • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
    • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
      • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
    • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
      • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

    • Maximized Power Duration reduces channeling cost to ~1.418 energy per second.
      • Reduces explosion radius to 3.4 meters.
    • Maximized Power Efficiency reduces activation cost to 6.25 energy, channeling cost to 1 energy per second, and drain cost to 2 energy per 1000 damage.
      • Reduces armor by 5%.
    • Maximized Power Range increases explosion radius to 25 meters.
      • Decreases minimum damage to 600 and passive damage gain to 80 per second.
    • Maximized Power Strength increases minimum damage to 4485 and passive damage gain to 598 per second.
      • Increases activation cost to 38.75 energy, channeling cost to 7 energy per second, and drain cost to 12.4 energy per 1000 damage.


    Strength Mods

    IntensifyModU145

    Duration Mods

    ContinuityModU145

    Range Mods

    StretchModU145

    Nyx Mind Control2 Nyx Mind Control2
    Nyx Psychic Bolts2
    Nyx Chaos Nyx Chaos
    Nyx Absorb Nyx Absorb Nyx Absorb

    Edit Tab

    Widely regarded as one of the most crowd-controlling Warframes, Nyx excels in a group in modes where many enemies gang up on the Tenno. As a trade off she does not have good survivability due to not having any powers that boost herself.

    • During pre-alpha stages of the game DE tried out alternative genders to Warframes, the Nyx model was originally intended to be the female variant of Excalibur however when the idea was finally scrapped the female Excalibur was given its own powers and thus turned into Nyx. During the time when Nyx was female Excalibur the helmet was not the same, instead it was very similar to the current Excalibur helmet and can be seen when obtaining the Menticide helmet. [citation needed]

    Edit Tab

    Nyx can be equipped with the following items:

    Cosmetics

    Augments

    See Also

    Edit Tab

    Hotfix 20.4.5
    • Fixed an issue with Scavenger Ospreys manipulated by Nyx consuming loot (they ignore it now when ‘under the influence’).


    Update 20.4

    • Augment: Fixed becoming invincible after casting Nyx’s Absorb with Assimilate equipped and then Transferring to the Operator.


    Hotfix 20.2.3

    • Augment: Nyx's Assimilate no longer Absorbs Friendly Fire.
    • Fixed HUD buffs trying to show 1,000,000 as 1e+03K instead of 1M (e.g. Nyx Absorb when full).


    Hotfix 20.0.7

    • Fixed the Mucusk Syandana not sitting properly on Nyx and any of her Skins.


    Update: Octavia's Anthem

    • Conclave: Nyx's Psychic Daggers now only seek target under reticule. If no target is found, they will fire off in a random direction in Conclave.
    • Fixed Nyx’s Mind Control not properly affecting Shield Drones, and resulted in the Drones wandering off on their own.


    Update 19.13

    • Augment: Fixed Nyx’s Assimilate not allowing teammates to charge you up by fire absorption.


    Hotfix 19.11.5

    • Improved visibility during Nyx's Absorb ability.


    Hotfix 19.11.4

    • Conclave: Fixed Nyx's Mind Control being cast without a target in Conclave refunding energy.


    Hotfix 19.11.2

    • Augment: Fixed screen blur & color correction remaining when you use Transference while in Nyx’s Absorb with Assimilate equipped.
    • Fixed pixelated/jagged textures on the Nyx Saikou Skin and Helmet.


    Hotfix 19.10.1

    • Energy will now be refunded when the target dies between cast and effect on Nyx's Mind Control ability.
    • Fixed script error with Nyx’s Absorb ability FX.


    Hotfix: The Index Preview 4

    • Prime: Fixed a script error related to Nyx Prime’s Chaos ability.


    Hotfix: The Index Preview 3

    • Fixed Nyx’ Chaos causing a script error upon cast.


    Update: The Index Preview

    • Conclave: Increased visibility of Nyx's psychic daggers in Conclave.
    • Fixed large frame-time spikes caused by Nyx’ Chaos.


    Hotfix: The Vacuum Within 3

    • Moved Nyx’ Absorb damage counter up to the buff notification area (like Equinox' Maim damage counter).


    Update: The Silver Grove 2

    • Augment: Fixed being able to roll with Nyx’s Assimilate active by binding a dedicated roll key (not sprint/roll).
    • Fixed getting stuck in Nyx’s Absorb bubble while the ability is deactivated.


    Hotfix: The Silver Grove 1.4

    • Adjusted the Porta Armor positions on Nyx’s Nemesis skin.


    Hotfix: The Silver Grove 2

    • Augment:
      • Fixed being able to jump/crouch/slide with Nyx’s Assimilate active by switching to your melee weapon.
      • Fixed getting stuck on ziplines with Nyx’s Assimilate. You can now cast/decast the augment while ziplining!
    • Prime: Adjusted the position and scale of the Edo Chest Plate on Nyx Prime to match Nyx (was too big on Nyx Prime).


    Update: The Silver Grove

    • Augment: Absorb - Assimilate: Nyx can move at 50% speed while using Absorb, but the area is reduced by half.
    • Fixed Nyx’s Absorb camera FX remaining after a host migration.


    Hotfix: Specters of the Rail 11

    • Fixed all pole arms and some staff weapons clipping through Nyx and Nyx Prime's chest when equipped.


    Update: Specters of the Rail

    • Conclave:
      • Nyx's Absorb ability can now only be activated at 100 energy in Conclave.
      • Nyx’s Mind Control duration reduced in Conclave.
      • Increased minimum explosive damage of Nyx’s Absorb in Conclave.


    Hotfix: Lunaro 5

    • Prime: Fixed incorrect Nyx Prime textures.


    Update 18.13

    • Passive: Enemies affected by any of Nyx's powers have a chance to lay down their weapon ( become disarmed ).
    • Fixed dots on the back of Nyx’s Nemesis skin not reflecting energy color.


    Hotfix 18.10.6

    • Prime: Restored more detail in Nyx Prime’s textures.


    Hotfix 18.10.5

    • Prime: Restored more detail in Nyx Prime's textures.


    Hotfix 18.10.4

    • Prime: Restored detail in Nyx Prime's textures.


    Update 18.10

    • Prime: We've added PBR Upgrades on Nyx Prime.


    Update 18.9

    • Fixed Clients seeing the Host cast Nyx’s Absorb on the ground when she is actually in mid-air.
    • Fixed Clients seeing no hit effect when shooting into the Host’s Absorb bubble.
    • Fixed Client projectiles not registering in certain areas on larger Nyx Absorb bubbles.


    Update 18.8

    • Conclave: Nyx can no longer alt fire while in Absorb in Conclave.


    Update 18.5

    • Nyx’s Mind Control and Chaos now have diminishing returns against boss-type enemies.


    Hotfix 18.4.7

    • Fixed enemies under the influence of Nyx's Mind Control taking less damage at the end then they would take outside of it.


    Update 18.4

    • Fixed enemies affected by Nyx's Mind Control taking less damage at the end.


    Update 18.3

    • Conclave: Nyx's Mind Control Ability no longer requires a target to activate in Conclave, encouraging greater accuracy and less button spam.


    Hotfix 18.0.6

    • Fixed an inconsistent visual FX from the explosion created by Nyx's Absorb.


    Update 18.0

    • Conclave: Increased the damage of Nyx's Psychic Bolts in PvP.


    Hotfix 17.5.5

    • Fixed holograms created by Nyx’s Chaos becoming frozen.


    Hotfix 17.5.3


    Update 17.5

    • Conclave: Nyx will now drop the Cephalon when using Absorb.
    • Nyx’s Chaos no longer has a cooldown, and enemies affected by Chaos cannot be stunned by additional casts.
    • Nyx's Psychic Bolts now have a chance to Radiation Proc enemies.


    Hotfix 17.4.2

    • Fixed players being unable to detonate grenade weapons while in Nyx’s Absorb.


    Update 17.3

    • Fixed Nyx’s Absorb not shielding Sentinels from AoE damage occurring from within the Absorb bubble.


    Update 17.2.4

    • Fixed an issue where Nyx can walk while in an Absorb button in certain Solo mission scenarios.


    Hotfix 17.2.2

    • Fixed an issue preventing some abilities (such as Nyx’s Absorb) from being deactivated using the Power Menu.


    Update 17.2

    • Fixed enemies under Nyx’s Mind Control or Chaos not properly attributing their kills to Nyx and Shared Experience to Nyx’s Squadmates.


    Update 17.1

    • Conclave:
      • Increased the energy drain of Nyx’s Absorb in Pvp.
      • Nyx’s Mind Control no longer causes players to drop the Cephalon in Capture the Cephalon.
      • Increased the energy drain of Nyx’s Absorb in PvP.


    Hotfix 17.0.4

    • Fixed some AI behavioral problems caused by using Nyx’s Mind Control.


    Hotfix 17.0.3

    • Conclave:
      • Reduced the range of Nyx’s Mind control in PvP.
      • Reduced duration of Nyx’s Mind Control in PvP


    Update 17.0

    • Conclave:
      • Nyx's Psychic Bolts speed has been increased and lifetime decreased in PvP.
      • Targets under Nyx’s mind control can no longer damage her in PvP.
      • Nyx’s mind control duration and range reduced in PvP.
      • Nyx's Absorb damage has been increased in PvP.
    • Prime:
      • Nyx Prime base shield increased from 100 to 125.
      • Nyx Prime base armor increased from 15 to 50.
    • All Alternate Helmets that had Stamina-related effects have been given new abilities: Arcane Menticide Helmet - This helmet is worn by Nyx, increases velocity of parkour maneuvers with a drain on Shields.


    Update 16.7

    • Augment: Nyx’s Chaos Sphere FX has been made more visible.


    Update 16.6.1

    • Fixed Nyx’s Mind Control removing armor from enemies.


    Update 16.6

    • Augment: Chaos - Chaos Sphere: For a % duration of Chaos, any enemy entering the effect radius will be affected by Chaos. This effect radius decreases over time.


    Update 16.5

    • Conclave: Players under control of Nyx’s Mind Control or Chaos will no longer see the FX on their Warframe.
    • Updated some textures on the Nemesis Nyx skin.


    Update 16.4.4

    • Conclave: Added a stagger to Nyx’s Mind Control and Chaos ability in PvP.


    Update 16.4

    • Conclave:
      • Augment: Absorb - Singularity: Creates a ring every 3 seconds that drags in enemies at 9 meters per second.
      • Nyx and Nyx Prime are now usable in PvP.


    Update 16.3

    • Fixed an error that would occur when using Nyx’s Absorb.
    • Fixed Nyx’s Chaos sometimes ending early when a target under Chaos dies.


    Update 15.10

    • Prime: Fixed incorrect armor locations on Nyx Prime.


    Update 15.7.2

    • Fixed Nyx’s Chaos causing Hives in Hive Infestation to become invincible one Chaos expires.
    • Fixed Nyx’s Mind Control causing Brood Mother Maggots to attack enemies after Mind Control ends.


    Update 15.6

    • Augment: Mind Control - Mind Freak: Mind controlled target does 60%/120%/200%/300% increased damage.


    Update 15.5.8

    • Players can no longer gain energy from Trinity's Energy Vampire while in Nyx’s Absorb.


    Update 15.5.5

    • Nyx’s Mind Control is now a toggable ability.
    • Fixed Nyx’s Psychic Bolts affecting enemies that are immune to Tenno abilities.


    Update 15.3.1

    • Fixed Nyx’s Absorb not playing the end explosion animation.


    Update 15.3

    • Capture targets are now immune to Nyx’s Mind Control.


    Update 15.2

    • Enemies targeted by Nyx’s Mind Control no longer take friendly damage until the duration of the ability ends, at which point all accumulated damage to the target is applied at once.


    Update 15.0

    • Augment: Psychic Bolts - Pacifying Bolts: Affected enemies will become disarmed in confusion for x seconds.
    • Fixed an issue with Buzlok Rifle shots not adding damage to an ally using Nyx's Absorb.


    Update 14.8.1

    • Added Nyx Prime to the Codex (in place of ol' goldless Nyx).


    Update 14.8

    • Prime: Nyx Prime released.


    Update 14.6

    • Fixed an issue with Nyx’s Absorb not properly costing 7/6/5/4 energy a second.


    Update 14.5.2

    • Fixed an issue with Nyx ability Mods not being properly granted after buying/crafting the frame.
    • Fixed an issue with Nyx's Absorb being useable during bleedout.


    Update 14.5

    • Nyx’s Absorb has had it’s passive energy drain significantly reduced from 10 energy per second to 4 energy per second, and instead now has an energy drain based on incoming damage. This drain is 8 energy per 1000 damage. These drainage values are affected with the use of mods.


    Update 14.2.3

    • Fixed an issue with Nyx's Absorb ability blocking Codex scans.


    Update 14.1.4

    • Tweaked the sound effects on Nyx's Absorb.


    Update 14.0.6

    • Fixed an issue with the Illiac Chest piece clipping into the Nyx frame.


    Hotfix 14.0.2

    • Fixed Nyx's toggle-able power being broken by pause menu.


    Update 14.0

    • Fixed a case in Nyx's Mind Control that could cause power-in-use on clients.


    Hotfix 13.9.2

    • Fixed Nyx being able to absorb inordinate amounts of damage by toggling Absorb extremely quickly.


    Hotfix 13.9.1

    • Fixed an issue with Client's getting stuck in Nyx's Absorb pose while in pre-death.


    Update 13.9

    • Fixed an issue with the alt fire on the Mutalist Quanta being duplicated by Nyx's Absorb ability.


    Hotfix 13.8.5

    • Fixed lingering Absorb effects after Nyx has bled-out.
    • Fixed a script error with Nyx's Chaos that would cause a power-in-use bug.


    Hotfix 13.8.4

    • Fixed an instance of Client's playing as Nyx being able to run around with Absorb active, if the power was activated right at the moment the player was knocked down.
    • Fixed an issue with Nyx's Absorb visual effects not disappearing for other players if Nyx dies while casting and then bleeds out.


    Hotfix 13.7.2

    • Made Nyx's absorb resist magnetic damage so that you can't generate endless damage by chaining absorbs.


    Hotfix 13.6.1

    • Fixes self-inflicted death wounds being caused by throwing Glaives through Volt or Nyx's energy shields/bubbles.


    Update 13.6

    • Tweaked a number of armor offsets on the Nyx Warframe.


    Update 13.5

    • Adjusted the positioning of Chest Armor on Nyx.


    Update 13.3

    • Absorb: Players can now toggle Absorb on or off.
      • Toggling changes to Nyx will give players more freedom instead of being locked in place while the rest of your team runs around. It should also add a nice element of resource management to the Warframe, rather than being stuck in place at the cost of X energy.
    • Increased the visual effects limit for Nyx's Absorb ability to account for duration extending Mods.
    • Fixed an issue with players being able to move around while using Nyx's Absorb ability under certain circumstances.


    Hotfix 13.0.2

    • Fixed clipping issues Nyx's Noble rifle idle animation.


    Update 12.6

    • Added a HUD damage counter and countdown timer to Nyx's Absorb ability.
    • Fixed projectiles passing through Nyx's Absorb ability.


    Update 12.4

    • Nyx's Chaos ability deco uses the correct helmet.


    Update 12.0

    • Improved sounds for Nyx’s Psychic Bolts.


    Update 11.3

    • Updated effects on Nyx’s Mind Control ability.


    Update 11.2.1

    • Fixed issues where damage inflicted by clients would not power up Nyx’s Absorb.


    Update 11.2

    • Nyx has received a buff to her Armor stat: Buffed to 15 (from 10).
    • Fixed Nyx being vulnerable to Procs from Disruptor and others when Absorb is active.


    Update 11.1.2

    • Nyx’s Absorb will now go affect enemies behind walls or cover.
    • Fixed Nyx’s absorb not doing damage to Infested Crawlers and Chargers.


    Update 11.0.3

    • Fixed Nyx being immune to Shield Damage after using Absorb.


    Update 11.0.2

    • Injury Immunity fixes for Nyx when in Absorb.


    Update 11.0

    • Fixed some issues related to Nyx’s Mind Control ability where brainwashed AI didn’t always attack enemies as intended.


    Update 10.7.1

    • Fixed Torid and Nyx’s Absorb causing a game hang.


    Update 10.6.0

    • Fixed Nyx’s Mind Control and Chaos abilities making the targets not behave in a proper manner. Mind Control was not having enemies aggressively attack their own, and Chaos was making the player a target over enemies. The affected targets will now properly perceive their targets.
    • Fixed Sentinels hitting themselves when firing inside Nyx's Absorb bubble.


    Update 10.3

    • Fixed issue where enemy Shield Osprey drones would shield friendly enemies controlled by Nyx or Nekros.


    Update 10.0

    • Added idle FX to Nyx.


    Update 9.8

    • Psychic Bolts: Projectiles now seek and fly faster, more in line with other Warframes.
    • Absorb: Ability now has higher base damage and should attract more attention.


    Update 9.6.1

    • Nyx's Chaos now only stuns bosses, not make them murder their subordinates.


    Update 9.5

    • Prevent being able to revive enemy capture target while he is being affected by Nyx's mind control.
    • Fixed HUD breaking when reviving capture target affected with Nyx's mind control.


    Update 9.4

    • Fix for HUD breaking when reviving capture target affected with Nyx’s “Mind Control”.


    Update 9.0

    • Fixed ability effects for Nyx to be consistent on host/client both in terms of what is created and what colour it is.


    Update 8.2

    • Fixed ammo not being consumed on some weapons when shooting Nyx’s absorb.


    Update 8.1.3

    • Fixed shields not replenishing if damaged while using Nyx's Absorb.


    Update 8.1.0

    • Fix for Nyx absorb being interrupted by Nauseous crawlers.


    Update 8.0.7

    • Fix for Nyx Power in Use bug (maybe time for a Livestream rematch!).


    Update 8.0.5

    • Fixed Nyx Psychic Bolts not functioning correctly on clients.


    Update 8.0.3

    • Fixed Nyx Absorb not working, resulting in "Power in Use" bug.


    7.10

    • Nyx's Chaos power now has a timer.


    7.9

    • Fixed Apex particles that would remain on ragdolls after using Nyx's Mind Control power.
    • Fixed Nyx's armband FX showing up with projectors.


    7

    • Fixed an issue with Nyx Mind Control being flagged as "in use" if target dies.


    6.5

    • Excalibur Radial Javelin + Nyx Absorb no longer kills nearby Clients.
    • Log file should no longer receive error spam when using Nyx.


    6.4.1

    • Removed unwanted background sound effect attached to Nyx.


    6.3

    • Nyx's mind control visual effect now lasts the same duration as the power itself.


    6.1.2

    • Nyx Alt Helmet changes


    6.0

    • Nyx added to the game.

    <onlyinclude>Edit Tab

     

    After Update 15

    </includoenly>

    Start a Discussion Discussions about Nyx

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    • Known bugs

      12 messages
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