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Nyx (Warframe)

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Nyx
NyxNewLook
Base Statistics
Health 100.0 (300.0 at rank 30)
Power 150.0 (225.0 at rank 30)
Armor 15.0
Shield Capacity 100.0 (300.0 at rank 30)
Sprint Speed 1.1
Stamina 100
Conclave 50
Polarities 1x Madurai Pol 1x Naramon Pol
Aura Polarity Naramon Pol
Mind control and psychic attacks make Nyx a very dangerous foe. Her ability to reach into enemy consciousness and manipulate their behavior can turn the tide of the battle.
This is Nyx, manipulator of minds.

Lotus

Nyx is a psychic-themed Warframe released in Update 6. Her abilities allow her to disrupt movement and coordination within enemy ranks, making her a formidable ally in battle.

Component blueprints drop from Phorid (Infested Invasion).

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 225 Blueprint Price: Credits64 25,000
Helmet
Credits64
15000
AlloyPlate64
150
NeuralSensor64
1
PolymerBundle64
150
Rubedo64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Morphics64
1
Ferrite64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
ControlModule64
1
Morphics64
1
Salvage64
500
Plastids64
220
Time: 12 hrs
Rush: Platinum64 25

Warframe Guides

See Category:Nyx Guides to read user-made guides on how to play this Warframe.

Trivia

  • Nyx is the name of the Greek goddess of the night.
    • During development, Nyx originally went by the name of "Jade"
  • Apart from the helmet and gender, Nyx's overall design is almost identical to Excalibur. This was the result of a scrapped attempt to create alternative genders to the Warframes during the pre-alpha stages of the game.
    • This prototype Nyx was practically identical to Excalibur, with the only major difference being body shape. Prototype-Nyx's base helmet (which was no different from Excalibur's base helmet design-wise) would occasionally reveal itself in earlier builds of the game, replacing the icon of the Menticide Helmet blueprint during extraction.
      MenticideIsSpy

      Screenshot of the Prototype/Menticide icon bug.

    • For a long time, the silhouette Chaos projected in front of affected enemies also used prototype-Nyx's helmet, rather than her current base helmet. This was eventually corrected in Update 12.4.
  • Nyx is similar in design to Nadia Sudek's Nemesis armor from Dark Sector.

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Nyx Prime
NyxPrimeNewLook
Base Statistics
Health 100 (300 at rank 30)
Power 150 (225.0 at rank 30)
Armor 50
Shield Capacity 100 (300 at rank 30)
Sprint Speed 1.125
Stamina 100
Conclave
Polarities 1x Madurai Pol 1x Naramon Pol
1x Vazarin Pol
Aura Polarity 1x Naramon Pol
Infiltrate the minds of your enemies with Nyx Prime. Featuring altered mod polarities for greater customization.

Release Date: September 23rd, 2014

Nyx Prime features an additional Vazarin Pol polarity and increased armor for added defenses, along with a slight boost in sprint speed.

Manufacturing Requirements
Credits64
Helmet
1
Chassis
1
Systems
1
OrokinCell64
Time: 72 hrs
Rush: Platinum64 50
Market Price: N/A Blueprint Price: N/A
Helmet
Credits64
15,000
AlloyPlate64
150
NeuralSensor64
2
Salvage64
1000
Rubedo64
750
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Gallium64
3
NanoSpores64
1000
Rubedo64
400

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
ControlModule64
3
OrokinCell64
1
Salvage64
1000
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25
Drop Locations

Blueprint Void Tower IV Defense (Rotation C)

Void Tower II Capture

Helmet Void Tower II Mobile Defense
VoidTower II Sabotage
Chassis Void Tower III Exterminate
Systems Void Tower IV Capture
Void Tower IV Sabotage

Blueprint Tower IV Defense (Rotation C)
Helmet Tower II Mobile Defense

Tower II Sabotage

Chassis Tower III Exterminate
Systems Tower IV Capture

Tower IV Sabotage

Blueprint Tower IV Defense (Rotation C)
Helmet Tower II Mobile Defense

Tower II Sabotage

Chassis Tower III Exterminate
Systems Tower IV Capture

Tower IV Sabotage

Notes

  • As a Prime Warframe, Nyx Prime has a special passive ability where contact with an Orokin Void Death Orb will make them release an energy pulse that grants 250 Energy to all nearby allies. This effect can only occur once per Death Orb, and can occur even if the Death Orb has been previously destroyed.

Trivia

  • Nyx Prime is the first Prime Warframe to have two enhanced stats, in this case increased Armor and Sprint speed over her normal version.
    • She is also the first Prime Warframe with a boost in armor.
  • Enemies affected by Nyx Prime's Chaos now show a Nyx Prime holding a Braton Prime instead of a regular Nyx holding a standard Braton.

Media

  • Nyx Prime in Codex.
  • Nyx Prime With Targis Armor set
  • Nyx Prime
Warframe Prime Access Teaser-200:21

Warframe Prime Access Teaser-2

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MindControlModU14 Nyx Mind Control2
ENERGY
25
KEY
1
Mind Control
Nyx invades the psyche of a target, confusing enemies and making them fight for the Tenno cause.
Strength:N/A
Duration:15 / 20 / 25 / 30 s
Range:20 / 40 / 50 / 60 m

  • Nyx fully inhabits the mind of an enemy within a range of 20 / 40 / 50 / 60 meters, forcing them to fight for her team over a duration of 15 / 20 / 25 / 30 seconds.
    • Duration is affected by Power Duration.
    • Cast range is affected by Power Range.
    • Target is initially stunned for a brief duration.
    • Mind-controlled targets are immune to friendly fire damage (you and your allies) as of Update 15.2. Damage you and your team deal to them while the ability is active will be accumulated and then dealt to the enemy once the ability ends. Unalerted enemies that are mind-controlled will be susceptible to Stealth Damage Multipliers from melee attacks over the ability's duration.
      • Critical hits are not taken in consideration to this damage that can be dealt to them and stored, and there also seems to be either limit of how much can be stored or a limit on the multiplicative damage that is dealt to them. For example, firing a decent amount of bullets into an enemy that you know should die from that much damage may only be dealt a fraction of the damage you thought you induced to the target, which is more apparent at higher levels.
    • Only one target may be controlled at a time.
    • Mind controlled enemies will not count toward Interception nodes, but instead they will be classed as neutral, offering no help nor hindrance to the capture of the node.
  • Mind-controlled targets use their abilities to the benefit of the Tenno and to the detriment of their former allies. For example:
    • The mines dropped by Mine Ospreys (including mines placed before the ability was used) will not hurt Nyx and her allies, but will hurt the Osprey's former allies.
    • Security Cameras will ignore everything and never go into the alerted state. Turrets can behave unpredictably (using Mind Control on Turrets will make them fight for Nyx, but only when a camera activates them; in other words, Turrets can deactivate if the camera is destroyed or goes into the unalerted state.)
    • Shield Ospreys will project shields on allies and defense objectives, although it is usually destroyed rather quickly. 200 shields are added to an ally's or objective's maximum shield capacity, and shields will be instantly recharged on contact.
    • Brood Mothers, Drahk Masters, and Seekers will spawn units that fight for the Tenno's side.
      • These spawned allies will be marked on the map and will stay in the mission until their death, unlike ones spawned by Shadows Of The Dead which die when the shadows die.
      • However, Drones spawned by the Fusion MOA will not spawn on the Tenno's side if triggered whilst under the effect of Mind Control
    • Mind-controlled Infested Ancients (Excluding Sanguine Ancients which have no passive buffs) will grant their Auras to nearby Tenno:
      • Massive damage resistance, Immunity to knockdown and stagger effects when next to Healers.
      • Magnetic damage resistance when next to Disrupters and possible power resistance (perhaps Eximus damage or effect reductions).
      • Toxic resistance when next to Toxics
  • Pre-Update 15.3.0, If Capture targets were Mind-controlled, they would stop running from Nyx and her allies, allowing for a quicker capture, this was changed to Capture targets no longer being able to become mind-controlled.
  • Mind Control will not work on bosses. However, the ability still applies a short duration stun.
  • Falling off a ledge when a target is Mind-controlled will prematurely end the ability
  • Mind Control overrides the effect of Chaos on the selected target but will not be overridden by Chaos. If cast during mind control, Chaos will not be applied to the target.
  • Occasionally, a mind-controlled enemy with armor may appear as though they have no armor (yellow health bar is replaced by red health bar), the effect is purely visual, incoming damage is still reduced by armor.
  • Eximus enemies under Mind Control will focus their attacks on enemies instead. They will still project their damaging special auras (such as a large fire wave) but these will not damage allies over the ability's duration. In particular useful terms, Arctic eximus will slightly slow down all other enemies in range while also providing protection for itself with it's snow-globe like shield.
  • When Mind Control is cast, an energy tether briefly links Nyx to her target as a visual indicator. The mind-controlled target will be marked with the symbol of the Lotus for the ability's duration.
  • Toggleable since Update 15.5.5. Recasting Mind Control without a target prematurely ends the effect, while recasting on a new target releases the old target.
  • The Rejuvenation Aura can heal enemies that are currently mind controlled. With high level duration and/or a large amount of players using the Aura, the enemy may become fully healed by the time the duration ends.

MindFreak
Main article: Mind Freak

Mind Freak is a Warframe Augment Mod for Nyx that makes enemies under the effects of Mind Control deal additional attack damage.

  • Mind Control can be used to both neutralize powerful enemies like Heavy Gunners and Techs, and use them as temporary allies.
  • Leech Eximus Enemies can make powerful allies as they can both (usually) deal large amounts of damage with their extended survivability, and withstand most damage taken that is returned after the ability expires.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • A bug currently exists for clients where the mind control target can be destroyed, and two instances have been observed to occur: The enemy will die and moments later the ability timer will end, or the enemy will die for them but for the host or other players the enemy is not dead. If the latter occurs, the player will still hear the enemy and must wait for the ability timer to end normally.
  • Mind-Controlled targets will still complete Interception objectives, and will complete them for the enemy team.
  • Both Mind-Controlled enemies and the Nyx that cast it upon them may enter the Nullifier Crewmen's shields and not be effected.
  • If a Boiler is Mind Controlled, and receives fatal damage whilst the protection is active, When the ability ends it will spawn a mass of multiple infested spawn pods, possibly crashing clients.
  • The shots of Mind-Controlled Tar-Mutalist MOAs will still injure Nyx and her allies.


PsychicBoltsModU15 Nyx Psychic Bolts2
ENERGY
50
KEY
2
Psychic Bolts
Nyx launches a cluster of force bolts at enemies, using telekinesis to adjust flight paths and seek nearby targets.
Strength:60 / 120 / 180 / 200 (damage)
3 / 4 / 5 / 6 (bolts)
Duration:N/A
Range:60 m (targeting range)

  • Nyx launches 3 / 4 / 5 / 6 bolts of telekinetic energy that seek out enemies, each dealing 60 / 120 / 180 / 200 Slash b Slash damage.
    • Damage is affected by Power Strength and is increased by body-part multipliers.
    • Each bolt has a low status chance. The Bleed DoT inflicts 35% of the initial damage per tick for a total of 7 ticks over 6 seconds. The Bleed damage bypasses armor and shields.
    • Should a bolt hit an enemy's head and proc, the Bleed DoT will inflict 70% of the initial damage per tick for the same duration.
    • Bolts are not obstructed by the environment.
    • Targeting acquisition requires Nyx's line of sight (i.e., Psychic Bolts will not seek out enemies within range if enemies are completely out of view).
  • Targeted enemies will briefly radiate energy as a visual indicator, and an audio cue will be played.
  • Can be used while performing many actions without interrupting them, including reloading.

PacifyingBolts
Main article: Pacifying Bolts

Pacifying Bolts is a Warframe Augment Mod for Nyx that gives Psychic Bolts the ability to temporarily stun enemies.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

.

ChaosModU15 Nyx Chaos
ENERGY
75
KEY
3
Chaos
With a powerful psychic blast, Nyx causes mass hysteria on the battlefield by confusing all enemies to attack random factions.
Strength:N/A
Duration:10 / 15 / 20 / 25 s
Range:15 / 20 / 22 / 25 m

  • Nyx causes enemies within 15 / 20 / 22 / 25 meters to perceive their allies as Tenno for 10 / 15 / 20 / 25 seconds. Affected enemies will indiscriminately attack whoever is closest for the duration.
  • Unlike Mind Control, enemies will target Tenno if they are too close, and their attacks can still harm the team.
  • Affected enemies are given raised threat levels.
  • Will stun Bosses but has no other effect on them.
  • Shield Ospreys will discontinue to project shields and simply close up and fly around until the effect is over, and unaffected Shield Ospreys will not shield affected enemies.
  • Ancient Healers will still emit healing pulses but will not heal anything but themselves.
  • Makes the auras of Eximus units negatively impact everyone within range, ally or enemy (for example, the aura of the Arctic Eximus will slow down anyone in range).
  • Enemies killed by their allies while under Chaos will not yield affinity.
  • An illusion of Nyx wielding a Braton is visible on affected units, reflecting how enemies perceive each other. Each illusion created by Nyx Prime wields a Braton Prime.
    • Humorously if Chaos is cast upon a turret or camera, the illusion is upside-down.
  • Cannot be recast while active. Chaos can be ended prematurely by killing all affected enemies.

  • This ability will help you a LOT against large numbers of enemies, especially in the Orokin tilesets.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • If cast near an Infested Tumor, Nyx's projection will be substantially larger than it should be.
  • Swarm-Mutalist MOAs swarm will still aid infested even whilst chaos is active (Possibly intended)


AbsorbModU15 Nyx Absorb
ENERGY
25
KEY
4
Absorb
Nyx absorbs all incoming damage and channels that collected energy into an explosive radial discharge.
Energy Drain: 7 / 6 / 5 / 4 s-1
Strength:160 / 170 / 180 / 200 (passive damage gain)
800 / 900 / 1000 / 1500 (minimum damage)
Duration:N/A
Range:5 / 7 / 8 / 10 m

  • Nyx enters a meditative state that allows her to absorb incoming damage and become completely immune to all forms crowd control. A passive damage threshold is created that increases by 160 / 170 / 180 / 200 every second (e.g., an Absorb lasting 10 seconds will inflict a minimum of 2000 damage at max rank). This threshold cannot be less than 800 / 900 / 1000 / 1500. If the total amount of absorbed damage is greater than the damage threshold when Nyx leaves her meditative state, all absorbed damage is inflicted as Magnetic b Magnetic damage to every enemy in a 5 / 7 / 8 / 10 meter explosion of psychic energy. Otherwise, the damage threshold is inflicted as Magnetic b Magnetic damage over the same area.
    • Minimum damage and passive damage gain are affected by Power Strength, and damage from the explosion decreases with distance.
    • Only 10% of all incoming Magnetic damage can be absorbed.
    • Explosion hits enemies behind walls or cover, and affected enemies suffer a Knockdown.
    • The exceptions are enemies that are currently recovering from already being knocked down, or Infested enemies that are linked with a healer, in which case they will resist a large portion of the damage (and healing the healer) while not being stunned or knocked down, allowing them to immediately attack nyx when she ends the power.
    • Explosion radius is affected by Power Range.
  • Absorb drains 7 / 6 / 5 / 4 energy per second, and will remain active so long as Nyx has energy. An additional 8 energy is drained for every 1000 damage that's absorbed. Absorb will end if Nyx runs out of energy, or if deactivated by pressing the ability key again (default 4).
  • Nyx is immune to all effects by enemies. This includes the energy drain from Energy Leech Eximus.
  • Casting Absorb in the air will cause Nyx to stay suspended until the skill is deactivated.
    • Absorb will stop any movement achieved prior to casting the skill when used in the air.
    • Even after deactivation, no momentum will carry over. Instead, you will drop straight down.
    • This does reset the directional melee, however, and it may be used again to regain some momentum. Used in this manner, Nyx is able to "fly" across tiles so long as she has energy to cast Absorb.
  • After not receiving damage for a short amount of time, the damage counter resets. This will not reset your total accumulated damage, however.
  • Raised Threat Level while ability is active.
  • Shields are allowed to recharge freely while in the absorb state, whether Nyx is being attacked or not.
  • If cast while falling off a ledge, Nyx will return from her original location and releases the bubble shield immediately.

  • Both the player and his/her allies can contribute to the damage absorbed, dramatically increasing damage output.
    • Explosive weapons (ex: Penta and Ogris) contribute a high amount of damage incredibly quickly. Using these weapons will also drain your energy at a high rate.
  • It is not advisable to use this skill with the sentinel Shade. Shade will cloak Nyx during the Absorb period most of the time, whether the enemy is crowded around Nyx or not. As such, no damage will be absorbed as the enemy cannot see Nyx. During solo, the skill works fine still, as there are no teammates to draw enemy attention away.
  • Using this ability while on an Ice Trap in the void will greatly reduce energy drained.
  • If playing solo, this ability is a good candidate to combine Maximized Power Efficiency and Maximized Power Strength. When combined, the ability will:
    • Cost 12.5 energy to activate, 2 energy per second to channel, and 4 energy will be drained for every 1000 damage absorbed.
    • Deal 3435 damage to targets within 10 meters if active for less than 8 seconds.
    • Ragdoll all enemies, throwing them backwards. (minus exceptions listed above)
  • Alternatively, a solo player can utilize self-damage from weapons such as Penta, Stug or Castanas to quickly and dramatically increase Absorb's damage without relying on the passive damage gain.
  • Some user functions are still available even after Absorb is cast (thought it's not clear if this is intended functionality):
    • Weapon detonation can still be triggered, enabling Nyx to self-inflict absorb-able damage (ex: Penta).
    • If knocked down or downed while casting, Nyx will be able to move and attack during the duration of the power.
      • This enables Nyx to self-inflict absorb-able damage (ex: Ogris).
  • Allies that stand inside the absorb bubble are shielded from incoming ranged damage to some degree.
    • This can be a useful way to assist resurrecting an ally in a party of 3 or more.
  • During this ability, Nyx will be in mid-air suspension, instantly stopping her fall speed. This can be an advantage in correcting improper fall timing or while performing coordinated Maneuvers.
    • If Absorb ends in mid-air, in can often perform headshots on nearby enemies.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration has no positive effect on this ability.
    • Reduces explosion radius to 3.4 meters.
  • Maximized Power Efficiency reduces the activation cost to 6.25 energy, channeling cost to 1 energy per second, and drain cost to 2 energy per 1000 damage.
    • Reduces armor by 5%.
  • Maximized Power Range increases explosion radius to 23.5 meters.
    • Decreases the minimum damage to 600 and passive damage gain to 80 per second.
  • Maximized Power Strength increases the minimum damage to 3435 and passive damage gain to 458 per second.
    • Increases the activation cost to 38.75 energy, channeling cost to 6.2 energy per second, and drain cost to 12.4 energy per 1000 damage.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

Nyx Mind Control2 Nyx Mind Control2
Nyx Psychic Bolts2
Nyx Chaos Nyx Chaos
Nyx Absorb Nyx Absorb

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Widely regarded as one of the most crowd-controlling Warframes, Nyx excels in a group in modes where many enemies gang up on the Tenno. As a trade off she does not have good survivability due to not having any powers that boost herself.

  • During pre-alpha stages of the game DE tried out alternative genders to Warframes, the Nyx model was originally intended to be the female variant of Excalibur however when the idea was finally scrapped the female Excalibur was given its own powers and thus turned into Nyx. During the time when Nyx was female Excalibur the helmet was not the same, instead it was very similar to the current Excalibur helmet and can be seen when obtaining the Menticide helmet. [citation needed]

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Nyx can be equipped with:

See Also

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After Update 15

Start a Discussion Discussions about Nyx (Warframe)

  • Known bugs

    12 messages
    • On T4 missions using mind control (and possibly casting chaos) while Corrupted Vor's messages are popping up will cause him to fail to spawn...
    • Recent bug I found in a low level defense (alert for reactor) : when you cast absorb, your sentry damages itself. I was playing with Prime la...
  • Mind control on Mutalist "brood mother"....

    6 messages
    • That Boiler thing works with necros' shadows of the dead too 
    • A similar thing happens when you control those dog masters from the grineer. If they spawn while you have the mind control, its a free set...

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