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*Volt will inflict '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage in a small AoE near the end of his casting animation. The casting time lasts about 1 second, during which you are vulnerable to damage and energy drains, but immune to knockdowns and stuns. |
*Volt will inflict '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage in a small AoE near the end of his casting animation. The casting time lasts about 1 second, during which you are vulnerable to damage and energy drains, but immune to knockdowns and stuns. |
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**This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE. |
**This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE. |
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**Increases cost to '''155''' energy. |
**Increases cost to '''155''' energy. |
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**Reduces Volt's Stamina by '''5%'''. |
**Reduces Volt's Stamina by '''5%'''. |
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==See also== |
==See also== |
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* [[Volt]]<noinclude> |
* [[Volt]]<noinclude> |
Revision as of 04:40, 27 July 2014
Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.
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- Volt will inflict 150 / 175 / 200 / 225 Electricity damage in a small AoE near the end of his casting animation. The casting time lasts about 1 second, during which you are vulnerable to damage and energy drains, but immune to knockdowns and stuns.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- This initial burst has a 100% status chance. The Electricity proc stuns damaged enemies for a short duration, and 50% of the initial damage will chain to surrounding enemies in a small AoE.
- This burst is also paired with an additional instance of damage that decreases with distance.
- Both sources of damage are affected by Power Strength.
- Following the burst damage, any electronic device in the area will become overloaded. Each overloaded device inflicts 250 Electricity damage per shock.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Each shock has a 100% status chance, and the damage is unaffected by Power Strength.
- Each device has a limited number of charges that are rapidly expended against multiple enemies (seen as large electric arcs).
- The arcs have a long range, and are not obstructed by the environment.
- Each device prolongs Overload until all charges have been spent, or until there are no more enemies in the area.
- Afterwards, the final pulses of damage are emitted. Each pulse deals 150 / 175 / 200 / 225 Electricity damage per second over 3 / 3 / 4 / 4 seconds, and affects all enemies within a radius of 12 / 15 / 18 / 20 in-game meters.This template is archived. The content was relevant to a previous formatting of WARFRAME Wiki. Please do not use or delete this template. It is being saved for later potential use.
- Each pulse also has a 100% status chance.
- Only 3 pulses of damage are emitted at max level. No damage is dealt upon Overload's expiration.
- The damage is affected by Power Strength, and the range is affected by Power Range mods.
- Overload can still be used effectively without nearby electronics and lights, but is much more powerful with them.
- When electronics and lights are destroyed in any given area, using the ability again in the same area will not gain any bonus duration or damage; can be usually only increased once per room.
- Gives conclave rating of 40 / 40 / 80 / 120 each rank.
Maximization is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
- Maximized Power Duration Has no positive effect on this ability.
- Reduces the radius of the skill to 6.8 meters.
- Maximized Power Efficiency reduces cost to 25 energy.
- Has no negative effect on this ability.
- Maximized Power Range increases the radius of the skill to 47 meters.
- Reduces the pulse damage of the skill to 90.
- Maximized Power Strength increases the pulse damage to 537.7.
- Increases cost to 155 energy.
- Reduces Volt's Stamina by 5%.