No edit summary Tags: Visual edit apiedit |
(Undo revision 934701 by MP36PH3S (talk) This is already the obvious conclusion from "Devices are permanently destroyed..." and "Overload does not require..." bullets.) Tag: sourceedit |
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*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns. |
*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns. |
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*Cannot be recast while active. |
*Cannot be recast while active. |
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− | *If a room has already had Overload cast in it, any electronics will not reactivate upon a second casting, meaning damage will only come from pulses. |
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|augment = |
|augment = |
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[[File:Capacitance.png|200px|left]] |
[[File:Capacitance.png|200px|left]] |
Revision as of 02:08, 3 April 2015
Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.