The Orvius has a special function where throwing the weapon at an enemy while Channeling will make the weapon fly above the target enemy's head and then suspend them in mid-air. The disc will last for 5 seconds before exploding, dealing damage to all enemies within its radius.
While above an enemy's head, a Cold proc has a chance of occurring every time damage occurs from the Orvius (approximately 1/sec). Adding another elemental onto the weapon will change this to a combined elemental proc. Energy is also consumed when thrown and when exploding, if you're still Channeling.
Orvius cannot proc physical status effects this way.
The Orvius can use it's channeling ability while duel-wielding. To do so, charge a throw until the reticle changes, and release it before it turns blue.
Unequipping attack speed mods can make the timing easier to achieve.
In Conclave, the Orvius will follow enemies, dealing some damage over time with a guaranteed Cold proc until it returns.
Reactivating Channeling will detonate the weapon prematurely.
The explosion can cause damage to the player if they are close enough (~5 meters).
There is currently no method of obtaining an additional Orvius blueprint.
Orvius can be detonated mid-air without the cost of energy after being thrown, making it a great crowd control weapon.
Teshin used to wear his Orvius on his back, something that cannot be done by Tenno.
Non-channeling thrown attacks deal 150 Slash damage while the detonation does 150 Blast damage.
When suspending an enemy by channeling the throw, it deals 150 Cold damage per second for three seconds (unless detonated prematurely) with the subsequent explosion while returning dealing 400 Blast.
The detonation occurs and deals the same damage regardless of whether or not the weapon is still being channeled; because of this it is advised to stop channeling after the initial hit to save energy.
Ragdolling an enemy that is under the effects of the special attack and then quickly switching weapons will result in the enemy either continuing to float or walking in place with the tethers still attached and refusing to attack, even after the Orvius is returned.
The special attack is less likely to work if dual wielding and using the Whirlwind mod.