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BeastmasterEdit

Oberon is one with nature and gains the following perks:

  • Allied pets receive a +25% health increase, +25% shield increase, and +75 armor.
  • The player's pet receives 1 instant revive per mission.

In Conclave, Oberon is immune to Impairs instead.

AbilitiesEdit

Smite OberonSmite
ENERGY
25
KEY
1
Smite
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies.
Strength:150 / 200 / 300 / 500 (initial damage)

75 / 85 / 100 / 150 (orb base damage)
3 / 4 / 5 / 6 (number of orbs)

Duration:12 s (orb duration)
Range:20 / 30 / 40 / 50 m (cast range)

5 / 7.5 / 10 / 12.5 m (orb range)

Misc:15 / 20 / 25 / 35 (% health + shields to damage)

  • Oberon smites an enemy target with hallowed light up to 20 / 30 / 40 / 50 meters away, dealing 150 / 200 / 300 / 500 damage while knocking-down and Radiation b confusing the target.
    • Damage distribution is 50% Impact b Impact and 50% Radiation b Radiation.
    • Damage is affected by Ability Strength.
    • Cast range is affected by Ability Range.
    • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Additionally, the target emits 3 / 4 / 5 / 6 orb projectiles that seek out enemies within 5 / 7.5 / 10 / 12.5 meters from the main target, over a duration of 12 seconds. Each orb deals 75 / 85 / 100 / 150 Radiation b Radiation damage, plus 15 / 20 / 25 / 35 % of the main target's maximum health and shields divided among the number of orbs; staggers and Puncture b weakens its enemy target, and has a low chance to cause Radiation b confusion.
    • Number of orbs and their base damage are affected by Ability Strength, while the health and shields to damage conversion is not.
    • Orb lifespan is affected by Ability Duration.
    • Orb homing range is affected by Ability Range.
    • Puncture b Weaken reduces the target's damage output by 30% for 6 seconds.
    • If there are more orbs than enemies in homing range, the remainder will fire in random directions bouncing off of any environmental surface they touch, locking on to the first enemy which crosses into their homing range.
    • Multiple orbs from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Smite is a one-handed ability and as such will not interrupt full actions such as reloading, shooting, or charging weapons.

SmiteInfusion2
Main article: Smite Infusion

Smite Infusion is a Warframe Augment Mod for Oberon that allows Smite to be cast on allies, temporarily granting them additional Radiation b Radiation damage to all attacks.

Rank Radiation Damage Duration Cost
0 50% 28s 6
1 65% 32s 7
2 80% 36s 8
3 100% 40s 9

  • Smite can be cast while shooting or charging your ranged weapon simultaneously.
  • Against large groups of enemies, Smite's total damage scales exponentially with Ability Strength.
  • Smite's Impact b Impact / Radiation b Radiation damage type is particularly effective vs Corpus Shields and Grineer Alloy Armor, and less effective against most Infested units.
  • The Puncture bWeaken effect from Smite's conjured projectiles lowers the threat of nearby enemies by decreasing the damage they can deal.
  • Try using Smite's guaranteed Radiation bConfusion proc to misdirect enemies by turning a high-threat target and nearby foes against each other.
    • Moreover, the additional Puncture bWeaken effect forces enemies to expend more time fighting against their confused comarade.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 36.72 seconds.
    • Reduces cast range to 17 meters and projectile range to 4.25 meters.
  • Maximized Ability Efficiency reduces cost to 6.25 energy.
    • Reduces duration to 4.8 seconds.
  • Maximized Ability Range increases cast range to 140 meters and projectile range to 35 meters.
    • Reduces initial damage to 200, projectile base damage to 60, and the projectile count to 2.
  • Maximized Ability Strength increases initial damage to 1865, projectile base damage to 559.5, and the projectile count to 22.
    • Without Energy Conversion, increases initial damage to 1615, projectile base damage to 484.5, and the projectile count to 19.
    • Increases cost to 38.75 energy.
    • Reduces duration to 8.7 seconds.


HallowedGround OberonHallowedGround
ENERGY
50
KEY
2
Hallowed Ground
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Strength:25 / 50 / 75 / 100 (damage)

5 / 10 / 12 / 15% (status chance)

Duration:10 / 15 / 17 / 20 s
Range:90 / 100 / 120 / 180° (angle)

8 / 10 / 12 / 15 m (radius)

  • Oberon consecrates the ground in an angle of 90 / 100 / 120 / 180 degrees in front of him, spanning up to 8 / 10 / 12 / 15 meters, for 10 / 15 / 17 / 20 seconds. Enemies standing on the area of effect are dealt 25 / 50 / 75 / 100 Radiation b Radiation damage every half second, while allies are relinquished of any negative status effects and become immune to them for as long as they are standing on the area. Hallowed Ground has a 5 / 10 / 12 / 15% chance to Radiation b confuse enemies whenever it deals damage to them.
    • Damage and status chance are affected by Ability Strength.
    • Duration is affected by Ability Duration.
    • Radius and angle are affected by Ability Range.
      • The radius follows the expression Base Range + 11.25 × Ability Range (e.g., with a maxed Stretch, the radius will increase to 15 + 11.25 × 0.45 = 20.06 meters).
      • The angle follows the expression 180 + 135 × Ability Range (e.g., with a maxed Stretch, the angle will increase to 180 + 135 × 0.45 = 240.74°).
        • Therefore, 234% Ability Range is needed to bring the angle up to 360°, making it a full circle.
  • Status effect immunity applies to physical disabling effects such as knockdowns and staggers.
  • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Enemies and allies must be grounded and standing on the area to be affected by Hallowed Ground.
    • Flying enemies that are too high above the ground may not be affected by this ability.
  • Can only have 4 instances of Hallowed Ground active at once per player.
  • Hallowed Ground spawns foliage inside its area of effect as visual representation. By default, Oberon creates a field of grass, while Oberon Prime creates a field of ferns. Grass and ferns are affected by Oberon's chosen Warframe Accent color.
    • The shimmering energy field encompassing the ground is affected by Oberon's chosen Warframe energy color.

HallowedEruption2
Main article: Hallowed Eruption

Hallowed Eruption is a Warframe Augment Mod for Oberon. Upon casting Hallowed Ground again with a previous instance still active, the first one will immediately expire, dealing all remaining damage in a single instance with a chance to deal Radiation b Radiation proc.

Rank Proc Chance Cost
0 30% 6
1 50% 7
2 70% 8
3 100% 9

  • Enemies will traverse and fight through Hallowed Ground without any special attempts to evade its area of effect.
  • Narrow pathways such as doorways and halls are effective at forcing groups of enemies to cluster into Hallowed Ground.
  • Summoning multiple, overlapping layers of Hallowed Ground will deal the full combined damage over time to enemies.
  • Hallowed Ground is most efficiently used in areas where constant enemy and ally activity is expected over an extended period of time.
  • Incidentally, Hallowed Ground's status effect immunity can be used to pass through environmental traps unhindered, such as Grineer Magnetic b Magnetic Sensor Bars and Corpus Laser Barriers.
    • Note however that activating these traps in Spy Missions will still trigger vault alarms.
  • Hallowed Ground will make players immune to to Radiation b Radiation and Magnetic b Magnetic singularities in Sorties.[citation needed]

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


Renewal2 OberonRenewal
ENERGY
25
KEY
3
Renewal
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Energy Drain: 2 s−1
Energy Drain per Target: 3 s−1
Strength:2 / 3 / 3 / 4 s (wave duration)
125 / 150 / 175 / 200 (armor buff)
50 / 75 / 100 / 125 (initial heal)
15 / 20 / 25 / 40 (health per second)
Duration:20% / 25% / 35% / 45% (bleedout slow)
20 s (buff)
Range:10 / 15 / 20 / 25 m

  • Oberon creates a field with radius of 10 / 15 / 20 / 25 meters, which is permanent until deactivated. Ally players entering the field will receive a buff which will regenerate 15 / 20 / 25 / 40 health every second, while allied summoned units affected will regenerate ? / ? / ? / 13 health every second[citation needed], for as long as Renewal remains active, regardless of range. Fully healed allies are additionally cleared of all negative status effects.
    • Initial heal and health over time are affected by Ability Strength.
    • The duration of the expanding pulse is inversely affected by Ability Strength, meaning it reaches its total range faster the more Ability Strength is used.
  • Allies affected by Renewal include companions, Rumblers, Effigy, Sand Shadows, Shadows of the Dead, Razorflies, specters and hostages. Sortie Tenno operatives are unaffected[citation needed], as well as Maggots from Ravenous since their primary function is to explode on death.
      • Renewal will continue to heal all affected targets for the duration of the ability, even if all their health has been restored and regardless of distance. Buff will remain until skill is deactivated, Oberon runs out of energy, or Oberon/ally falls off the map.
    • Field radius is affected by Ability Range.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Ability Duration.
    • Renewal will show an additive increase to the bleedout timer, rather than slowing the rate at which it counts down.
  • If Oberon or any allies affected by Renewal stands on or moves onto Hallowed Ground, they will receive the Iron Renewal buff, which grants 125 / 150 / 175 / 200 bonus armor for as long as Renewal is active. Once Renewal is deactivated, the armor buff will remain on all affected units for 20 more seconds.
  • Renewal drains 2 energy per second to remain activated. When allied targets are below their maximum health, Renewal will drain an additional 3 energy per second for every allied player and 1 energy per second for every allied summoned unit affected by its healing; Renewal will end if Oberon runs out of energy, it is dispelled, or if deactivated manually by pressing the ability key again (default 3 ).
  • Multiple instances of Renewal's healing per second do not stack with each other, however, Iron Renewal armor buffs do stack.[citation needed]
  • Renewal's initial casting area will not expire unless Renewal is deactivated, allowing allies to receive the buff when they choose.
    • An ally cannot regain the effects of Renewal if it is lost by falling out of bounds. Even if they go back to the initial casting area.

PhoenixRenewalMod
Main article: Phoenix Renewal

Phoenix Renewal is an Warframe Augment Mod for Oberon's Renewal. If a player takes fatal damage while under the effects of Renewal, instead of becoming incapacitated, the player is healed for a percentage of their health and granted 5 seconds of invulnerability.

Each player that triggers Phoenix Renewal's effects must individually undergo a 90-second cooldown before they can benefit again.

Rank Health Restored (%) Cost
0 20% 6
1 30% 7
2 40% 8
3 50% 9

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases bleedout slow to 137.7%, armor buff duration to 61.2 seconds and reduces channeling cost to 1.07 energy per second, and channeling cost per target to 1.07.
    • Reduces range to 8.5 meters.
  • Maximized Ability Efficiency reduces activation cost to 6.25, channeling cost to 0.5 energy per second, and channeling cost per target to 0.75.
    • Reduces bleedout slow to 18%, armor buff duration to 8 seconds
  • Maximized Ability Range increases range to 70 meters.
    • Reduces instant heal to 50, heal per second to 18, armor buff to 80, and increases wave duration to 10 seconds.
  • Maximized Ability Strength increases instant heal to 466.25, heal per second to 167.85, armor buff to 746, and reduces wave duration to 1.07 seconds.
    • Without Energy Conversion, increases instant heal to 403.75, heal per second to 145.35, armor buff to 646, and reduces wave duration to 1.24 seconds.
    • Reduces activation cost to 38.75, channeling cost to 3.5 energy per second, and channeling cost per target to 5.25.
    • Reduces bleedout slow to 32.63%, armor buff duration to 14.5 seconds


Reckoning OberonReckoning
ENERGY
100
KEY
4
Reckoning
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Strength:10% / 15% / 20% / 30% (armor reduction)

500 / 750 / 1000 / 1250 (damage)
100 / 225 / 400 / 625 (extra damage)
25% / 35% / 45% / 50% (health orb chance)

Duration:1 / 2 / 3 / 4 s (blind)
Range:2.5 / 3 / 3.5 / 4 m (blind radius)

8 / 10 / 12 / 15 m (cast radius)

  • Oberon lifts enemies within 8 / 10 / 12 / 15 meters up into the air and violently slams them to the ground, dealing 500 / 750 / 1000 / 1250 damage. Additionally, Reckoning deals 100 / 225 / 400 / 625 extra damage to enemies affected by Radiation b Radiation status effects. An enemy that dies by the effect of this ability has a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
  • Affected enemies that survive the impact will be knocked-down and become Radiation b confused. Additionally, they emit an intense flash of light, blinding surrounding enemies within 2.5 / 3 / 3.5 / 4 meters that were unaffected by the initial cast, for 1 / 2 / 3 / 4 seconds. If surviving targets were standing on Hallowed Ground when affected by Reckoning, their armor is permanently reduced by 10% / 15% / 20% / 30%.
    • Armor reduction is affected by Ability Strength.
      • Armor reduction is applied to the enemy's base armor when accounting multiple casts.
    • Blind duration is affected by Ability Duration.
    • Blind radius is affected by Ability Range.
    • The blind mechanics and affected enemy behaviors are identical to those of Excalibur's Radial Blind.
    • Radiation b Confusion causes the target to indiscriminately attack the nearest friend or foe, and also to become targeted by their own allies, for 12 seconds.
  • Can hit enemies above and below the player.
  • Can be used while sliding and while in the air.

HallowedReckoning
Main article: Hallowed Reckoning

Hallowed Reckoning is a Warframe Augment Mod for Oberon that makes enemies damaged by Reckoning create energy fields that deal damage-over-time to enemies standing in them, while providing armor to allies.

Rank Damage per second Armor Bonus Duration Cost
0 100 150 7s 6
1 115 180 8s 7
2 130 210 9s 8
3 150 250 10s 9
PvP
DefiledReckoning
Main article: Defiled Reckoning

Defiled Reckoning is a PvP-exclusive Warframe Augment Mod for Oberon's Reckoning that makes Health Orbs created by kills from Reckoning temporarily invisible to, and unusable by, enemies.

Rank Duration Cost
0 3s 6
1 5s 7
2 8s 8
3 10s 9

  • Use Reckoning when surrounded by a large group of enemies to maximize its offensive effects and health orb generation.
  • Reckoning's widespread Radiation bConfusion effect can be used to tactically nullify the threat of a large area of enemies, relieving allies outside of the area (temporarily) from needing to deal with them.
    • Try Smite for smaller-scale misdirection.
  • Enemies blinded by Reckoning's outer flashes are vulnerable to melee finishers.
  • With the health-to-energy conversion of an equipped Equilibrium mod, dropped health orbs from Reckoning may meet or exceed the ability's energy cost.
  • Pair with the Health Conversion mod to gain additional armor from Reckoning's health orbs.
  • Against higher level enemies, Ability Strength benefits health orb generation by increasing Reckoning's potential to kill.
  • Using Smite and Hallowed Ground to Radiation bconfuse enemies before using Reckoning, successfully increasing damage output.
    • Reckoning already has a 100% chance to confuse targets, increasing its own damage with further casts.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Ability Duration increases duration to 12.24 seconds.
    • Reduces cast radius to 5.1 meters and blind radius to 1.36 meters.
  • Maximized Ability Efficiency reduces cost to 25 energy.
    • Reduces duration to 1.6 seconds.
  • Maximized Ability Range increases cast radius to 42 meters and blind radius to 11.2 meters.
    • Reduces base damage to 500, extra damage to 250, and armor reduction to 12%.
  • Maximized Ability Strength increases base damage to 4662.5, extra damage to 2331.25, and armor reduction to 111.9%.
    • Without Energy Conversion, increases base damage to 4037.5, extra damage to 2018.75, and armor reduction to 96.9%.
    • Increases cost to 155 energy.
    • Reduces duration to 2.9 seconds.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Casting Smite then immediately casting Reckoning removes the casting animation of Reckoning, allowing for player movement while casting Reckoning.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the ability but not brought down.


Strength Mods

IntensifyModU145

Duration Mods

ContinuityModU145

Range Mods

StretchModU145

OberonSmite OberonSmite OberonSmite
OberonHallowedGround OberonHallowedGround OberonHallowedGround
OberonRenewal OberonRenewal OberonRenewal
OberonReckoning OberonReckoning OberonReckoning

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