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Opticor
CrpBFG
Statistics
Weapon Slot Primary
Weapon Type Assault Rifle
Trigger Type Charge
Utility
Noise Level (ALARMING)
Fire Rate 1.00 rounds/sec
Accuracy 100
Magazine Size 5 rounds/mag
Max Ammo 540 rounds
Disposition Disposition4Strong
Normal Attacks
Impact wImpact 50.0
Puncture wPuncture 425.0
Slash wSlash 25.0
Crit Chance 20.0%
Charge Attacks
Impact wImpact 100.0
Puncture wPuncture 850.0
Slash wSlash 50.0
Charge Time 2.0 sec/charge
AoE Attacks
Elemental Type Magnetic b Magnetic
Miscellaneous
Weapon Users Malice
Ved Xol
002-ER
Introduced Update 15.0
Once charged this Corpus laser cannon dispatches a devastating blast of light energy.

The Opticor is a Corpus laser cannon introduced in Update 15.0. It features high damage Puncture b Puncture attacks and a small AoE on impact, with the ability to discharge shots around halfway to deal faster but less potent shots. While the Opticor specializes in high damage and splash damage, its slow charge time and average reload makes it less suited for fast moving, close range enemies.

Manufacturing Requirements
Credits64
30,000
Fieldron64
5
Gallium64
20
Cryotic
600
Forma64
1
Time: 24 hrs
Rush: Platinum64 35
MarketIcon Market Price: Platinum64225 Blueprint2 Blueprints Price: Credits6415,000
Energy Lab Research •ClanAffinity643,000
Credits64
10,000
FieldronSample64
10
Ferrite64
500
Plastids64
250
Gallium64
1
Time: 72 hrs
Prereq: Lanka
LeaderBadgeGhostHolo x1   LeaderBadgeShadowHolo x3   LeaderBadgeStormHolo x10   LeaderBadgeMountainHolo x30   LeaderBadgeMoonHolo x100

CharacteristicsEdit

This weapon deals primarily Puncture b Puncture damage.

Advantages:

  • Extremely high base damage.
  • Range of the laser is infinite.
  • High Critical chance and Status chance
  • Extremely ammo efficient – uses rifle ammo.
  • Magnetic b Magnetic splash damage around firing area (about 4-4.5 meters in diameter) can hit multiple enemies close enough together.
    • Does not damage the user.
    • Aoe can proc Puncture b Puncture and Magnetic b Magnetic status effects, can also inflict any equipped elements on the weapon.
  • Does not need to charge fully to fire (minimum of roughly a third of its full charge).
  • Pinpoint accuracy.
  • Can use the exclusive Firestorm mod.
  • Despite the graphical trail, it is a hitscan weapon.
  • Has a Madurai Pol polarity slot.
  • Shots stagger enemies regardless of charge level.
  • One meter innate punchthrough.


Disadvantages:

  • Slow charge time.
    • Additional delay if charge is released pre-maturely.
  • Low Fire Rate.
  • Charging and releasing repeatedly or too early can cause the Opticor to jam.
  • Area of effect damage decreases with distance from the impact area. 
  • Area of effect does not trigger if an enemy or corpse is hit with the main projectile. 
  • The weapon fires as soon as it has reached a full charge, which can lead to premature firing.
  • Low Slash b Slash damage – less effective against health.
  • Targeting beam is not centered with the projectile, and can throw off users who use the laser to directly aim at enemies.

Weapon LoadoutsEdit

NotesEdit

  • As with most charge-based weapons, certain actions (such as reloading) can cancel the charging process. You can use this to avoid wasting a shot if enemies have moved out of your line of fire.
  • When charging the weapon from a jump, transitioning into a slide will allow the charge to be kept instead of being cancelled.
  • While it is charging, the Opticor emits a beam of light that is colored the same as its energy color. This targeting beam follows parallel to the path of the projectile, and other players can see it. The fired projectile will not follow the path of the beam.
  • When a fully charged shot is fired, the shot leaves a particle effect in its wake consisting of striations of energy the same color as the gun's energy color. These are visually appealing but also may obscure vision of the target.

TipsEdit

  • Whilst starting out, make use of the Opticor's starting Madurai Pol slot to fit Shred or Serration to enhance its AoE potential, and/or damage output. Heavy Caliber's accuracy drop is also very marginal, making it another good choice.
  • A critical chance increase and/or critical damage increase can offer immense damage when getting a critical. Even simply increasing the critical chance to 50% with Split Chamber and Point Strike is sufficient.
  • Works well in combination with Nova's Antimatter Drop due to the weapon's pin-point accuracy and massive damage, allowing Antimatter Drop to deal large amounts of damage with only a single shot.
  • Shred is recommended for this weapon as it improves the charge time while adding Punch Through. This makes the Opticor much more effective in narrow hallways.
  • The Opticor treats the Shield Lancer's shield as a solid environmental surface, setting off its AoE damage effect. Shooting at Shield Lancers in the midst of enemy Grineer can be a good alternative to shooting the ground to deal splash damage.
  • Unfortunately, due to its low base Slash damage, the Opticor almost never deals deadly Slash procs. However, this can be simulated by modding for Toxin damage and Status chance.
  • If a fully charged shot impacts an Arctic Eximus' Snow Globe, it will deal its explosion damage, dealing heavy damage to everything inside. A well-modded Opticor can destroy an entire squadron of enemies huddled in a Snow Globe with one shot using this method.
  • Mesa's Ballistic Battery counts the explosion damage as a separate shot for charging up Ballistic Battery; it is thus possible to achieve a full charge of Ballistic Battery with a single shot from the Opticor. Additionally, it would seem the damage bonus from Ballistic Battery is spread across the explosion of the shot it is put into (requires confirmation).

TriviaEdit

  • At the time of its introduction, firing the weapon at 50% yielded the same damage as firing at full charge, meaning charging the weapon past 50% served no purpose other than to afford additional time to aim. This was fixed in Hotfix 15.0.7.
  • There are slight visual differences between partially-charged shots and fully-charged shots; fully-charged shots are wider and leave a short-lived trail of light after the main shot has dissipated.
  • When you start playing Corpus/Grineer Invasion, you can see Corpus Tech holds the Opticor while Prod Crewman holds the Tetra. In-game, however, neither the Opticor nor the Tetra are used by any current Corpus units but two brokers, Ved Xol and Nako Xol under the Loan Reclamation Division.
  • In Vauban Prime Access Trailer, a Crewman holds an Opticor while other two Crewman hold Amprex, but again, both weapons are not used by any Corpus units in mission before The Index Update.
  • The jetpacks worn by Rangers, Quanta Rangers and Penta Rangers are actually made up of four Opticor rifles.
  • When the Opticor Shock-Camo skin was released, the skin was bugged as a Shock-Camo Braton

Bugs Edit

  • Upon hitting Volt's Electric Shield, the beam will explode, as the shield is considered a solid surface.
    • This however will not prevent the actual shot, only the AoE blast.
  • Enemies hit by the explosion will be alerted, but other enemies will only be alerted when one of the targets hit by the explosion sees you.

MediaEdit

  • Opticor in Codex.
  • Bronze custom paintjob
  • BFG10K
  • Instant-tater...

Opticor Skins

Patch HistoryEdit

Hotfix 21.0.9
  • Opticor now benefits from Critical Chance / Critical Chance Multiplier Mods (the existing beam always did but the radial AoE damage did not).

Hotfix 21.0.7

  • Opticor beam now has a radius (thicker more cylinder shaped beam) that will allow you to hit more enemies with a single beam.
  • Increased the Opticor AoE damage radius from 3 meters to 5 meters.
  • Critical Chance and Critical Damage Multiplier now apply to the AoE.
  • Reduced Ammo capacity to 200.
  • Fixed being unable to destroy Nullifier bubbles with the Opticor.
  • Fixed being unable to kill enemies inside a Nullifier bubble or Eximus Snow Globe with the Opticor. This also fixes being unable to hit Lephantis or Sargas Ruk at times.

Hotfix 21.0.5

  • Reduced Opticor charge time from 2.5 to 2 seconds.
  • Temporarily removed Opticor beam thickness until it can be tested more thoroughly.
  • Fixed not being able to hit Nullifier bubbles and other targets with melee weapons and the Opticor.

Hotfix 21.0.4

  • Fixed the Opticor not having it’s 1m Punch Through.

Hotfix 21.0.3

  • Fixed Opticor not being able to damage enemies outside of a Frost’s Snow Globe when fired from inside the Snow Globe.

Hotfix 21.0.2

  • The Shock-Camo Opticor Skin is available for purchase in your Arsenal and we swear it's not a Braton model!
  • Fixed Opticor headshots not actually counting as headshots.
  • Fixed Opticor creating 2x explosions on hit.

Update 21.0

  • Added 1m innate Punch Through
  • Increased Status Chance from 15% to 20%
  • Increased Critical hit Chance from 15% to 20%
  • Increased Critical hit multiplier from 2 to 2.5x
  • Enemies killed now disintegrate
  • Increased collision thickness of beam
  • Fixed an issue where the Opticor would explode on Volt's Electric Shield instead of simply passing through and amplifying the damage.
  • Fixed the Opticor and Ferrox not dealing any damage if it was fired inside Limbo's Stasis

Update: Octavia's Anthem

  • Fixed a visual bug for Clients where the charged shots of the Opticor would appear to fire twice.

Update 19.6

  • Impair on hit status removed from Opticor in Conclave.

Update: Recurring Nightmares

  • Increased the Aim Zoom of the Opticor in Variant.

Update: The Index Preview

  • Introducing VARIANTS! The first is available in Annihilation. Equipped with only a modified Opticor, face your fellow Tenno in a lethal one hit to kill battle! Mobility normalized, Warframe passives, Mods and abilities disabled.

Update: Specters of the Rail

  • Reduced the damage of Opticor in Conclave.
  • Fixed a rare case where a player could fire a weapon (Opticor) and get disarmed as they are firing which results in the owner of the weapon to be nulled out.

Update 18.7

  • The Deft Tempo Mod can no longer be used with the Opticor.

Update 18.6

  • Fixed Opticor displaying incorrect noise levels in the Arsenal.

Update 18.3

  • Opticor damage has been adjusted to one hit kill against the highest base EHP without +EHP mods in Conclave.

Update 17.9

Hotfix 17.3.1

  • Fixed Opticor beams not showing the proper energy color.

Update 17.0

  • Opticor now available for use in Conclave.
  • Fixed fire rate Mods not allowing charge weapons like the Ogris or Opticor to fire.

Hotfix 16.10.2

  • Fixed charged beams from the Opticor not aiming properly when fired by Mirage’s clones.

Update 15.3

  • Fixed Spectres being unable to use the Opticor correctly.

Update 15.1

  • Fixed issues with Crewman in Bastille not being affected by headshots with the Opticor.
  • Fixed an issue with the Opticor not having a listed Trigger type.

Hotfix 15.0.8

  • Increased the intensity of the Opticor explosion visual effects.
  • Tweaked the partially charged Opticor shot sound effects.

Hotfix 15.0.7

  • Fixed the charge damage multiplier not working correctly for the Opticor.

Hotfix 15.0.4

  • Fixed Opticor's Color customization corrupting memory and causing crashes (and other similar cases).

Hotfix 15.0.1

  • Fixed an issue with the Opticor’s sound being heard by entire squad as if they were using it.

Update 15.0

  • Introduced.
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Start a Discussion Discussions about Opticor

  • Range of this beast.

    • I saw that there is an unlimited range to the laser of this weapon, but me and a couple buddies of mine tried it out in ...
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    78 messages
    • I really hope they do release the Twin Hek. So looking forward to that. Maybe when the Index finally comes out...
    • 95.160.113.58 wrote:*cough* Twin Hek...*cough* That seems like an akward situation, those things are huge. Twin Mareloks would be a wic...

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