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{{AbilityU10.3
{{Ability
 
| name = Overload
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| name = Overload
| hotkey = 4
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| gameimage = Overload.png
| energy = 100
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| cardimage = OverloadModU15.jpeg
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| hotkey = 4
| contents = Volt emits an energy field, destroying lights and other electronics which will violently explode and damage enemies.
 
| notes = <br/>
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| energy = 100
 
| description = Volt emits an energy field, destroying lights and other electronics which will violently explode and damage enemies.
*Deals '''X''' / '''X''' / '''X''' / '''200''' [[Damage: Electrical|Electrical damage]] five times over its duration, with an additional '''X''' damage per destroyed device. This is affected by Power Strength ([[Focus]]).
 
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| cost = 10 / 11 / 12 / 13
*Radius of '''X''' / '''X''' / '''X''' / '''20''' in-game meters. This is affected by Power Range ([[Stretch]]).
 
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| damage = 150 / 175 / 200 / 225 (pulse damage)<br>250 (arc damage)
*Area of Effect increases depending on how many electronics are destroyed by this ability; this also increases how much damage is inflicted and the duration of cast animation.
 
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| range = 12 / 15 / 18 / 20 m
*Note that the visual effect extends further than the damage effect.
 
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| duration = 3 / 3 / 4 / 4 s
*Overload can still be used effectively without nearby electronics and lights, but is much more powerful with them.
 
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*Incredibly effective against Corpus. Also deals roughly '''three times''' normal damage to [[Corpus#MOA|MOA]] walkers.
 
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*Can be used while sliding.
 
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|info =
|gameimage = Overload.png|cardimage = Overload2.png}}
 
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*Volt emits a powerful electric field, initially inflicting '''150 / 175 / 200 / 225''' {{Icon|Proc|Electricity|text}} damage with a 100% status chance in a small area of effect. This pulse is also paired with an additional instance of damage that decreases with distance and is increased by body-part multipliers.
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**Both sources of damage are affected by [[Power Strength]].
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**Enemies damaged by the initial pulse will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
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*The electric field has a radius of '''12 / 15 / 18 / 20''' meters, and any electronic device within the field will become overloaded. Each overloaded device will discharge a limited number of electric arcs against multiple enemies within a similar range, and each arc inflicts '''250''' {{Icon|Proc|Electricity|text}} damage with a 100% status chance. Once all overloaded devices have been depleted, the electric field will destabilize and inflict '''150 / 175 / 200 / 225''' {{Icon|Proc|Electricity|text}} damage per second with a 100% status chance over a duration of '''3 / 3 / 4 / 4''' seconds. These final pulses of damage also affect enemies within a similar range.
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**Pulse damage is affected by [[Power Strength]], while the arc damage from overloaded devices is '''not'''.
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**Enemies damaged by arcs or subsequent pulses will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
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**Arcs are '''not''' obstructed by the environment.
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**Duration is '''not''' affected by [[Power Duration]].
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**After the overloaded devices have been depleted, only '''2 / 2 / 3 / 3''' pulses of damage are emitted over the duration.
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**Field radius and arc range are affected by [[Power Range]].
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**Arc damage is '''not''' restricted within the field radius. Arc range is measured from each device, making it possible to damage enemies beyond the field radius when devices are present.
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**Devices are permanently destroyed after being overloaded. Destroyed devices do '''not''' affect Overload, which means devices within the field radius can only be used once per cast.
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*Overload does '''not''' require the presence of nearby electronic devices to be cast. Without devices, Overload will only deal damage via pulses: the initial pulse on cast, and the additional pulses emitted over the ability's duration.
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*Light fixtures appear to be the only electronic devices that are compatible with Overload.
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*Can be used while jumping, sliding, clinging to a wall, or executing a front flip.
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*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
 
*Cannot be recast while active.
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*[[Conclave]] rating: '''50 / 50 / 85 / 120'''.
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|tips =
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|max =
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[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
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*[[Maximized Power Duration]] has no positive effect on this ability.
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**Reduces the field radius and arc range to '''6.8''' meters.
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*[[Maximized Power Efficiency]] reduces cost to '''25''' energy.
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**Has no negative effect on this ability.
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*[[Maximized Power Range]] increases the field radius and arc range to '''47''' meters.
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**Reduces the pulse damage to '''90'''.
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*[[Maximized Power Strength]] increases the pulse damage to '''537.75'''.
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**Increases cost to '''155''' energy.
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**Reduces Volt's stamina by '''5%'''.
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}}
 
<noinclude>
 
<noinclude>
==See Also==
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==See also==
* [[Volt (Warframe)|Volt]]
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* [[Volt]]
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[[de:Überladung]]
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[[ru:Перегрузка]]
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__NOTOC__<noinclude>
 
</noinclude><noinclude>
 
</noinclude><noinclude>
[[Category:Warframe Mods]]</noinclude>
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[[Category:Volt]]</noinclude><noinclude>
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</noinclude>
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[[Category:Mechanics]]
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[[Category:Warframe Abilities]]
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[[Category:Electricity Damage]]
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[[Category:Electricity]]

Revision as of 14:57, 6 December 2014

Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.

See also