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(Undo revision 934701 by MP36PH3S (talk) This is already the obvious conclusion from "Devices are permanently destroyed..." and "Overload does not require..." bullets.)
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*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
 
*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
 
*Cannot be recast while active.
 
*Cannot be recast while active.
*If a room has already had Overload cast in it, any electronics will not reactivate upon a second casting, meaning damage will only come from pulses.
 
 
|augment =
 
|augment =
 
[[File:Capacitance.png|200px|left]]
 
[[File:Capacitance.png|200px|left]]

Revision as of 02:08, 3 April 2015

Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.

See also