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| description = Volt emits an energy field, destroying lights and other electronics which will violently explode and damage enemies.
 
| description = Volt emits an energy field, destroying lights and other electronics which will violently explode and damage enemies.
 
| cost = 10 / 11 / 12 / 13
 
| cost = 10 / 11 / 12 / 13
| damage = 150 / 175 / 200 / 225
+
| damage = 150 / 175 / 200 / 225 (pulse damage)<br>X / X / X / 250 (device damage)
 
| range = 12 / 15 / 18 / 20 m
 
| range = 12 / 15 / 18 / 20 m
| duration = N/A
+
| duration = 3 / 3 / 4 / 4 s
 
}}
 
}}
 
{{Clr}}
 
{{Clr}}
 
<tabber>Info =
 
<tabber>Info =
*Deals '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity||text}} damage per pulse. The damage is affected by [[Power Strength]] mods.
+
*Volt will inflict '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage in a small AoE near the end of his casting animation. The casting time lasts about 1 second, during which you are vulnerable to damage and energy drains, but immune to knockdowns and stuns.
*Radius of '''12 / 15 / 18 / 20''' in-game meters. This is affected by [[Power Range]] mods.
 
*Casting time of about 1 second, during which you are vulnerable to damage and energy drains but immune to knockdowns and stuns. The casting animation used to last for the full duration of the skill, extra time if lights were destroyed, but was changed to around a second, while the skill deploys itself for the rest of the duration.
 
*Volt will inflict '''225''' {{Icon/Proc|Electricity||text}} damage (at max level) in a small AoE the moment his casting animation ends.
 
 
**This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE.
 
**This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE.
 
**This burst is also paired with an additional instance of damage that decreases with distance.
 
**This burst is also paired with an additional instance of damage that decreases with distance.
  +
**Both sources of damage are affected by [[Power Strength]].
*Following the burst damage, there is a short delay. After this delay, any electronic device in the area will become overloaded. Each overloaded device inflicts '''250''' {{Icon/Proc|Electricity||text}} damage per shock with a 100% status chance. This damage is unaffected by [[Power Strength]].
+
*Following the burst damage, any electronic device in the area will become overloaded. Each overloaded device inflicts '''250''' {{Icon/Proc|Electricity|text}} damage per shock.
  +
**Each shock has a 100% status chance, and the damage is unaffected by [[Power Strength]].
 
**Each device has a limited number of charges that are rapidly expended against multiple enemies (seen as large electric arcs).
 
**Each device has a limited number of charges that are rapidly expended against multiple enemies (seen as large electric arcs).
**The electric arcs have a long range, and are not obstructed by the environment.
+
**The arcs have a long range, and are not obstructed by the environment.
 
**Each device prolongs Overload until all charges have been spent, or until there are no more enemies in the area.
 
**Each device prolongs Overload until all charges have been spent, or until there are no more enemies in the area.
*Afterwards, the three final pulses of damage are emitted every second.
+
*Afterwards, the final pulses of damage are emitted. Each pulse deals '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage per second over '''3 / 3 / 4 / 4''' seconds, and affects all enemies within a radius of '''12 / 15 / 18 / 20''' in-game meters.
 
**Each pulse also has a 100% status chance.
 
**Each pulse also has a 100% status chance.
  +
**Only 3 pulses of damage are emitted at max level. No damage is dealt upon Overload's expiration.
  +
**The damage is affected by [[Power Strength]], and the range is affected by [[Power Range]] mods.
 
*Overload can still be used effectively without nearby electronics and lights, but is ''much'' more powerful with them.
 
*Overload can still be used effectively without nearby electronics and lights, but is ''much'' more powerful with them.
 
**When electronics and lights are destroyed in any given area, using the ability again in the same area will not gain any bonus duration or damage; can be usually only increased once per room.
 
**When electronics and lights are destroyed in any given area, using the ability again in the same area will not gain any bonus duration or damage; can be usually only increased once per room.
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*[[Maximized Power Duration]] Has no positive effect on this ability.
 
*[[Maximized Power Duration]] Has no positive effect on this ability.
**Reduces the initial radius of the skill to '''6.8''' meters.
+
**Reduces the radius of the skill to '''6.8''' meters.
 
*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
 
*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
 
**Has no negative effect on this ability.
 
**Has no negative effect on this ability.
*[[Maximized Power Range]] increases the initial radius of the skill to '''47''' meters.
+
*[[Maximized Power Range]] increases the radius of the skill to '''47''' meters.
**Reduces the initial damage of the skill to '''90''' a second ('''360''' total damage).
+
**Reduces the pulse damage of the skill to '''90'''.
*[[Maximized Power Strength]] increases the damage to '''537.7'''.
+
*[[Maximized Power Strength]] increases the pulse damage to '''537.7'''.
 
**Increases cost to '''155''' energy.
 
**Increases cost to '''155''' energy.
 
**Reduces Volt's Stamina by '''5%'''.
 
**Reduces Volt's Stamina by '''5%'''.

Revision as of 20:29, 7 March 2014

Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.

  • Volt will inflict 150 / 175 / 200 / 225
    Lotusiconsmall
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    Electricity b Electricity damage in a small AoE near the end of his casting animation. The casting time lasts about 1 second, during which you are vulnerable to damage and energy drains, but immune to knockdowns and stuns.
    • This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE.
    • This burst is also paired with an additional instance of damage that decreases with distance.
    • Both sources of damage are affected by Power Strength.
  • Following the burst damage, any electronic device in the area will become overloaded. Each overloaded device inflicts 250
    Lotusiconsmall
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    Electricity b Electricity damage per shock.
    • Each shock has a 100% status chance, and the damage is unaffected by Power Strength.
    • Each device has a limited number of charges that are rapidly expended against multiple enemies (seen as large electric arcs).
    • The arcs have a long range, and are not obstructed by the environment.
    • Each device prolongs Overload until all charges have been spent, or until there are no more enemies in the area.
  • Afterwards, the final pulses of damage are emitted. Each pulse deals 150 / 175 / 200 / 225
    Lotusiconsmall
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    Electricity b Electricity damage per second over 3 / 3 / 4 / 4 seconds, and affects all enemies within a radius of 12 / 15 / 18 / 20 in-game meters.
    • Each pulse also has a 100% status chance.
    • Only 3 pulses of damage are emitted at max level. No damage is dealt upon Overload's expiration.
    • The damage is affected by Power Strength, and the range is affected by Power Range mods.
  • Overload can still be used effectively without nearby electronics and lights, but is much more powerful with them.
    • When electronics and lights are destroyed in any given area, using the ability again in the same area will not gain any bonus duration or damage; can be usually only increased once per room.
  • Gives conclave rating of 40 / 40 / 80 / 120 each rank.

  • Can be used while sliding.

  • Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.

     

    See also