Obstacle Course

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Warframe clan obstacle under 50 seconds00:54

Warframe clan obstacle under 50 seconds

The Obstacle Course allows you to train your navigational and movement skills. All Warframe abilities are disabled during this time. The Obstacle Course contains a variety of obstacles that test multiple skills while trying to achieve the fastest time possible. You must jump, slide, dodge pillars, wall-run, wall-jump, calculate your landing by jumping from pillar to pillar, react to falling platforms, and dodge lasers. You will be given a time upon finishing and landing on the white platform at the end of the course. Do note, however, that the black strip in front of the white platform will not trigger the end of the run, so make sure to cross the white platform to record your time. Should you opt to quit the course, you may do so by using any of the exit course buttons spread across the course. Alternatively, you can just exit the Dojo. If one is not able to finish within the time limit of three minutes, the course will end, and anyone inside the course will be placed back outside the course near the Starting Podium.

The resource requirements for building the Obstacle Course can be seen here.


Chest-high bar

This bar is easily jumped over or vaulted over. It can also be slid under. Basic obstacle.

Rising Floors

These floors are easily visible and will attempt to rise to block your path. A strip of 4 are lined across the floor horizontally and 2-3 will rise at random. There are 4 sets of 4 platforms to make a pseudo-mini maze. After the last set, there is a "rest area" with nothing, followed by another set of 4 by 4 pillars.

Wall Run/Climb

After the Rising floors, there is a huge gap. You are tasked to wall run on the right wall, then jump off the wall and wall climb the wall in front of you. After climbing sufficiently, you backflip off the wall and onto a platform. Do another wall climb to finish the obstacle.

Leap of Faith

Not much of an obstacle, just a super high jump to a platform below. Be sure to run and jump or you may not make it.

Moving Platforms

There are 6 moving platforms with varying speeds moving across a gap. Good timing is required in order to cross without falling. This is the hardest obstacle in the course.

Falling Floors

After the rundown ramp you are greeted by a vast room of falling platforms. These platforms will fall at random, so luck, speed, and reflexes are tested greatly. Falling will reset you back to the beginning of the obstacle, but the fallen floors will remain down, showing a clear path. This room leads to two different paths, but the same obstacle.

Moving Lasers

Three lasers move across a room, either horizontally, vertically, or front to back. Touching these lasers will slow you down and is advised to avoid. Timing and reflexes are tested, but with enough speed you can go through this obstacle easily. There are two paths from the falling floors obstacle; Left and Right.

Left Path

The left path offers three lasers, and past the lasers is a mini ramp going right and up. A gap spans between the mini ramp and the next path.

Right Path

The right path brings you up a large incline and are greeted by three lasers. Making your way past the lasers clears this obstacle.

Final Gap

After taking the left or right path, you meet in a straight path that turns left. This next path is a final leap to the finish line. Missing this jump will reset you back before the jump. The black floor does not constitute as the finish line and you must pass over the white floor to finish.


  • The pillars for jumping across appear to move at different speeds. Time them carefully.
  • Upon Host Migration, anyone in the Obstacle Course will be removed from the course. The course will be reset and the timer will be removed.
  • Upon falling off, you will be spawned at the beginning of the previous section's checkpoint you have reached. They are usually at the very end of one obstacle, or the start of a new platform. The locations of the checkpoints are as follows (All respawns are at the start of the platform number unless otherwise stated):
    • Start (Platform 1)
    • Pre-Pillar walls (Platform 3)
    • Pre-Wall Run/Climb (End of platform 3)
    • Cliff overlooking pillars (End of Platform 5, A.K.A.: Leap of Faith.)
    • Pre-pillar platform (Platform 6)
    • Pre-falling floors (Platform 7)
    • Post-Lasers (Intersection, Platform 8) [This may be removed, will need someone to confirm]
    • Cliff overlooking finish line (End of Platform 8)
  • There are two paths for the lasers. The top path is shorter but has more lasers while the bottom has less but requires you to run up afterward and hence longer.
  • Lasers will trip you regardless of the part of the body that you were hit with, making you fall in the direction that you were running.


  • The biggest tip is to make sure you move fast naturally. A Loki is the fastest sprinting Warframe currently, and Nova coming up very close on second with 0.05 less sprint speed. You can check each Warframe's stats here to see how you fare.
    • Be sure to have appropriate mods as well. Having Rush, Patagium and Maglev are pretty essential, as Rush and Maglev increase running and slide speed respectively, and Patagium increases aimglide duration.
  • Be sure to slide at any point in time you make any type of fall, even if it's a foot off the ground when sprinting. Rolling takes up control time and is slow and sometimes dangerous, so avoid it at any cost possible.
    • You can actually skip the first orb however, your time spent running and jumping between the first and second orb is practically non-existent.
  • The Rising Floors can be slide jumped over sometimes to gain air time. This may help with clearing pesky 3-pillar wall mazes. However, this may also end up messing up your movement if you try it on the second set as you may just fall off the platform at the end.
  • When running up the walls vertically, make sure to slide after jumping off as it will cancel the rolling animation, saving time and possibly adding speed.
  • When taking the Leap of Faith, get a good running start and use a slide in midair to pick up some momentum if needed.
  • It is possible to make it to the second pillar by slide jumping.
    • It is not advised on a serious run unless you are skilled at the maneuver as you can fall and add even more time to the clock. Try at your own risk.
  • It is possible to do a slide jumping onto the third moving platform and then jump to the fourth platform follow by a slide jump to reach the other side.
    • As stated before, it is not advised for the less skilled.
  • Two pairs of pillars are actually timed perfectly with one another during the course: The second and third pillars move at exactly the same speed in opposite directions. The fourth and fifth pillars do the same, only faster.
  • The Falling Floors are all random, however you can increase your likelihood of crossing by staying on the line between two floor tiles. Of course it won't help if both fall, but should only one fall you have the other to support yourself.
    • Using a slide for a speed boost and then a normal running jump immediately after will give you an easier time on the floors. Just be sure to stay on that line!
  • Due to the nature of the laser alternating, it is possible to slide under one laser then jump over the next low one.
  • When taking the left Laser path, you can do a front flip while at the top of the hill where the paths intersect towards the corner. This will keep the most forward momentum and forward direction. Be sure to have a fast enough Warframe or you will fail the jump and possibly start before the Lasers again.
  • When passing the intersection for the Lasers if you took the right path, or going up the hill on the left and doing a straight intersect, you can cut the last corner to save a little time. The faster you move, the more of the corner you can cut.
  • Do a jump slide (not a front flip!) when taking the final jump. The difference of fractions of seconds will have added up through the course, and this final bit may end up being all you need to break the (legitimate) record.


  • The entire path during the second section of the Course may be blocked by 4 pillars. You can jump around the side or simply have the host migrate and therefore resetting the course. However, the time will disappear and you will not be able to receive one.
  • It is possible to get more than one person on the obstacle course at a time. (May be patched. Needs confirmation)
  • There are sections of walls that can be wall run on at the beginning of the course. This is not helpful in any way, but was left as a wall-runnable surface while most of the other surfaces have it disabled.
    • This can sometimes happen when a room is being added or cancelled from construction. The game acts as if it's a Host Migration, but sometimes leaves the player in the course.
      • The player who had bugged their way into the course will not be recognized by the checkpoints. Should they fall off the course, they will be teleported back to the spectating area. They will also not trigger the finish time, but they can still activate automatic objects in the course, such as both sets of floors.
      • It was once possible to backtrack the entire course for competitive play due to the infinite wall run bug. Now that it has been fixed, once a player passes the Leap of Faith after being bugged into the course, they cannot go back. They can still run the course side by side afterwards, however.
  • On some sections, if you fall off close enough to the next section, you may spawn at the next section. This is most noted at the very end, taking the right path and missing cutting the final corner. You will respawn right at the top of the hill overlooking the finish line. May or may not be a bug.
  • Sometimes it is possible to jump down to the dead zone without teleporting back to the course. You will be able to run around at the bottom of the map, or wall run back up to the course.
    • While in the Falling Floors section, very rarely you can land on the dead zone but still jump out a fraction of a second after touching it. The screen will fade as if you were respawned, but you will have retained full control of your Warframe. Recovery out of this very rarely happens, as it requires you climb back up, but odds are the surrounding floors have fallen as well. Depending on how far out you are from the respawn, sometimes it's just easier to take the respawn.
  • As of Update 17.0 it is possible to jump over to the finish line from the start resulting in very quick finish times.

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