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Equally adept at healing friends or striking down the enemy, Oberon embodies the balance Tenno are sworn to uphold.

This is Oberon, the mystic, the willful.

Oberon is an adept and honorable warrior, Tenno. Are you?

Release Date: December 18th, 2013

Oberon is a paladin among Warframes, endowed with zealous offensive powers and sacred protective skills. He is a balanced fighter with assault and supportive capabilities. Oberon came to light in Update 11.5.

Manufacturing Requirements
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Time: 12 hrs
Rush: Platinum64 25

Time: 12 hrs
Rush: Platinum64 25
Time: 12 hrs
Rush: Platinum64 25


Oberon's component blueprints, unlike those of most other warframes, are found throughout the universe as random drops from Eximus units, including those within any planet/node, the Orokin Derelict, and the Orokin Void. Also unlike other warframe blueprints, which come to the player as end-of-mission awards, these must be manually collected from the environment as item pickups.

Probability Edit

All Eximus units have a 1% chance to drop one of Oberon's component blueprints. If they do, there is a 38.72% chance for the drop to be Oberon's Neuroptics or Chassis and 22.56% for his Systems. This results in an effective average of 605 Eximus kills to obtain the full set. Note that, when hunting for blueprints, missions of a higher level (particularly Sortie and Void missions) have a much greater concentration of Eximus units than lower level missions. Other treasure hunting tips such as teaming up for party drop rate bonuses also apply.

Warframe GuidesEdit

See Category:Oberon Guides to read user-made guides on how to play this Warframe.


  • Oberon (also spelled Auberon) is classically portrayed as a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play A Midsummer Night's Dream, in which he is Consort to Titania (Wiki), Queen of the Fairies.
    • As of The Silver Grove update, Titania has been made into a playable Warframe. She, in similar fashion to Oberon, is also inspired by her Renaissance counterpart.
  • Oberon shares his name with a mission node on Uranus, which in astronomy corresponds to one of Uranus' moons. (Titania follows this same trend.)
  • Developer Digital Extremes has stated that Oberon's ability design was based around the idea of a Paladin or Druid.
    • Oberon was first constructed under the name Paladin. (datamined, Lotus/StoreItems/Powersuits/Paladin)
  • In its first conception, Oberon's Hallowed Ground ability was called "Stairway to Heaven".
  • Oberon's visual design is likely modeled after the white stag, a rare, pale-pelted deer which plays a mythological role in many cultures.
    • In Arthurian legend, the white stag was said to be nearly impossible to capture, and seeing a white stag was an omen that it was time for the knights of the kingdom to pursue a quest. Oberon bears the stag's likeness with his white coat, antlered default helmet, and cervine hooves.
  • Oberon's close ties to the Madurai PolMadurai polarity --- a sharp, sweeping symbol linked primarily to damage mods --- reinforce his theme as a zealous warrior.
  • BPDrop

    Oberon Component Blueprint, as dropped by an Eximus enemy.

    Oberon's blueprints were previously obtained on the Everest, Earth assassination mission by the old model of Councillor Vay Hek. (This changed in Update 13.0 per which the blueprints are now dropped by Eximus units in any mission they appear.)
  • Compared to the construction ingredients of other Warframes, which are often similar, Oberon's assembly is the only one requiring two Orokin Cells and two Gallium.
  • Oberon shares a rare, similar physical build with Nekros, having slender arms and legs in comparison to most male Warframes.
  • Oberon has two separate idle animations for primary weapons. 
  • Oberon is the 3rd tallest frame, surpassed only by Limbo and Chroma.
  • The curving spikes on Oberon's shoulders are considered customizable Armor parts and are thus replaced by any equipped alternate arm plates.

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Oberon is one with nature and gains the following perks:

  • Any wildlife that comes within a 10-meter range of Oberon (neutral or enemy) will become temporarily allied, fighting for Oberon for 20 seconds.


PaladinSmiteAbility OberonSmite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies
Strength:150 / 200 / 300 / 500 (initial damage)
75 / 85 / 100 / 150 (projectile damage)
3 / 4 / 5 / 6 (projectiles)
Duration:12 s (projectile duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (projectile range)

  • Oberon deals 150 / 200 / 300 / 500 damage to a single target within a range of 20 / 30 / 40 / 50 meters and also subjects them to Radiation bConfusion (100% chance) and Knockdown.
    • Damage type of this initial blast is 50% Impact b Impact and 50% Radiation b Radiation.
    • Damage is affected by Power Strength.
    • Confusion causes an enemy to attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
    • Cast range is affected by Power Range.
  • Additionally, the target emits 3 / 4 / 5 / 6 projectiles that seek out enemies within a range of 5 / 7.5 / 10 / 12.5 meters, over a duration of 12 seconds. Each projectile deals 75 / 85 / 100 / 150 Radiation b Radiation damage, staggers the target, and inflicts them with Puncture b Weaken.
    • Damage and number of projectiles are affected by Power Strength.
    • Weakened enemies deal 30% less damage over a duration of 6 seconds.
    • Projectile lifespan is affected by Power Duration whereas Weaken duration is not.
    • Projectile homing range is affected by Power Range.
    • If there are more projectiles than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple projectiles from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.

Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for Oberon that allows Smite to be cast on allies, temporarily granting them additional Radiation b Radiation damage to all attacks.

Rank Radiation Damage Duration Cost Conclave
0 50% 28s 6 C5
1 65% 32s 7 C5
2 80% 36s 8 C8
3 100% 40s 9 C10

  • Smite can be cast while shooting or charging your ranged weapon simultaneously.
  • Against large groups of enemies, Smite's total damage scales exponentially with Power Strength.
  • Smite's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • The Puncture bWeaken effect from Smite's conjured projectiles lowers the threat of nearby enemies by decreasing the damage they can deal.
  • Try using Smite's guaranteed Radiation bConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional Puncture bWeaken effect forces enemies to expend more time fighting against their confused comarade.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the projectile duration to 33.84 seconds.
    • Reduces the cast range to 17 meters and the projectile range to 4.25 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the projectile duration to 4.8 seconds.
  • Maximized Power Range increases the cast range to 125 meters and the projectile range to 31.25 meters.
    • Reduces the initial damage to 200, the projectile damage to 60, and the projectile count to 2.
  • Maximized Power Strength increases the initial damage to 1495, the projectile damage to 448.5, and the projectile count to 17.
    • Increases the cost to 38.75 energy.
    • Reduces the projectile duration to 8.7 seconds.

PaladinHallowedGroundAbility OberonHallowedGround
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)
5% / 10% / 15% / 20% (armor buff)
Duration:10 / 15 / 17 / 20 s
Range:? / ? / ? / 11 m (length)
? / ? / ? / 4 m (width)

  • Oberon creates a ground-based zone of purifying flames in front of him ? / ? / ? / 4 meters in width and ? / ? / ? / 11 meters in length. Enemies touching the ground within the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage every half second over a duration of 10 / 15 / 17 / 20 seconds.
  • Allies touching the ground within the area of effect will gain +5% / +10% / +15% / +20% armor, will have all existing Status Effects removed, and will gain status effect immunity.
    • Allies must be grounded to gain the effect of these boons.
    • Armor buff is affected by Power Strength.
    • The percent armor buff is added to any percent buffs gained from equipped mods.
      • At max rank, With +110% armor from a maxed Steel Fiber, and +30% power strength from a maxed Intensify, Oberon will have a total of 150 × (1 + 1.1 + 0.2 × 1.3) = 354 armor while in the area of effect.
    • Status effect immunity applies to physical disabling effects such as knockdown and staggers.

Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for Oberon. Upon casting Hallowed Ground again with a previous instance still active, the first one will detonate, dealing all remaining damage as an AoE blast with a chance to deal Radiation b Radiation proc.

Rank Proc Chance Cost Conclave
0 30% 6 C5
1 50% 7 C5
2 70% 8 C8
3 100% 9 C10

  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
    • Stacking layers in this fashion does not combine to an increased allied armor bonus.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Incidentally, Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in Spy Missions will still trigger vault alarms.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.

  • Maximized Power Duration increases duration to 56.4 seconds.
    • Reduces length to 4 meters and width to 1 meters.
  • Maximized Power Efficiency reduces cost to 12.5 energy.
    • Reduces duration to 8 seconds.
  • Maximized Power Range increases length to 28 meters and width to 10 meters.
    • Reduces damage to 40 per tick and armor buff to 8%.
  • Maximized Power Strength increases damage to 299 per tick and armor buff to 59.8%.
    • Increases cost to 77.5 energy.
    • Reduces duration to 14.5 seconds.
  • Maximizing both Power Duration and Power Strength will result in 284 damage per tick over 50.9 seconds, while reducing length to 4 meters and width to 1 meter and increasing the cost to 77.5 energy.

PaladinRenewalAbility OberonRenewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 5 s−1
Strength:50 / 75 / 100 / 125 (instant heal)
200 / 250 / 300 / 400 (gradual heal)
Duration:15 / 13 / 12 / 10 s (duration)
20% / 25% / 35% / 45% (bleedout slow)

  • Oberon emits healing orbs that travel toward teammates with an unrestricted range. On contact, the orbs instantly restore 50 / 75 / 100 / 125 health and regenerate 200 / 250 / 300 / 400 health over a period of 15 / 13 / 12 / 10 seconds. Fully healed allies are additionally cleared of all negative Status Effects.
    • Healing amounts are affected by Power Strength.
    • Healing time is inversely affected by Power Duration (e.g., increased power duration will shorten the healing time).
      • Healing time is calculated as: Final Time = Base Time ÷ Power Duration.
    • Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 13.3 / 19.2 / 25 / 40 health per second after the initial heal.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • As of Update 18, Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • Renewal drains 5 energy per second; it will terminate automatically if any of the following conditions are met:
    • Oberon runs out of energy;
    • the ability's duration ends, rewarding the maximum healing possible; or
    • every player is fully healed or bled out.
  • The player can manually deactivate Renewal by pressing the ability key again (default 3).
  • Activation energy cost is affected by Power Efficiency, and energy cost per second is affected by Power Efficiency and Power Duration.
  • Energy Siphon is deactivated while Renewal is being channeled.
  • Renewal will continue to drain energy while its healing orbs travel.
  • The effects of Renewal apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.
  • Regeneration does not stack with the same ability; instead, the timer is restarted.

Main article: Phoenix Renewal

Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, they are instead healed for a percentage of their health. However, the augment's effects will only occur once per ally, and has a 90-second cooldown before another player can be affected.

Rank Health Restored (%) Cost Conclave
0 20% 6 C5
1 30% 7 C5
2 40% 8 C8
3 50% 9 C10

  • Since buff duration is inversely affected by Power Duration mods, negative duration mods such as Fleeting Expertise can be used to slow bleedout timers for longer, but at a cost to the ability's heal over time rate.
  • Natural Talent affects the speed of the projectiles in addition to the cast speed.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
    • Has no negative effect on this ability.
    • Increases health regeneration rate to ~112.8 health per second.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
    • Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
    • Increases health regeneration rate to ~86.71 health per second.

  • When channeling Renewal, the user cannot use any other abilities and melee weapon (fixed as of Hotfix

  • PaladinReckoningAbility OberonReckoning
    Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
    Strength:500 / 750 / 1000 / 1250 (damage)
    25% / 35% / 45% / 50% (health orb chance)
    Duration:1 / 2 / 3 / 4 s (blind duration)
    Range:8 / 10 / 12 / 15 m (cast radius)
    2.5 / 3 / 3.5 / 4 m (blind radius)

    • Oberon lifts enemies within a radius of 8 / 10 / 12 / 15 meters and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage and subjecting them to Radiation bConfusion (100% chance) and knockdown. On death, enemies have a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
    • Affected enemies that survive the impact will emit an intense flash of light, blinding nearby foes that evaded the initial cast for 1 / 2 / 3 / 4 seconds, within a radius of 2.5 / 3 / 3.5 / 4 meters from each flash.
    • Can hit enemies above and below the player.
    • Can be used while sliding and while in the air.

    Main article: Hallowed Reckoning

    Hallowed Reckoning is a Warframe Augment Mod for Oberon that makes enemies damaged by Reckoning create fields of Hallowed Ground that deal damage-over-time to enemies standing in them, while providing armor to allies.

    Rank Damage per second Armor Bonus Duration Cost Conclave
    0 100 150 7s 6 C5
    1 115 180 8s 7 C5
    2 130 210 9s 8 C8
    3 150 250 10s 9 C10
    Main article: Defiled Reckoning

    Defiled Reckoning is a PvP-exclusive Warframe Augment Mod for Oberon's Reckoning that makes Health Orbs created by kills from Reckoning temporarily invisible to, and unusable by, enemies.

    Rank Duration Cost Conclave
    0 3s 6 C5
    1 5s 7 C5
    2 8s 8 C8
    3 10s 9 C10

    • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
    • Similar to Smite, Reckoning's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
    • Reckoning's widespread Radiation bConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
      • Try Smite for smaller-scale misdirection.
    • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
    • With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
    • Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
    • Against higher level enemies, Power Strength benefits health orb generation by increasing Reckoning's potential to kill.

    Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the power but not brought down.

  • Strength Mods


    Duration Mods


    Range Mods


    OberonSmite OberonSmite OberonSmite
    OberonHallowedGround OberonHallowedGround OberonHallowedGround
    OberonRenewal OberonRenewal
    OberonReckoning OberonReckoning OberonReckoning

    Edit Tab

    Oberon is a kind of hybrid Warframe that relies on both offensive and supportive capabilities. Unlike Excalibur for example, Oberon has healing capabilities in trade of fight-flight abilities such as Slash Dash for Renewal, more so making Oberon an even more versatile frame.

    Oberon has slightly more health than the average frame, which allows him to take more damage, and also allows him to cast Renewal on himself, allowing the extra health to give him time to cast the power. 

    Oberon can be played in unique ways, depending on the mods applied. Some users might want to try maxing out the health and using Oberon's healing abilities, or increasing the range and efficiency to make Reckoning more of a crowd-controlling ability.

    Edit Tab

    Oberon can be equipped with the following items:



    Edit Tab

    Update: The Silver Grove 1
    • Fixed Reckoning stats to show health-orb drop chance as a proper percentage rather than a fractional probability.

    Update: The Silver Grove

    • Fixed Renewal projectile not applying the Client’s energy color.

    Update: Specters of the Rail

    • Reckoning will now revive downed companions.
    • Augment: Fixed Phoenix Renewal causing Wukong's Defy to stop working if active at the time of the effect.

    Update 18.13

    • Passive: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.
    • Fixed Energy color not applying for Clients on Smite projectiles.

    Update 18.11

    • Augment: Renewal - Phoenix Renewal
    • Increased the speed of Renewal projectiles over-time to almost double.
      • Before it moved at a speed of 15 m/s. It now has a top speed of 30 m/s and an acceleration of 5m/s/s.

    Hotfix 18.10.4

    • Fixed energy color not being displayed on Oberon.

    Update 18.9

    • Fixed Oberon’s leg clipping through his Feyarch Skin skirt.
    • Fixed Smite displaying as default blue for Clients.
    • Fixed default shoulder attachments restoring on Oberon’s Feyarch Skin when exiting the Arsenal.

    Update 18.8

    • Conclave: Increased the recovery speed of targets hit by Oberon’s Reckoning.
    • Conclave: Slowed the casting speed of Oberon’s Reckoning animation. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand.

    Update 18.7

    • Toned down the bright visual FX on Hallowed Ground.

    Update 18.5

    • Conclave: Increased the range and lowered damage of Reckoning.
    • Smite will no longer ragdoll boss-type enemies.
    • Reckoning will no longer lift boss-type enemies.

    Update 18.3

    • Conclave: Smite no longer require a target to activate.

    Update 18.0.5

    • Fixed Renewal Ability not properly causing Bleedout rate reduction on players.

    Update 17.5

    • Conclave: Damage reduced on Oberon’s Smite projectiles in PvP.

    Update 17.1

    • Fixed Smite allowing players to cast other Abilities while moving.
    • Fixed Oberon always having a Cernos equipped.

    Update 17.0

    • Conclave: Smite damage and range has been decreased.
    • Conclave: Hallowed Ground damage reduced.
    • Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.

    Update 16.8.3

    • Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.

    Update 16.8

    • Augment: Reckoning - Hallowed Reckoning.
    • Fixed two copies of Reckoning FX showing on cast.

    Update 16.6

    • Conclave: Smite damage has been decreased.

    Hotfix 16.4.3

    • Fixed Reckoning not lifting enemies when cast.

    Update 15.13

    • Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
    • Smite Infusion have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
    • Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.

    Update 15.6

    • Augment: Hallowed Ground - Hallowed Eruption
    • Renewal now has a timer that displayed the current number of targets being healed.
    • Hallowed Ground now has an ability timer.
    • Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
    • Renewal now directly affects Sentinels & Kubrows.
    • Fixed an issue with Renewal not being properly castable with exactly 25 energy left.
    • Fixed an issue with the visual effect from Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.

    Hotfix 15.5

    • Augment: Fixed typo on Smite Infusion Mod.

    Update 15.0

    • Augment: Smite - Smite Infusion.
    • Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips).

    Update 16.5.2

    • Conclave: Reduced the number of projectiles and damage of Smite.

    Update 16.5

    • Conclave: Oberon is now available for use in Conclave.
    • Conclave: Oberon: Reckoning - Defiled Reckoning

    Hotfix 14.8

    • Fixed issue with Smite not being able to target Orokin Shield Drone.

    Update 14.5.2

    • Improved the performance of the Hallowed Ground on low spec computers.
    • Improved the targeting responsiveness of Smite projectiles.
    • Fixed an issue where Reckoning blinding enemies around the caster and not the slammed targets.


    • Fixed Renewal blocking other abilities/melee when active.

    Update 14.5

    • Oberon’s base Armor increased to 150.
    • Smite changes
      • Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
      • Speed up projectiles by 50%.
      • Forced Radiation proc on the initial target.
      • Forced Knock-down on initial target instead of stumble.
      • Forced Puncture proc on all enemies hit.
    • Hallowed Ground changes
      • Allies within Hallowed Ground can not be proc’ed.
      • Hallowed Ground will remove all existing procs from Allies
      • Armour boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
    • Renewal changes
      • Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
      • Boost Heal amount 200/250/300/400 per rank.
      • When target is fully healed, remove any active proc effects.
      • Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
    • Reckoning changes
      • Forced Radiation Proc added to damage on targets.
      • Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!

    Hotfix 14.2.3

    • Fixed an issue with Smite's projectiles passing straight through enemies.

    Hotfix 14.0

    • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.

    Hotfix 13.0.4

    • Reduced the drop rate of Oberon pieces from Leader type enemies.

    Hotfix 13.0.3

    • Removed Oberon Rewards from Everest.

    Update 13.0

    • Oberon pieces have been moved from Vay Hek to Grineer Leader enemy types.

    Update 12.0

    • Regeneration projectile speed has been increased.

    Hotfix 11.8.3

    • Fixed some unnatural physics issues with Oberon's surcoat.

    Hotfix 11.5.6

    • Fixed Reckoning not working on enemies that were already under the influence of a reaction animation.

    Hotfix 11.5.3

    • Conclave: Fixed Smite being useless.

    Update 11.5

    • Added into game.

    Edit Tab


    Pre-Update 19 VideoEdit

    Pre-Update 15 VideoEdit

    Pre-Update 13 VideosEdit

    Start a Discussion Discussions about Oberon

    • Oberon buffs/rework

      11 messages
      • At this point tho, trinity is just WAY BETTER at healing and tanking, but she also gives mana, so yeah, i guesse Oberon is trash
      • So to actually answer the question, the devs have admitted they want a rework for him at pax east of 2016 so yes it's likely an oberon rew...
    • Oberon Prime?

      77 messages
      • <div class="quote"> wrote:<br />If uwant to know which frame will get primed just look at frames release da...
      • Prime releases are always M - M - F - F Regular releases are always M - F - M - F (with the sole exception of Wukong which is coming from ...