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LisetVoid

The Orokin Void or Orokin Towers is the first Orokin tileset in WARFRAME introduced in Update 8, which houses all prime technologies.

The Orokin Void exist in small pocket dimensions that are outside the realms of normal space. These are what appear to be fully functional Orokin structures, but they are not unprotected. Each tower contains what is described as a Neural Sentry that controls the security measures of the tower. The tower uses implant devices on intruders to create enemies known as the Corrupted. These Corrupted counterparts act very similar to their normal brethren, except they defend the tower until death.

Getting to the Orokin towers requires a Void Key or an invite from a player with one. The keys are either Survival, Capture, Defense, Sabotage, Mobile Defense or Exterminate and have four tiers of difficulty. Interception keys are only available as tier four. Tier four keys are aquired from normal Interception missions and purchased in sets of five from Syndicates.

One unique feature of the Orokin Void is that Prime Warframes will cause the Death Orbs to emit a wave of energy that will grant 250 energy to all frames within 30 meters. This may only happen once per trap.

Alloy Plates, Rubedo, Argon Crystals and Control Modules can drop in Orokin Void. Corrupted Vor also has a chance of dropping Orokin Cells.

Accessing Void Missions

DEVoid Key

If a Tenno has a Void Key, they simply select the key they wish to use from their Key Menu next to the Mode Select (play mission) button at the top of their screen. You can only select this while you are not in the lobby.

You can also select "Void" from the Liset's navigation system. The nodes around the Void will name the Void/Tower missions available, and will also show you how many keys you own of each type.

Once you select the key for the mission type you wish to perform, you can invite other players from either your clan, friends or through the /invite command to participate in the mission with you. Other Tenno cannot join you without invitation.

Void Keys are only consumed upon successful completion of the Void Mission. Aborting, disconnecting, or otherwise failing a Void Mission will not consume the Key. However as with all mission varieties, all completion rewards, credits, blueprints, and materials are forfeit upon failing a Void Mission.

Rewards

Orokin Void/Rewards

Hazards

Aside from deploying Corrupted units, Orokin Towers also employ large amounts of traps that, at first glance, would appear as normal scenery in the room.

Pressure Plates

Orokin pressure pad

An example of a pressure plate.

Traps are mostly triggered by Pressure Plates hidden in the floor when a player steps over them. However, some Pressure Plates can reveal hidden treasures as well, like containers which have a high chance of dropping Mods, so stepping on them might not always be a bad idea.

Some pressure plates cannot be activated even though Storage Containers can be seen through walls using Thief's Wit

Laser Plates

Orokin laser trap mobile

Scrolling laser discs.

One variety of Orokin traps are the Laser Plates, wall-mounted laser turrets that can be either stationary or scrolling along rails. Once triggered, Laser Discs will fire a sustained laser straight ahead that does massive damage, capable of cutting through 1000+ total shields and health in little over a second. The lasers can inflict Radiation damage to victims who survive contact. However, the sustained lasers are usually pretty obvious to locate, and the Discs can be destroyed with a few shots. Lasers can also harm and kill enemies, who are not intelligent enough to avoid them.

Death Orbs

Orokin inactive trap

An inactive Death Orb.

OrokinBoxOpen

A Death Orb missing some plates.

"Death Orbs", or "Box Traps", are slightly more sophisticated and dangerous traps, resembling a large orb with a few discs on its surfaces. Once triggered, Death Orbs can come in two varieties.


Orokin laser trap spinning

A Spinning Lasers Death Orb.

The Spinning Lasers variety consists of 1 to 4 horizontal laser plates on the orb's sides and a raised disc on top. The number of lasers activated is influenced by the level of the Void mission, T3 having 3 - 4 often. The Orb will continuously spin, thus firing its lasers in all directions. Unlike Laser Discs, the Spinning Lasers trap's weakness lies in its "joints", which connect the discs to the orb. Destroying the top Rotation Plate will stop the spinning, while destroying the Laser Plate will destroy each individual laser. A destroyed plate will reveal the internals of the Death Orb, which can be shot to destroy the entire Orb.


Orokin thumper

A Thumper Death Orb.

The "Thumper" variety features a single Shockwave Plate on top, which will rise and then slam back down, creating a knock-down shockwave each time to disrupt the player, similar to a Shockwave MOA. Like the Spinning Lasers trap, it can be destroyed by shooting its joint until the top cap blows off.

When using a Prime Warframe, contacting a Death Orb will replenish 250 Energy to all warframes within a small radius, regardless of whether a Death Orb is activated or not. This effect can only occur once per orb.

Cryo Floor

Orokin freeze trap

One of the Cryo Floors

A slightly less lethal trap consists of floor panels that create icy mist. If a Tenno moves over these tiles their physical movement will be greatly reduced while standing on them. Shield regeneration and fire rate are halved, reload and revive time are doubled while standing in the ice mist. Cast time for abilities is also increased.

There is also a wall mounted version, rarely seen as they are within parkour room.

Collapsible Cover

Orokin cover

An example a pillar cover.

OrokinCover1

An example of a half pillar cover.

Collapsible cover is strewn around the map in abundance. These structures will rise from the ground when someone gets near, for both Corrupted and Tenno, providing a spot of cover to shoot from. Comes in both square or circular varieties. Note: if you are standing on top of it when it deploys, it will launch you into the air.

Explosive Canisters

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Comparison between safe (left) and explosive (right). PHOTO NEEDS UPDATE: EXPLOSIVE CONTAINERS ARE NOW MUCH SMALLER THAN REGULAR CONTAINERS.

As a bonus, some Orokin storage canisters are actually explosive barrels in disguise, and will explode upon destruction. The explosive ones are much smaller than their regular counterparts with red/orange tinted lights. They release smoke as well.

Turrets

OrokinTurret

Orokin Turrets.

A slightly less lethal trap, Turrets are randomly placed around the Void, mostly inactive. They can be activated by various means, mainly by Pressure Plates, or when a locker or canister is opened. When active, they fire a burst of lasers, similar to a Fusion MOA's Drone, but far weaker. They possess a small amount of shields and low health, making them easy to destroy.

Treasure Rooms

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Many of the containers within the Orokin Towers provide large sums of credits, but they also have a small chance to contain Mods that can quickly despawn. There are many locations that are "off the beaten path" that test the parkour skills of Tenno in small races to hidden treasure rooms. One in particular has an entrance with a gold rimmed button at a dead end, which will open up a timed obstacle course with lasers that has mods in its final room. There is even a slight chance there can be more than one hidden treasure room in one void mission. Typically, the path to such obstacle course rooms can be located by observing corridors and unlocked doorways that proceed in a direction other than the mission objective. Teamwork and patience is the best way to find these hidden troves. Some Mods exclusively drop in the Void, such as the Shotgun Spazz. There are also usually an abundance of affinity orbs.

View Mods Drop List

Notes

  • A bug in the new missions involves when a Capture mission becomes an Exterminate mission. Normally, it will wait until you have captured the crewman, but a bug causing the words [Action Key] - Capture Enemy to appear on your screen in a much bigger font than normal, caused you not to be able to capture him. Thus, when it switches to an exterminate, the invincible Corpus Crewman is one of your targets to kill, thus making the mission impossible.
  • It would seem that the Parkour rooms do not normally appear in Extermination missions. This also happens in the Orokin Derelict tilesets.
    • The explanation of this could have been the rewards provided by the enemies exterminated may provide just as much as the treasure rooms located at the ends of the parkour sections.
    • It could also be because enemies spawning/migrating into parkour rooms might cause undue confusion and/or frustration among players.
  • Treasure rooms have a very high spawn chance on Mobile Defense.
  • Occasionally on Extermination missions, enemies have a tendency to spawn at the near ends of each map, this makes the enemies somewhat impossible to spawn near the starting point.
  • Update 12.3.0 introduced independent Void, Derelict and Dojo nodes on the star map.

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