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Orokin Sabotage is a special variant of the standard Sabotage missions. This Sabotage mission requires players to shut down an Orokin Portal that allows the Corpus and Grineer to access the Orokin Void.

MechanicsEdit

Players are tasked with finding a portal room that holds a Void Portal that connects the Orokin Void or Orokin Derelict with another location. Upon reaching the room, players must reverse the portal's polarity by activating two generators in sequence, which is achieved by hacking the designated consoles within the portal room. Upon activation, each console must then be defended for a short period of time from enemy attack until each generator contributes 50% power to the portal. After defending one console, the other console must be activated and defended in the same manner to complete the reversal, that will then allow players to cross over to the other side.

Crossing the portal will bring players into another portal room containing a Torsion Beam Generator that leads out into a planetary tile set, where they will need to hunt down and defeat a miniboss. Once the miniboss is defeated, a nearby Void Key container will open and be marked with a quest objective indicator. Once the Void Key is acquired, it must then be brought back into the portal room and inserted into the Torsion Beam Generator, which will then initiate a 20-second countdown. Players must cross the portal before the countdown ends. Players can then head to extraction upon completing this objective.

Resource CachesEdit

An optional secondary objective present in Orokin Sabotage missions gives the task of finding three Resource Caches that take the form of Lockers within the Orokin Void or Orokin Derelict portion of the mission, which contain valuable treasure. These lockers, which can be identified by having white lights instead of red or green, are usually hidden within hard-to-reach and secret areas that may require parkour skills to use. The lockers emit a distinct hum that can be heard if they're within the vicinity, which can aid in determining their location.

The resource caches contain rewards of Reactor Sabotage missions. Opening a cache will provide the uncovered reward to all players present in the mission, even if only one player is physically present at the resource cache.

RewardsEdit

View Rewards List

First Cache Second Cache Third Cache
Credits64 3000 Credit Cache 33.33% Endo64 15 Endo 12.65% Blueprint2 Xiphos Avionics Blueprint 0.5%
Credits64 4000 Credit Cache 33.33% Endo64 50 Endo 12.65% Endo64 80 Endo 18.88%
Credits64 5000 Credit Cache 33.33% Endo64 80 Endo 12.65% Endo64 150 Endo 18.88%
Endo64 240 Endo 11.06% Endo64 240 Endo 18.88%
Endo64 400 Endo 11.06% Endo64 400 Endo 3.67%
Endo64 640 Endo 2.01% FusionCorePackSilversingle Bullet Dance 3.67%
Circuits64 400 Circuits 12.65% ArgonCrystal64 Argon Crystal 3.67%
Plastids64 300 Plastids 12.65% Gallium64 2 Gallium 3.67%
Rubedo64 400 Rubedo 12.65% Neurode64 Neurodes 18.88%
Neurode64 2 Neurodes 3.67%
DENitainExtract Nitain Extract 2%
OrokinCell64 2 Orokin Cell 3.67%

Locations:

Up to date as of Update 22.0


First Cache Second Cache Third Cache
Credits64 5000 Credit Cache 38.72% Endo64 150 Endo 15.18% Blueprint2 Xiphos Avionics Blueprint 1.01%
Credits64 7500 Credit Cache 38.72% Endo64 240 Endo 15.18% Endo64 150 Endo 25.29%
Credits64 10000 Credit Cache 22.56% Endo64 320 Endo 11.06% Endo64 240 Endo 25.29%
Endo64 400 Endo 11.06% Endo64 400 Endo 4.42%
Endo64 640 Endo 2.01% FusionCorePackSilversingle Bullet Dance 4.42%
Circuits64 400 Circuits 15.18% ArgonCrystal64 Argon Crystal 4.42%
Plastids64 300 Plastids 15.18% Gallium64 2 Gallium 4.42%
Rubedo64 400 Rubedo 15.18% Neurode64 Neurodes 25.29%
DENitainExtract Nitain Extract 1.01%
OrokinCell64 2 Orokin Cell 4.42%

Locations:

Up to date as of Update 22.0


First Cache Second Cache Third Cache
Credits64 2500 Credit Cache 14.29% Credits64 4000 Credit Cache 15.18% Endo64 240 Endo 19.36%
Credits64 3000 Credit Cache 14.29% Credits64 5000 Credit Cache 15.18% Endo64 400 Endo 3.76%
Endo64 80 Endo 14.29% Endo64 80 Endo 15.18% FusionCorePackSilversingle Enemy Sense 3.76%
Endo64 150 Endo 14.29% Endo64 150 Endo 15.18% FusionCorePackSilversingle Master Thief 3.76%
FusionCorePackSilversingle Thief's Wit 14.29% FusionCorePackSilversingle Bane of Infested 4.42% ArgonCrystal64 Argon Crystal 19.36%
MutagenSample64 3 Mutagen Sample 14.29% FusionCorePackSilversingle Cleanse Infested 4.42% ArgonCrystal64 2 Argon Crystal 3.76%
NanoSpores64 1000 Nano Spores 14.29% FusionCorePackSilversingle Expel Infested 4.42% NeuralSensor64 Neural Sensors 19.36%
FusionCorePackSilversingle Smite Infested 4.42% NeuralSensor64 2 Neural Sensors 3.76%
MutalistNavCoord Mutalist Alad V Nav Coordinate 2.01% OrokinCell64 Orokin Cell 19.36%
Neurode64 Neurodes 15.18% OrokinCell64 2 Orokin Cell 3.76%
Neurode64 2 Neurodes 4.42%

Locations:

Up to date as of Update 22.0


LocationsEdit

Each individual node has a different planetary tileset to which the Void Portal leads to, which also determines the type of enemy encountered on the other side.

The miniboss encountered on each mission is determined by the dominant enemy faction. Stribog and Derelict missions have the sister pair Sprag and Ven'kra Tel as the miniboss, Marduk has Lynx as the miniboss.

NotesEdit

  • The Void Key picked up after defeating the mission's miniboss has similar properties to a Dragon Key, and can confer a weaker version of the Hobbled effect of reduced movement speed to the player while it is carried.
  • Unlike normal lockers, resource caches are treated as loot containers and thus appear on the mini-map when using loot radar mods such as Thief's Wit and Loot Detector. This can make finding the caches a lot easier.

TriviaEdit

  • Orokin Sabotage was introduced in the Operation Gate Crash event.
  • As of Update 18, the Torsion Beam Key's size has been increased by at least 3 times the original size.

BugsEdit

  • Rarely, attempting to pick up the Void Key may disable the use key (default X ) for the rest of the mission, preventing the Void Key from being picked up.
  • Sometimes the Torsion Beam Generator may not accept the Void Key. Dropping the key then picking it back up might fix it.
  • On very rare occasions when the portal closes the game may believe players are still on the other side of the portal, resulting in them instantly dying.
  • Sprag and Ven'kra Tel have been known to fall through the map floor and get stuck inside the map.
  • It is possible to get stuck on the wrong side of the portal by attempting to leave at :00. This can also be accomplished by activating a Focus ability, then entering the portal a few seconds before the collapse. Dying and resurrecting will not place you on the correct side.

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