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Orvius
TeshinGlaive
Statistics
Weapon Slot Melee
Weapon Type Glaive
Utility
Disposition Disposition4Strong
Normal Attacks
Impact w Impact 14.0
Puncture w Puncture 3.5
Slash w Slash 52.5
Best Damage % 75% Slash b Slash
Throw Attacks
Impact w Impact 40.0
Puncture w Puncture 10.0
Slash w Slash 150.0
Cold w Cold 150.0
Best Damage % 43% Cold b Cold
Charged Throw Attacks
Impact w Impact 88.0
Puncture w Puncture 22.0
Slash w Slash 330.0
Cold w Cold 360.0
Best Damage % 45% Cold b Cold
Slam Attacks
Slide Attacks
Wall Attacks
Miscellaneous
Conclave Eligible Yes
Weapon Users Teshin
Turn foes into puppets with Teshin's versatile throwing disc.

The Orvius is a throwing melee weapon used by Teshin. The Orvius blueprint is awarded to players upon completion of The War Within quest.

Move Button Combination
Glaive Throw Hold E
Exploding Glaive Channel (LMB)  While Mid-Flight
Manufacturing Requirements
Credits64
15,000
Blade
2
Link
1
OrokinCell64
10
Kuva64
4,000
Time: 12 hrs
Rush: Platinum64 50
MarketIcon Market Price: Platinum64 N/A Blueprint2 Blueprints Price: Credits64 N/A

CharacteristicsEdit

This weapon deals primarily Slash b Slash damage.

Advantages:

  • High Slash b Slash damage – effective against Infested, Flesh and Cloned Flesh.
  • Can be thrown using the charge attack function.
  • The Orvius can be detonated in-flight by pressing the channel button, or with Power Throw when unequipped, which does not cost energy.
  • Silent.
  • The throwing attack still counts as melee, so it will do bonus damage against unalerted enemies even when thrown.
  • Can hit enemies on way back to thrower.
  • Can hit headshots and other weak spots for damage multipliers on its throw more easily than other melee weapons.
  • Can be aimed around corners and used to hit several enemies in one bounce.
  • Knockdown on jump attack.
  • Regular attacks have momentum, like heavy weapons (stagger resist).
  • Player can still perform other actions while the Orvius is in mid-flight.
    • Catching the Orvius while a reload is still ongoing will not interrupt the reload.
  • Channeling and dual wield perfect charge attacks can stun and suspend an enemy in mid-air, making them more vulnerable to attack.
    • These attacks are very effective against Juggernaut, since its damage ignores the majority of Juggernaut's armor.
    • Dual wield charge does not consume energy.

Disadvantages:

  • Short melee attack range.
  • Regular attacks can only hit one target.
  • Ground slam attack has a very small AoE radius.
  • The user cannot use melee attacks until the Orvius has returned, limiting its rapid fire (charge) capability.
  • When it bounces off the wall, it has a very low chance to hit an enemy.
  • The explosion caused by channeling the weapon or by Power Throw while the Orvius is in flight can damage the user.
  • Channeled thrown attacks will use up energy regardless if it hits enemies or damages them.
  • Slow attack speed.

AcquisitionEdit

  • The Orvius' parts can be acquired from special enemies that show up during a Kuva Siphon objective; The Orvius Blades can drop from Kuva Guardians, while Discs can be dropped by Kuva Jesters.

NotesEdit

  • The Orvius has a special function where throwing the weapon at an enemy while Channeling will make the weapon fly above the target enemy's head and then suspend them in mid-air. The disc will last for 5 seconds before exploding, dealing damage to all enemies within its radius.
    • While above an enemy's head, a Cold b Cold proc has a chance of occurring every time damage occurs from the Orvius (approximately 1/sec). Adding another elemental onto the weapon will change this to a combined elemental proc. Energy is also consumed when thrown and when exploding, if you're still Channeling.
      • Orvius cannot proc physical status effects this way.
    • The Orvius can use it's channeling ability while duel-wielding. To do so, charge a throw until the reticle changes, and release it before it turns blue.
      • Unequipping attack speed mods can make the timing easier to achieve.
    • In Conclave, the Orvius will follow enemies, dealing some damage over time with a guaranteed Cold proc until it returns.
    • Reactivating Channeling will detonate the weapon prematurely.
    • The explosion can cause damage to the player if they are close enough (~5 meters).
  • There is currently no method of obtaining an additional Orvius blueprint.
  • Orvius can be detonated mid-air without the cost of energy after being thrown, making it a great crowd control weapon.
  • Teshin used to wear his Orvius on his back, something that cannot be done by Tenno.
  • Non-channeling thrown attacks deal 150 Slash b Slash damage while the detonation does 150 Blast b Blast damage.
  • When suspending an enemy by channeling the throw, it deals 150 Cold b Cold damage per second for three seconds (unless detonated prematurely) with the subsequent explosion while returning dealing 400 Blast b Blast.
    • The detonation occurs and deals the same damage regardless of whether or not the weapon is still being channeled; because of this it is advised to stop channeling after the initial hit to save energy.

BugsEdit

  • Ragdolling an enemy that is under the effects of the special attack and then quickly switching weapons will result in the enemy either continuing to float or walking in place with the tethers still attached and refusing to attack, even after the Orvius is returned.
  • The special attack is less likely to work if dual wielding and using the Whirlwind mod.

MediaEdit

  • Orvius in Codex.

Orvius Skins

Patch HistoryEdit

Update 21.0.0

  • Increased Status Chance from 10% to 15% for Melee hits and projectiles
  • Increased Critical Chance from 10% to 15% for Melee hits and projectiles
  • Damage increased from 50 to 70
  • Recall discharge damage changed to Ice
  • Increased Mastery Rank requirement from 5 to 6

Hotfix 19.0.3

  • Orvius parts can no longer be sold for ducats. (The blueprint still can be, however, for 100 ducats.)

Update: The War Within

  • Introduced.
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