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OverheatMod Overheat
ENERGY
50
KEY
2
Overheat
Gives the player an aura of fire damage while granting some incoming damage reduction.
Strength:15% / 20% / 30% / 40% (reduction)
100 / 125 / 175 / 200 (damage)
Duration:7 / 12 / 15 / 20
Range:0.5m

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

Call missing from Template:Maximization

  • Causes 100 / 125 / 175 / 200 Fire Damage per second to targets within 0.5 meters of Ember, and gives her 15% / 20% / 30% / 40% damage reduction to both health and shields for 7 / 12 / 15 / 20 seconds.
    • This burning damage is not affected by enemy armor.
    • Burning radius is unaffected by Ability Range mods.
    • Damage is affected by Ability Strength mods.
    • Duration is affected by Ability Duration mods.
    • Damage reduction is affected by Ability Strength mods.
  • Has a cast delay of ~0.6 seconds.
  • Does not give immunity to disruption (energy drain), stagger, stun or knockdown effects while active.
  • When cast, it gives a very brief period of invulnerability and immunity to knockdown, stagger or stun.
  • Overheat will break reinforced Corpus ship windows.
  • Can be used while jumping, sliding, flipping, wall-running or wall-clinging.
  • While active, walking into Storage Containers will break them, walking into Barrels will make them explode and walking into fans will cause them to break.
  • Using Overheat will not reduce the damage you take in the Vampire Challenge of Nightmare Mode.

  • This skill is heavily intended against melee units, especially infested, due to their massive damage output which Overheat can absorb, while dealing sizable amounts of damage, making this an anti-melee skill.
  • To calculate total damage reduction use the formula:
    • 0.Overheat x (1 + Ability Strength) x 100.
    • For example, with Overheat at 40%, Intensify at 30%, and Blind Rage at 99%:
    • 0.4 x (1 + [0.3 + 0.99]) x 100 = 0.4 x 2.29 x 100 = 91.6%.
  • To calculate Ember's effective shields with Overheat up, use the formula:
    • Shields / (1 - 0.Reduction).
    • For example, using Ember with 740 Shields and Overheat at 52% damage reduction:
    • 740 / (1 - 0.52) = 740 / 0.48 = 1,541.6 effective shields.
  • If you want to read an in-depth analysis of Overheat vs Iron Skin and Blessing, read this.

Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.


See AlsoEdit

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