Fandom

WARFRAME Wiki

Oberon

3,145pages on
this wiki
Add New Page
Comments574 Share
watch
Do you like this video?

Edit Tab

Equally adept at healing friends or striking down the enemy, Oberon embodies the balance Tenno are sworn to uphold.

This is Oberon, the mystic, the willful.

Oberon is an adept and honorable warrior, Tenno. Are you?

Release Date: December 18th, 2013

Oberon is a paladin among Warframes. Endowed with zealous offensive powers and sacred protective skills, he is a balanced fighter with assault and supportive capabilities. Oberon came to light in Update 11.5.

Manufacturing Requirements
Credits64
25,000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Neuroptics
Credits64
15,000
AlloyPlate64
150
ControlModule64
1
PolymerBundle64
150
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15,000
Gallium64
1
PolymerBundle64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15,000
OrokinCell64
1
Gallium64
1
PolymerBundle64
500
AlloyPlate64
220
Time: 12 hrs
Rush: Platinum64 25

AcquisitionEdit

Oberon's component blueprints, unlike those of other Warframes, are found throughout the universe as random item drops from Eximus units.

Probability Edit

All Eximus units have a 1% chance to drop one of Oberon's component blueprints. The rates for obtaining each individual component are 38.72% for the Neuroptics and Chassis and 22.56% for the Systems. Statistically, this yields an expected 1780 ± 588 Eximus kills required to obtain each component at least once.

Warframe GuidesEdit

See Category:Oberon Guides to read user-made guides on how to play this Warframe.

TriviaEdit

  • Oberon (also spelled Auberon) is classically portrayed as a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play A Midsummer Night's Dream, in which he is Consort to Titania, Queen of the Fairies.
  • Oberon shares his name with a mission node on Uranus, which in astronomy corresponds to one of Uranus' moons. (Titania follows this same trend.)
  • Developer Digital Extremes has described Oberon's ability design as based around the idea of a Paladin or Druid.
    • Oberon was first constructed under the name Paladin. (datamined, Lotus/StoreItems/Powersuits/Paladin)
  • In its first conception, Oberon's Hallowed Ground ability was called "Stairway to Heaven".
  • Oberon's visual design is likely modeled after the white stag, a rare, pale-pelted deer that plays a mythological role in many cultures.
    • In Arthurian legend, the white stag was said to be nearly impossible to capture and seeing a white stag was an omen that it was time for the knights of the kingdom to pursue a quest.
    • Oberon bears the white stag's likeness with his pale coat, antlered default helmet, and cervine hooves.
  • Oberon's close ties to the Madurai PolMadurai polarity — a sharp, sweeping symbol linked primarily to damage mods — reinforce his theme as a zealous warrior.
  • BPDrop

    Oberon Component Blueprint, as dropped by an Eximus enemy.

    Previously, Oberon's blueprints were obtained in the Everest, Earth assassination mission by the old model of Councillor Vay Hek. (This changed in Update 13.0 by which the blueprints are now dropped by Eximus units in any mission they appear.)
  • Compared to the construction materials of other Warframes, which are often similar, Oberon's assembly is the only one requiring two Orokin Cells and two Gallium.
  • Oberon shares a similar physical build with Nekros, having slender arms and legs in comparison to most male Warframes.
  • Oberon has two separate idle animations for primary weapons. 
  • Oberon is the 3rd tallest frame, surpassed only by Limbo and Chroma.
  • The curving spikes on Oberon's shoulders are considered customizable Armor parts; equipping alternative arm plates will replace them.

Edit Tab

BeastmasterEdit

Oberon is one with nature and gains the following perks:

  • Allied pets receive a 25% health increase, shield increase, and 75+ armor.
  • The player's pet receives 1 instant revive per mission.

AbilitiesEdit

Smite OberonSmite
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial damage)
? / ? / ? / 150 (orb base damage)
35% (health + shields to damage)
3 / 4 / 5 / 6 (number of orbs)
Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (orb range)

  • Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down and Radiation b confusing the target.
    • Damage distribution is 50% Impact b Impact and 50% Radiation b Radiation.
    • Damage is affected by Power Strength.
    • Cast range is affected by Power Range.
    • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals ? / ? / ? / 150 Radiation b Radiation damage, plus 35% of the main target's maximum health and shields divided among the number of orbs; staggers and Puncture b weakens its enemy target, and has a low chance to cause Radiation b confusion.
    • Number of orbs and their base damage are affected by Power Strength, while the health and shields to damage conversion is not.
    • Orb lifespan is affected by Power Duration.
    • Orb homing range is affected by Power Range.
    • Puncture b Weaken reduces the target's damage output by 30% for 6 seconds.
    • If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.

SmiteInfusion2
Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for Oberon that allows Smite to be cast on allies, temporarily granting them additional Radiation b Radiation damage to all attacks.

Rank Radiation Damage Duration Cost Conclave
0 50% 28s 6 C5
1 65% 32s 7 C5
2 80% 36s 8 C8
3 100% 40s 9 C10

  • Smite can be cast while shooting or charging your ranged weapon simultaneously.
  • Against large groups of enemies, Smite's total damage scales exponentially with Power Strength.
  • Smite's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • The Puncture bWeaken effect from Smite's conjured projectiles lowers the threat of nearby enemies by decreasing the damage they can deal.
  • Try using Smite's guaranteed Radiation bConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional Puncture bWeaken effect forces enemies to expend more time fighting against their confused comarade.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases the projectile duration to 33.84 seconds.
    • Reduces the cast range to 17 meters and the projectile range to 4.25 meters.
  • Maximized Power Efficiency reduces the cost to 6.25 energy.
    • Reduces the projectile duration to 4.8 seconds.
  • Maximized Power Range increases the cast range to 125 meters and the projectile range to 31.25 meters.
    • Reduces the initial damage to 200, the projectile damage to 60, and the projectile count to 2.
  • Maximized Power Strength increases the initial damage to 1495, the projectile damage to 448.5, and the projectile count to 17.
    • Increases the cost to 38.75 energy.
    • Reduces the projectile duration to 8.7 seconds.


HallowedGround OberonHallowedGround
ENERGY
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)
15% (status chance)
Duration:10 / 15 / 17 / 20 s
Range:? / ? / ? / 15 m (radius)
180° (angle)

  • Oberon consecrates the ground in an angle of 180 degrees in front of him, spanning up to ? / ? / ? / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area. Hallowed Ground has a 15% chance to Radiation b confuse enemies whenever it deals damage to them.
    • Damage and status chance are affected by Power Strength.
    • Duration is affected by Power Duration.
    • Radius and angle are affected by Power Range.
      • The radius follows the expression Base Range + 3.75 × Power Range (e.g., with a maxed Stretch, the radius will increase to 15 + 3.75 × 0.45 = 16.69 meters).
      • The angle follows the expression 180 + 135 × Power Range (e.g., with a maxed Stretch, the angle will increase to 180 + 135 × 0.45 = 240.74°).
        • Therefore, 234% Power Range is needed to bring the angle up to 360°, making it a full circle.
  • Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
  • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Enemies and allies must be grounded and standing on the area to be affected by Hollowed Ground.

HallowedEruption2
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for Oberon. Upon casting Hallowed Ground again with a previous instance still active, the first one will detonate, dealing all remaining damage as an AoE blast with a chance to deal Radiation b Radiation proc.

Rank Proc Chance Cost Conclave
0 30% 6 C5
1 50% 7 C5
2 70% 8 C8
3 100% 9 C10

  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Incidentally, Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in Spy Missions will still trigger vault alarms.
  • Hollowed Ground will make players immunto to Radiation b Radiation and Magnetic b Magnetic singularities in Sorties.[citation needed]

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.

  • Maximized Power Duration increases duration to 56.4 seconds.
    • Reduces length to 4 meters and width to 1 meters.
  • Maximized Power Efficiency reduces cost to 12.5 energy.
    • Reduces duration to 8 seconds.
  • Maximized Power Range increases length to 28 meters and width to 10 meters.
    • Reduces damage to 40 per tick and armor buff to 8%.
  • Maximized Power Strength increases damage to 299 per tick and armor buff to 59.8%.
    • Increases cost to 77.5 energy.
    • Reduces duration to 14.5 seconds.
  • Maximizing both Power Duration and Power Strength will result in 284 damage per tick over 50.9 seconds, while reducing length to 4 meters and width to 1 meter and increasing the cost to 77.5 energy.


Renewal2 OberonRenewal
ENERGY
25
KEY
3
Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:50 / 75 / 100 / 125 (initial heal)
? / ? / ? / 40 (health per second)
200 (Iron Renewal armor)
Duration:20% / 25% / 35% / 45% (bleedout slow)
? / ? / ? / 20 s (Iron Renewal)
4 s (power duration)
Range:? / ? / ? / 25 m

  • Oberon emits a healing pulse that travels outward up to a radius of ? / ? / ? / 25 meters over 4 seconds, instantly healing Oberon and nearby allies when hit by the pulse for 50 / 75 / 100 / 125 health. Allies affected will regenerate ? / ? / ? / 40 health every second for as long as Renewal remains active. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Power Strength.
      • The duration of the expanding pulse is inversely affected by Power Strength, meaning it reaches its total range faster the more Power Strength is used.
    • Renewal will continue to heal all affected units from incoming damage for the duration of the ability even if all their health has been restored.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies are within the area of Hallowed Ground when Renewal hits them, they will receive the Iron Renewal buff, which grants 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for ? / ? / ? / 20 more seconds.
    • The armor bonus is affected by Power Strength.
    • Bonus armor is added after armor increases[Needs testing and confirmation] (e.g. an Oberon with a maxed Steel Fiber and Intensify will have 150 × 2.1 + 200 × 1.3 = 575 armor).
    • Buff duration is affected by Power Duration.
    • Allies must be grounded and standing on the Hallowed Ground at the time they are hit by Renewal's pulse, in order to gain this effect.
  • Renewal drains 2 energy per second from being cast and drains an additional 3 energy per second for every allied target affected. Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • The effects of Renewal also apply to companions. They do not, however, apply to map specific allied units such as defense objectives, hostages, shadows, or specters.[citation needed]
  • Once hit by the initial pulse, allies affected will retain the heal over time and armor buff effects even if they stray too far from Oberon, as long as the ability remains active.[citation needed]
  • Multiple instances of Renewal's healing per second do not stack with each other, however, Iron Renewal armor buffs do stack.[citation needed]

PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability.

Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Rank Health Restored (%) Cost Conclave
0 20% 6 C5
1 30% 7 C5
2 40% 8 C8
3 50% 9 C10

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.5 seconds and increases bleedout slow to 126.9%.
    • Has no negative effect on this ability.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 373.75 health and gradual heal to 1196 health.
    • Increases activation cost to 38.75 energy and channeling cost to 8.75 energy per second.
    • Increases duration to ~13.79 seconds and reduces bleedout slow to 32.625%.
    • Increases health regeneration rate to ~86.71 health per second.


Reckoning OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:500 / 750 / 1000 / 1250 (damage)
? / ? / ? / 625 (extra damage)
25% / 35% / 45% / 50% (health orb chance)
30% (armor reduction)
Duration:1 / 2 / 3 / 4 s (blind duration)
Range:8 / 10 / 12 / 15 m (cast radius)
2.5 / 3 / 3.5 / 4 m (blind radius)

  • Oberon lifts enemies within 8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage. Additionally, Reckoning deals ? / ? / ? / 625 extra damage to enemies affected by Radiation b Radiation status effects. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
  • Affected enemies that survive the impact will be knocked-down and become Radiation b confused. Additionally, they emit an intense flash of light, blinding surrounding enemies within 2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for 1 / 2 / 3 / 4 seconds. If surviving targets were standing on Hallowed Ground when affected by Reckoning, their armor is permanently reduced by 30%.
    • Armor reduction is affected by Power Strength.
      • Armor reduction is applied to current armor when accounting multiple casts.[citation needed]
    • Blind duration is affected by Power Duration.
    • Blind radius is affected by Power Range.
    • The blind mechanics and affected enemy behaviors are identical to those of Excalibur's Radial Blind.
    • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Can hit enemies above and below the player.
  • Can be used while sliding and while in the air.

HallowedReckoning
Main article: Hallowed Reckoning

Hallowed Reckoning is a Warframe Augment Mod for Oberon that makes enemies damaged by Reckoning create energy fields that deal damage-over-time to enemies standing in them, while providing armor to allies.

Rank Damage per second Armor Bonus Duration Cost Conclave
0 100 150 7s 6 C5
1 115 180 8s 7 C5
2 130 210 9s 8 C8
3 150 250 10s 9 C10
PvP
DefiledReckoning
Main article: Defiled Reckoning

Defiled Reckoning is a PvP-exclusive Warframe Augment Mod for Oberon's Reckoning that makes Health Orbs created by kills from Reckoning temporarily invisible to, and unusable by, enemies.

Rank Duration Cost Conclave
0 3s 6 C5
1 5s 7 C5
2 8s 8 C8
3 10s 9 C10

  • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
  • Similar to Smite, Reckoning's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, while being less effective against most types of Infested units.
  • Reckoning's widespread Radiation bConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
    • Try Smite for smaller-scale misdirection.
  • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
  • With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
  • Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
  • Against higher level enemies, Power Strength benefits health orb generation by increasing Reckoning's potential to kill.
  • Using Smite and Holoowed Ground to Radiation bconfuse enemies before using Reckoning, successfully increasing damage output.
    • Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the power but not brought down.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

OberonSmite OberonSmite OberonSmite
OberonHallowedGround OberonHallowedGround OberonHallowedGround
OberonRenewal OberonRenewal
OberonReckoning OberonReckoning OberonReckoning

Edit Tab

Oberon is a kind of hybrid Warframe that relies on both offensive and supportive capabilities. Unlike Excalibur for example, Oberon has healing capabilities in trade of fight-flight abilities such as Slash Dash for Renewal, more so making Oberon an even more versatile frame.

Oberon has slightly more health than the average frame, which allows him to take more damage, and also allows him to cast Renewal on himself, allowing the extra health to give him time to cast the power. 

Oberon can be played in unique ways, depending on the mods applied. Some users might want to try maxing out the health and using Oberon's healing abilities, or increasing the range and efficiency to make Reckoning more of a crowd-controlling ability.

Edit Tab

Oberon can be equipped with the following items:

CosmeticsEdit

AugmentsEdit

Edit Tab

Update: The Silver Grove 1
  • Fixed Reckoning stats to show health-orb drop chance as a proper percentage rather than a fractional probability.


Update: The Silver Grove

  • Fixed Renewal projectile not applying the Client’s energy color.


Update: Specters of the Rail

  • Reckoning will now revive downed companions.
  • Augment: Fixed Phoenix Renewal causing Wukong's Defy to stop working if active at the time of the effect.


Update 18.13

  • Passive: All wildlife (neutral or enemy faction) within a 10 meter range of Oberon will become allies and fight for Oberon for 20 seconds.
  • Fixed Energy color not applying for Clients on Smite projectiles.


Update 18.11

  • Augment: Renewal - Phoenix Renewal
  • Increased the speed of Renewal projectiles over-time to almost double.
    • Before it moved at a speed of 15 m/s. It now has a top speed of 30 m/s and an acceleration of 5m/s/s.


Hotfix 18.10.4

  • Fixed energy color not being displayed on Oberon.


Update 18.9

  • Fixed Oberon’s leg clipping through his Feyarch Skin skirt.
  • Fixed Smite displaying as default blue for Clients.
  • Fixed default shoulder attachments restoring on Oberon’s Feyarch Skin when exiting the Arsenal.

Update 18.8

  • Conclave: Increased the recovery speed of targets hit by Oberon’s Reckoning.
  • Conclave: Slowed the casting speed of Oberon’s Reckoning animation. The Lift attack of Oberon’s Reckoning now occurs just after he raises his hand.


Update 18.7

  • Toned down the bright visual FX on Hallowed Ground.


Update 18.5

  • Conclave: Increased the range and lowered damage of Reckoning.
  • Smite will no longer ragdoll boss-type enemies.
  • Reckoning will no longer lift boss-type enemies.


Update 18.3

  • Conclave: Smite no longer require a target to activate.


Update 18.0.5

  • Fixed Renewal Ability not properly causing Bleedout rate reduction on players.


Update 17.5

  • Conclave: Damage reduced on Oberon’s Smite projectiles in PvP.


Update 17.1

  • Fixed Smite allowing players to cast other Abilities while moving.
  • Fixed Oberon always having a Cernos equipped.


Update 17.0

  • Conclave: Smite damage and range has been decreased.
  • Conclave: Hallowed Ground damage reduced.
  • Fixed Oberon being able to cast other Abilities while moving if he casts Smite, followed immediately by a second Ability.


Update 16.8.3

  • Fixed Oberon’s agile animation being incorrectly labeled in the Arsenal.


Update 16.8

  • Augment: Reckoning - Hallowed Reckoning.
  • Fixed two copies of Reckoning FX showing on cast.


Update 16.6

  • Conclave: Smite damage has been decreased.


Hotfix 16.4.3

  • Fixed Reckoning not lifting enemies when cast.


Update 15.13

  • Hallowed Ground will no longer create a second AoE effect on a second cast when the Hallowed Eruption Mod is equipped.
  • Smite Infusion have had its duration increased from 24 seconds to 40 seconds, and its damage reduced from 125% to 100%
  • Fixed an issue caused by Oberon dying and respawning mid-duration of Hallowed Ground.


Update 15.6

  • Augment: Hallowed Ground - Hallowed Eruption
  • Renewal now has a timer that displayed the current number of targets being healed.
  • Hallowed Ground now has an ability timer.
  • Hallowed Ground ability placement has been shifted backward slightly so as to allow for the casting Oberon to receive the full buff and removal/immunity effects.
  • Renewal now directly affects Sentinels & Kubrows.
  • Fixed an issue with Renewal not being properly castable with exactly 25 energy left.
  • Fixed an issue with the visual effect from Renewal not disappearing correctly when a client casts the ability with exactly 25 energy left.


Hotfix 15.5

  • Augment: Fixed typo on Smite Infusion Mod.


Update 15.0

  • Augment: Smite - Smite Infusion.
  • Fixed Oberon’s Hallowed Ground removing proc immunity when exiting one strip, but still on another (overlapping strips).


Update 16.5.2

  • Conclave: Reduced the number of projectiles and damage of Smite.


Update 16.5

  • Conclave: Oberon is now available for use in Conclave.
  • Conclave: Oberon: Reckoning - Defiled Reckoning


Hotfix 14.8

  • Fixed issue with Smite not being able to target Orokin Shield Drone.


Update 14.5.2

  • Improved the performance of the Hallowed Ground on low spec computers.
  • Improved the targeting responsiveness of Smite projectiles.
  • Fixed an issue where Reckoning blinding enemies around the caster and not the slammed targets.


Hotfix 14.5.0.2

  • Fixed Renewal blocking other abilities/melee when active.


Update 14.5

  • Oberon’s base Armor increased to 150.
  • Smite changes
    • Projectiles that are spawned after impact seek-to-target, not just spawned in direction.
    • Speed up projectiles by 50%.
    • Forced Radiation proc on the initial target.
    • Forced Knock-down on initial target instead of stumble.
    • Forced Puncture proc on all enemies hit.
  • Hallowed Ground changes
    • Allies within Hallowed Ground can not be proc’ed.
    • Hallowed Ground will remove all existing procs from Allies
    • Armor boosted by 5/10/15/20% per rank for all Allies on Hallowed Ground, with stacking being explored on multiple casts.
  • Renewal changes
    • Switch to toggle ability with smaller base cost and energy per second active drain. All Renewal benefits occur when projectile reaches target ally.
    • Boost Heal amount 200/250/300/400 per rank.
    • When target is fully healed, remove any active proc effects.
    • Allies affected by Renewal have slowed bleedout by 20/25/35/45% per rank. This is affected by duration mods.
  • Reckoning changes
    • Forced Radiation Proc added to damage on targets.
    • Small radial blind added to slam impact, but only for enemies that survive the damage of the cast. This radial blind will be applied to enemies that move into range after it’s been cast and are blinded by the impact of those being slammed by Reckoning!


Hotfix 14.2.3

  • Fixed an issue with Smite's projectiles passing straight through enemies.


Hotfix 14.0

  • Fixed an issue with Oberon Specters casting Renewal continuously when out of Combat.


Hotfix 13.0.4

  • Reduced the drop rate of Oberon pieces from Leader type enemies.


Hotfix 13.0.3

  • Removed Oberon Rewards from Everest.


Update 13.0

  • Oberon pieces have been moved from Vay Hek to Grineer Leader enemy types.


Update 12.0

  • Regeneration projectile speed has been increased.


Hotfix 11.8.3

  • Fixed some unnatural physics issues with Oberon's surcoat.


Hotfix 11.5.6

  • Fixed Reckoning not working on enemies that were already under the influence of a reaction animation.


Hotfix 11.5.3

  • Conclave: Fixed Smite being useless.


Update 11.5

  • Added into game.
<onlyinclude>

Edit Tab

VideosEdit

Pre-Update 19 VideoEdit

Pre-Update 15 VideoEdit

Pre-Update 13 VideosEdit

Start a Discussion Discussions about Oberon

  • Is Oberon worth getting?

    19 messages
    • I'm currently using Oberon as my primary frame. Named him Dubstep-Oberon :D with a few mods(+Efficiency,range,strength - duration) ...
    • I tought he is a goat :v
  • Oberon buffs/rework

    14 messages
    • 80.200.179.54 wrote:Now that Rescue event is out , Oberon Renewal should be good to carry defectors I have bad news for you freinderino. Rene...
    • Hey, me again, and may I say, pleased as pink seeing the rework doing almost exactly what I said. Heck I didn't even mention my missgivi...

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.