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Oberon (Warframe)

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Oberon

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Oberon
Oberon
Base Statistics
Health 125 (375.0 at rank 30)
Power 100 (150.0 at rank 30)
Armor 150
Shield Capacity 100 (300.0 at rank 30)
Sprint Speed 1.0
Stamina 100
Polarities 4x Ability 2x V
Aura Polarity V
Equally adept at healing friends or striking down the enemy, Oberon embodies the balance Tenno are sworn to uphold.

Release Date: December 18th, 2013

Oberon is a paladin among Warframes. Zealous offensive powers and sacred protective skills make him a balanced warrior with both assault and supportive capabilities. Oberon was unearthed in Update 11.5.

Component blueprints can drop from any Eximus unit on any planet/node, Orokin Derelict, or Orokin Void.

Manufacturing Requirements
Credits64
25000
Helmet
1
Chassis
1
Systems
1
OrokinCell64
1
Time: 72 hrs
Rush: Platinum64 50
Market Price: Platinum64 325 Blueprint Price: Credits64 30,000
Helmet
Credits64
15000
AlloyPlate64
150
ControlModule64
1
PolymerBundle64
150
Circuits64
500
Time: 12 hrs
Rush: Platinum64 25
Chassis
Credits64
15000
Gallium64
1
PolymerBundle64
1000
Rubedo64
300

Time: 12 hrs
Rush: Platinum64 25
Systems
Credits64
15000
OrokinCell64
1
Gallium64
1
PolymerBundle64
500
AlloyPlate64
220
Time: 12 hrs
Rush: Platinum64 25

TriviaEdit

  • Oberon (also spelled Auberon) is a king of the fairies in medieval and Renaissance literature. He is best known as a character in William Shakespeare's play A Midsummer Night's Dream, in which he is Consort to Titania, Queen of the Fairies.
  • DE stated that Oberon abilities were based around the idea of a Paladin or Druid.
  • Compared to other Warframes, Oberon is the only one requiring two Orokin Cells and two Gallium
  • In the first concepts Oberon's Hallowed Ground ability was called Stairway to Heaven.
  • Oberon appears to share a similar physical build with Nekros, having slender arms and legs in comparison to most male Warframes.
  • Oberon is the second Warframe who has replaced a previous Warframe from a boss mission, being preceded by Valkyr replacing Volt.
  • Oberon has 2 separate idle animations for primary weapons. 
  • Oberon is currently the tallest frame, towering over his peers while in noble stance.
  • Oberon blueprints used to be dropped on Everest, Earth by the old model of Councillor Vay Hek, until Update 13 where they are now dropped by Eximus units.
    Oberonpartdrop

    Oberon Component Blueprint, as dropped by an Eximus enemy.

  • The curving spikes on Oberon's shoulders are considered customizable Armor parts, and will be removed if any other arm plates are used.

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OberonSmite Smite Energy: 25Energy small Power #: 1 SmiteModU145
Focuses deadly energy within a target and then projects it outwards, damaging both the target and surrounding enemies
Equip Cost:
0 / 1 / 2 / 3
Power Strength:
150 / 200 / 300 / 500 (initial damage)
75 / 85 / 100 / 150 (projectile damage)
3 / 4 / 5 / 6 (projectiles)
Power Range:
20 / 30 / 40 / 50 m (cast range)
5 / 7.5 / 10 / 12.5 m (projectile range)
Power Duration:
12 s (projectile duration)

  • Oberon's focused energy inflicts 150 / 200 / 300 / 500 damage with a 100% Radiation b Confusion chance to a single target within a range of 20 / 30 / 40 / 50 meters.
    • Damage is 50% Impact b Impact and 50% Radiation b Radiation .
    • Damage is affected by Power Strength, and the target suffers a Knockdown.
    • Confusion causes affected enemies to attack the nearest unit and become targeted by their allies for 12 seconds.
    • Cast range is affected by Power Range.
  • After the initial damage, the target emits 3 / 4 / 5 / 6 projectiles that will home in on enemies within a range of 5 / 7.5 / 10 / 12.5 meters over a duration of 12 seconds. Each projectile inflicts 75 / 85 / 100 / 150 Radiation b Radiation damage with a 100% Puncture b Weaken chance.
    • Damage and number of projectiles are affected by Power Strength, and affected enemies are staggered.
    • Weakened enemies inflict 30% less damage over a duration of 6 seconds.
    • Projectile duration is affected by Power Duration.
    • Projectile range is affected by Power Range.
    • If there are more projectiles than enemies in range, the remainder will fire in random directions.
    • Projectiles that haven't initially locked on to enemies within their initial homing range will home in on the first nearest enemy they pass.
    • Projectiles can bounce off surfaces.
    • Multiple projectiles from a single cast can hit the same enemy if they travel close enough to the target after bouncing.
  • Conclave rating: 30 / 30 / 65 / 100.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration increases projectile duration to 30.84 seconds.
    • Reduces cast range to 17 meters and projectile range to 4.25 meters.
  • Maximized Power Efficiency reduces cost to 6.25 energy.
    • Reduces projectile duration to 4.8 seconds.
  • Maximized Power Range increases cast range to 117.5 meters and projectile range to 29.375 meters.
    • Reduces initial damage to 200, projectile damage to 60, and projectile count to 2.
  • Maximized Power Strength increases initial damage to 1145, projectile damage to 343.5, and projectile count to 13.
    • Increases cost to 38.75 energy.


OberonHallowedGround Hallowed Ground Energy: 50Energy small Power #: 2 HallowedGroundModU145
Sanctifies the ground before Oberon with righteous fire, inflicting damage to any enemy that stands in the flames.
Equip Cost:
4 / 5 / 6 / 7
Power Strength:
25 / 50 / 75 / 100 (damage)
5% / 10% / 15% / 20% (armor buff)
Power Range:
5 / 6 / 7 / 7.5 m (length)
2 / 2 / 2.5 / 2.5 m (width)
Power Duration:
10 / 15 / 17 / 20 s

  • Oberon sanctifies the ground with purifying flames that spread over an area 2 / 2 / 2.5 / 2.5 meters in width and 5 / 6 / 7 / 7.5 meters in length. Enemies within the area of effect are inflicted 25 / 50 / 75 / 100 Radiation b Radiation damage every half second over a duration of 10 / 15 / 17 / 20 seconds.
  • Allies within the area of effect will gain 5% / 10% / 15% / 20% armor, will have all existing Status Effects removed, and will gain status effect immunity.
    • Armor buff is affected by Power Strength.
    • Percentage is based off the affected Warframe's base armor value (e.g., with 315 armor from a maxed Steel Fiber and +30% power strength, Oberon will have a total of 315 + 150*0.2*1.3 = 354 armor while in the area of effect at max rank).
    • Status effect immunity includes crowd-controlling effects such as Knockdowns and staggers. It does not include Eximus energy drains or Nauseous Crawler disables. Magnetic procs from Ancient Disrupters are resisted; however, Disrupters are still able to drain a small amount of energy with every attack.
  • Conclave rating: 20 / 20 / 50 / 80.

  • Increasing both Power Duration and Power Strength will result in 229 damage per tick over 51.4 seconds, while reducing length to 2.55 meters and width to 0.85 meters, and increasing the cost to 77.5 energy.
  • Can be very effective if used on stationary bosses.
  • Applying to the exits of doorways and before or after staircases, especially on mobile defense rooms, allowing Oberon to be very effective.
  • Can have multiple instances of the ability overlapping in an area to increase damage.
  • Only use on areas you know the enemy will be for a while, or multiple enemies will pass over, 1 tick of damage is usually a waste of energy.
  • Hallowed Ground's proc immunity can be used to pass through Grineer Sensor Bars unharmed: simply cast Hallowed Ground through the magnetic field and walk over it.
    • It can also be used to approach the disruption field of Shock Eximus units safely, and prevent Ancient Disrupters from draining energy.
    • Because Hallowed Ground provides knockdown immunity, it can be cast through Corpus Laser Doors to allow safe passage.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it. Hallowed Ground has a special quality in which Both Power Duration and Power Strength increase total damage.


OberonRenewal Renewal Energy: 25 + (5 s-1)Energy small Power #: 3 RenewalModU145
Healing waves of energy flow outward from Oberon to his allies, regenerating health over time.
Equip Cost:
6 / 7 / 8 / 9
Power Strength:
50 / 75 / 100 / 125 (instant heal)
200 / 250 / 300 / 400 (gradual heal)
Power Range:
Power Duration:
15 / 13 / 12 / 10 s (duration)
20% / 25% / 35% / 45% (bleedout slow)

  • Oberon emits healing orbs that travel toward teammates within an unrestricted range. On contact, the orbs instantly restore 50 / 75 / 100 / 125 health. Immediately after the initial heal, an additional 200 / 250 / 300 / 400 health is regenerated over a period of 15 / 13 / 12 / 10 seconds. Fully-healed allies will have all existing Status Effects removed.
    • Healing amounts are affected by Power Strength.
    • Healing time is affected inversely by Power Duration (i.e., mods increasing power duration will shorten the healing time).
      • Healing time is calculated as: Final Time = Base Time / (1 + Power Duration).
    • Health recovery per second is Total Healing / Healing Duration. As such, without mods, the effect will heal at the rate of 13.3 / 19.2 / 25 / 40 health per second after the initial heal.
  • Incapacitated allies will have their bleedout time slowed by 20% / 25% / 35% / 45% for the ability's duration.
    • Bleedout slow is affected by Power Duration.
    • The way the slow affects the bleedout timer depends on the value of the percentage:
      • A percentage less than 100% will slow the timer as expected (e.g., a 45% slow will cause the timer to progress at 1 - 0.45 = 55% normal speed, and advancing 1 second on the timer will take ~1.82 seconds in real time).
      • A percentage equal to 100% will effectively pause the timer (i.e., the timer will progress at 1 - 1 = 0% normal speed).
      • A percentage greater than 100% will cause the timer to reverse (e.g., a 115.65% slow will cause the timer to progress at 1 - 1.1565 = -15.65% normal speed, and going back 1 second on the timer will take ~6.39 seconds in real time).
  • Renewal drains 5 energy per second; it will remain active so long as Oberon has energy, and the ability duration remains. Renewal will end if Oberon runs out of energy, if the ability duration ends, if the maximum health gain per player is reached, or if deactivated by pressing the ability key again (default 3).
    • Activation and channeling energy costs are affected by Power Efficiency.
    • Energy Siphon is deactivated while Renewal is being channeled.
    • Renewal will continue to drain energy while the healing orbs travel.
  • The effects of Renewal are applied to Oberon, Tenno, and Companions.
  • Does not regenerate health of Objectives, Hostages, Shadows, or Specters.
  • Does not stack with the same ability; instead, it restarts the timer.
  • Conclave rating: 10 / 10 / 30 / 50.

  • As the effects of Duration mods decreases the Healing duration of the ability, having a mod such as Fleeting Expertise can be beneficial in spite that it will make the healing slower. With it, the ability can used as a true regeneration ability without risking energy being wasted if ever it overheals the players.
    • This method also lengthens the Revival benefits of this ability.
  • Natural Talent affects the speed of the projectiles in addition to the cast speed

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Maximized Power Duration reduces duration to ~3.89 seconds and increases bleedout slow to 115.65%.
    • Has no negative effect on this ability.
    • Increases health regeneration rate to 102.8 health per second.
  • Maximized Power Efficiency reduces activation cost to 6.25 energy and channeling cost to 1.25 energy per second.
    • Increases duration to 25 seconds and reduces bleedout slow to 18%.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Range has no positive effect on this ability.
    • Reduces instant heal to 50 health and gradual heal to 160.
    • Reduces health regeneration rate to 16 health per second.
  • Maximized Power Strength increases instant heal to 286.25 health and gradual heal to 916 health.
    • Increases activation cost to 38.75 energy and channeling cost to 7.75 energy per second.
    • Increases health regeneration rate to 91.6 health per second.

  • When channeling Renewal, the user cannot use any other abilities and melee weapon (fixed as of Hotfix 14.5.0.2).


OberonReckoning Reckoning Energy: 100Energy small Power #: 4 ReckoningModU145
Quickly lifts enemies into the air and then hurls them down with conviction. Enemies who succumb to this power have a chance to spawn a Health Sphere.
Equip Cost:
10 / 11 / 12 / 13
Power Strength:
500 / 750 / 1000 / 1250 (damage)
25% / 35% / 45% / 50% (health orb chance)
Power Range:
8 / 10 / 12 / 15 m (cast radius)
2.5 / 3 / 3.5 / 4 m (blind radius)
Power Duration:
1 / 2 / 3 / 4 s (blind duration)

  • Oberon lifts and violently slams enemies to the ground within a radius of 8 / 10 / 12 / 15 meters, inflicting 500 / 750 / 1000 / 1250 damage with a 100% Radiation b Confusion chance to each affected enemy. On death, enemies have a 25% / 35% / 45% / 50% chance of spawning a Health Orb.
    • Damage is 50% Impact b Impact and 50% Radiation b Radiation .
    • Damage is affected by Power Strength, and each affected enemy suffers a Knockdown.
    • Confusion causes affected enemies to attack the nearest unit and become targeted by their allies for 12 seconds.
    • Cast radius is affected by Power Range.
  • Affected enemies that survive the damage of the initial cast will emit a blinding flash of light upon impact with the ground. Nearby enemies that were not caught by the initial cast will be blinded for 1 / 2 / 3 / 4 seconds within a radius of 2.5 / 3 / 3.5 / 4 meters from each flash.
    • Blind duration is affected by Power Duration.
    • Blind radius is affected by Power Range.
    • The blind mechanics and affected enemy behaviors are similar to those of Excalibur's Radial Blind.
  • Can hit enemies above and below you.
  • Conclave rating: 50 / 50 / 85 / 120.

  • Using this ability with Equilibrium equipped can refund or even profit from the energy expended by this ability, as long as the number of enemies can suffice such.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

  • Occasionally, if Oberon is knocked down just as Reckoning is cast, enemies will be attacked as normal without Oberon doing the skill animation. Only upon standing up from being previously knocked down does Oberon then perform the animation.
  • Rarely, spamming the ability on a group of enemies will make some enemies hover permanently in the air, much to the effect of Bastille. This may be caused by an enemy that is being lifted is struck again by the power but not brought down.

Edit Tab

Oberon is a kind of hybrid Warframe that relies on both offensive and supportive capabilities. Unlike Excalibur for example, Oberon has healing capabilities in trade of fight-flight abilities such as Slash Dash for Renewal, more so making Oberon an even more versatile frame.

Oberon has slightly more health than average frames which allows him to take more damage, and also allows him to cast Renewal on himself, allowing the extra health to give him time to cast the power. 

Oberon can be played in unique ways, depending on the mods applied. Some users might want to try maxing out the health and using Oberon's healing abilites, or increasing the range and efficiency to make Reckoning more of a crowd-controlling ablility.

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Oberon can be equipped with:

See alsoEdit

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VideosEdit

Pre-Update 13 VideosEdit

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