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Tag: rte-source
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| range = 12 / 15 / 18 / 20 m
 
| range = 12 / 15 / 18 / 20 m
 
| duration = 3 / 3 / 4 / 4 s
 
| duration = 3 / 3 / 4 / 4 s
}}
 
{{Clr}}
 
   
  +
<div class="tabbertab-bordered"><tabber>Info =
 
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|info =
*Volt emits a powerful electric field, initially inflicting '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage with a 100% status chance in a small area of effect. This pulse is also paired with an additional instance of damage that decreases with distance and is increased by body-part multipliers.
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*Volt emits a powerful electric field, initially inflicting '''150 / 175 / 200 / 225''' {{Icon|Proc|Electricity|text}} damage with a 100% status chance in a small area of effect. This pulse is also paired with an additional instance of damage that decreases with distance and is increased by body-part multipliers.
 
**Both sources of damage are affected by [[Power Strength]].
 
**Both sources of damage are affected by [[Power Strength]].
 
**Enemies damaged by the initial pulse will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
 
**Enemies damaged by the initial pulse will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
*The electric field has a radius of '''12 / 15 / 18 / 20''' meters, and any electronic device within the field will become overloaded. Each overloaded device will discharge a limited number of electric arcs against multiple enemies within a similar range, and each arc inflicts '''250''' {{Icon/Proc|Electricity|text}} damage with a 100% status chance. Once all overloaded devices have been depleted, the electric field will destabilize and inflict '''150 / 175 / 200 / 225''' {{Icon/Proc|Electricity|text}} damage per second with a 100% status chance over a duration of '''3 / 3 / 4 / 4''' seconds. These final pulses of damage also affect enemies within a similar range.
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*The electric field has a radius of '''12 / 15 / 18 / 20''' meters, and any electronic device within the field will become overloaded. Each overloaded device will discharge a limited number of electric arcs against multiple enemies within a similar range, and each arc inflicts '''250''' {{Icon|Proc|Electricity|text}} damage with a 100% status chance. Once all overloaded devices have been depleted, the electric field will destabilize and inflict '''150 / 175 / 200 / 225''' {{Icon|Proc|Electricity|text}} damage per second with a 100% status chance over a duration of '''3 / 3 / 4 / 4''' seconds. These final pulses of damage also affect enemies within a similar range.
 
**Pulse damage is affected by [[Power Strength]], while the arc damage from overloaded devices is '''not'''.
 
**Pulse damage is affected by [[Power Strength]], while the arc damage from overloaded devices is '''not'''.
 
**Enemies damaged by arcs or subsequent pulses will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
 
**Enemies damaged by arcs or subsequent pulses will be briefly stunned, and 50% of the initial damage will chain to surrounding enemies in a small area of effect.
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*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
 
*Has a cast time of ~'''1''' second, during which Volt is vulnerable to damage and energy drains, but immune to knockdowns and stuns.
 
*Cannot be recast while active.
 
*Cannot be recast while active.
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|augment =
*[[Conclave]] rating: '''50 / 50 / 85 / 120'''.
 
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[[File:Capacitance.png|200px|left]]
|-|Tips & Tricks =
 
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{{main|Capacitance}}
 
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{{#lst:Capacitance|intro}}
|-|Maximization =
 
 
{{clr}}
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|tips =
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*This ability has a synergy with [[Mirage]]'s [[Eclipse]], depending on how it is used. As Overload destroys lights and other appliances in the process, it can be used to manipulate the battlefield's lightning to attain constant advantage over the dark bonus of the Eclipse at all times (as long as the area is indoor).
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|max =
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
 
[[Maximization]] is a form of specialization: mods may be blended to result in values that vary between the top-end limits listed here. Click any maximized link to learn how to build it.
   
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**Increases cost to '''155''' energy.
 
**Increases cost to '''155''' energy.
 
**Reduces Volt's stamina by '''5%'''.
 
**Reduces Volt's stamina by '''5%'''.
 
}}
</tabber></div>
 
 
<noinclude>
 
<noinclude>
 
==See also==
 
==See also==
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[[de:Überladung]]
 
[[de:Überladung]]
 
[[ru:Перегрузка]]
 
[[ru:Перегрузка]]
__NOTOC__<noinclude>
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__NOTOC__
 
</noinclude><noinclude>
 
</noinclude><noinclude>
[[Category:Volt]]</noinclude><noinclude>
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[[Category:Warframe Abilities]]</noinclude><noinclude>
[[Category:Mods]]</noinclude>
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[[Category:Electricity Damage]]</noinclude><noinclude>
[[Category:Mechanics]]
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[[Category:Two-Handed Abilities]]</noinclude><noinclude>
[[Category:Warframe Abilities]]
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[[Category:Volt]]</noinclude>

Revision as of 14:37, 6 June 2015

Lua error in Module:Ability/infobox at line 120: buildInfobox: No ability "Overload" found in Module:Ability/data.

See also